sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. I know it's too late and I'm dreaming... but I would LOVE to see the ability to assign distortion mesh's to various/multiple bones...
  2. It is not able to work in 64bit because it is a 32 bit app, written almost 12 years ago... why it won't work in 32 bit is the mystery at hand. Do you have all the files where they need to be(HXT folder)? I am trying to remember... been so long since I rigged a TSM2 character... did we discover that TSM2 does not work in 17 and that you should keep a copy of 16 around for this? I install my TSM2ABChxt files in my V17 HXT folder but it does not even appear as an option under 'wizards'... perhaps, Doug- the answer is to install V16 and use the TSM2 wizards there, and then save your rigged character(s) for use in 17, 18 and beyond...
  3. Hey Doug- it froze in V17/32 bit? Not good news... will it be added to V18? I don't think so, TSM2 has been graciously 'offered' to A:M users as a 3rd party rigger... the hope is that it would work when installed to V18/32bit. I need to try it in MY V17/32 bit to see if it's still a 'go'...
  4. Good things DO happen to good people! Wait till year 6!
  5. Is your display driver up to date?
  6. Hate to say it Paul, but I think you are messing with a feature of A:M that does not really work. I was just playing with CD(collision-detection) on a bone chain before I opened the forum and read your thread... it did not go well- AM crashed when I advanced frames. I can never figure out if the bone is supposed to react to another bone, or if the mesh attached to the bone with CD is supposed to react to other mesh's... If you really-really need a cloth effect on that shirt, I would resort back to SimCloth.
  7. You could try adding a null to the sphere model where the hand would be and using a translate to on the hand bone.... you could take this one step further with a 'diameter' bone that is positioned at the very center of the sphere and ends at the surface, add the (edit-null) as a child- at the end- and then use the diameter bone in the chor to animate the position. Use two of these simple setups, one for each hand.
  8. Fun with the cloth wizard... this is the kind of stuff I do in the background while working on very dry corporate crap. Thanks for the Camaro model, Marcos! CAMARRO_small.mov
  9. I may just enter a 2nd one... rendering now- we'll see how it looks on Monday... Jason must be tickled with the turnout this time around!
  10. Welcome back Fab! According to the forum... you have not been around much since 06...? I really am happy to see you, maybe the shape of things to come- as in more 'legends' coming out of the woodwork? Have you gotten your hands on the latest versions? The app has really improved a LOT since V14...
  11. FABRICE !!! Oh no! This is going to be... WONDERFUL!
  12. LOVIN him! It would be cool to find some sort of soft/body cloth solution so that when he runs about his belly/jaw jiggles!
  13. Great test Jim- shows that forces really play well with particles. I have been using forces attached to the models head bone to control hair... like swooping the bangs apart over the eyes... works well!
  14. Yeah! LOVE the hair... I have been watching C4D(R15) and modo701 for dynamic hair features... both are still rather 'lacking'- A:M's hair feature is way ahead of it's time and highly UNDER RATED! The fact that it is dynamic (secondary natural movement during animation) makes it so special to me. Great image!
  15. Whoa! Sculptris ROCKS! Why has this been off my radar? (Rodney... oh yeah... Bluth back when he was over in Ireland...)
  16. It looks like you have developed a nifty modern workflow there, William. Thanks for the video- I am interested to watch it. AND- I love Richard Williams's 'Dirk the Daring' from Dragons Lair!
  17. Ow- Paul Harris- that hurts! My neice is a illustration graduate from Kendall School of Design in Grand Rapids... she now works as barrista at a coffee house. When I was contemplating college my decision was to gain immediate access into the industry by working as an apprentice- good and bad to that... the good id I got into the industry I wanted and have worked here ever since, the bad is that I have no degree and worked for peanuts my first 7 years and have suffered from 'lower wages' ever since. When they were handing-out pay cuts at my last job(before we tanked) they skipped over me, and it was noticed by some of my besmirched colleagues... I told them, I've had my pay cut for years.
  18. Agreed. The one course of study art schools (and this guy) need to address is BUSINESS. I think every art student needs to learn business practices. The only people I have seen succeed are the ones who started their own business or had the business training to advance to the top of the company they work for. Without a fundamental business background even the best artist will be slighted in one way or another.
  19. awesome. can't wait to see Judy and mrs.J!
  20. Happy Birthday martin... from all of us here in never-never-again land.
  21. You can use the 'FOG' feature as a nifty quick and intuitive depth finder... but when you say slices... I don't know- perhaps you might want to make your object and then use a BOOLEAN feature to 'slice' it, and you can move the bool deeper and deeper into your scene... also, you would want to work orthographically(non-perspective) would'nt you?
  22. Happy Birthday Willi! You crazy man you!
  23. Havent yet. Looks like the old UVs are not finding their way... right? The leaves look great tho. (according to the images you posted.)
  24. Wait a minute... what's the snag with the prop? This needs to WORK! Can you post the model file you made?
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