-
Posts
5,395 -
Joined
-
Last visited
-
Days Won
87
Content Type
Profiles
Forums
Events
Everything posted by Fuchur
-
That will get you sharp edges. Rays > 1 will generate soft once but will take longer to render. (this is sometimes called area lights in other software if i am not wrong). See you *Fuchur*
-
Quite close to what I have seen from movies from india. There the differences between the liberal and the conservative parties are a common topic too. It is a good sign that stuff like that is appearing. It would be interesting to see who made it... Western people or someone in the middle east. I hope the second... For me it is not even strange but a little "klischee" but whatever it is it is good. See you *Fuchur*
-
Fun ... but they really close to forgot about voice-acting, sound effects, etc. See you *Fuchur*
-
It is on v19 not this version here. V19 will only be available for windows vista and newer though. (due to a compiler change I guess). Since u use a subscription you will be able to use v19 when it is out (it is not yet available for beta testers neigther) but only with newer windows versions than xp. see you *fuchur*
- 27 replies
-
- Software Update
- Animation Master
-
(and 1 more)
Tagged with:
-
Hello everybody . I wish you all a Merry Happy Christmas (or whatever you are celebrating all over the world ) and a wonderful time with your family, friends, children and partners whereever you are . Best wishes *Fuchur*
-
As far as I can see, this is only important if you exporting and reimporting something... See you *Fuchur*
- 27 replies
-
- Software Update
- Animation Master
-
(and 1 more)
Tagged with:
-
Have a Merry happy christmas everybody see you *Fuchur*
-
It is not in v16... it was introduced in v17 I think. Have a look at my signature for a video tutorial about it. See you *Fuchur*
-
these are the once you want... but they are only available if you are in a perspektive birds view. in the views-toolbar you can switch between those. (there very likely is a shortcut for that but i am not sure right now which one it is. see you *Fuchur*
-
That is not really possible... what you have there is a triangle-model. Those are especially unsuited for A:M. You have two options: Peak the splines (which will look facetted) or use snap-top-surface (the retopoly-tool of A:M) and rebuild the model over the available geometry. If it was a quad-faced-model, it could be useable with a little bit of work, but like this, that is close to unusable. See you *Fuchur*
-
Hi Simon, go to "Tools > Options > Rendering", switch the selection-box to "Shaded" (or "Shaded Wireframe" and it should be available below. See you *Fuchur*
-
Have a look at you realtime settings. i'd say in v15 you have "show backfacing patches" on and in the other version it is off. See you *Fuchur*
-
very nicly done with a very good sense of timing and nice animation and overall look. keep on rocking *Fuchur*
-
Is the duplicator wizard the right way to do this?
Fuchur replied to sculptorpro's topic in New Users
Actually, you can create a path quite nicely in the chor as anything else. Click on the path-tool and create a simple spline. Now the path should be there... now switch to "Modelling"-mode in chor. You can now for instance lath that spline and ist should be ready to go. Another possibility is, that you turn on snap-to-grid, and draw with the help of that an evenly spaced 4 point spline. Now select the spline and set the magnitude to 167% (this is quite close to a circle. See you *Fuchur* -
Is the duplicator wizard the right way to do this?
Fuchur replied to sculptorpro's topic in New Users
...or you use custom render presets and just ignore the camera settings all along (i only once set the camera to a 16:9 resolution)... that is what I do. the good thing is, that if you use more than one camera you do not need to set the cameras to the same settings all the time. -
Is the duplicator wizard the right way to do this?
Fuchur replied to sculptorpro's topic in New Users
It can be used like that. But it highly depends on what you are after... if everything is in one model, the sweeper or duplicator wizard will do the job. If you are in a choreography, "Multiple copies" will do what you want. (invoke this plugin by on the model which should be multiplied. Then it will have options more or less like the duplicator plugin). Putting stuff in a circular form is possible with sweeper by creating a circular spline/path and putting it on there. The duplicate-wizard would need an offset of the group you are using so it can put the models in a circle. I am not aware of a real good tutorial on this right now, but maybe someone else can give you more information. See you *Fuchur* -
very likely just the interpolation type of keyframes which is getting in the way here...
-
You can access that model-info by going to the modeling-window, right-click in a free area and click on "info". See you *Fuchur*
-
do you mean save or rendering to an image sequence... if you really mean saving the projectfile and you need that much time for that something seems to be wrong. or how large is the project file you are working with? in general that should not take more than a few seconds to save a project file. see you *fuchur* ps: just read the thing with 300k of patches... that would be one of the biggest models i've ever heard of build in A:M. in general you would split that into many smaller models and combine that in a chor afterwards. arent you getting very long finding patches times with that?
-
short answer... no. long answer: hit esc or the renderbutton again if you are using the progressiv renderer. this should work most of the time but not always... if you are really rendering stuff in final rendering this should be cancelable. the tjing i do: before rendering i save with ctrl+s. like that even if something goes wrong you still have your work.
-
Resolved why are the shadows and light rings not smooth
Fuchur replied to johnl3d's topic in Tinkering Gnome's Workshop
If it is microsoft-1 or some other very old one, that should be your answer . -
Resolved why are the shadows and light rings not smooth
Fuchur replied to johnl3d's topic in Tinkering Gnome's Workshop
what codec do you use there? -
Try this: 1.) Lathe a spline to create a vase. 2.) Go to the open part. at the top or the bottom. 3.) Close that hole now. A few versions ago, you could shift-click on the CPs at the top and connect them like that without changing the spline-flow of the splines around that. Today, you need to create a spline without loose ends (that means, one CP after the one you want to connect) to get the same result. That is not a showstopper, but it was that much easier with the old way of doing it. See you *Fuchur*
-
I know of that one... Shift-Clicking was a special kind of stitching, where you could create a non-continous spline but create a patch before. Some versions ago this stopped working and Steffen fixed it for one half, but it is not exactly the same behaviour like before. See you *Fuchur*