sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. Have you tried rendering to Quicktime using different compression schemes?
  2. You and your 'material' things... when do the rest of us get imparted with some of that wisdom?
  3. Sweet, the Metronome! I saw a Twins game there once! OR: If you really-really LOVE your Photoshop-drop(stifles a yawn)... render out a sequence without a background and with an alpha-channel, make an 'action' in Photoshop (you are the P'shop expert) that will apply that KICK-ASS drop shadow to every single frame.
  4. Would'nt be the same 'round here without you... happy birthday big guy!
  5. HEY! GOOD NEWS! Can't wait to see it, you Rock Fuchur!
  6. Fabulous software... wonderful helpful people, right here. Not going away. Subscription for 15 soon to be 16 is well worth the cost. Hope to see you back soon.
  7. Looks like youv'e been working a while on that one... AWESOME! You need to add a title...'December 12, 2012'
  8. Wow, great progress Rob! I have been involved in an 'non-computer' animation job that has me doing some old timey pixillation so I have not been looking-in on the forum as often as I like to... so sorry for late response. I will need to digest your project to see just what the hey you got going on there... but it is sure looking better than mine, and I put a lot of time in on that chasing my tail, so I appreciate your effort! I see you are getting a better edge-render too, that had me concerned...
  9. I've been watching this thread... hoping that it would bear some fruit. My first reaction was 'no, A:M did not make that image.' I have recently tried to recreate an image I have as a desktop image(BELOW) into animation using A:M and have been similarly frustered by caustics and refractivitity, as well as render quality. That one image Will posted looked really good... and I am intrigued by Rob's 'raytraced lights' idea... maybe will try that, along with radiance- which I didn't try mainly because I was going after animation and it might be too render intensive. ANYWAYS... thought I would share my attempt: THE IMAGE BELOW WAS NOT MADE BY A:M... THE MOVIE WAS. glass_caustics.mov
  10. Try the cookie-cut on some alternative geometry for hoots. The SSS should render relatively fast, the AO will slow you down. Have you tried the fastAO shader?
  11. Happy Birthday from 'Up Over'!
  12. Elm... please keep us informed of your findings. Have you played with the new OBJ exporter yet?
  13. Yeah, Photoshop or Adobe Image Ready is the BEST for compiling your animated gif. I have also used a free app called Inkscape. I would search 'Free Animated Gif maker' on google...
  14. A feather in your caps! CONGRAXIATIONS!!!
  15. Undo is always a tricky endeavor in 3D...it's not at all like most other apps where you can cntrl-Z cntrl-Z cntrl-Z to go back after making a mistake.... it would be NICE but... SOME operations undo better than others...some not at all (distortion box operations) My only advice is if you are going to rely heavily on the cntrl-Z, you better also rely on the cntrl-S...
  16. More exciting than the long-awaited images from Pluto...
  17. Have you tried achieving this with the 'roughness' settings for the metal group? Maybe put the roughness really low... like .25, and the roughness scale really high, like 700%.
  18. Rodger, are you using the 'nDo' normal map Photoshop action? http://www.hash.com/forums/index.php?showt...+normal+mapping
  19. Look at the 'rolls' in the metal. Perfect!
  20. Oooh. Mascot-Man has a good one... quick...easy (we all have some great clips in our back pockets) I like that Will.
  21. Cool! Why does the Lizardmin character remind me of the 'Inspector' character from Pink Panther?
  22. Yeah... reminded me of the Pixar 'lamp'. You should try putting some Sub-Surface Scattering in the candle wax... a perfect usage for SSS. Great work Tommy!
  23. It is the one that you shared... it is too good... I should have mentioned your model, sorry Marcos.
  24. Looking good Jobe! Hope your getting compensated for your effort. Can you tell us some render times with the radiosity?
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