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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Great stuff, Michael! Sorry to hear about Mike Lium.
  2. First, I think you would have to match the camera angle. Assuming that the wall is at a 90 degree angle from the floor and that the base of the object is square (or at least rectangular), you could set up a choreography with a wall, floor and 254mm square object and try to match the angles in the photo. You might be able to get close that way, then build out your object. Hope that helps.
  3. Just another "stay alive" post. I still don't have anything worth showing, but I have gotten past a few experiments.
  4. Hope you get well soon, Jason!
  5. That is extremely cool, Robert! Makes me think that would be an easy way to make clouds or a bubbly liquid in a container.
  6. until

    Have fun, Jason!
  7. I've been doing a lot of experiments, but don't have anything I can show yet. So, I decided I needed make another "stay alive" post. I think I'm close on what I'm messing with, but I always think that.
  8. It usually means there is an error somewhere in the expression if it says "Missing a Right Parenthesis". Something like this works: AtFrame(GetFrame()-30,..|..|..|..|Bone1.Transform.Translate.Z) Sometimes adding some extra parentheses will fix a calculation. It isn't necessary in this case, but it would look like this: AtFrame(GetFrame()-30,(..|..|..|..|Bone1.Transform.Translate.Z)) Hope that helps. Expressions_example_11_21_2019.prj Expressions_example_11_21_2019b.prj
  9. I don't know if it will help, but you can get to the site using the Wayback Machine: https://web.archive.org/web/20190502172228/http://www.shaders.co.uk/enhance_am/index.htm
  10. Here is a thread that might help.
  11. Mostly just tweaks, but always fixing and updating. In the next couple of months, I'll probably have another update.
  12. Looks great so far, Mike! Welcome back!
  13. I have posted an updated set of images for the Smoking Area here. I realize I've taken forever to get it to this point. I'm trying to get out of my own way and actually finish some of this.
  14. Here is the smoking area textured (yes, I have taken forever). I may still tweak some things, but I think it will work for the most part.
  15. Are the Special Topics going away or is their disappearance due to maintenance?
  16. The first bones in each finger rotated wrong on the 'Z' axis and all of the bones in the thumb went screwy. I deleted the left hand geometry and mirrored the right to the left, then I deleted the left arm bones and mirrored the right so that everything was mirrored, then I mirrored the right Pose and manually corrected the errors. I'm not sure what caused it though. Hope that helps. Loyd_031dx hand mirrorTests_update.prj
  17. Here are three renders to compare. I included the original OpenEXR in the zip (16bit 1.0 gamma), which I then used Black Magic Fusion to convert to 8bit 2.2 gamma (PNG), a render straight to 8bit 2.2 gamma (PNG) and an 8bit render straight to 1.0 gamma (PNG). The render straight to 8bit 2.2 gamma does match pretty closely the 8bit image converted from a 1.0 gamma OpenEXR, but the 8bit image rendered straight to 1.0 gamma does not. This is because the 8bit image is being "corrected" as if it were a 2.2 gamma image by your computer/monitor. The two other PNG's are also being "corrected", but they have the expected gamma curve of an 8bit image while the 1.0 gamma PNG does not. Hope that helps. Gamma_images_10_01_2019.zip
  18. The gamma correction happens for viewing on a monitor. An EXR image doesn't store gamma correction because there is nothing to correct...it is a linear image by default. 8bit images are being corrected to be viewed the same. ------------- EDIT ------------- If you render your 8bit image using the same gamma setting as the EXR image (it is always 1.0 gamma), they shouldn't match. However, if you render the 8bit image at 2.2 gamma, they should match.
  19. Here is the video and files to mess with. Hope that clears things up. Gamma_and_Linear_Workflow.mp4 Gamma_and_Linear_Workflow.zip
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