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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Looks great, Jeff!
  2. The nulls have translate limits on them in the "Animation_Controls/FACE Interface/Constraints (do not touch)/Face Control Constraints" Pose. They control Pose sliders using Smartskins, so I'm not sure why you would want to be able to move them outside of the interface boxes. If you do that, you will need to edit the Smartskins to support the changes. Hope that helps, Rusty.
  3. Looks great, Jeff!
  4. Great stuff, Robert!
  5. Great stuff, Robert!
  6. I haven't seen that issue, Mark. I have had problems with using the eye-dropper to select a bone after the first attempt though...it just won't do it for me for some reason. It works when the eye-dropper automatically appears when adding a constraint, but, if you pick the wrong bone and then try to correct it, it hasn't worked for me.
  7. Is there a way for you to use a dedicated video card?
  8. I started setting up to do the installation videos and it got late on me...so i'll continue tomorrow. The collarbone target automatically stays at the origin of the bicep unless you move it somewhere else...possibly where the end of an actual collarbone would be (and I think that would be nit-picking). Before positioning the actual thumb bones, the "right_thumb_knuckle_target_INSTALL" bone is translated to the origin of the thumb, rotated so that the "right_carpal_INSTALL" is aiming at the edge of the hand opposite the thumb's origin, then scale the "right_thumb_knuckle_target_INSTALL" bone until the "right_carpal_INSTALL" bone reaches that hand edge...this positions the bases of the hand carpal bones.
  9. The height of the heel controller is generally the same height as the toe controller. The scaling of the heel controller just controls the size of the controller, so whatever size you'd like it. I won't be able to double-check until this afternoon, but, if I'm remembering correctly, the auto shrug bone is just a controller that can be located anywhere (check it's location in Squetchy Sam). For the other questions, I'll have to be looking at it. I'll knock out a quick video this afternoon and post it.
  10. Fine with me, Robert.
  11. There is a text file included that will walk you through getting the rig in place and a PDF that shows how to set up the face. Making a current video is on my to-do list. If you run into problems or have any questions, let me know.
  12. Once again, I need to use a "stay alive" post...I'm in the process of moving again (same city, just a couple of blocks away). In a couple of weeks, I should get some free time again.
  13. Unfortunately, I have to use another "stay alive" post. Still doing experiments.
  14. Great stuff, Robert!
  15. Looks great, Dan!
  16. Great character Jirard! Love the smile pose and the economy of splines for the ears (overall as well, but the ears especially). He has a lot of personality.
  17. I think I have a solution, but I have to do some trial and error to get it completely worked out, I'm thinking. I generally learn things by pulling every lever to see what they do.
  18. I'm just too stupid to quit.
  19. I'm still running experiments that haven't yielded anything that I can show...so, I'll have to use another "stay alive" post here. I have a lot going on that limits my time to experiment, but I may be able to do more in the coming weeks.
  20. Great stuff, Robert!
  21. Great stuff, Tore!
  22. Great stuff, Dan!
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