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Everything posted by John Bigboote
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Very good. Looks Biblical in nature.
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When saving to tga with an alpha channel in Pshop or AE remember to set the color depth to 32bits. Sometimes, you can ask for an alpha channel to be saved, but if you don't give it the extra 8bits of color depth the app will nix the alpha channel on you...
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Hey, now that's CRAZY! I like it.
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Yeah-I have baseboard-boiler heat too, and every winter I bust a pipe somewhere and need to sweat a patch in... it's imagery that's ingrained into my eyes now. I am putting this project into the contributors cue if anyone interested. LINK to MODEL and PROJECT and ANIMATION: http://www.hash.com/forums/index.php?showtopic=45149&hl=
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I'd like to thank Al Trafalgar of 'Al's Greebles' from the Contributors Cue, for his great plumbing geometry. I made myself some new imagery for my Facebook page, and if anyone would like to borrow... feel free!
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decided to play a little with some sprite settings
John Bigboote replied to johnl3d's topic in Tinkering Gnome's Workshop
I like it, just need to incrrease the sprites life a little longer...' -
Yeah, I'm not seeing the AO... is it 100% IBL or do you have some lights in there as well?
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Happy day of the birth variety to Stian!
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I have been following the UV discussions, as I try to integrate C4D and Element 3D more into my A:M workflow I realize that I know diddly about UV mapping. This 3DCoat application keeps coming up, and I went and took a good look at it- thinking about grabbing it. How many A:M users are using 3D Coat, and the texturing method that Malo has laid out here? Also, the voxel modeller looks powerful... can models made that way be brought in to A:M for retopo? Seems like these two programs ping-ponging back and forth might be a powerful combo... why have I waited so long? Other than the $349 sale price...Any downsides?
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HOW did you do 4096 subdivs? V18?
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very cool! free version or $119 individual license.
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Well done! I was bangin' my head on that... good one, Xtaz! Way to go, Freshest!
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The Passing of a Titan (Paul Forwood)
John Bigboote replied to Paul Forwood's topic in General Announcements
HAppy birthday Paul. We sure miss you. Josh, how is your book coming along? Rereading this sad thread today- i see you may have been fishing for volunteers to summarize about the forum and Pauls contributions and value to us... I guarantee if not myself- one of uswould happily provide you with words and materials for you. -
Hi Simon- your stuff is looking great! Enjoying the progression! I'd say Photoshop is not the scaling culprit, but I would definitely check your FCP input dialogues... something is amiss there.
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Yeah, Render as Lines is a bit whumpy. Every time I use the feature I end-up with render problems and I end-up using geometry instead. You might want to do that with some ultra low patches.
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Check the normals on those wires. WHY am I reminded of OsamaBin's compound...? Looking GREAT! Love the AO... kinda long render tho... tried FastAO yet?
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Yeah- this thread serves as a time-capsule from a bygone era... see how supportive Martin could be? It made you feel real good. Lots of former forum-mates here too, the late-great Paul Forewood, dre4mer(who I think is now in the medical profession), Ruscular, Paul Daley, Dennis Borruso, Mike Fitz... *snurf*
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All good suggestions... powerful image! I am diggin watching the progress!
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GREAT presets, John... I'd like to see yoiur DS Water applied on an 'Ocean Rig' ocean... maybe I'll do dat!
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I'm thinkin it would be something like PhysX calculates the physics on the GPU(quickly, in a pre-simulation) and supplies materials that can be altered for water color, trans, foam color etc... and then displays the frame by frame previews in your chor as you scrub or play, and then A:M would do the render when asked to... just speculating and dreaming.
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I saw that the other day... thought about asking about A:M integration. Seems that if Newton Dynamics engine can integrate into A:M something like this could too... but I know we are on a 'wing and a prayer' programmer-wise these days. I thought it looks GREAT but when you read the comments on their page there are actually a lot of people saying these tests look phoney as heck... come ON!
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Just finally noticed this... GREAT STUFF! Funny dancing- well animated! I loved it!
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I've been inactive of late in the A:M world... new job has me going in other directions. But Friday was a 'hurry-up and wait' day- so I perused my A:M files and saw a model that I last worked on TEN YEARS ago(2003 with a SetupMachine V1 rig!)... so I revisited it... added some SSS, some matcaps, some FastAOgpu, a TrueBones motion capture action(offset on the different dancers) and let Youtube provide the music track... The poneytails are controlled by a pose that has muscle-motion sway in a 100 to -100%... then a bone parented to the head bone with a dynamic constraint... then a smartskin relationship on that bone that controls the pose by the rotation of the bone. The SSS looks great, but since the same character is in the chor 3X, I had to save-out an A,B and C version or the second and third SSS's would not render. GczxW4WXz6o It's sort of a Napolean Dynamite 'Happy Fingers' dance... mindless fun.
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Hey Steve, lookin good! Yeah- an eye typically would not need SSS, just try it on the skin group.
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Did someone ask... is that photographic steam or A:M particles?