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Everything posted by John Bigboote
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EggBot walking through Distortion Box
John Bigboote replied to robcat2075's topic in Work In Progress / Sweatbox
THANKS ROB! I would have never figured all that out. -
EggBot walking through Distortion Box
John Bigboote replied to robcat2075's topic in Work In Progress / Sweatbox
Funny you should mention a cartoony car... I remember when I first saw the distortion box feature that is exactly what i did... make an exaggerated peel-out. Here is a movie i made back in (sounding like an old man now)... back in 2004!!! I don't believe I distorted it using this new method... I did it in a pose and had a slider for squash-stretch... takeoff.mov -
Yes- from a side or top view i could see the particles hitting the invisible shield and bouncing away... that is not the problem.
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They are... you can see them in the clip bouncing and holding on the floor.
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Good catch! IF the camera absolutely has to be where it is you could put a transparent shield in front of it to deflect the particles. DID THAT. It did not work. I suspected the same thing. Made the shield... in the new choreography I had made the particles blasted past and thru the camera as well, no problems.
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I had removed all lights, forces and extracurricular objects from the scene, and baked the particles. He has a lot of channel animated values on the model that spews the particles... I figure he knows better how to fix what he did in there than I...
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Good news- it is definitely NOT the forces causing that glitch... Bad news- I have no idea what is causing it or what is going-on in that choreography you have there... I turn off particles and they still render(?) You may know better than I what all is what, I suspect it is some value you animated over time- but I do not know why the particles still show when I turn them off. I made a new chor...deleted the lights...imported your sphere model emitter thing and a force... animated the values on both the particles and the force and rendered to 1920 X1080 frames with no glitchies. sparks.mov Sparks4_explosion.prj
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Okay- I deleted the forces from the chor and rerendered... the glitches were still there. It's not coming from the forces... I am deleting the lights now, you had them OFF anyways... maybe it is coming from them?
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Yeah- this looks like an AMReport needs be made... just send Stefan this project. A POSSIBLE WORKAROUND would be to 'Bake Dynamic Systems' operation... and then delete the forces from the choreography altogether and render. I just did that and am rending now... the 'bake' took less than 5 seconds- so it's a really quick workaround. And, lest I forget to compliment... GREAT LOOKING EXPLOSION, Jason!!!
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Yeaaah- I am getting them too... toward the end of the sequence... I was rendering standard renderer to jpeg with NO NetRender. WEIRD. May be a glitch- why would force controllers show?
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Taking a look now. Is there a reason you are going to exr? Also- multipass does not help, try standard renderer...
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using decals to change landscape
John Bigboote replied to johnl3d's topic in Tinkering Gnome's Workshop
So that is a material driving the displacement and not an image, right? -
Wow- I've never heard of that one... the improper English in the dialogue box suggests it is written by someone using english as a 2nd language... "Filter Keys lets you to ignore...". Also- never heard of the 'Ease of Access Center'... are you sure you are in A:M or maybe a Windows box appeared over A:M...?
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It's hard to tell how many patches... it is assembled in an action... many parts are reused dozens of times- I supposed I could add it all up. I keep my splining real minimal, I keep expecting A:M to 'hit a wall' and be unable to accept any more, but it keeps allowing more and more models to be added via the action. Thanks everyone!
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I made another soccer stadium... this time it is based off of a real stadium... Red Bull Arena in Harrison, NJ. I did this for Shawn (newguy) -Thanks Shawn! This time... I made the seats real... the stadium is modeled inside and out, and I hope to incorporate it to the NYC model I made for Shawn as well and do a zoom from over the city into the stadium... 2011_Red_Bull_Arena_1small.mov
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Cool...what is causing the glow?
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HAPPYBIRTHDAYARTHURWALESEK!
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What are these...gifs? they look GREAT in the forum! Your guy is shaping-up really-really well- very human! He is starting to look like a certain younger Walter Elias Disney...
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I like it! wish it was a longer clip... maybe time to experiment with some BVH motion capture? I really like the dynamic hair... it needs a 'boy band' sound effect.
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Yeah- if you can get your hands on a V16 disc... it is just needed at startup, the app does not need the disc to continue running... so to answer your question...yup!
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I have been able to use the hair feature without that kind of problem... Are you using a character made in previous version? Try this simple test, apply default hair to a simple sphere... see if you crash.
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Sounds cool, Twixtor... got to look at that. The AE Shatter effect is cool, might work for a cheat... but it is 2D(no 3dimensional shards, refractivity...etc) plus you cannot control the design of the breakage- sure, they have a lot of presets... but this effect calls for custom designing of the shatter to the particular action... so if a foot is kicking a ball the shatter begins in the ball area and traverses up the leg as the leg comes forward. My approach would possibly involve... designing the breakage by hand using the hero frame from the footage as a base(prbably in Photoshop)... output the shatter art as an .ai and use the .ai wizard to extrude it in A:M... use the shatter plug-in with a force to make for the 'blow-out' effect (never used this, would have to experiment- or use Newton as a B plan) Once you have it so you are happy with the glass breaking... setup a 2D/3D 'composite' it A:M, so you can have the footage in a 3D monitor with the glass placed at the screen area, and your rotoscope .tga sequence as a separate layer animated to come forward off the screen and thru the glass-shatter. Add lots of secondary particles for small shards... and tweek the daylights out of it...
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Shawn---1st of all let me say this... GREAT EFFECT!!! I just watched it 10 times... there is a LOT going on there, and it aint all 3D. I see rotoscoping of the action to bring the character forward from the bkgd plate(and thru the 3D glass), custom art creation of the glass-breaking to the particular action- AND glass breakage is timed to the action and not 'all at once', TONS of compositing in a high-end system, not to mention lots of caustics and refractivity within the glass... and that's just a start. THAT (once again) is a 'state of the art' effect... you will need to pull-out a LOT of tricks on this one... anyone who simply says 'Use Newton' is the equivalent of saying 'Use Motor Oil' for a engine tune-up. Cute. PLUS (and this is a BIG plus!!!) you will need to have footage that 'works' for this effect... you can't simply take any clip and try to 'up-res' and 'slo-mo' it so you have a good base to work with. SO- to start with you either need to shoot custom hi-res slo-mo action footage($$$) OR have it in a library already(I suggest the former, because library footage comes 'pre-dated' and NEVER fits 100%...) I will be happy to further advise beyond this.. but let me say once again... that is one-HELL-a-nice effect!!!
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Yup- news to ME!