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Everything posted by Fuchur
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There are a couple of things you need to be doing when selecting to get the 5-pointer-button to show up... 1.) If you are selecting the CPs with the shift or the crtl-key pressed, make sure to press the crtl / shift-key before you select the first CP. I am not sure why it is that way, but this seems to help. 2.) If you selected it accidently without pressing shift or ctrl before the first CP as been selected, hide everything (using the hide button) and use a drag-selection around the CPs. This should help. 3.) If you have a problem with differently selected CPs (one drag-selected, the others by shift-click for instance) you can use the comma-key to invert the selection and press it again to get the initial CPs back. 4.) If you have an unconnected CP or a double-cp somewhere, it is very likely not possible to create a 5-pointer. Make sure there aren't any. 5.) 5-points in direct connection to hooks are very likely not working. I would try to put in another spline-ring. If you absolutely have to use it (I do not recommend this) make the five-pointer first and attach the hooks afterwards. Hope this helps . See you *Fuchur*
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I recommend to use something like: http://www.mirovideoconverter.com It is free, easy to use and works great especially for videos you want to show on the web. Be aware of what you are doing while installing. Uncheck anything unwanted! See you *Fuchur*
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Audio is not edited back in automatically (there was something I am not sure about right now... some kind of file which got exported... maybe it is even edited in witht he help of that file. I can not remember right now...), but it may be that it can be added... I never tried that... Reimporting is quite easy: 1.) Right-Click on the "Images"-folder in the PWS, choose "Import Imagesequence" (or Import Image and select the small checkbox at the bottom left), select the first image and hit okay. 2.) After that, the image-sequences is imported as a new entry under images. Right-Click on it and use "Save Animation As". 3.) Click on the button with the 3 dots on it to change the position and to which fileformat you want to save the animation. (for instance AVI or Quicktime or even another kind of image sequence). 4.) You may want to click on "Compression" then to set the AVI / Quicktime options too... 5.) Then just click ok. See you *Fuchur*
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quicktime is quite troublesome and in the end not the best way anyway today... you could try to render to tga first and combine the tgas afterwards. for that render to an tga image sequence, import the sequence back to A:M and click in it with -> save as animation. see you *fuchur*
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That really is amazing and fun . I am always amazed what cool stuff you are doing and how great your ideas are Going to play a little . See you *Fuchur*
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The control in the choreography are quite simple to understand: - Ambiance Color: What color should the "light" / brightness have... most people use white, but for different light situations you can use something different too. - Ambiance Intensity: How much lighter you want the whole scene to be. (consider the light of any lights in your scene and this value together!) - Ambiance Occlusion: How much darker the areas afftected by AO should be. The control in the render settings are for something different: - Ambiance Occlusion > do you at all want to render with it or not? - Occlusion Sampling: This determines, how much noise you will see in the darkend areas where AO comes into it. This highly depends on the scene, but for me, 60% for instance does do the job most of the time. The higher this value, the longer AO will take to render. - Transparent AO (Slow!) is exactly what it sounds like... if you have a transparent object above your object (lets say a roof window) AO will consider the transparent object as solid in general. If you do not want that, turn this value on. But be aware... "Slow" does stand there for a reason... (also it is not that bad as it sounds, if you ask me...) Of did you talk about something different? In general concerning these problems: All post-effects and post-filters will have a problem with SSAO if you ask me... SSAO is a post-filter too. It uses the depth-map of the rendered image to add simulated stuff on it but this is already based on the pixel-data created by the rendering, not on the 3d-data in the scene. AO on the other hand is based on the 3d-data (which makes it much harder to calculate) and like that it should be able to handle DOF and other post-effects better. I'd say it could be fixed, if SSAO could be put in the calculation before other posteffects are applied to the image... but I am not sure about that. See you *Fuchur*
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In general it looks like you have internal patches / 2 patches above eachother there... Could you show a wireframe? Just for testing, you could click on one point on the "poor"-looking patch and drag it away. If you see another one below it, there is the problem. See you *Fuchur*
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Is there a registery of some kind on the Mac? If yes, you can very likely change any of the settings there... at least on the windows-version you can do that. See you *Fuchur*
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Go to hash.com/reports, register (it is not the same as on the forums) and insert your bug-report into the system there. See you *Fuchur*
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you could set such things using the registery but that is not very fluid...
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You may want to try to reset A:M ("Help > Reset Settings"), just in case... (in general this is not very usual to be the problem if you just recently installed, but who knows...) See you *Fuchur*
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just a wooden sword ...Kat's last thread :(
Fuchur replied to kwhitaker's topic in Just a Wooden Sword
Much too early... Very sad. Thank you for finding out. Rest in peace Kate. Hope you are still creating art in the heads of others... -
Just great looking . Very well done . See you *Fuchur*
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Dae is not yet supported by A:M neighter as prop nor as spline import. what could work is unwrap3d or fragmotion. but the problem with sketchup is that it creates not very nice polygone topologies as far as I know. See you *Fuchur*
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you know about obj+mdd plugin, the mdl-/act-blender export-plugin, the 3dcoat plugin and the directx plugin right? there are a hole lot of new workflows available to use other renderengines with your A:M work today.
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maybe with an expression? see you *Fuchur*
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You pay 79.99, that's it. Any paypal costs are calculated into that price. See you *Fuchur*
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in general most people didnt notice it. some ultra sensible people did. (interestingly most of the very few i heard of only did when they heard that there was a higher framerate available... but i did never see secam... i only know pal and ntsc in real life.) the most interesting for me is, that our last crt tv had 100Hz technique but of course only 25 fps from the tv program. i never noticed a problem with that and it was a big feature to have 100Hz back then. maybe it is more important that the fps is evenly splitable into the Hz of the display than the actual framerate. see you *fuchur*
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...which was bought with worse color spectrum... it really was all about bandwich these days and one death you had to die... PAL and SECAM had better colors, NTSC had better frame rates... both valid points.
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The computer needs to be fast enough to decode the movie codec in that resolution most of all. many computers will for instance stutter or drop frames when 4k material at 50 fps is shown on them using h264 codec. that ia why h265 will be used in future. (still a quite fast computer is needed) the fullhd 1080p standard in the USA is actually at about 60 fps (2 x 29.97 fps). in Europe (and other former PAL countries) it is 50 fps. (2x25 fps). For some situations high framerates are needed (gaming, very very fast motions which needs to be slowed down) but in general it is not really helping. In gaming people say they can notice the difference between 50 and 60 fps for instance... i doubt that myself, but it really is like fighthing wind mills to tell them, that their eyes can not see that because they are physically too slow for that... it would mean that the 800 dollars graphiccard they recently bought was a waste of money and you know how people are... they never do anything wrong... Just to mention it: including one frame messages is illegal in some countries and if someone will notice them (really notice them) a shit storm will happen and kick the advertising company in the n****. despite that we do not really know that it really affects somebody to buy more... See you *Fuchur*
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1) Not exactly but there are different ways to work with that... Snap-To-Surface can help here too, the other shortcut-keys people mentioned are useful too and you can for instance just use the Stitch-Tool to insert a new point where you want it without changing the spline-curve. 2) As others have mentioned, there is the Cut-Plane-Tool... it can cut, add splinage, break at a given line, etc. It does work in many situations, if the circumstances are too hard for it, you still can just let it add CPs and connect them by hand. (which never fails) 3) Still there... others have answered that already... 4) A:M can render with presets till UHD format OR anything you can put in and you computer (mainly RAM) can handle. Rendering to EXR, TGA, PNG, and a few others can give you different features you may want or not (like HDR-Rendering, etc.) 5) Yes... you can import an OBJ-model as a prop (which will keep it as a polygonal model and will not be changeable at first) and than you can use retopolgy-tools (Snap-To-Surface) on it to remodel the shape with splines. 6) That should be well enough for even quite complex models and scenes... 7) Hm... can not think of anything right now, but I am sure there will be some . Ask for solutions and we will get rid of them together . Till then: Welcome back to the world of A:M and the community . See you *Fuchur*
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Poll What Windows Operating System are you using?
Fuchur replied to Jason Simonds's topic in Animation:Master
steffen wants to use the new windows 10 libraries for compilation of A:M. those are compatible till windows vista but not xp. this is why this question is asked. i am not sure if this is only affecting new functions available in newer oses or if it will really stopp working on win xp all together... this would be a question only steffen could answer if you ask me. see you *fuchur* -
I don't think this uses Radiosity at all (I am not exactly sure if AO was used, but it really is only adding a little bit to an otherwise very nicely lightened scene). This is just the result of great composition, a little postproduction work and nice textures, lightening and models. It is a very nice (maybe one of the nicest renderings I've seen) rendering from bugbrain-studios out of their shortfilm "Chicory 'n Coffee". -> http://www.bugbrain.com/chicory/
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You may want to check out the last image in this collection. (just in case you are wondering: Each is rendererd in A:M) http://best-of-am.patchwork3d.de/ See you *Fuchur*
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Rsolved The thin white line (mystery of the day 2)
Fuchur replied to Tore's topic in Animation:Master
- Did you render in the model window too? It may be that there is a tiny white line between the margins of the UV. (change the base-color of the wagon to black if it is not yet) - Do you use a Specularity on the train which may be showing there? (unlikely, but possible) - Is there another Decal on the model which can cause this? - Or any kind of repeating of the UV-Texture? See you *Fuchur*