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Everything posted by John Bigboote
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How to export from A:M to a game-engine...
John Bigboote replied to Fuchur's topic in A:M Tutorials & Demos
Great! Thank-You-Thank-You! -
VERY cool! both tests! You know- you can get the tga sequence to loop now with the new tools...
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A beautiful night for a birthday!
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Awesome! What is your refraction setting? Try this for the warped surface... before you go to render... give your space-bar a good whap! Sometimes this helps to put things back right... don't know why...
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That's interesting about the draggable pose... I did not know that. Thanks for the enlightenment!
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FUN CHARACTER! Just 2 observations: 1- his gray hair makes him look old but his clothes make him younger. 2- the 'taper-in' on his T-shirt suggests a feminine torso. Other than that, LOVE the proportions and style- and can't wait to see what misadventure you have planned!
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New tip to me! THAT would be a good new tip to put in the startup tips! 'Snap to Mirrored Points'... never even knew it was there!
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The eyes lingering like that is the ghost of Tex Avery at work! Great animation! I should take the time to 'digest' that project! -THANKS!
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Yeah, COOL! When you do your next movie, can you do a move thru the tunnel and have Johnny Cash singing 'I fell in to a burnin ring of fire...' ?
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AND- if your operating system supports 64 bits... like WinXP64 or Win7... you can download and install the 64 bit version of A:M 16!
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If your subscription is currently to date... you are entitled to any and all updates !
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Good observations. These results are not produced with a 'slider control' or a 'Special Renderer' of any sort. What you are seeing is expertise by either the individual or more likely a team of talented artists. Lots of CGI experience, lots of RnD.
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Yeah, I'll echo Rob... LOTS of stylized decalling going on there on those surfaces- a great minimal style. The Scoobie Doo image does not have that so much. Also, look into either AO or the FastAO plug-in...
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simple explosion using explosion material
John Bigboote replied to johnl3d's topic in Tinkering Gnome's Workshop
Dang! So much to learn from your projects. Awesome! -
How do you make a ski lift work?
John Bigboote replied to jnord71's topic in Work In Progress / Sweatbox
dems some good lookin gif files gussin-up our forum! Great work, Bobby! I'll grab that project! tis a keepah! -
It was for a promo video... not sure how they are going to use it- but I doubt as a commercial. It's called Cat's Pride. Yeah, I originally had it over an all black background for readability- but the agency said it looked like an asteroid in space and asked for a litter-box background.
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Yes. it was meant to be a 'visual representation' and not an actual photographic recreation- so it is quite stylized and not an actualization.
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Good question. They wanted to see multiple blobbies enter each pore before it fills-up... so I made an action where I animated several(7-9) blobbies coming together and then following a path. I then used that action several times and animated IT in the choreography coming forward and then finding a pore... but then I DID do about 1 dozen individual blobbies so it wasn't so uniform.
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Yeah! 'Orbulating'... or to orbulate! Here is a detail render of one of my 'orbulating' droplets of cat-pee. I think this is pretty cool... wish I had tried it when I did the bubbles at the beginning of the 'Pass the Ball 2' title: http://www.youtube.com/user/campydoodles#p/a/u/1/1koP6oTPYZQ This is simply a 8 CP lathed sphere... with no animation to it's geometry. The 'orbulations' coming from the displacement caused by the Fractal-Sum material with it's XYZ values keyframed over time. I think it's pretty danged cool! But, I like bus fumes... orbulator.mov
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I used A:M these last 2 weeks to procure and animate a semi-technical animation for a sales presentation on a new brand of cat litter. The thing they wanted to see was a granule of litter extremely close-up, and how the pores in the granule absorb, trap and contain the cat urine droplets. Features used in A:M... I used a Simbiont material called 'Chocalate Mine' and baked the results... turned a color map from the 'bake' to a high displacement map to get the 'craggy' finish. MatCaps were used on the droplets and the aqua shield that grows around the granule. A boolean-cutter was used for the reveal of the sphere. To get the small yellow spheres to look like orbulating liquid, I made an animated Fractal-Sum gradient and used it's value as a displacement amount. I went thru about 1 dozen rounds of revision with the agency, and the final product was HD 1280 X720... some frames took about 20 minutes to render with a 25 X 25 multipass to get the displacement to not jitter. I am glad to be done with this, but think it came out nice- for what it is! LITTER_TEST9small.mov
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Did I loose Decals? v16 no more decals????
John Bigboote replied to Walter Baker's topic in New Users
OR do the draggy-droppy 'thang'. -
Is the '3D Invigorator' now called 'Pro Animator'... ? I used to use the 3D Invigorator by Zaxworks... it made great looking 3D text very quickly right inside of AE... but if you wanted to do something unconventional or out of the ordinary... forget it. That text did not look too hard to recreate in A:M... even without materials. Try placing the attached image just behind your camera and resize it nice and big... under it's OPTIONS tab choose 'Flat Shaded'. This will give you something to reflect into the face of the type. Set your texts properties at about 85% transparent and a high reflection value. Also set your specular size, color and intensity on the high side. I would also consider a MatCap for the Ambience shader with something like the image attached. Lower the scene's default lighting values, set camera bkgd to black and render with an alpha. You may need to generate a matte element by rendering another element with no transparency on the type. Finish it off in AE with a simple Layer Style/Bevel Emboss or filter to taste. Test and adjust. Let me know how it goes. EDIT: I just realized that the 'Punchy Reflections' element I gave you is something I borrowed from my old 3D invigorator about 10 years ago! Ha!
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Five seconds crash / windows seven
John Bigboote replied to Xtaz's topic in Work In Progress / Sweatbox
That is strange. I will watch out for it, but I think I can say NO- I am not experiencing that. It's mostly weird that it is so 50-50... (?) Could it have anything to do with your render settings? (toon) just spitballing... -
Lookin good, Paul... funny! Sorry to hear about your situation. You are a 'pillar' of strength here in this community. Love your work!