sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. I got one now... but it took quite some time. (but not 3 only 1)
  2. i'll do in 10 minutes...
  3. Sounds like the registration-server is down at the moment. You can try it again later or wait till Jason fixes it. I'll tell Jason about it and he should get back to you. See you *Fuchur*
  4. In the rendersettings if you activate "Toon Render" you can click on "Override Shading". After activating that the method is asked and there you can choose the option "Toon with multiple lights". See you *Fuchur*
  5. Are you using toon with single-light or with multi-light-settings? See you *Fuchur*
  6. install v18m. this was a bug two or three versions ago but should be fixed in the newest version. see you *fuchur*
  7. ...or use "Reduce..." by rightclicking on each channel of the movements in the PWS (for instance Transform.Translate.X, Transform.Translate.Y and Transform.Translate.Z) You do not have to do it manually that way. See you *Fuchur*
  8. If it would be okay for you, I could have a look at that using Teamviewer. If you do not know what Teamviewer is: It is a free for personal use software, with which another person can see and control your computer if the other person has a password and an id and you allow it. You can always see what I am doing on your screen (since I will move your mousepointer) and it is only working if Teamviewer is running (you have to start that manually by yourself) and of course you can kick me from your computer whenever you wish, change your password or just get rid of teamviewer on your computer. (more informations can be found here: www.teamviewer.com) Since you are from the Netherlands and I am from Germany, we are in the same timezone. If you want to go that route, please let me know and send me an email to werbung(-at-)patchwork3d(-dot-)de any time. I'll see if I can help you somehow or see what is going wrong there and why the software is not installing as it should. See you *Fuchur*
  9. very very nice
  10. Sorry but you just would not be happy with the result of such a thing anyway... How many polygones are there? Sounds like a lot. Depending on what you want to do with it, it will be unusable that way anyway. You did convert it with blender to an MDL-file and tried to import that, right? I would recommend to import it eighter as a prop and do a retopology OR you import it into blender, reduce it there (retopology) and work that way. You could although try to split the model into several and try it that way, but that depends on what you have there.
  11. opera is a little left behind... firefox is the way to go. chrome is a göod one too but is very heavily built around collecting user data for google. see u *fuchur*
  12. Very cool entries . Well done . See you *Fuchur*
  13. We are talking about menubars and stuff like that, right? Otherwise there is the option to reload the last project at start up. I usually deactivate that, but it might be what you are looking for? > Tools > Options > Global > "At start-up: Reload last project". See you *Fuchur* PS: If you can reproduce an error, please put it into A:M Reports. That way the Mac version gets more stable. For instance: On my windows pc, these things are saved exactly as it should be. And of course check the write rights of the folder just in case. I think I remember that being the cause of such a problem before for mac-users.
  14. Wow Rodger... I am not even sure if someone here has used that... Heiner, Robert and Rodney may be able to answer that... I myself started with v8, so I can't be of use there... Anyway what do you plan with that version?
  15. Hm... I just tried this again, but with the latest hxt it does not send my model back to A:M. It imports it fine and i can draw perfectly on the object in 3dcoat but it is not given back at all. Neighter in 3d Coat 4.5 nor in 4.0. Anyone has the same problems? See you *Fuchur*
  16. In general it should save that if you are closing A:M. (If it crashes it will loose these infos) But in v18 there is a new feature available under View > Save Layout and View > Load Layout, which should do what you want. I am not sure if this is true for the Mac-Version too, but I think it should. (I am on the windows version and cant say if it is that way). See you *Fuchur* PS: Important: A:M needs write rights in the folder you install it too, otherwise it can not save those informations in any way.)
  17. I see... I have rewritten that . See you *Fuchur*
  18. I have created an image of the workflow and the possibilities and wrote an Blog-article with cudos for the programmers here about that workflow in my blog: http://www.patchwork3d.de/blog-5-en/animationmaster-interchange-how-to-integreation-am-in-your-workflow-688 See you and thanks again *Fuchur*
  19. Hm, I hope it is not a problem with XP... I do no longer have that system (too unsave today) but it would be possible. Anyway: Was there something like a "Run As Admin"-Command on XP? Maybe that helps. Which version of XP are you using there? Is it Windows XP SP3? (otherwise it is even less save and it could be a problem too). See you *Fuchur* PS: I could over you to have a look at the system using teamviewer, if you like. Maybe we can figure it out that way. Since you are from Netherlands we are in the same time zone and that would not be a bigger problem. Let me know tomorrow if you want to do that and we can have a look at it. My email address is werbung(-at)patchwork3d.de.
  20. Okay, got it working. Nice stuff . I exported Edi to Blender using the OBJ-Exporter (polyperpatch: 4). Then I used Blender with the help of the tutorial (and reseting the interface to be able to follow Heiners tutorial). Then I selected a few edges and maked them as seams for the UV-map (I am sure it can be done better than what I came up with) and used the automatic UV-mapping-method in Blender to UV-map the model for me. Then I exported it using the MDL-Exporter (which works very well... be sure to import it into an already existing MDL-file and you may need to rotate the model afterwards and flip the normals once,,, seams like blender is using a different coordinate system). One more thing to note: Blender recognized the groups from Edi and brought it in the blender-interface from the OBJ nicely, but the plugin does not export them back as A:M groups currently, as it seems. Not a big deal, since you are likely using a full body texture, but it would be cool if that could be added somewhere in the future. After that I exported the model as OBJ again and brought it to 3dCoat to paint on it. (I recently got a Wacom Cintiq and with it, it really is fun to paint quite freely on the model). And after saving the textures out of 3dcoat, I had my own little painted eddy-model in A:M. This is just an workflow test! Please do not expect something fancy, but it really is doable and did not cost me too much of my nerves (okay, okay, blender was hard for me as always but it did a good job UVmapping the model). See you *Fuchur* PS: This is a screenshot of my 2 monitors (blender and A:M) and the Cintiq ("3. Monitor" > 3dcoat). The order of the steps would be a little different (first A:M, then Blender, then A:M again, then 3dCoat, then A:M again), but you get what I want to show you. PPSS: For anyone who did not notice till now: This is a VERY BIG THING! Being able to export from A:M to Blender and then back to A:M is a very long awaited thing! It opens up quite many possibilities... I used 3d Coat with it, but you can practically use anything you want with it...!
  21. I'd say that is just an installation error somehow. Sometimes something goes wrong with installation of software and this maybe such a time. To solve that: First have a look at the installation folder of A:M to see if there is a master0.lic-file in the installation-folder. If there is, copy that to somewhere else to have it as a backup. Now uninstall A:M again and reinstall it. While you are installing the serial should just be left as it is. Web Subscription is fine there. This is not the place, where you will be asked about an activation code or serial anymore. (but I'll ask if we can get rid of that field. It is a little misunderstandable... by the way are you sure you want to use v16 instead of v18? If your subscription is valid and you are not using the neverending version of A:M, you can run v18 with it too). You will be asked for the activation-code when you start A:M for the first time and it may work to put in your activation code then, but I doubt it. (depends on hardware and OS, as far as I know... but I am not sure) Hope that helps. If not let us know about it... we'll try to help. See you *Fuchur*
  22. I'd say keep it... even if it is not exactly correct, in the A:M world "decal" or "stamp" is well known while most other terms are not.
  23. You already know and I repeat it again: I love her. She looks really great and I think she even looks better know. Especially the clothing is very well done and is acompanied by a cool body, face and hair. I am looking forward to seeing her in an action pose. I wish your mum all the best and hopefully a full recovery.
  24. Done too . I am curious too! See you *Fuchur*
  25. Very well done . I liked it very much and find the animation very nice too . Keep up the cool work and please make a 2. Episode . Keep on rocking! See you *Fuchur*
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