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Everything posted by John Bigboote
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How to constrain a newbie? I have one in the basement... duct tape seems to work just fine. SERIOUSLY tho--- I have tried the Surface Constraint before... never got it to work... never THOUGHT of reading the reference manual. I just learned about it in Rodney's post and can't wait to try it... on the newbie in the basement! Signed, Vern
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HELP with COOKIE Cutter DECAL
John Bigboote replied to liveimpact's topic in Work In Progress / Sweatbox
The tga and png file formats are quite reliable... even as sequences. -
Ideas for the Next Community Project
John Bigboote replied to robcat2075's topic in Rear View Window
I like that set! How high does it go? Can we copy paste it bigger? Maybe just add some 'Als Greebles' for electrical conduitry and such not... I don't like 'Peeping Tom' for the negative connotations- I'd be happy if Tom was left out altogether... he is SO 1997 as far as 3D goes. -
Looks like a great little piece of gizmo-ry!
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Ideas for the Next Community Project
John Bigboote replied to robcat2075's topic in Rear View Window
Yes... what is the premice tho? Does it start with an old tenement/apartment building and then do a super-slam-zoom into a window where anim1 plays, then a pan across the building to another window for anim2 etc? We need to have someone build the building wall with about 30 windows in it... -
You should have been able to get your hairs back simply by lowering the cull amount number... try something like 12-15.
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Beauty! I never understood how those things held liquid.
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Man--- I dread my yearly update. I think I got thru it, seems easier at home on my Win7 machine than on this XP64... I *think* my problem was due to trying to boot-up the 64 bit version 1st... because when I tried the 32 bit version it finally took and accepted my new activation code, and then the 64bit version worked too. Deleting EVERYTHING from the V16 folder was a BAD idea... now that I have A:M running it can't seem to find my darktree's or Jenpy's FakeAO (and who knows what else) and all my preferences are vapor. I'd rather have a flu-shot. I need an aspirin.
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SO--- every year I get stuck on this... I am now just getting the attached error message when I enter my new activation code. I see there is no .lic file in the V16 folder... I have uninstalled and reinstalled V16a 64 and 32 bits. Stuck!
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My sub just expired... I shot Martin his $80... tried reinstalling...kept getting stuck. I had to remove EVERYTHING from the C:Program Files/Hash Inc/V16 before I could get thru the install all the way.
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It was Elm asking... should be findable in the Bus Stop forum...
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Ideas for the Next Community Project
John Bigboote replied to robcat2075's topic in Rear View Window
Looks like we backed-up a step here today... let me hit you with some 'outside the box' thinking... I've got an idea I've been sitting on... it is just a germ of an idea... it may already be a commonplace thing, but I think if we did it it could get us a LOT more eyeballs...HITS!!! It involves animation in A:M (any of the ideas above, modified to fit) but INSTEAD of just getting a movie at the end with 'cut-next-cut-next-cut-next etc...'... that you put up onto Youtube and ask your freinds to please watch... it would INSTEAD be a full Youtube channel, and the movie files would be LINKED together and INTERACTIVE via the Youtube ANNOTATIONS feature...(Which is really-really easy to use.) To get an idea of what I'm rambling about... take a look at this video where I put an interactive annotation at the end with links to other youtube videos that in turn...link to each other... so round and round you go. It is simple interactivity, not gaming quality... and the page could be 'skinned' by making a custom look to our Youtube channel... The link is towards the end... you click on it. I'll be interested to see if this spurs any further idea-ation. I would gladly volunteer to be the Youtube-programmer, and as I have a history of 'leading' A:M's collective projects in the past, I would see it thru with ample participation... If it does not fly and anyone else has a great idea of using this technology on Youtube--- count me IN! WARNING! The sample clip provided is animations of my stupid bikini girls... jiggling and giggling... please do not proceed if offended by such... and I apologize. COOL! I see other people are already doing this kind of stuff: -
Forgot to mention the skydome has 'Ignore Fog' turned ON and CAST REFLECTIONS off and FLAT SHADED on and CAST SHADOWS off...
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Hey Meowx- Here is an alt view of the chor. The water size is a tradeoff, too small and you don't see it from the flyover... too big and the Passaic River is 'surf's up!'... I tried adjusting it on the fly, but the scaling is based off the water patch's center point which looked odd... so I went for a happy medium. It needs work, but I don't want anything that will add a lot to render times, because they are already a bit high.
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Ideas for the Next Community Project
John Bigboote replied to robcat2075's topic in Rear View Window
A great idea! The clips could be separated by an offstage voice yelling 'Neeexxxxt!' It shouldn't have to JUST be monsters... ghosts, corpses, spiders, witches. They could come on stage and have to say the words 'Trick or Treat' in an audition scenario... part of the supplied props with the stage could be a long hook- used for pulling someone off the stage... just spit-ballin ideas. -
I am actually thinking of shortcuts for slapping textures on there... like random patch images or something.
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Happy Birthday, Rodger Reynolds!
John Bigboote replied to itsjustme's topic in General Announcements
Happy Day over there in Windsor, from your Detroit friend across yonder turquoise river to the west. You could'nt have better weather for it. -
Hi Vance- The water is even more simpler than a material... it is done with the group's 'roughness' and 'roughness scale' properties... set at very very low values... then the plane that was the water surface was keyframe moved/rotated over the length of the chor. It is a week point in the project that could be addressed, it was kept simple for the render time's benefit. THANKS!
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Sorry- had my speakers turned down.
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- slogan... 'Take 3 and call us...!' - by Daytraipe Pharmaceuticals... I like it...needs soundyfexx.
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When I was getting into the animation bizz, I learned there was a great animator teaching Commercial Art at the community college one county away from me. It was 'said' that he would have no part in animation anymore, was done with it. His name was Kenneth Muse. His name can be seen in many a great Tex Avery cartoon or the classic Tom and Jerry's.
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That one is cool!
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Great proportions. Looks like he has the capacity for mischief!
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Hey- thats great! So where did you get this map... someone you know? I know it's a WIP but you need to give him a little more 'bulb' on the end of his nose... more! more!
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I've uploaded to A:M Films but await approval... here is a more finished 'WIP'. NYC1small.mov