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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. Have you had a look at the DarkTree materials?
  2. That method should work- and I would think it should be the preferred method no matter which rig you start with. The 'bake' should make a keyframe for each CP on every frame with distinct XYZ placement values, I wonder if you missed a step or what... did you employ the 'Gormezano Method' which is to save and close A:M before you do the 2nd part, or even after is all said and done and you have the weird results... save as... close A:M... reopen all to see if your fate has changed...
  3. Hope you are out having a Lager! I owe you one. HAPPY BIRTHDAY!
  4. That makes sense, zero... as in 'skip zero frames'.
  5. It doesn't ? I thought there was a 'Reduce Channels' option box that popped up and if you set it to '1' (default) it would make a key on every frame--- or do I have this wrong?
  6. OR--- use your alternate program, that you are familiar with... to make the splines in vector form. For instance, use Photoshop or Illustrator to make the perfect geometric shapes with the vector tools, then export them as an AI file and use the AI Wizard in A:M to import them, then extrude away to your hearts content!
  7. The list under his movie says he used A:M V16...
  8. VERY cool! both tests! You know- you can get the tga sequence to loop now with the new tools...
  9. A beautiful night for a birthday!
  10. Awesome! What is your refraction setting? Try this for the warped surface... before you go to render... give your space-bar a good whap! Sometimes this helps to put things back right... don't know why...
  11. That's interesting about the draggable pose... I did not know that. Thanks for the enlightenment!
  12. FUN CHARACTER! Just 2 observations: 1- his gray hair makes him look old but his clothes make him younger. 2- the 'taper-in' on his T-shirt suggests a feminine torso. Other than that, LOVE the proportions and style- and can't wait to see what misadventure you have planned!
  13. New tip to me! THAT would be a good new tip to put in the startup tips! 'Snap to Mirrored Points'... never even knew it was there!
  14. The eyes lingering like that is the ghost of Tex Avery at work! Great animation! I should take the time to 'digest' that project! -THANKS!
  15. Yeah, COOL! When you do your next movie, can you do a move thru the tunnel and have Johnny Cash singing 'I fell in to a burnin ring of fire...' ?
  16. AND- if your operating system supports 64 bits... like WinXP64 or Win7... you can download and install the 64 bit version of A:M 16!
  17. If your subscription is currently to date... you are entitled to any and all updates !
  18. Good observations. These results are not produced with a 'slider control' or a 'Special Renderer' of any sort. What you are seeing is expertise by either the individual or more likely a team of talented artists. Lots of CGI experience, lots of RnD.
  19. Yeah, I'll echo Rob... LOTS of stylized decalling going on there on those surfaces- a great minimal style. The Scoobie Doo image does not have that so much. Also, look into either AO or the FastAO plug-in...
  20. Dang! So much to learn from your projects. Awesome!
  21. dems some good lookin gif files gussin-up our forum! Great work, Bobby! I'll grab that project! tis a keepah!
  22. Sorry for the delay on this, Rob... get Granny her SS! MC_busstop_1_girl_old_man.wav MC_busstop_2_girl_salesman.wav
  23. It was for a promo video... not sure how they are going to use it- but I doubt as a commercial. It's called Cat's Pride. Yeah, I originally had it over an all black background for readability- but the agency said it looked like an asteroid in space and asked for a litter-box background.
  24. YEAH! That is some detailled model! At first I thought there was displacement maps- but I see it is all splined. I would be interested in knowing what package it was made in... is it a Turbosquid model? THERE IS some weird splines in the spokes at the top of the front wheel... unless it just opened-up wonky on my machine only.
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