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Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
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Everything posted by John Bigboote

  1. Yeah! looking good! There was a thread where I had used a path to rig a snake body...check it out! (in post #7 of that thread...) http://www.hash.com/forums/index.php?showt...98&hl=snake
  2. Rodger- NYC was a great visit for me and Dawn, recently. I recommend seeing it. You can grab an AmTrak from Toledo which will zip you right into Penn Station, and Grand Central is not too far a walk from there... hotels can be had for around $200 a night. The food is a little expensive but quality makes up for it. Subways are confusing but get you where you want to go...cheep. There's SO much to see and do. I think you would LOVE it.
  3. AWESOME! Take your time, Rob- let me know if I can help... (I can make a soundtrack for mine tomorrow)
  4. The bus was generated by A:M... right? I'd hate to see a googled jpeg image over and over.
  5. Father "Someday son, this will be all yours..." gestures out window. Son "What, the CURTAINS?!" Don't know why, it reminded me of that...
  6. Awesome Robcat! I am very interested... how well would this integrate with A:MTrack?
  7. I wish I knew what you are doing... I've rigged using TSM2 and never ran acrosst any of this tom-foolery. Does this have something to do with your 'Cool Tricks you can do with TSM2...coming soon' from the TSM2 now free thread of 2007?
  8. Which version of A:M are you using?
  9. The link to my .mov was found on page 10 of this very thread... I am testing it right now... it is...taking... a coupla....minutes. Okay... I see it only works if you have QTPro... I am trying a different way. Here's how to get mine via DropBox: With QTPro... click the link...let movie load...rightclick on movie and save as... WithOUT QTPro...rightclick on LINK...choose save link as... http://dl.dropbox.com/u/5257446/BUSSTOP_Matt%20Campbell1.mov I never got around to doing sound for mine. THANKS!
  10. The link to my .mov was found on page 10 of this very thread... I am testing it right now... it is...taking... a coupla....minutes. Okay... I see it only works if you have QTPro... I am trying a different way. Here's how to get mine via DropBox: With QTPro... click the link...let movie load...rightclick on movie and save as... WithOUT QTPro...rightclick on LINK...choose save link as... http://dl.dropbox.com/u/5257446/BUSSTOP_Matt%20Campbell1.mov I never got around to doing sound for mine. THANKS!
  11. If you turn ON fog an adjust it... turn IGNORE FOG on for your character... you will lose that horizon line and get a nice 'limbo' feeling.
  12. like him a lot.
  13. Progress... you give a character some bones and some color... and next thing you know he's off CLUBBIN!
  14. LOOKS like you have it already built in the model. You CAN use actions to assemble models... simply make a new action(using the base of your model...like for instance the FRAME.) and start dragging and dropping the models you want in there... if they are not pre-registered you will need to size them and place them right where they need to be. Then, in a chor- bring in the base model (ie FRAME) and then simply drag the action you made onto it and VIOLA! your model is built from the action!
  15. Before you commence editorial Rob... you should post a list of everyone you got submissions from, give people a chance to say 'where's mine?'
  16. Just DL'd this again and tried it in V16beta4/64... it does not seem to show up under wizards, must be a 64bit issue...
  17. Latest... Next-texturing and TSM2!
  18. Looking good Spleenster! Here are some images I use to feed into the environment material for fakey reflections.
  19. Yuppers! Lookin good so far!
  20. Wonderful animation. Very bizarre. My rule of thumb... animate all day-render all night. Weekends are a rendering 'bonus'.
  21. UNLESS, you were planning to use the AI wizard... then you need a V8 AI.
  22. If you happen to have Flash or Photoshop kickin around... they both do. (NOT free tho...)
  23. The ceiling grid needs to be a closed mass in order for the boolean to cut into it. So does the shape that makes the cut (the boolean)
  24. You can use 'patch images'... make the road CPs a group and then drag your road decal onto the group. If any are oriented wrong way... hilite the CPs, RT-click and select 'rotate images', each time will rotate the image 90degrees clockwise.
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