sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. How does Octanes accept A:M's materials? Do they need to be baked first, or reworked in Octane using Octane's proprietary materials...? Too bad about the MDD's... looks like Octane is primarily a 'still frame' renderer that is being made into an animation renderer as an afterthought. Things like field rendering and motion blur will fall thru the cracks, but what a great DOF it has!
  2. SLOW DOWN! Seriously though, looking good(although kinda dark)... is that real AO or FastAO? Can't wait to see what tricks you have in store with that rope...!
  3. Wow Elm--- cool tests! Would love to see Alan Wood in motion. SO- Octane Render ($135- currently still in beta) accepts animation:Master's exported MDD and OBJ files? This could be a catalyst to bring back many former A:M users who loved the modeling tools but left for other reasons. I'd like to try the demo of Octane Render but apparently my graphics card is not CUDA compliant. Would love it if you could keep us up on your findings. Was the 'Shlitten' modeled in A:M?
  4. Yup. the sky represents 'nothing' or 'forever' and will be matted away upon render...that's why it turns to black when you render. You can change the color of the sky under the cameras property box to whatever color you might want. Once you get your bearings of whats going on here, and in AE... you will be up and running!
  5. Wow. Awesome- David... so cut-n-dry! I need to learn this stuff- this is a huge help, I can see possible uses for it in everyday rigging. I will need to watch it about a dozen times 1st so it sinks in. VERY professional.
  6. THILLY! I was a little nervous... I've heard people use that as an expression for something else... burbing clam... nevermind. I liked it.
  7. Thanks for the nice replies. The BEST part of this A:M test... is having the Maya people say 'No Way' and not even attempting to do a test at all. But when/if I show it to them... I can expect them to point-out things and say 'Oh Maya does a better job with that...'. F*ckers.
  8. Rob's A:M knowledge IS encyclopedic...A thru Z! we all appreciate it regularly. It's his choice of sample images that he uses as decals that is unfortunate.
  9. You should really consider the Russian woman bit... but take a good look at her dowry first. The Skype of today is entirely different from the Skype of say...2-4 years ago. I tried it back then too and was not happy... had my doubts about it but with a new webcam... it's the shizz.
  10. I got a chance to do a test to try to win some 3D work, I had 1 day to show I can do a pre-designed Female groundhog for the national 'Miss Dig' campaign. A:M got me from spline1 to finished render in about 7 hours... modeling, texturing, rigging (TSM2) animating and rendering(with FastAO). Sure- there's room for improvement, but I think a test like this in 1 day is 'spankin' !!! MissDig_1_Day_TEST.mov
  11. Looking really good Shawn... I'm posting an A:M testiment right now too... A:M rocks!
  12. VERY GOOD!
  13. Good fix...since this is an excercise... how about bevelling the one last chamfer that needs to be smoothed...? (aint I a pain in the arse?)
  14. Sorry, could'nt resist.
  15. Top-notch splineing, I must say! That would look good on a T-Shirt... for it's 'innuendo'...
  16. John Bigboote

    Cicak

    That reminds me... I need to shop for lower auto insurance...
  17. Lookin good! Quicktime is fine, we all use it all the time- plays great- quick load. There are several different ways to get DOF, within A:M and outside- using an app like After Effects. Are you thinking of showing any wind action? That foreground tree would be a great 'blowing' action, then figure out a way to get the vortex of dust after the fly by.
  18. Lookin good! Great jiggle action!
  19. A great look, with the 'paintey' feeling and washes... sets a good atmosphere and look how your great character POPS off that background. Are you using FastAO?
  20. HUZZAH! When do the checks start appearing from Youtube?
  21. HAPPY-HAPPY BIRTHDAY HOLMES! Hope all is well and healthy out there in the Pac-West. And remember- if an apple a day keeps the doctor away, eat 2 to keep his nurse at bay as well...
  22. If that is the default choreography, it looks like you may be rendering from an alternate viewpoint other than thru the camera (1) that changes a lot of settings.
  23. VERY COOL! and I was the 1st to use your comment PHP thingy...
  24. Great. Did you enter him in the mascot contest? I hope so... WOULDN"T IT BE GREAT IF- the mascot could be an animated loop like this? With the new animated png file format, it might be highly possible, altho it would enlarge the overall file size of the entire A:M installer download- and possibly slow down boot time, which is pretty swift these days... so, good idea but, bad idea... I like the walk--- it gives him an air of 'intellectual snobbery'. Perhaps you meant that.
  25. Very cool! Looks very 'sports center-y'... I still need to show the forum the Soccer Stadium, I'll put that on the list for this week. Hope you are busy.
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