sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. I think you would want to make the grass-grid very very dense so there are a lot more 'feelers' to react.
  2. Nevermind... did it myself and it worked perfectly. Not a prollum.
  3. I seem to remember having trouble with multiple models that used SSS. When I dragged a 2nd model with unique SubSurfaceScattering Settings (or SSSS) I remember one of the models would not render properly (black or something) I am quite busy at the moment so if someone could try this... 1)start V16 and make 2 new models... one a red sphere and one a blue cube. 2) make a group for the CPs of the model(s) and activate SSS with unique settings for each. 3)Drag both models into the choreography and render a test frame, remember to turn ON SSS in the render cue. If it renders fine- try adding a 2nd instance of each into the choreography. If it still renders fine, it's off to rehab with me...
  4. Yeah! Digging her... can't wait to see her MOVE!
  5. Yeah...very detailled! looking good! You should name the coffee maker ... brew:master (an 'in joke' for us Hashers!)
  6. It looks like a beautiful illustration, something you would see on the wall in some high-power executives office. Nice, really nice.
  7. Sounds like a perfect place to use PFhoe, like in Xtaz's test!
  8. John Bigboote

    Cicak

    VERY COOL! Yes, your scene would benefit from a 'kukolora'... or a hot bright light that is shaded by something out of frame... like some tree branches.
  9. Paul- Make sure you have the folder in your HXT that contains all the scripts that TSM2 needs to run.
  10. Paul- TSM2 is working just fine in V16.0 (non-beta new release) for me.
  11. Nice Jayco!
  12. THAT is a crazy material!
  13. Weirdness may be (as Rob noted) in that you use the same material twice, if you need 2X particles, can't you just double the amount? If you really-really need the 2nd emitter- I'd recommend making a new model with a simple patches for the 2nd emitter which can be hidden inside the volcano and controlled as a separate model... separately.
  14. There is a model in the Contributors Cue called 'Benslens' or rather FISHEYE LENS... which in essence is simply a magnifying glass which you place directly in front of the camera and it acts as a lens which adds barrel-roll distortion (fisheye effect) to your scene. I'll find the link: http://www.hash.com/forums/index.php?showtopic=36755
  15. OR- make another copy-paste of the window pane with 0% transparency... offset it ever-so-slightly in front (or maybe behind) your existing glass, and use the cookie-cut. I find that when I use the cookie cut on a surface that is mostly transparent (like your glass) that the cookie-cut decal is only as visible as the glass is... which is 'not very'. This is a work-around I have used many times.
  16. ooooh, i'm liking this! looks like you left yourself a spot for an old-timey sign up above the door between the 2 windows...? Yes, FastAO works well with animation.
  17. Hang on, now... I gave her a quick 'whirl' thru TSM2 in Version 16RC2-32 on a PC... first thing I did was delete ALL your bones and started afresh with TSM and everything went without a hitch. I am quite confident the problem must be in your toying with the bones pre-TSM. Nice model! Cicakwoman_Rigged_MC.mdl
  18. Yeah- my advice would be to do the TSM operations first, and add optional bones and fans after.
  19. Funny...I like the ending!
  20. A colleague brought up an interesting question... are you exporting to Modo model/obj by model/obj one at a time and rebuilding in Modo... or are you able to export the entire choreography. (?) Are you re-lighting and re-setting the camera in Modo as well? REALLLY CURIOUS
  21. Will grab! Thank-You, Jake!
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