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Walter Baker

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Everything posted by Walter Baker

  1. Hi Well I just posted the same comments on my other topic. I tried that today on my PC and it didn't work but haven't played with it on the Mac. I will work on this tonight and tomorrow and let you know what I find. I don't think its a Mac/PC thing it's just a matter of the right procedure.
  2. Greetings TD3D enjoy!!!!!!
  3. Thank You jimd Cant wait to get a look at your light work. AWESOME!!!
  4. Walter Baker

    Next Step

    I did a quick look through and this one is the one that shows you how to set up a rotoscope and start the modeling process. Part1 and Part2 teach you about the program and basic operation of AM. A:M Training 1: Part 3 - Character Modeling Part 1A:M Training 1: Part 3 - Character Modeling Part 1
  5. Walter Baker

    Next Step

    Hi MJL Last year when I first started I found this and purchased several of Barry's tuts. Great stuff and helped me a lot. http://stores.lulu.com/barryzundel I suggest first draw a sketch of a character front and side and then once you can import them in as rotoscopes it's all just one CP at a time. It's fun, love it.
  6. Hi frosteternal, thanks for the advice and encouragement, while fighting the mobs at work today I was think about this and have a question. Should this cloth work be done in a chor.? Can it be done in an action or just what are the specifics of working with cloth?I have seen several times coments about choro. So it makes me wonder. Wally
  7. Thanks Fuchur, AM is such a great program and you can do great stuff with it but this cloth thing is a bit overwhelming. It is one of those thing I will have to study on a bit more and do a LOT of practice. Thanks for the help and advice.
  8. Thanks Rob I think I will let this roll around in my head at work for a few days before I give it a try
  9. so now this creates more confusion in my mind, which would be the best way to go to have a dress move as cloth would on a model, cloth or CP weighting? The cloth tuts that I have found seem very vague in fine tuning where as CP's are more specific yet a lot more work and the cloth may not flow as cloth would. I know it is a choice I have to make but which would give the better effect? I saw a mov. that Vern did where a curtain opened and it swayed and moved smoothly which is what I would like but not sure how he did it. the cloth thing is still as confusing as CP weighting, I guess it is all trial and error, for the best effect right?
  10. Thanks Robcat I see that now so Looking at the two models from the lib. Gala and Lady Goodbody I noticed the Lady Goodbody has no 'simcloth' or materials that make her dress work yet it does when you do an action so how is this done without deflectors or simcloth? or am I just missing it some where?
  11. ok Looking at two models from the lib. Gala and Lady Goodbody I noticed the Lady Goodbody has no 'simcloth' or materials that make her dress work yet it does when you do an action so how is this done without deflectors or simcloth? or am I just missing it some where?
  12. I agree Robcat it seems to be one of the things, like cloth, that clog my pipes
  13. Greetings All ok I was looking at the 'Lady Goodbody' in the lib. and noticed that some bones have falloff and some CP have rings around them which appears to be controlled by two bones as the attached image shows. If so then how do you do this? The seam in the center of her dress is my point of focus since my model has the same and I am not sure which bone to attach them to.
  14. This is my finished test. The object is for the dark contacts (sun glasses) to open when entering a house, then the eyes to dilate as they adjust to the light then for the contacts to close as she goes out into the sun. Special Thanks to Rob and John for the help. Wally opening_eye.mov
  15. Thanks Rob, You are always the one that pulls all the rest of us out of our messes! You are the Man! Will work out your new info tomorrow.
  16. Ok here is what I found so far If I shift select all parts and rename as 'untitled' or something else when imported into the model I still get the long list of parts as well as the new named one. The problem with 'image 3' where the contact pose opens right through the model is because when I scaled the eye down to fit the model the relationship/pose is still full size to the original-full sized eye. So I assume then I will have to redo the relationships to the new sized eye???
  17. Hi John and Rob Well to bring the eyes into the main model I went to Objects/Import Model, and imported, eye left and eye right (2 separate models). Then dragged each eye onto my main model and placed them where they needed to be. Rob your second question is image 1 the list of groups, the eye models are all individual groups,(iris, cornea, retina, etc) and it makes it difficult to grab the whole eye. each separate part has to be highlighted. Where as if you want the tongue you highlight the tongue, is it possible to group all these parts into one item (group)? Your 4th question is as I call it a contact lens the is outside the eye. I will attach one of the models so you can look at it. Thanks guys Alien_Eye_Left.mdl
  18. Hi All Got several new problems. 1st I created an eye from 'itsjustme' tutorial *the eye has a contact outside it that will open sideways *created a combination pose that will open the contact and will dilate the eye at the same time *at completion it worked perfect I saved it as a right eye, and a left eye (2 separate models) both worked perfect Now I bring them into my model separately place them. Question 1: why do the eye parts appear in the groups as all separate parts not as a unit or model? (image 1) Question 2: why did only 1 set of pose sliders show up in the model? (images 2&3) which only work the right eye? Question 3: why does the pose not work as it did before, it goes way outside the model? (image 3) Question 4: why did I loose my decal in each eye? What I am looking for is for the contact to open sideways and the eye to dilate the to be able to dilate the eye as the light changes separately. Any suggestions? Thanks Wally
  19. Hi Jonathan I found this on the forum and Mark has several others also. Just can't remember where I found them,
  20. WOW, I am surprised at the response in that there is so much more to animating than I was aware of. Not just the tech. work involved but the mental reactions of people. I read over the info of 'the Uncanny Valley' and as I read it I realized that is what I felt when I watched 'i Robot' and I think of other animations I have watched that bothered me but wasn't sure why. You guys have brought me into a depth of thought that my poor sad old mind must now absorb. LOL My objective to create COOL STUFF like you all do. Working on it, gonna be there one day. Thanks Wally
  21. Thanks Rob My main purpose of all I have been working on is to see if my friend that created this comic book would be interested in starting some projects. All that I have sent to the forum I have done just in this past year from knowing -O-. You and several others have been such a great help to me as I am sure to others, so I give a big heart felt THANK YOU to you and everyone. Now what other method is there besides the 'phoneme method' ? More elaborate rigging? I have been trying a little of each of the things that AM offers and still have a lot to go, such as the cloth thing, and Newton Physics, which may be a while yet. This forum is great and everyone should be taking advantage of it.
  22. Let me know what ya think, did it in about 45 min one day during my lunch hour. NevikGreeting2.mov
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