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Everything posted by itsjustme
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The thread for the Expressions Quickstart tutorials was lost in one of the server upgrades, so I'm reposting the tutorials here. Abs_RGB_Expression_functions.zip circular_orbit_Expressions.zip Propeller_using_Expressions_04_06_2011.zip Controlling_bone_rotation_with_Expressions.zip Controlling_bone_scaling_behavior_with_Expressions.zip exponential_decay_tutorial.zip Expression_Boolean_Operators.zip If_Then_Expression_function.zip MaxMinRoundExpressionFunctions.zip SetFrame_AtTime_GetTime.zip wheel_expression_Marcos_2_21_2011.zip wheel_rig_path_04_30_2011.zip
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There was a Quickstart Expressions thread where I posted quite a few tutorials...I can't find it anywhere. The files are still on the forum in my list of attachments, but the thread doesn't appear to be accessable, The tutorials were also on A:M Films...which is a!so not accessable. I have them and can repost them if needed.
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Stalled Trek: The City on the Edge of Foreclosure
itsjustme replied to largento's topic in The Wannabe Way
Looks great, Mark! -
Looks great, Jeff!
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The nulls have translate limits on them in the "Animation_Controls/FACE Interface/Constraints (do not touch)/Face Control Constraints" Pose. They control Pose sliders using Smartskins, so I'm not sure why you would want to be able to move them outside of the interface boxes. If you do that, you will need to edit the Smartskins to support the changes. Hope that helps, Rusty.
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Looks great, Jeff!
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Great stuff, Robert!
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I haven't seen that issue, Mark. I have had problems with using the eye-dropper to select a bone after the first attempt though...it just won't do it for me for some reason. It works when the eye-dropper automatically appears when adding a constraint, but, if you pick the wrong bone and then try to correct it, it hasn't worked for me.
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Is there a way for you to use a dedicated video card?
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Stalled Trek: The City on the Edge of Foreclosure
itsjustme replied to largento's topic in The Wannabe Way
Very cool, Mark! -
I started setting up to do the installation videos and it got late on me...so i'll continue tomorrow. The collarbone target automatically stays at the origin of the bicep unless you move it somewhere else...possibly where the end of an actual collarbone would be (and I think that would be nit-picking). Before positioning the actual thumb bones, the "right_thumb_knuckle_target_INSTALL" bone is translated to the origin of the thumb, rotated so that the "right_carpal_INSTALL" is aiming at the edge of the hand opposite the thumb's origin, then scale the "right_thumb_knuckle_target_INSTALL" bone until the "right_carpal_INSTALL" bone reaches that hand edge...this positions the bases of the hand carpal bones.
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The height of the heel controller is generally the same height as the toe controller. The scaling of the heel controller just controls the size of the controller, so whatever size you'd like it. I won't be able to double-check until this afternoon, but, if I'm remembering correctly, the auto shrug bone is just a controller that can be located anywhere (check it's location in Squetchy Sam). For the other questions, I'll have to be looking at it. I'll knock out a quick video this afternoon and post it.
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Fine with me, Robert.
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There is a text file included that will walk you through getting the rig in place and a PDF that shows how to set up the face. Making a current video is on my to-do list. If you run into problems or have any questions, let me know.
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Once again, I need to use a "stay alive" post...I'm in the process of moving again (same city, just a couple of blocks away). In a couple of weeks, I should get some free time again.
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Great stuff, John!
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Unfortunately, I have to use another "stay alive" post. Still doing experiments.
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Great stuff, Robert!
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Looks great, Dan!
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A character I started working on yesterday
itsjustme replied to jirard's topic in Work In Progress / Sweatbox
Great character Jirard! Love the smile pose and the economy of splines for the ears (overall as well, but the ears especially). He has a lot of personality. -
I think I have a solution, but I have to do some trial and error to get it completely worked out, I'm thinking. I generally learn things by pulling every lever to see what they do.
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I'm just too stupid to quit.
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I'm still running experiments that haven't yielded anything that I can show...so, I'll have to use another "stay alive" post here. I have a lot going on that limits my time to experiment, but I may be able to do more in the coming weeks.