-
Posts
7,863 -
Joined
-
Last visited
-
Days Won
15
Content Type
Profiles
Forums
Events
Everything posted by NancyGormezano
-
Tools/options/units/show time as frames
-
Just set the start frame number to 980, end frame number to whatever you want in the render to file settings/output/range
-
If you are referring to the action around where googly says something about "that miserable boy Pon" - then I read it as well as a "woe as me" - but I thought the gesture came too late, or seemed out of place as well. I think it might have read better if it coincided or preceded the dialog. For humans- usually a thought (reflected in body language by posture, gesture or expression) triggers some feelings/emotion (triggering a change in posture, expression), which then triggers possible the utterance of words, or change to new posture, gesture. Usually this happens quickly in reality, with sometimes subtle changes, and sometimes more obvious changes.
-
If you want Black shadows on a white groundplane - try using a Klieg light (only), with z buffered shadows, where the shadow softness is =0, darkness of shadow =100%, color of shadow = black. AND do the following as well: 1) give the camera a rotoscope - use an image that is all white (or whatever color, pattern you want) 2) in options for ground plane, make the ground plane front projected, flat shaded. DO NOT change the diffuse falloff (in surface properties) for ground - leave as default (100%) here is example of what the shadows will look like In that example - I had set the intensity of the Klieg light to 0% - therefore the characters other than the ground plane are black. If you want the models to be something other than black - play with the light intensity (make 100%?) - the shadows will stay black on the ground plane. If you want you can also play with Global AMBIANCE percent. (Global ambiance type= Global color = white, ambiance intensity = 100% or whatever works for you). You will probably have to tweak the balance between the klieg light intensity and ambiance intensity. Post an image of what you have now, with your current settings/method - so that we can better suggest what to do EDIT: Please ask any questions if the above is not clear, or you can't find where to change the settings.
-
My WIP Mascot entry at the time my computer crashed
NancyGormezano replied to Eric2575's topic in Work In Progress / Sweatbox
Apparently not for you! Impressive! -
treez is standard with A:M - (no need to download) - but the treez plugin included with A:M is used when in an action - can't remember exactly how it's done - but I think you create your model with a group called base (defines bottom of tree) and some other group (named? unnamed?) that defines the canopy. Then go into an action, right click in window and choose wizard/treez ...magically a tree should appear in your model as well as in the action just in case you haven't seen this Treez tutorial
-
Quite an accomplishment! Googly-Goo interaction with King is terrific
-
I add my: Very nice!
-
tres bon!
-
He's a charmer, he is! (love your water - how's that done?)
-
very cute!
-
Ahhhh...of course! The vines are trippy - yes indeedy. Then it works. I thought you were going for straight 1920's-30's Art Deco - didn't realize the intent was to go nouveau 1960's art deco.. Rock On...Peace...Make Love Not War... Burn ALL Yer Bras (PLEASE before someone finds them)!
-
I didn't mean to submit report with a different material than you already have - I meant that it MIGHT be good for Steffan to have different examples of where materials don't work with bumps. He may or may not need this info. We now have 2 examples that don't work - 1 using a gradient material, and another using a simbiont material, that do not work with bump decals and rendering NO multipass. I had noted that there was NO problem - if I made a simple material - where I only set the surface color - and then decaled the surface with a bump - that would work if rendered with NO multipass.
-
I love the raku feel as well and design of the vase - beautiful! And I love the flourishy organic thingies poouring out of the vase - wonderful! But my feeling is that the neon green flat coloring and look of the "ribbons" doesn't match the coloring, 3D dimensionality of the jar. Perhaps a more unsaturated copper tarnish or antique gold or malachite or brushed tarnished silver for the ribbons (if you want contrast with the jar) might look good? Or even making jar & ribbons same material? Love the designs.
-
It's a good idea to submit another report (with simple case, different material) - I had already submitted a simple case with this problem using gradient material and bump decal and NO multipass. The report shows as currently assigned - so I assume that means it's being looked at...(thanks mucho, Steffan)
-
in A:M - go to tools/options/global/real time drivers - toggle between opengl and direct3d
-
great character!
-
I like it too! I also like the new sun - they now look like friends/companions. Howie gives me the impression that he's younger than 5 - probably more like 2 or less age - it could be because of lack of hair with just the 1 strand. I like the style - but maybe a few more hairs on top would do better (5 year olds aren't bald) - Not sure it's important, and might wreck your look. What I meant by color palette and age - Really young kids/babies - like the primary saturated colors, with high contrast. While their parents (aka people with the bucks) prefer more pastelly, softer schemes - as indicated by the abundance of soft pink, pale blue, green, yellow choices in baby clothes, blankets. Older kids and their parents can handle more sophisticated, wilder palettes, as well as the less saturated. The color scheme/characters that you have are youngish - sorta reminds me of the teletubbie style. Kids seem to like characters/stories resembling themselves or older. I wouldn't put too much creedence in what I'm saying - I have no pratical experience with selling to the parents of kids. Go to the book store perhaps - browse and see the range of styles/stories for different age groups. There's also the Society of Children's Book Writers and Illustrators - you may find more knowledgeable resources there I repeat - I like what you've done!
-
That does look terrific - would be interesting to see if one could have a small "crowd, flock, swarm" of clouds (crowd of sprite emitters?) Or perhaps a crowd of some Image emitter HAIR clouds, that are dynamically "groomed" by an animated direction map, animated hair length map, color map, as well as animated hair emitter transparency... (EDIT probably easier to do multiple hair clouds on a path than to try a crowd - more controllable)
-
OMG! OMG! OMG! That makes it so much easier to read the file and see what's going on ! (and yes then edit in a text editor) Thanks for that tip. Me neither. It seems to be related to using rotoscopes when modeling, and saving some other type of file while having the model file open. For example saving an action,material, chor, prj, and then saving the model. Or having a chor with a rotoscope, as well as a model (in the chor) that also has a rotoscope. I thought it was taken care of in some version of 15 (past ver e)? But maybe not?
-
I ditto "Good ideas!"
-
I think it has a nice style to it, cute looking character - Questions to consider: What's the age group ? (might determine your color palette) How old is Howie supposed to be (toddler?) Howie looks like he's wearing a dress (of a different era) - and his ears look a little funny - I as an adult don't have a problem with the design - but your best bet is to kidnap a kid and get their response - they might not have a problem with it either. The style may not be overly important in the end - the story, words will be important. There are books on creating characters/stories that kids will love - you might consult them if you haven't already. It used to be that an editor would match a writer and an illustrator - because they usually had a better handle on what works/sells. Those were my uneducated, off the top of my head, first impressions
-
weird - I could view Marcos' video just fine - both seem to be using h264 codec. I don't know enough about codecs - but it is my understanding/misunderstanding that mp4 is really a streaming media type file? (for ipod, itunes etc) and mpeg4 whatever phase, part is a compressing codec, standard ? h264 is a compression codec - for mov's from the wiki: for mpeg4: and from wiki about mp4: So my conclusion, given the above is a firm, and decisive, and unequivicable "huh? I dunno". And don't try and convince me otherwise. (probably camtasia mp4 ain't compatible with my qt player ver 7, but is compatible with windows media player, but my video camera mp4 is compatible with my qt player. Duh) Nice video's by the way
-
I wonder, if for another trick - (probably wouldn't work so well for animation, or flat surfaces) - if using AO rendered plain sphere image for a matcap shader, if one might be able to obtain a pseudo-ish AO render. Matcap is plenty durn quick.
-
Just in case others (xp pro, firefox, qt7) can't see your video (I may be the only one?) - I saved it to my hard drive and changed the extension to avi - and was able to view it in windows media player. When I tried to view it via the forum - I get the ? from embedded QT player. When I changed the extension on the saved file to .mov - qt only displayed a white screen. I can view other mp4 movies in my QT ver 7 player (created from flip video camera). There is something funny about the way the screen capture Camtasia? encodes these mp4 files