sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. This might work...although I made the transition too fast and sloppy. Test_12_03_2018.mp4 GradTest02.prj
  2. Thanks, Rodney! I'm going to treat it as a wake up call and attempt to step things up.
  3. Hmmm....it took me a while to find these threads. They are now in the archive, I guess? Serves me right...I'm as slow as a glacier, unfortunately.
  4. It's been a while since I had something I could show. I just posted an updated image for Donna (the Neighbor) here. I'm still working on a Squetch Rig update that will be done when I finish rigging her...she's the test model. I went down a path with the rig that I eventually decided against, so it has made the process longer than it should have been, but I think it gave me something I can still use...we'll see how that eventually turns out.
  5. Here's an update for the Neighbor, who I decided to call Donna because I used Donna Reed as an initial reference (I used several other references after that though). I've made a few changes in the course of putting in a temporary rig before installing the Squetch Rig...sorry about the chest, my wife didn't like the mono-boob. Of course, she will have a top that will have a cloth material on it, so the underlying body is just there for that. I also intend to use her as the base model for future female characters and wanted to cover a few clothing options. I removed the temporary material from the pants for now, but there will be a material on the final product. Once she is rigged, I'll get back to work on her hair and then the texturing.
  6. Thanks, Jason!
  7. Thanks, Jason!
  8. It showed up for me, John. Cool.
  9. I believe that's correct. Try this. In the Action, while the issue is happening (bend the arm until you get the problem), select all of the CP's of the model, right mouse click, select "Assign CP Weights", select one CP from the list you have, re-enter the weighting, hit OK, save the model and restart A:M. The problem should disappear in the Action window as soon as you assign the weight, but I don't think it will stick until you restart.
  10. I'm currently working on an update for the Squetch Rig, but I don't have anything I can post yet. So, I'll just use another "Stay Alive" post. I've got some free time currently and more free time in a couple of weeks, so I should make a lot of progress.
  11. What I do for that is to select a CP (it doesn't matter which CP you select on the model), right mouse click, select "Edit CP Weights", re-apply the weights on that CP, save your model and restart A:M. This has always cleared it up for me in the past...I'm not sure why it does this. Hope that helps.
  12. The finger geometry bones have a pose to unhide them in the hands folder...which is in with the Poses for animating. The thumbs have separate Poses from the finger Poses.
  13. Welcome, Lyly!
  14. I have made a new thread for the Expressions Quickstart tutorials here: https://www.hash.com/forums/index.php?showtopic=48744&p=417444 You might also be interested in the Scalene Arm rig tutorial here: https://www.hash.com/forums/index.php?showtopic=40164&p=352433
  15. The thread for the Expressions Quickstart tutorials was lost in one of the server upgrades, so I'm reposting the tutorials here. Abs_RGB_Expression_functions.zip circular_orbit_Expressions.zip Propeller_using_Expressions_04_06_2011.zip Controlling_bone_rotation_with_Expressions.zip Controlling_bone_scaling_behavior_with_Expressions.zip exponential_decay_tutorial.zip Expression_Boolean_Operators.zip If_Then_Expression_function.zip MaxMinRoundExpressionFunctions.zip SetFrame_AtTime_GetTime.zip wheel_expression_Marcos_2_21_2011.zip wheel_rig_path_04_30_2011.zip
  16. There was a Quickstart Expressions thread where I posted quite a few tutorials...I can't find it anywhere. The files are still on the forum in my list of attachments, but the thread doesn't appear to be accessable, The tutorials were also on A:M Films...which is a!so not accessable. I have them and can repost them if needed.
  17. Looks great, Jeff!
  18. The nulls have translate limits on them in the "Animation_Controls/FACE Interface/Constraints (do not touch)/Face Control Constraints" Pose. They control Pose sliders using Smartskins, so I'm not sure why you would want to be able to move them outside of the interface boxes. If you do that, you will need to edit the Smartskins to support the changes. Hope that helps, Rusty.
  19. Looks great, Jeff!
  20. Great stuff, Robert!
  21. Great stuff, Robert!
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