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Walter Baker

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Everything posted by Walter Baker

  1. Did you bring them ALL into the images folder? You only need to import the first one of the sequence, everything next will be there. In the Chor. the camera New Rotoscope and the imported image should show, select it and all the other frames should be there as well.
  2. This is a video (tga sequence) as rotoscope here are 2 shots one is unrendered the other is rendered, notice the one has transparent ground with a shadow from the rabbit, this is my objective. My settings are as follows: In Object folder: Ground: Options: FPT off FS off CR On CS off RS On SOnly off CO On In the Chor: Ground: Options FPT On FS On CR On CS Off RS On SOnly off CO On Been piddling with it and think I have hit on something, it has to do with the lights......Will post later when I get it figured out. Thanks to you all for the help.
  3. Rob to answer your question, yes. They are regular chors. with a tga. sequence as a rotoscope. 4x4 grid under model, transparent, and still shows shadow. The new project is tracked with PFHoe and opened, has a ground with it. Tried all the settings I could think of and even duplicated them from other projects but still does not become transparent or show the shadows. Then deleted the ground and used a grid primitive and still does not work like the other projects. Rodney I have used these settings, In my last attempt I got close but had different settings in the OBJECTS, model settings...than I did in the chor., settings. Attached is the Embeded prj. file which I hope I did right and you can open and have a look at. Dance_Corrected5_mov.prj
  4. Just got PFHoe and have tracked a clip. It opened fine in A:M and have been trying to get models and (shall I say) a floor into the chor. I finally have the model, but the ground that was created into the project does not respond the way it should. (transparent but will show shadows of the model) I have done other chors. where I put a grid under a model to create shadows, but with this new stuff I am having a hell of a time and wasting way to much time trying to figure it out. I just upgraded to LION on my Mac and am wondering if that could be the problem. I know some of you folks have used PFHoe before and hope you could point me to a tutorial or some other stuff on the importing into A:M. Would appreciate some suggestions.
  5. Is it possible to copy the settings from one of my older projects into a new project Have a new project where that was tracked in PFHoe and, I could not get the ground to have shadows on it. I imported a 4x4 grid that I used many times before but still can not get shadows. So I found one older proj. that does work, Thus my question. Can the Grid settings from the old Proj., or Chor., be imported to the new grid?
  6. you can also use 'MPEG Streamclip' http://www.squared5.com/
  7. I have done a few of these and 'detbear' has what I do QT Pro, save as tga. image seq. When you import your image sequence just click the first in the sequence and all the rest will go with it. then in your Chor. on the camera ....Import, Rotoscope and choose the file BAM There it is. At least that how it works for me. As for sound , I have no clue...never tried that yet!
  8. Nice job Jason, thank you.
  9. head, orient like, neck or neck to head, hand to forearm, I used the mirror bones plugin and noticed in the Groups there is a CPs without mirror and Unassigned CPs would ehat have anything to do with it?
  10. The bones are not hidden and they are, if I understand right, not in a one bone chain. It is a simple straight forward rig with no fancy extra bones, some attached others not but for some reason I am unable to select the bone need for a constraint. Some times most of the bones will show up in the list of tatgets sometimes just a few will. It's a mystery to me.
  11. Just made a simple rig and was watching 'building first rig' by HomeSlice. Got to the point to do my Constraints, when I try to pic target bone it does not select the one I choose, so I go to select target and the needed bone (s) do not show up in the list. I'm sure it is something simple i have missed. FatGuy.prj
  12. Just ran into that problem myself, finally figured out that it was the hooks, all is well now.
  13. Go to Tools Options Global here you can control your start up Hope this helped
  14. ok thanks Fuchur I will re-do some of my settings and give it a try. Ya she probably did think she was going to look stupid, thats why it won't be my lovely model but a new and exciting Super Hero!!! WooHoo
  15. I think the .pre file won't work that I sent so am redoing it. I am getting closer to what I am looking for...... spinVeda1.pre
  16. Well after finally figuring out something this morning, I don't quite know what. Here is what I think Rob needs and a example of what I would like to do. From what I did this morning I see that the settings in the tut. will be way to fast. (nothing but a blur) So I have attached a little Wonder Woman for your entertainment and as an example of what I want to do. spinVeda.pre WonderWoman.mov
  17. Hi Rob I think this is what you mean one from the Options the other from the Render button
  18. http://www.hash.com/forums/index.php?showt...mp;hl=propellor Ok Gang, I have an idea for the new forum project and need to get the above (MUFOOF) info to work. I have worked on this for several days and when I go to render all seems to be fine and the window says 2-3 hours. After 5 hours I go on to bed and in the morning it is still rendering.....stop it This morning started it with new settings at 7am just got home at 5:30 same results, ran all day still rendering....stop it The object is to have a model spin around blurring then stopping for something else here is the project Hopefully one you folks can look at it and see where I have messed up or what I have set wrong. spinVeda.prj
  19. Don't know if this helps but I am running on a iMac ver.16a With the settings you had I kept crashing. So I took the model with the long skirt and set the cloth settings by one of my cloth projects. I am not sure why all the stuff at the bottom of the dress so on her right side I took out a few splines and tried it again. check the settings in the chor. Plugin/Simcloth and the new groups and the cloth settings, also the deflector change from 16 to 4 Hope this helps some...... cloth_test1.prj
  20. Well thanks to everyone for the above info which will help me but I always did it the hard way. Use the manipulator properties button on the top of the window Click on the correct one, right down the X,Y,Z cord. the click on the wrong one and type in the numbers but be sure to do a negative when needed. You will see quickly when you do it. Ok back to cooking supper.
  21. I forgot to change settings for the video, I did notice it was large and took a long time to load, will fix it. The cloth was a first test and I didn't have many cp's . On the second test I trippeled the count and the cloth was much smoother but the movement was way to fast, you could hardly see the video.
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