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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. Ohhhh...that looks terrific! (makes me want to try)
  2. Fun stuff - I like the evil mouse king...Doing the Nutcracker?
  3. FUN! very good - looks just like MGM's version of parting of the seas with Charlton Heston as Moses Gene- Nice camel/horse - He sure does get around - I used him in TWO for KUKlip's song as well as here - Yup - See Le Celerifer go round
  4. I will add that one also has to check material files (besides action, & model files) with a text editor for phantom rotocontainer crap (and post effect, and choraction crap as well) How I believe in some instances how it has happened, even with models NOT brought in from previous versions is - that if you have a chor open, that has a rotoscope and you change a model and save it while the chor is open (or in the project) - the model (or action, or material) will possibly get corrupted. Typicially what I do if I want to save my changed model, I first 1) delete the chor (that has a roto), 2) and if a phantom rotoscope folder shows up - delete that too and then 3) save the model 4) then bring chor back in. I believe it is still happening in ver 15...as phantom rotos show up in pws after deleting chor. I have not checked in 15g (but it happens in 15e)
  5. psst Holmes - masochist? this is the same lad who lives to do radiosity renders 1 wire = 4 patches (unless you're going to make them vibrate), 88= 352 patches - it's the hammers and felt and mechanisms and dust bunnies that's more the problem probably...
  6. That's beautiful, wonderful! Your modeling skills are quite grand as well! (will you be rigging each of the keys? and using expressions to read midi music and depress the keys appropriately? - hee hee)
  7. Very well done - beautiful!
  8. Congratulations Ken ! Wishing you much success & may there be more...
  9. That would be a huge disappointment...This is such a great original idea. Don't worry about the lip sync - just simple open, close, minimal shaping like a real sock puppet. As for the other character in this animation (in my mind), it occurs to me you could take a hand model - then plop a silly simple finger puppet on one of the fingers, and have the sock puppet and finger puppet(s) fight, and bash each other ...a la "Punch and Judy". This dialog would work wonderfully with something like that. Could be quite funny.
  10. Ditto Ditto - Both are FUN!
  11. THAT IS Terrific!!! as well as funny...I love it - I think the fact that it looks like such loose cloth makes it look very very real... amazingly real...terrific idea!
  12. Geeee-kneeee-us ! LOVE the sock puppet! Fabulous! Ok so lemme seee...Sock puppet, eh?...how about is it Candace Bergen? ummm...no...I mean Edgar Bergen?....nope, ummm...Charlie Mc Carthy?....ummmm...no...nope....I got it! I got it!...Lamb Chop? ...ummmm...no...Shari Lewis? ....yup, must be Shari Lewis... Wait...Wait! Jackie Gleason? EDIT: ok ok - I see no connection to sock puppet...rats. Charlie Chaplin?
  13. Fabulous! I love the style!
  14. looks terrific - I like the headlights and flares as well...nice turnaround (And yes of course I noticed two little circular pieces in the bottom ribs at the back of the pod that were missing...uh-huh,yeah, right...you can do better next time )
  15. HEY! it was 118 ....don't cheat me out of 7 places !!! (talk about pitiful...) Some excerpts from comments on mine "Your character is very bouncy " and the very next opinion was "stiff acting and robotic movements ". Then there was "The grass skirt move way to much, its too bouncy and doesnt support the acting at all." and "The bounciness and delay on the skirt, hat and bird look really good!" and "doesn't fit the meaning behind the monologue" followed by "Pretty cool idea" My response: "uh-huh...sure...I get it"
  16. OMG - We're all gonna die, we're all gonna die!!! Great effect ! (talk about global warming) - Love it. Would work also for a comet ball. Wonder if you could get it to have more spike-ier looking solar flare type rays ? But really not necessary, as it definitely communicates "HOT DESERT SUN"
  17. yes it's hard to get exactly - but good approximations can come with tweaking Can use a sun type lights, that don't cast shadows, in combo with kleigs that do cast shadows (with diffuse =OFF, spec =ON) and/or Use Global lighting - set ambiance intensity to high - use a color or an image balanced with daytime colors, use kleigs and light lists with sharp (or soft) z buf shadows - settings depend on weather, mood, time of day trying to simulate and/or Can make kleig lights very large eg - 100' ? wide and/or combine with large angle eg 180 degrees, or an array of kliegs from overhead.
  18. I changed the checker pattern to a patch image on the ground - made it repeat 100 x 100 - that's sorta baking. Also I decaled the sky dome spherically with a sky image (instead of using projection map, or a material). That, in combo with using a smaller image for my sky shaved 3 secs off render time to bring down to 8 secs - using IBL, and 2 kliegs with z buff shadows, 1 level of reflection, left transparency, refraction the same as in original project When I made levels of reflection = 8 - added 1 sec - and looks better. Lighting could be tweaked more (in combo with Global ambiance, and perhaps surface ambiance of ground plane). I never-ever use ray traced shadows (for animation)
  19. And the winnnnnnnerrrrr....rustle rustle...rip rip...GASP!....goes to Robert (#75 out of 246 entries), not only for whipping it out (well not the IT it...but his animation) in record time and for putting up with dumbassp critiques on 11 sec club forum...For example: Oh wait...lemme see who made that comment....hmmmm...oh...I see... (CRACKED ME UP) Yayyyy Robert!
  20. One usually assembles sets or high patch count models in an action or in the chor when the patch count for a model starts to get too high to comfortably work with in modeling mode. So it depends on your patience level. The slow down in response for adding new splines to a model starts becoming noticeably draggy around 10-15,000 patches. Yes the slow down happens with copy and paste as well.
  21. I have found that it is best to assemble sets in an action - with those elements that are static - ie won't eventually be moving in the chor. For example, if you will be moving the apples in the bowl (someone picks it up - eats it) - then those should be added in the chor - they will be easier to get ahold of and animate. But the bowl (if doesn't move) could be assembled with the table, chairs, walls, etc in an action as action objects. And then that action is added to the chor. You could add everything into the chor (without making an action) - but a set assembled in an action can be reused in multiple chors.
  22. No - it was Phil, wasn't it? That's very promising, encouraging.
  23. funny funny - love it! (What? no eyes on the trees?)
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