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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Okay, an updated image of a daylight test render...this time with occlusion turned on (and turned up quite a bit more than I expected after checking some reference images).
  2. There is some global ambiance in there, but the occlusion is set pretty low. I'll knock it around some more. ------------------------- EDIT ------------------------ D'oh! I had the occlusion turned of in the render panel...I thought is was just set low. I'll re-check things with that in mind. Thanks, Robert!
  3. I did some test renders for daylight...so, I can show those here. I'm still texturing the Smoking Area and I'm hoping to have something to show this week...we'll see.
  4. A:M is capable of some very realistic images. Of course, the skill of the user is also a factor. Here are a few things to check: Stian's Nidaros Cathedral thread Stian's website Nidaros cathedral Stian's AVR32 Network Gateway thread Stian's KM Bismarck thread Stian's Ecto-1a thread Rodger Reynolds' site Rodger Reynolds' street car thread
  5. Da Vinci Resolve is a video editor and compositor...there is a free version for personal use.
  6. I don't think A:M is set up to use Look Up Tables...I would think that you would use those in post processing. Render your images using a linear workflow (1.0 gamma, correcting your colors and lighting for that) and use whatever LUT you want in your color grading program (maybe Da Vinci Resolve...here). Here are some links that might be useful: DesiredGamma.mp4 linearization.zip RGBlinear post Gamma discussion thread DaVinci Resolve 15 Tutorial : Color Grading Crash Course Davinci Resolve 16 Color Grading For Beginners Hope that helps.
  7. Still working on things...I know, I take forever. I've been working on some materials and texturing the smoking area set. I've had some minor victories, but I haven't finished yet. Back to my experiments.
  8. To unhide the majority of the geometry bones, you can turn on the "Show_and_Hide_Rig_Components/show_geom_bones" Pose. For the hands, turn on the "Animation_Controls/Hand_Controls/show_right_finger_controls", "Animation_Controls/Hand_Controls/show_left_finger_controls", "Animation_Controls/Hand_Controls/show_right_thumb_control" and "Animation_Controls/Hand_Controls/show_left_thumb_control". For the face, turn off the "Show_and_Hide_Rig_Components/hide_face_setup_bones/hide_face_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eye_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_FAN_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_roll_geom_bones" and "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_mouth_fan_geom_bones". I think that's all of them. Hope that helps.
  9. Realtime and final render both worked fine for me, Robert...64bit.
  10. Is there any SSS on the model?
  11. It has been a crazy few months...again. So, I am forced to use another "stay alive" post. I think I might have an image to show in a few weeks though. I got stuck on something, so I decided to pivot to some texturing.
  12. I decided I needed to post another "stay alive" post for this thread...still working on things.
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