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Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
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Everything posted by John Bigboote

  1. Welcome back Fab! According to the forum... you have not been around much since 06...? I really am happy to see you, maybe the shape of things to come- as in more 'legends' coming out of the woodwork? Have you gotten your hands on the latest versions? The app has really improved a LOT since V14...
  2. FABRICE !!! Oh no! This is going to be... WONDERFUL!
  3. LOVIN him! It would be cool to find some sort of soft/body cloth solution so that when he runs about his belly/jaw jiggles!
  4. Great test Jim- shows that forces really play well with particles. I have been using forces attached to the models head bone to control hair... like swooping the bangs apart over the eyes... works well!
  5. Yeah! LOVE the hair... I have been watching C4D(R15) and modo701 for dynamic hair features... both are still rather 'lacking'- A:M's hair feature is way ahead of it's time and highly UNDER RATED! The fact that it is dynamic (secondary natural movement during animation) makes it so special to me. Great image!
  6. Whoa! Sculptris ROCKS! Why has this been off my radar? (Rodney... oh yeah... Bluth back when he was over in Ireland...)
  7. It looks like you have developed a nifty modern workflow there, William. Thanks for the video- I am interested to watch it. AND- I love Richard Williams's 'Dirk the Daring' from Dragons Lair!
  8. Ow- Paul Harris- that hurts! My neice is a illustration graduate from Kendall School of Design in Grand Rapids... she now works as barrista at a coffee house. When I was contemplating college my decision was to gain immediate access into the industry by working as an apprentice- good and bad to that... the good id I got into the industry I wanted and have worked here ever since, the bad is that I have no degree and worked for peanuts my first 7 years and have suffered from 'lower wages' ever since. When they were handing-out pay cuts at my last job(before we tanked) they skipped over me, and it was noticed by some of my besmirched colleagues... I told them, I've had my pay cut for years.
  9. Agreed. The one course of study art schools (and this guy) need to address is BUSINESS. I think every art student needs to learn business practices. The only people I have seen succeed are the ones who started their own business or had the business training to advance to the top of the company they work for. Without a fundamental business background even the best artist will be slighted in one way or another.
  10. John Bigboote

    Camaro SS

    Having fun with Xtaz's Camaro!
  11. awesome. can't wait to see Judy and mrs.J!
  12. Happy Birthday martin... from all of us here in never-never-again land.
  13. You can use the 'FOG' feature as a nifty quick and intuitive depth finder... but when you say slices... I don't know- perhaps you might want to make your object and then use a BOOLEAN feature to 'slice' it, and you can move the bool deeper and deeper into your scene... also, you would want to work orthographically(non-perspective) would'nt you?
  14. John Bigboote

    Camaro SS

    AWESOME!
  15. Happy Birthday Willi! You crazy man you!
  16. Havent yet. Looks like the old UVs are not finding their way... right? The leaves look great tho. (according to the images you posted.)
  17. Wait a minute... what's the snag with the prop? This needs to WORK! Can you post the model file you made?
  18. Very good. Looks Biblical in nature.
  19. When saving to tga with an alpha channel in Pshop or AE remember to set the color depth to 32bits. Sometimes, you can ask for an alpha channel to be saved, but if you don't give it the extra 8bits of color depth the app will nix the alpha channel on you...
  20. Hey, now that's CRAZY! I like it.
  21. THANKS! The copper tarnish is a Simbiont Darktree called metalCopperTarnish.dsts I tried uploading here to the forum but it would not go, but I believe the darksims are all included with A:M nowadays and can be found in your Program Files/Hash/V17/Darktree folder.
  22. Here is my 'big mess' pipes animation project, based off 'Al's Greebles'. Do with it what you will. BIGMESS.mdl BIGMESS2.mdl pipes.prj pipes_small.mov
  23. Yeah-I have baseboard-boiler heat too, and every winter I bust a pipe somewhere and need to sweat a patch in... it's imagery that's ingrained into my eyes now. I am putting this project into the contributors cue if anyone interested. LINK to MODEL and PROJECT and ANIMATION: http://www.hash.com/forums/index.php?showtopic=45149&hl=
  24. I'd like to thank Al Trafalgar of 'Al's Greebles' from the Contributors Cue, for his great plumbing geometry. I made myself some new imagery for my Facebook page, and if anyone would like to borrow... feel free!
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