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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. I can't see them either (even when I download first), and have had problems viewing your other movies as well, aside from some of them being way toooo huge. I usually have no problems with most of the other QT movies posted in this forum. How are you compressing? creating? your movies for final posting? It seems to be non-standard in some way. I use qt pro - h264, fast start (or hinted streaming - can't remember which),
  2. Don't know what you tried (can guess) - and I would have to see the spline layout of your curved roof (can guess), and the image you used (can guess) - 1) So assuming your splines, and tile image look something like mine, my first inclination would be to go into an action with just the roof splines showing, go into muscle mode (in the action), select all cps, then flatten the surface by scaling to 0 on the y axis. Then still in the action, rearrange the cps so that the patches are somewhat uniform - and apply the decal from the top view, using a planar map. Set repeat count. The above assumes you know how to apply a decal in an action, and know how to flatten by scaling (rather than using the flatten command). You might have to use different image to get the tiles to orient correctly 2) second try would be to use patch image method - select all cps of roof, right click on selection, choose add image, select your image. Change any orientations on patches that show up incorrectly - ie, right click on patch , select rotate image until it looks right. Then set the repeat count 3) or try using bitmap plus material on the roof, change orientation to what works, set repeat count Ask questions about each method, if above is not clear.
  3. I find it curious that his toes tend to flex downward, rather than up before the foot "plants" (happens in both actions)...I wonder if there is a reverse rotation going on with rig and bvh action in the toe bones?
  4. A very quick trick method to do a clay render with already decaled models is to make your models "front projected targets" in the chor, and use an all white image for the camera rotoscope as was done here with AI = 100% and AO = 100% no need to set decals percent = 0 - however the bump maps will still show - the color maps won't - if you don't want bumps then you will have to set their % = 0 the front projected property is found in the Options area for the model in the chor
  5. ASK and ye shall receive...neato, keeno...Thanks...Terrific! Perhaps index should be first in the thread? (some people are just never satisfied) EDIT: maybe with special empathsis on Holmes tuts ? - cause they really really are very very special.
  6. funny funny funny - some are truly fall on the floor funny (yeah, yeah...I watched quite a few - I was never good at not peeking...)
  7. awwwww...he beat me to it...Can I get a ding? (terrific drawing) EDIT: News Flash - he spelled his name wrong - doesn't count...Bernie Madoff - I win! I win! I win!
  8. Could you show the wireframe of shirt so we can see the density please?
  9. Ohhhh...that looks terrific! (makes me want to try)
  10. Fun stuff - I like the evil mouse king...Doing the Nutcracker?
  11. FUN! very good - looks just like MGM's version of parting of the seas with Charlton Heston as Moses Gene- Nice camel/horse - He sure does get around - I used him in TWO for KUKlip's song as well as here - Yup - See Le Celerifer go round
  12. I will add that one also has to check material files (besides action, & model files) with a text editor for phantom rotocontainer crap (and post effect, and choraction crap as well) How I believe in some instances how it has happened, even with models NOT brought in from previous versions is - that if you have a chor open, that has a rotoscope and you change a model and save it while the chor is open (or in the project) - the model (or action, or material) will possibly get corrupted. Typicially what I do if I want to save my changed model, I first 1) delete the chor (that has a roto), 2) and if a phantom rotoscope folder shows up - delete that too and then 3) save the model 4) then bring chor back in. I believe it is still happening in ver 15...as phantom rotos show up in pws after deleting chor. I have not checked in 15g (but it happens in 15e)
  13. psst Holmes - masochist? this is the same lad who lives to do radiosity renders 1 wire = 4 patches (unless you're going to make them vibrate), 88= 352 patches - it's the hammers and felt and mechanisms and dust bunnies that's more the problem probably...
  14. That's beautiful, wonderful! Your modeling skills are quite grand as well! (will you be rigging each of the keys? and using expressions to read midi music and depress the keys appropriately? - hee hee)
  15. Very well done - beautiful!
  16. Congratulations Ken ! Wishing you much success & may there be more...
  17. That would be a huge disappointment...This is such a great original idea. Don't worry about the lip sync - just simple open, close, minimal shaping like a real sock puppet. As for the other character in this animation (in my mind), it occurs to me you could take a hand model - then plop a silly simple finger puppet on one of the fingers, and have the sock puppet and finger puppet(s) fight, and bash each other ...a la "Punch and Judy". This dialog would work wonderfully with something like that. Could be quite funny.
  18. Ditto Ditto - Both are FUN!
  19. THAT IS Terrific!!! as well as funny...I love it - I think the fact that it looks like such loose cloth makes it look very very real... amazingly real...terrific idea!
  20. Geeee-kneeee-us ! LOVE the sock puppet! Fabulous! Ok so lemme seee...Sock puppet, eh?...how about is it Candace Bergen? ummm...no...I mean Edgar Bergen?....nope, ummm...Charlie Mc Carthy?....ummmm...no...nope....I got it! I got it!...Lamb Chop? ...ummmm...no...Shari Lewis? ....yup, must be Shari Lewis... Wait...Wait! Jackie Gleason? EDIT: ok ok - I see no connection to sock puppet...rats. Charlie Chaplin?
  21. Fabulous! I love the style!
  22. looks terrific - I like the headlights and flares as well...nice turnaround (And yes of course I noticed two little circular pieces in the bottom ribs at the back of the pod that were missing...uh-huh,yeah, right...you can do better next time )
  23. HEY! it was 118 ....don't cheat me out of 7 places !!! (talk about pitiful...) Some excerpts from comments on mine "Your character is very bouncy " and the very next opinion was "stiff acting and robotic movements ". Then there was "The grass skirt move way to much, its too bouncy and doesnt support the acting at all." and "The bounciness and delay on the skirt, hat and bird look really good!" and "doesn't fit the meaning behind the monologue" followed by "Pretty cool idea" My response: "uh-huh...sure...I get it"
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