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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. This may be the problem? 1) check that you have the correct files/folders for tsm2 under the correct A:M hxt folder and 2) check that you have the correct path to the correct hxt folder under tools/options/folders/extensions (hxt) 3) restart A:M after correcting
  2. I am reminded again of how good those soulcage guys are - that's such a great, funny clip. A:Mfilms site looks terrific as well - inspires me to do some animation and bring down the neighborhood.
  3. FYI I was able to watch the 2nd video because it is in a true QT movie format - The problem with the first movie - for winders people, is I believe, that (according to your tut) you record to mp4 format (flash? friendly) and then just change the extension of the file to .mov. Unless I misunderstood, or do not understand but: I believe you would have to run thru a conversion process, instead - either using qt pro - or some other software to export or convert to a different format - ie qt movie. Just changing the extension doesn't usually work for winders. Especially if embeded in the hash site. Windows people don't have qt 10 - we've seen before in your other tuts that regardless of browser, qt player version, or os version for PC people, that your process as described is not reliable for many on this forum in producing a viewable movie that has been uploaded to hash site. If you want to continue uploading .mp4 files to the hash forum with the extensions changed to mov - viewable by some, then my guess is that you will have to continue to also upload a converted qt version, as well, to be viewable by all. I also note that your recording size of 1280 x 800 is too large for my normal old persons 1152 x 864 screen res. Hitting control 0, etc does not work for those qt movies that are uploaded to hash site (to reduce view size). I would have to first download and then view it in the standalone qt player. The content and quality of your qt movie - the one I could view - was great. And certainly the video quality was better than a youtube posted version - but I have no problem (usually) with watching youtube quality tutorials.
  4. Happy Birthday a day early in Japan!
  5. yes - very appealing characters! Good personality
  6. What ???? - you mean you're not done yet? - I go for my walk and fully expected SpaceEyeBall Boy to be completed when I returned. I want my money back! Looks terrific
  7. I believe people are referring to the mesh density used for your clothing (number of patches per whatever) when referring to cloth density - The art of figuring out the correct density for your model (sleeve) is a trial & mostly error process - sometimes more dense works better, sometimes less
  8. After you've saved your action with the action objects - then right click on the action in the PWS and choose EXPORT to mdl
  9. very nice Myron - quite beautiful
  10. or animate at 12 fps instead of 24 -
  11. again I say CUTE! again I say I like it! Fun and appealing design
  12. Malo - you are terrific at distilling information in a logical manner - But I think it's the "." key for option Cb ? EDIT: of course robcat beat me to it, and explained why
  13. Yes - when you select the spline (which is part of a model) to be used as a path - I believe you will have to use a shift click with the eyedropper, or something like that. The spline path can be animated
  14. My goal is to not make any predictions about what I'm going to do and just keep going where the wind blows me according to whim and mood...that way I'm sure to keep on track. However today's whim feels like I want to animate to this piece of music that's been hanging around on my hard drive for way toooo long.
  15. uh yep ...it sure do...good start - I like the situation and camera changes
  16. I have qt pro 7, I use firefox, I also downloaded it (the addendum via save as - get a 2plus mb file) - I can not view it in any way shape or form (QT player says downloaded version is error -2048 the file is not a movie file) - when try to view on forum by clicking on link qt comes up with a question mark. what codec are you using? what are your compression settings?
  17. I can't see them either (even when I download first), and have had problems viewing your other movies as well, aside from some of them being way toooo huge. I usually have no problems with most of the other QT movies posted in this forum. How are you compressing? creating? your movies for final posting? It seems to be non-standard in some way. I use qt pro - h264, fast start (or hinted streaming - can't remember which),
  18. Don't know what you tried (can guess) - and I would have to see the spline layout of your curved roof (can guess), and the image you used (can guess) - 1) So assuming your splines, and tile image look something like mine, my first inclination would be to go into an action with just the roof splines showing, go into muscle mode (in the action), select all cps, then flatten the surface by scaling to 0 on the y axis. Then still in the action, rearrange the cps so that the patches are somewhat uniform - and apply the decal from the top view, using a planar map. Set repeat count. The above assumes you know how to apply a decal in an action, and know how to flatten by scaling (rather than using the flatten command). You might have to use different image to get the tiles to orient correctly 2) second try would be to use patch image method - select all cps of roof, right click on selection, choose add image, select your image. Change any orientations on patches that show up incorrectly - ie, right click on patch , select rotate image until it looks right. Then set the repeat count 3) or try using bitmap plus material on the roof, change orientation to what works, set repeat count Ask questions about each method, if above is not clear.
  19. I find it curious that his toes tend to flex downward, rather than up before the foot "plants" (happens in both actions)...I wonder if there is a reverse rotation going on with rig and bvh action in the toe bones?
  20. A very quick trick method to do a clay render with already decaled models is to make your models "front projected targets" in the chor, and use an all white image for the camera rotoscope as was done here with AI = 100% and AO = 100% no need to set decals percent = 0 - however the bump maps will still show - the color maps won't - if you don't want bumps then you will have to set their % = 0 the front projected property is found in the Options area for the model in the chor
  21. ASK and ye shall receive...neato, keeno...Thanks...Terrific! Perhaps index should be first in the thread? (some people are just never satisfied) EDIT: maybe with special empathsis on Holmes tuts ? - cause they really really are very very special.
  22. funny funny funny - some are truly fall on the floor funny (yeah, yeah...I watched quite a few - I was never good at not peeking...)
  23. awwwww...he beat me to it...Can I get a ding? (terrific drawing) EDIT: News Flash - he spelled his name wrong - doesn't count...Bernie Madoff - I win! I win! I win!
  24. Could you show the wireframe of shirt so we can see the density please?
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