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Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
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Everything posted by John Bigboote

  1. Wush I had more time to put into this, needs audio but I am out the door on a holiday road trip... Happy New Year, Hash Community! LOVE YA! -MC HNY2014.mov
  2. Great stuff Will! Way to represent! Phone should be ringin' after that.
  3. COMICAL character! Hi Tom!
  4. LET HIM OUT! Looks good Rob! I'd like to see you do the same experiment with 'render as lines' instead of patch images- probably get a similar result.... that highlight looks weird.
  5. Is it the play-range? Right-click on the timeline top and select 'set range end'... mine gets reset to zero frequently.
  6. SO- it looks like fastAO GPU does not work in V18?
  7. Yeah, great new version! I'm trying to render a V17 project where I was using fastAO/GPU... I installed the drivers into the v18 folder, but I see that there is some new thinking on this in V18. MAINLY- the addition of a new tab in the Render to File/Options called GPU Postprocess effects OFF/ON with 3 options to it when activated AND a new Screen Space Ambiant Occlusion tab... it's settings look alot like Jenpy's plug-in- does this mean that fastAO is now included in A:M? I have some experimenting to do...
  8. John Bigboote

    Cubes

    Very cool! Eye candy! well done, Serg!
  9. Now THAT'S a nice implementation of matcaps!
  10. And- I see you can visit the forum thru AMChat now! This rocks! I am posting to the forum thru the program itself! NIFTY!
  11. I've found that in some versions of A:M it is helpful to close down the choreography window before you switch-out characters in the chor/PWS. I've experienced lags and crashes sometimes when I do it.
  12. Hi Bobby- GREAT work! I look forward to seeing more from you. I am unaware that TSM2 can not add SmartSkin after rigging process... news to me! I was of the thinking that SmartSkin can be added and deleted at any time in the process. I know there are FK/IK issues that may arise, but I think you can smartskin and re-weight your character at any point in the animation process. No?
  13. Your photo-comps have a very 'hallmark' feel to them... perhaps you should pitch the idea! GREETING CARDS! You live in a very beautiful place- I'm glad you are getting out and appreciating it, and thanks for sharing with US!
  14. Awesome! I always thought the teeth and bone would be the same tint... maybe some yellowing in the teeth at the roots. OFF TOPIC- just read on Facebook(so it HAS to be true) that root-canals are now considered to be highly dangerous to your body... nowhere else in medical science is a 'dead' body part allowed to remain on the body, and that the bacteria the dead tooth produces is very harmful- it's better to go with a partial or an implant.
  15. I guess I would recommend giving the Setup Machine2 a whirl... take a look at the characters in my 'rear window' project, open them up in a new project and turn ON the main constraint pose (I may call it ANIMATE ON) and try moving them about to see how TSM feels.
  16. My eyes appreciate your details, Rodger.
  17. Politically INcorrect! I loved it!
  18. That's a good test... is that 'render to lines'?
  19. That's pretty cool... does it render smoothly? Can you set it to generate less-dense geometry?
  20. Fantastic work. You go WAY further than I would ever go. I wish you would elaborate on the end purpose for this AMAZING set you are building... got a story in mind?
  21. Wow- GREAT model! Are your normals all pointing out to begin with?
  22. Great info and image! Fuel for thought!
  23. Yeah! THAT is modeling! Might be a little thick at the heels? Love it!
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