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Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
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Everything posted by John Bigboote

  1. Or- if you have a stuffy nose... thub-thurface-thkattering.
  2. And another powerful NEW feature called 'Bake Surface' allows you to combine all the various decals and materials you add to a model into 1 efficient set of decals for color, specularity, reflectivity, ambiance etc... making for a more compact and efficient model. HOW TO USE? After you are done with your model and feel it is final, right click on it's name in the PWS and choose 'Bake Surface' (V16+) You will notice new images are added to your project that correspond to new decals on your model. You can delete previous decals and (most) materials... it is always safe to 'Save As' during this operation.
  3. Happy Birthday, Filip!
  4. Nancy and her 'Y values' rock... leave the baked particles ON... lest they shant render.
  5. I haven't- and I having been trying real hard to... with a model of Manhattan Island... and Red Bull Soccer Stadium, no limits here! Manhattan: http://www.hash.com/forums/index.php?showt...6&hl=soccer Generic Soccer Stadium: http://www.hash.com/forums/index.php?showt...&hl=stadium
  6. Yeah- that ROCKS! What did the radiosity do? Was it what made the little penumbra light effects coming from each ball? I have never messed with the Radiosity, was it a long render?
  7. I like the opening and closing of the iris.
  8. Very cool... very...odd. You may be able to alleviate some of the more mechanical hair reactions by lowering the hairs friction and bounce settings.
  9. Hey! I gotta check-in on this thread more ofter... your work is looking really-really good Steve!
  10. I like the 1st Robert Stroud model... this is an interesting project. For your island, there is a cool A:M model MTPeak built called the 'Ocean Rig" which would make you some great wavey water for your SFBay... just a suggestion! http://www.hash.com/forums/index.php?showt...ocean+generator
  11. awesome city... just got back from a roadtrip across Michigan... your little town looks like many a small Michigan village... hope you keep adding to it!
  12. Well, I'll be! It's Jesse's gosh-durned born-on-date! I hope he finds joy and merriment and takes the time to guffaw like a chipmunck today.
  13. Yow! Good idea! I'll give it a twirl after the holiday... HAPPY LABOR DAY, Americanos! Rob's idea to put the A:M text into a polygonal exporter was a good one... TextDistorto.mov
  14. A lesson I have learned too...many-many times!
  15. Yeah! This is progressing really well!
  16. Yow! Good idea! I'll give it a twirl after the holiday... HAPPY LABOR DAY, Americanos!
  17. This effect works better on rounded splines rather than peaked splines... (example of peaked text.) I guess this would be a case where more denser geometry would react better... TextDistorto.mov
  18. Here is that clip I saw where a similar feature is touted as 'new' in Cinema4DR12... theirs is more of a 2D mesh warp like you would see in AfterEffects... OURS is actually much, much more versatile.
  19. What software is preferred for the vid-tuts, again? HOW can I get the action/new distort box to have more grid sections... I tried changing it in the Tools/Options/Modeling tab but it did not take... is it only the default distortion box (3rows X 3 rows) ?
  20. Yeah... it works rather well. This needs be explored further. Thanks for the instructions, Rob! The only hitch I encountered was when i made an action, I thought all I had to do was to go into distortion mode and I would see a 'select target' option in the properties... it took me a minute to try 'New/Distort'... Here is my initial test on Marcos soccer ball... SoccerBallDistorto.mov
  21. Wednesday it IS then... for the sake of trivia! Let's say... just after TEA?
  22. Yeah- the more the merrier... and we can help newbies make a cool entry!
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