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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. ooooh, i'm liking this! looks like you left yourself a spot for an old-timey sign up above the door between the 2 windows...? Yes, FastAO works well with animation.
  2. Hang on, now... I gave her a quick 'whirl' thru TSM2 in Version 16RC2-32 on a PC... first thing I did was delete ALL your bones and started afresh with TSM and everything went without a hitch. I am quite confident the problem must be in your toying with the bones pre-TSM. Nice model! Cicakwoman_Rigged_MC.mdl
  3. Yeah- my advice would be to do the TSM operations first, and add optional bones and fans after.
  4. Funny...I like the ending!
  5. A colleague brought up an interesting question... are you exporting to Modo model/obj by model/obj one at a time and rebuilding in Modo... or are you able to export the entire choreography. (?) Are you re-lighting and re-setting the camera in Modo as well? REALLLY CURIOUS
  6. Will grab! Thank-You, Jake!
  7. Have you tried rendering to Quicktime using different compression schemes?
  8. You and your 'material' things... when do the rest of us get imparted with some of that wisdom?
  9. Sweet, the Metronome! I saw a Twins game there once! OR: If you really-really LOVE your Photoshop-drop(stifles a yawn)... render out a sequence without a background and with an alpha-channel, make an 'action' in Photoshop (you are the P'shop expert) that will apply that KICK-ASS drop shadow to every single frame.
  10. Would'nt be the same 'round here without you... happy birthday big guy!
  11. HEY! GOOD NEWS! Can't wait to see it, you Rock Fuchur!
  12. Fabulous software... wonderful helpful people, right here. Not going away. Subscription for 15 soon to be 16 is well worth the cost. Hope to see you back soon.
  13. Looks like youv'e been working a while on that one... AWESOME! You need to add a title...'December 12, 2012'
  14. Wow, great progress Rob! I have been involved in an 'non-computer' animation job that has me doing some old timey pixillation so I have not been looking-in on the forum as often as I like to... so sorry for late response. I will need to digest your project to see just what the hey you got going on there... but it is sure looking better than mine, and I put a lot of time in on that chasing my tail, so I appreciate your effort! I see you are getting a better edge-render too, that had me concerned...
  15. I've been watching this thread... hoping that it would bear some fruit. My first reaction was 'no, A:M did not make that image.' I have recently tried to recreate an image I have as a desktop image(BELOW) into animation using A:M and have been similarly frustered by caustics and refractivitity, as well as render quality. That one image Will posted looked really good... and I am intrigued by Rob's 'raytraced lights' idea... maybe will try that, along with radiance- which I didn't try mainly because I was going after animation and it might be too render intensive. ANYWAYS... thought I would share my attempt: THE IMAGE BELOW WAS NOT MADE BY A:M... THE MOVIE WAS. glass_caustics.mov
  16. Try the cookie-cut on some alternative geometry for hoots. The SSS should render relatively fast, the AO will slow you down. Have you tried the fastAO shader?
  17. Happy Birthday from 'Up Over'!
  18. Elm... please keep us informed of your findings. Have you played with the new OBJ exporter yet?
  19. Yeah, Photoshop or Adobe Image Ready is the BEST for compiling your animated gif. I have also used a free app called Inkscape. I would search 'Free Animated Gif maker' on google...
  20. A feather in your caps! CONGRAXIATIONS!!!
  21. Undo is always a tricky endeavor in 3D...it's not at all like most other apps where you can cntrl-Z cntrl-Z cntrl-Z to go back after making a mistake.... it would be NICE but... SOME operations undo better than others...some not at all (distortion box operations) My only advice is if you are going to rely heavily on the cntrl-Z, you better also rely on the cntrl-S...
  22. More exciting than the long-awaited images from Pluto...
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