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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. Did you get the new liteface rig and installation instructions as suggested here? - I installed the face rig, awhile back, and probably used the new version. I do not remember having any crashing problems - but I also was NOT using TSM2 for the body. I was using the literig for body as well.
  2. Nice clip ! You can use A:M to reduce/change size of your images - and stitch together and compress, as well as change the timing, add sound (who needs premiere?) If you have a sequence of images as jpgs, or tgas, import the image sequence into A:M(rt click images, import animation, select first image in sequence in file dialog - make sure image sequence option is checked in dialog box) 1) start a new chor 2) turn off ground plane 3) rt click camera - new/rotoscope - select the image sequence 3) set the resolution of camera - to desired size (to reduced size, or any size, any aspect ratio). Can also set timing of frames, change the frame rate, etc 4) set your render options to a mov - choose animation compression method for no compression (h264 is good for compressed) 5) render away (final 1 pass, no shadows, no reflections, no nada, etc)
  3. My favorite character modeling tutorial is the Marvelous Malo Modeling Method Cleared up many mysteries for me - sometimes the language is a lttle difficult (I keep saying I'll try to do a different translation - but - alas - not sure I could do it justice) - but the concepts/pictures/diagrams/steps are fabulously presented
  4. That is why I said in my previous post that you have to turn IK legs ON (hip null will then be effective, knees will bend, etc) as well as turn Hide extra bones ON (so that you don't grab the wrong bones/controls). The poses are located in the user properties/body rig section. After you do that it will be easier to see the remaining things that need to be done (eg cp's that didn't get assigned, better weighting, etc).
  5. fabulous rhino! - love the elephants as well
  6. The first thing that I notice when I bring him into an action is that you probably want to have IK legs default to ON, and probably want Hide extra bones ON. Do that in the model user properties and save it After doing that - there seem to be some cps not attached to any geometry bones, and you can do some better weighting. I didn't look to see if the geometry bones are placed correctly I don't think you'll have to start from scratch if you do the above - but you will then be able to see what's not working for you.
  7. Are you viewing in "shaded" or "shaded & wireframe mode"? (shortcuts: 9, 0 respectively) Are you sure that the cps are attached to the intersecting splines?
  8. I have to use CTRL key with any of the manipulators to move the cps with the bone. ALT key doesn't seem to do anything (for me).
  9. Nice ! (I always have to experiment as to which eye should be red/blue - this time it was that left eye red looked best to me - true for you?)
  10. Well....that may be if you follow the immediate paternal line to the Hanovers...however...it's more accurate to follow the maternal lines (which are from all over - france, spain, austria)... As we Jews have always known ...If your maw ain't Jewish, then we ain't so sure about you ... The way I hear tell... them royals fooled around alot
  11. Michelle Ma Belle
  12. As far as I can tell, anyone alive today, with any genetic links to the Brits is descended from William the Conqueror. And as long as we're REALLY hijacking this thread, unruly royal bastards that we all are, here's a link to a site that seems to have good info on the peerage's for anyone doing family history fabrications (as I am prone to do). It's all rigged I tell ya: The Royal Family - Inbred genetic mutants or hereditary con-artists? ...oh yeah...umm...back to rigging King MacGurkleKnuckle, 3rd Earl of Treedor royal bones...
  13. Mine was a Fordor
  14. Oh yeah? Well, you oughta see MacGurkleKnuckle's new girlfriend...
  15. Action objects are tricky to deal with. I find they are best for assembling sets, and other things that don't move, or are not going to be manipulated elsewhere in the same chor, for the very reasons/problems you are encountering. (I haven't looked at your project - so you may have already tried this, or there may be something else going on) Have you tried creating separate laptop model(s) called laptop2.mdl, laptop3.mdl, etc - rather than using the same model as the action object in the reusable action object and in the chor? Don't try to use another instance of the laptop model - but use a different model/file altogether that is actually the same, but called something different. Or it might be best to constrain the laptop model to your character's hand in the chor - rather than constrain it in the reusable action. You would have more control of it, and would only need 1 model.
  16. nice mace! (Those were Holmes' & Ken's draft videos)
  17. You will probably have to either choose less saturated - ie video safe or whatever safe colors in your animations. I believe there is a post effect in A:M to do that - but I've never used it. OR adjust the tv (not totally serious here).
  18. lol! Ostrich Steaks for everyone! Perhaps you also need different banos for the different species? (love the sign)
  19. You are right, matcap will be the same regardless of lighting (or lack of). Matcap isn't really "glued" to the model. The shader doesn't rotate with the model - but it will translate with the model - so be aware, if you have any pattern on your image that you use for matcap, it might not give you what you expect, when you animate. Probably works fine for the crow. Nice characters! xmasballthomh264loop.mov
  20. Well done Myron - it's great to see you modeling. You have talent, young man! Yes Caroline made a "dress me" plugin, which works for certain situations. However, if you are planning on animating this lady, you would be better off making her clothes part of the model, rather than modeling them separately. Caroline's plugin takes the clothes models and constrains them to the body model. Hats, props can easily be modeled as separate - but lacey camisoles, mini-skirts or bloomers are more easily animated if they are rigged and modeled as part of the body model. I can't wait to see your coutourier collection - available at Saks 5th Ave, I presume?
  21. ooooo the suspense! the horror! Women and children and small pets first! funnnnneeeee!!!!!!
  22. Nice jump! very supermannish. You probably had alpha buffer on when you rendered - turn it off. I always forget that qt mov's have that option.
  23. well done Myron - she's a smooooooth operator - nothing a little Nair won't cure
  24. Oooooo...I like it! That looks good! Howie looks the correct age, the color scheme is punchier, hair style is great fun, and the style of render is terrific. It's a winner.
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