sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Walter Baker

Craftsman/Mentor
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Everything posted by Walter Baker

  1. That was freeeeeekin cool, loved it guys. Loved all the transitions and overlays, girl is hot, and the drummer has got his pimpin goin on! Great job
  2. Have not seen that before, Great Stuff, loved it.
  3. Hi Gene, how did your cloth work turn out?
  4. You do such great stuff.....hope to be as skilled as you some day.
  5. Good morning Gene, been sucking down coffee for a while so I started playing with your model. I didn't know about the spring stuff in your chor. so I just took the model and made some changes for cloth. I hope this helps. SpleenCloth.prj
  6. Gene could you send the project here? I would really like to see how you got that action like cloth without cloth. Makes me wonder if it could be a Force like the flag tut. or some other plugin. I see 2 models in your picture, could there be something on that model......very curious... But to answer your question I would create a deflector in your Materials and put it on legs group just to see what happens.
  7. Looks good SPLEEN, I been playing with cloth for a good while now and and when you make a chor. (like Rob said) in the plugin/simcloth you can turn the time to off and then set new times. I always START at a -15 frames (to give the cloth time to settle) and END time to when ever you want. I start a simple animation at frame 5 so then if there is a deflector it has time to prepare to meet it. on the model (legs) make a deflector for that... Materials/SimCloth then change to Def. Now when you set up the Chor./Plugins/ set the Colision Tolerance to like.50 or .25 this is the distance between the cloth and the deflector. Then Simulate Attached project look at the settings for the cloth material FallingCloth.prj
  8. Thats a lavalamp if I ever saw one, nice!
  9. Walter Baker

    Cicak

    Most Excellent job, really loved your work with cloth. Would really like to see your settings for the cloth seems a little more thicker than when I did my model.
  10. As an avid Start Trek Fan, can only say WOW! WOW! WOW!
  11. Thanks for the observations and advice Darkwing I have always had trouble with eyes and mouths so that a cheek will look right. I'll do some adjusting and move forward. Thanks Organics are tough to do for sure, to make them look right.
  12. So I guess from Capt. Kirk that I have to many splines on my girl here too. Also have the hair questions, have tried the HAIR plugin but that seems so tedious trying to shape hair one hair at a time, have hair modeld for this one but just doen't look right, just sayin'.
  13. A Great Spleenamation! Great stuff as usual and A Awsome song.....Loved it.
  14. Got mine this past week, Thanks! Great job.
  15. Just ran into that problem myself, finally figured out that it was the hooks, all is well now.
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