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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. Have you tried achieving this with the 'roughness' settings for the metal group? Maybe put the roughness really low... like .25, and the roughness scale really high, like 700%.
  2. Rodger, are you using the 'nDo' normal map Photoshop action? http://www.hash.com/forums/index.php?showt...+normal+mapping
  3. Look at the 'rolls' in the metal. Perfect!
  4. Oooh. Mascot-Man has a good one... quick...easy (we all have some great clips in our back pockets) I like that Will.
  5. Cool! Why does the Lizardmin character remind me of the 'Inspector' character from Pink Panther?
  6. Yeah... reminded me of the Pixar 'lamp'. You should try putting some Sub-Surface Scattering in the candle wax... a perfect usage for SSS. Great work Tommy!
  7. It is the one that you shared... it is too good... I should have mentioned your model, sorry Marcos.
  8. Looking good Jobe! Hope your getting compensated for your effort. Can you tell us some render times with the radiosity?
  9. oh yeah---AMFilms chopped my blurb off. Looks funny- live and learn.
  10. I'm looking in my description for where I may have said that...
  11. That's great! Made my day! How fun! When do we get a Youtube link?
  12. It might be one of those features that is prohibitive to animations because of high render time, only used for stills- but I could be wrong. Have you used the forum's Search feature to find previous discussions on Radiosity?
  13. I saw that too but didn't know it was necessary... apparently must be...
  14. Perhaps you need to reinstall the TSM2 hxt files... I'll see if i can zip and upload the ones I am using... TRY THESE. TSM2_HXT.zip
  15. I've had a different experience altogether... I actually rigged 4 or 5 characters just last week rather swiftly in RC1 on a PC in the 32 bit version. I'm trying to think what the snag could be on your end... try copying your characters modeled geometry into a new model afresh and try again maybe...?
  16. Y'know--- I've heard that in the middle ages it was quite common for someone to be buried alive. Frequently, people who were merely unconscious or had low vital signs were pronounced dead and buried- only to revive later in a underground coffin. It was so common an occurrence that they would place a bell in the coffin with the deceased, to ring if needed. Ghastly.
  17. Be very proud of that! Just having seen it thru to finished shows incredible resolve, and it is very very good! I hope it gets plenty of views.
  18. We could do a 'bus stop' type thing... where we upload a project complete with a rigged character(s), setting and sound file. It would be up to the individual participant to download, animate, direct camera angles, lights and render to file.
  19. Yeah- I may have gotten another 2-3 votes if I left the 'Bile Flavor' off... me and my 'in-jokes'... a guy I knew would always burp really loud and then use an announcers voice to say 'Mmm- Now available in new BILE flavor!" Cracked me up, not everyone. The legs were sort of a 'The Graduate' poster takeoff... in the original version MotorMouth was looking up at the girl like Dustin Hoffman looking at the leg.
  20. Congratulations to Will Sutton for stealing the show on the mascot contest. Here are/were my two additions. 1)Motormouth... this is the alternate version I debated over entering. An old character I repurposed for the contest. Used a MatCap ambient shader on the car paint which I think works pretty well. 2) Kitty Kat- this was done very quickly, and was a test using A:M Paint to control the color and length of the fur. I hope to finish her up and do some animation with it. Kitty Kat cartoon on label by Shane Glines. Both did very very poorly in the voting- but I wasn't in it to win... just happy to participate. I'd like to thank the one other person who gave me a vote.
  21. I done the 11 Second Club quite a few times and always finish in the 75% range (or 150ish out of 200 entries) Even though the judging is quite harsh and some of the comments can be brutal, I recommend it. What would be fun would be to have a topic here in the forum where a bunch of us discuss our ideas for the months audio clip... show WIPs and give constructive criticisms and finally enter the clips to see how we fare... I would 'in' for that!
  22. Yeah- bus stop... it may not be too late! just switch-out the background! It reminds me of a cartoon I saw once that is the story of my life... an old man and woman sitting in a mall on a bench. The woman is reading a book, the man is idley people-watching... a pair of young boys walk by- he watches them... an old woman in a walker... he watches her... a mother pushing a stroller. All the while his wife is just reading. Then- a hot store clerk in a mini dress and heels struts by... he watches her- but the old lady looks up- sees him looking and SLUGS him angrily.
  23. Wow- a nice tip of the hat from Stian! The two of you are our Babe Ruth and Lou Gehrig. Great work Rodger, awe-inspiring- how did I miss this thread back in January??? AND- I always wondered... who was this 'Phillips' guy... what exactly was wrong with his head... and why did they name a screwdriver after him??? (From my comedy routine that will never happen)
  24. Great! I really like the AO-SSS look... altho some of your images thus far have either been over or under exposed... or maybe its this monitor. I really like the 'Angelina' look she has, altho the eye makeup may be a bit dark (looks like she has shiners) BUT- I am mostly unfamiliar with the Tomb Raider thang... so maybe that's the way it is. AND- I've learned that to REALLY get your SSS to do it's full effect... you can make a new light and assign it (via a light list) only to the character with the SSS... a little behind her and off to one side... gives a nice rim light AND kicks the SSS into gear(light penetrating thru thinner parts of skin, like earlobes).
  25. John Bigboote

    Return

    Hey welcome back Manta! What was your name before? Maybe some of us remember you. Win7 and A:MV 15-16 is a slam dunk. I would recommend using version 16 beta even though you will buy V15... it's that much better, and incredibly stable. (PLUS- you can take advantage of your 64 bit OS) Poly importers DO take long times... the bigger/more polys... the longer- let it go overnite. AND--- some of our members are experimenting with exporting OBJ models AND animations via MDD file format for external render in Modo or Octane Render... these are exciting times! Meanwhile- the A:M native render keeps getting better and better while faster and faster... all this making A:M an attractive package to 'switch back to'. Hope your transition is smooth and rapid.
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