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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. The computer needs to be fast enough to decode the movie codec in that resolution most of all. many computers will for instance stutter or drop frames when 4k material at 50 fps is shown on them using h264 codec. that ia why h265 will be used in future. (still a quite fast computer is needed) the fullhd 1080p standard in the USA is actually at about 60 fps (2 x 29.97 fps). in Europe (and other former PAL countries) it is 50 fps. (2x25 fps). For some situations high framerates are needed (gaming, very very fast motions which needs to be slowed down) but in general it is not really helping. In gaming people say they can notice the difference between 50 and 60 fps for instance... i doubt that myself, but it really is like fighthing wind mills to tell them, that their eyes can not see that because they are physically too slow for that... it would mean that the 800 dollars graphiccard they recently bought was a waste of money and you know how people are... they never do anything wrong... Just to mention it: including one frame messages is illegal in some countries and if someone will notice them (really notice them) a shit storm will happen and kick the advertising company in the n****. despite that we do not really know that it really affects somebody to buy more... See you *Fuchur*
  2. 1) Not exactly but there are different ways to work with that... Snap-To-Surface can help here too, the other shortcut-keys people mentioned are useful too and you can for instance just use the Stitch-Tool to insert a new point where you want it without changing the spline-curve. 2) As others have mentioned, there is the Cut-Plane-Tool... it can cut, add splinage, break at a given line, etc. It does work in many situations, if the circumstances are too hard for it, you still can just let it add CPs and connect them by hand. (which never fails) 3) Still there... others have answered that already... 4) A:M can render with presets till UHD format OR anything you can put in and you computer (mainly RAM) can handle. Rendering to EXR, TGA, PNG, and a few others can give you different features you may want or not (like HDR-Rendering, etc.) 5) Yes... you can import an OBJ-model as a prop (which will keep it as a polygonal model and will not be changeable at first) and than you can use retopolgy-tools (Snap-To-Surface) on it to remodel the shape with splines. 6) That should be well enough for even quite complex models and scenes... 7) Hm... can not think of anything right now, but I am sure there will be some . Ask for solutions and we will get rid of them together . Till then: Welcome back to the world of A:M and the community . See you *Fuchur*
  3. steffen wants to use the new windows 10 libraries for compilation of A:M. those are compatible till windows vista but not xp. this is why this question is asked. i am not sure if this is only affecting new functions available in newer oses or if it will really stopp working on win xp all together... this would be a question only steffen could answer if you ask me. see you *fuchur*
  4. I don't think this uses Radiosity at all (I am not exactly sure if AO was used, but it really is only adding a little bit to an otherwise very nicely lightened scene). This is just the result of great composition, a little postproduction work and nice textures, lightening and models. It is a very nice (maybe one of the nicest renderings I've seen) rendering from bugbrain-studios out of their shortfilm "Chicory 'n Coffee". -> http://www.bugbrain.com/chicory/
  5. You may want to check out the last image in this collection. (just in case you are wondering: Each is rendererd in A:M) http://best-of-am.patchwork3d.de/ See you *Fuchur*
  6. - Did you render in the model window too? It may be that there is a tiny white line between the margins of the UV. (change the base-color of the wagon to black if it is not yet) - Do you use a Specularity on the train which may be showing there? (unlikely, but possible) - Is there another Decal on the model which can cause this? - Or any kind of repeating of the UV-Texture? See you *Fuchur*
  7. Hi Stéphane, yes you can do that too. It is the more manual approach but should work too. For that you need to set the 4 threads to render other frames manually, but if that is not an issue for you, you can render that way. (have done that before several times before Netrender was released) See you *Fuchur*
  8. you may want to put windows vista in too, just in case. see you *fuchur*
  9. Man that are really, really nice renderings. Thanks for all the insides Yves, it really is very interesting. Concerning including you in the code base is very likely a no brainer. You already have worked on the A:M code and I think that is very likely something no one has a problem with at all . If you are interested now or in future to implement such a cool thing, I will ask Steffen and Jason in an instance about that . //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Somehow I am a little embaressed to show my (first!) approach on the Global Ambiance tutorial right now, but I made a first video tutorial on it. (again: I am not totally happy with it myself and like that I am sure I will try it again, but it may give some interesting approaches for some of you). So here it is: http://www.patchwork3d.de/am-global-ambiance-186-en See you *Fuchur*
  10. using a transparency map as a decal is the way to do this. see you *fuchur*
  11. As far as I know there is a limit of lughts which can be represented in realtime there. it will then leave out lights and render others in realtime and that may be a factor here...
  12. Global Ambiance can be combined with other techniques and that is the key. It is very simple to use actually: put it to lets say 50% and do the rest of the 50% with lights. Then use AO or SSAO on the image too. It takes much less time to render then real lights/radiosity and it will give you a product shot feeling quite easily. I think I will do a tutorial on the subject. It is not creating 100% realsitic lightening situations or stuff like that, but it can create nice looking renderings like product shots and that "high dolar look"-stuff. I have learned that that is what many of your clients want and that it is not really the "extremly realistic" stuff they are after but it just has to look like an very clean and cool product shot. (cool in both meanings) See you *Fuchur*
  13. I have a dual (actually even tripple now if you include the cintiq) monitor setup. So it might be a windows 10 thing. See you *Fuchur*
  14. i am on win 7 with fullhd display and on win 8.1 with Hd+ and it does not happen as far as I can tell. But that does not mean that it is not possible that it is a bug. Just to have ask it: did you change you dpi fontsize level of windows? that could easily create such a problem. I do not use workbook mode. it had been buggy in the older days so i just never work with many windows open especially since it is that easy to reaccess them. and today it is just no longer a part of my workflow. from time to time i use two tiled windows or such things but that's it. See you *Fuchur*
  15. A:M will very likely perform better with a deticated graphic card than with an integrated one. (especially since integrated once from Intel have problems with OpenGL3 and are very slow compared to the other once. The integrated once of AMD (if you have an APU-power computer) are fine, since those just have the better graphic power and have support for newer technologies than most Intel-graphics). Nvidia vs AMD-cards are harder to define. I think, AMDs are better for A:M (the developer uses and AMD-card as well) but it really is not a bigger deal with both of them, since anything you can buy today will be much better than what you have integreated in an i3 (no matter if you get an AMD or Nvidia card). Nvidia can be better if you need CUDA for some other software, AMD can be better if you need OpenCL for some other software. It is not of use to buy a super-high-performance graphic card. Anything beyond the 150 Dollar price-tag will very likely not improve your A:M performance in any very noticeable way. (there are a few GPU-powered effects available which may benefit, but in the end they are all that fast to calculate, that it should not make a big difference) See you *Fuchur*
  16. Fuchur

    Fish bowl

    That does not really matter... whatever you like better... in general I would keep it with the bowl. See you *Fuchur*
  17. That was MUCH fun! Very well done Robert. You really know how to put up a show... ! Well done everybody who entered and thank you very much for your votes . I am very honoured to win the first place in such a great line up . Thanks again *Fuchur*
  18. Hi, go to your A:M installation-folder and rename the file "master0.lic" to "master0.bak" (or copy it to another directory and delete the master0.lic in the A:M installation folder. If you start A:M again then, it will ask you for the access code / subscription key. See you *Fuchur*
  19. Somehow somewhere yes... maybe you had another driver installed back then, maybe some additional library or just another program which helped or interrupted something else... it is hard to figure out and Win98 is that old, that I really have no idea anylonger what needs to be done there... in general these problems occur if your video driver is having some sort of trouble... that the program quits working with Direct3d / OpenGL switch is quite strange for instance. See you *Fuchur*
  20. And what is "in" and what is "out"? That is very hard to define for a software, if the object is not waterproove. I had an idea before about this, involving a "light-like" emitter of rays which a person can put into a object and everywhere where the rays hit a surface (and bounce off again and again like photons/radiosity would do) the normals would face away of the hitzone there... but till now it is only a feature request and I am not sure if it would work in every situation. See you *Fuchur*
  21. Win98? Yes I think exactly that . XP is old enought, but that is really, really old. I am not sure that we can find a good solution for that... this heavily depends on the graphiccard and if you are using a vodoo-gpu there, I just do not know what it can do and what not. See you *Fuchur*
  22. What I remember in that case: 1.) Try to press "CTRL + D" to toogle the visibility of the rotoscopes / decals in realtime. 2.) Change the realtime-driver as John told you. 3.) Update video-drivers. See you *Fuchur*
  23. I really like the hair you've got there... the movement of it looks very naturally. See you *Fuchur* PS: Not that I wouldn't like any other movement in the scene...
  24. Very unlikely... . I would recommend to start it, pause it again and just wait for the progress bar to be filled before you start watching the tutorial... it is hosted at my website and there is no real streamingserver there... that means it needs a little bit more progresstime before you can start with it, especially since some are quite large and you need a quite fast internet connection to watch them like that. See you *Fuchur* PS: "rude" in general means "not polite"... I think you mean hard / jerky to watch, right?
  25. Hi Stephane, Sculptris needs to export a map from the real height-informations of the high-poly-mesh. I know that 3dCoat, ZBrush and very likely Mudbox can do that, but I am not sure if Sculptris can. If yes, it would be possible to use the blender- or the 3dCoat-Plugin to bring the model with the displacementmap or normal-map back to A:M. But I did not try it till now. See you *Fuchur*
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