Good morning Gene, been sucking down coffee for a while so I started playing with your model.
I didn't know about the spring stuff in your chor. so I just took the model and made some changes for cloth.
I hope this helps.
SpleenCloth.prj
Gene could you send the project here? I would really like to see how you got that action like cloth without cloth.
Makes me wonder if it could be a Force like the flag tut. or some other plugin.
I see 2 models in your picture, could there be something on that model......very curious...
But to answer your question I would create a deflector in your Materials and put it on legs group just to see what happens.
Looks good SPLEEN, I been playing with cloth for a good while now and and when you make a chor. (like Rob said) in the plugin/simcloth you can turn the time to off and then set new times.
I always START at a -15 frames (to give the cloth time to settle) and END time to when ever you want.
I start a simple animation at frame 5 so then if there is a deflector it has time to prepare to meet it.
on the model (legs) make a deflector for that...
Materials/SimCloth then change to Def.
Now when you set up the Chor./Plugins/ set the Colision Tolerance to like.50 or .25 this is the distance between the cloth and the deflector.
Then Simulate
Attached project look at the settings for the cloth material
FallingCloth.prj
Most Excellent job, really loved your work with cloth.
Would really like to see your settings for the cloth seems a little more
thicker than when I did my model.
head, orient like, neck or neck to head,
hand to forearm,
I used the mirror bones plugin and noticed in the Groups there is a
CPs without mirror
and
Unassigned CPs
would ehat have anything to do with it?