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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. It's an old version of Squetchy Sam (2008) that has been altered. The Project won't open for me because I don't think the model was included in it.
  2. Looks like fun, Rodney!
  3. The new decal exporting solves the problem of making decals larger than your screen resolution. If you made an extremely large decal and then had to screen capture it, it would not be very accurate.
  4. If you select a point on the splines causing the issue, you can change the InMagnitude or OutMagnitude of the Bias...or rotate the bias handle to change the angle.
  5. You can never have enough tutorials. Thanks in advance for making them.
  6. Time has gotten away from me...I've got several things in-progress, so I will eventually have a pretty good dump of updates. The Squetch Rig update is finished, but I want to make the updated installation tutorial before I post it, Bertram has been rigged for quite a while, now I'm working on his texturing...which will probably result in a flattening, decaling and texturing set of tutorials or mini tutorials. Sam's updates are done, but I decided to leave him with group colors instead of full-blown texturing. I've also rounded a few script ideas out...hopefully, I'll get some animation done eventually. Yup, I'm as slow as a glacier.
  7. Better and better, Michael!
  8. I got a chuckle out of the barcode...nice touch.
  9. I guess if you want two identical models to be weighted differently except for places where more than one bone is needed...I've never had that happen, but that doesn't mean it can't happen. Maybe some pieces of a mechanical device?
  10. I've never used the plugin with that unchecked. Some tests suggest to me that if you uncheck that box, only the CP's with weighting percentages will be affected on the target model. Anything weighted 100 percent to one bone wouldn't be changed in that case. If you check the box, all of the CP's will be assigned even if the are weighted to only one bone. At least that's what I'm getting. Hope that helps, Robert.
  11. For screenwriting in general, Wordplayer.com has a lot of information. Hope that helps.
  12. That is a great feature! Thanks for requesting that, Gerald!
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