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Showing content with the highest reputation since 07/31/2020 in Posts

  1. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed All 7081 PNG transparency not working Fixed All 7074 Chain of bones scales erratically Fixed All 7077 Bone color not displayed only OpenGL affected, not OpenGL3 (recommended to use this driver) Fixed All 7057 Crash during A:M Backup it should have now a better error message for this (both as messagebox and in the logfile), let me k
    5 points
  2. Just wanted to say a quick "thank you" to Rob for going to the trouble of running the image contests. It's always interesting to see the different themes and see what everyone comes up with. Thank you again, Rob, for your efforts.
    4 points
  3. Robcat spotted this movie on my YouTube channel and suggested I post it to the Forum. The movie is composited from two clips made in A:M. First clip (the color pattern): Years ago I made light boxes using Xmas lights on posts that supported cylinders with cutout patterns; the tops of the cylinders were vaned so heat rising from the lights drove the rotation of the cylinders. The light patterns were projected onto a sheet of translucent plastic. Recently I got to thinking about light boxes and wondered if I could simulate the mechanism in A:M. After some trial and error โ€” that bei
    4 points
  4. https://youtu.be/1WSxujQAmxM Hey folks all the CG was done in AM about 5 years ago. I used BVH mobcap for the Animation which worked great with AM. Im actually going to start selling the tubes shortly because of the corona virus. I still have 30,000 tubes in my basement. 004.mov 003.mov 001.mov 002.mov
    4 points
  5. I have been going through all the old models and I have noticed how some of them have held up while others, well, are not very good. Cupid is one I am pleased with and the rig is in and now rigging the face. Here is an action shot of cupid.
    3 points
  6. Roughed out model partner for Thom ,,,not complete for now pt1.prj
    3 points
  7. Just noticed Perry Animation added a bunch of Petey & Jaydee shorts to their Youtube page. Some funny and well made A:M Animations worth checking out! https://www.youtube.com/channel/UCH9lVBbmbu_dQEl1CnAbNPA
    3 points
  8. Hi Guys, I'm happy to share an animation I've been working on the past few months, I'll try to make a long story short... Since all this Covid 19 stuff things have been different, previously most of my spare time was spent working on fine art projects a lot of work I did preparing for art shows was put on hold and like many people it's been a stressful time. I guess psychologically the best way I've been able to deal with it has been to tap into my silly side and rekindle some of the things that inspired me in my younger years. Using Animation Master was one of those things, it
    3 points
  9. I am not sure if people are aware of this, but I just did a small test and it works... You can even use one decal (UV set) to layer color maps with transparency over each other. Not sure if it helps a lot (maybe with 3d painting it could be nice for instance to animate wounds or skin changes or something like that?) but it was an interesting thing for me... Best regards *Fuchur* video_stacking_color_maps_on_each_other.mp4 decal_texture_layering.zip
    3 points
  10. TSM2 rig test...
    3 points
  11. It's award season! Oscars, Golden Globes and... the Animation:Master Forum "Prehistoric" Image Contest! Prizes, surprises, voter comments, interviews and more! Fire up your big screen, get your popcorn, everyone is in the show! Congratulations to the medalists... Steve Shelton Dan Skelton Paul Harris Thanks to everyone for entering, it is great to see your A:M work! I'm sorry i took so lonnnnnng to get this out! Don't miss out on the next contest, "Finish the Unfinished"... deadline March 15.
    3 points
  12. So who else is in love with the new bias snapping feature? I've been playing around with it today (Need to make a chair) and it has been fabulous.
    3 points
  13. Thanks Robert. I've made a picture to demo the work flow. Essentially I'll be using a choreography and the models I've already made, plus stand-ins for the ones I haven't (Like basic blocks to represent furniture or a body to represent characters I haven't modelled). That will allow me to get the correct perspectives on the images and then I'll use photoshop to finish the pictures. I've uploaded another example of Bernie waking up in the morning. In the story he's wearing his pajamas, but I don't have a model, or the time to model and texture a different outfit for him. So I used the model I h
    3 points
  14. Typically most of my renders are exteriors shot under direct sunlight. Since I have this factory in the background I thought I'd take a crack at an interior with sun and sky light streaming through the windows. Ultimately the desk will be pushed against a nearby wall so I don't have to ask any awkward questions about where the lamp and phone cords go. The ceiling has a few hanging incandescent lamps, the hand car under repair is under one of them.
    3 points
  15. Here are a couple of characters that I have been working on. The dad from Family Dog and another character I made yesterday. There are issues with models but I'll upload them if I can clean them up.
    3 points
  16. Here is a small view of the character in game. ๐Ÿ˜Š
    3 points
  17. avi would not play om my machine so converted to gif interesting animation
    3 points
  18. I've been working on one of Bernie's classmates over the last few days and decided to give her a cable knit sweater. I haven't done the sleeves yet but figured I'd post a work in progress.
    3 points
  19. I've been updating some of my old models including this wooden desk chair. The large image is from today, the small inset image was rendered on Dec. 20, 1997. If nothing else my colour sense seems to have improved.
    3 points
  20. My brother-in-law got Covid-19'd out of his job in HR management and is considering starting up his own firm. So I made him an animated logo. Animated Logo.mp4
    3 points
  21. Was working on a man-eating type prop for a project and decided to take it a little further... rendered with some volumetric lights and radiosity.
    3 points
  22. This isn't related to Adventure Cat but was drawn about the same timeframe. I call her 'Feature Request Lady': And yeah, she could probably appear in an Adventure Cat episode. Why not? The theme during this drawing was 'cats'... so, see if you can find the cat!
    2 points
  23. I have been busy working on a project and have not uploaded anything in a year in this year. That project is nearing completion and with the my retirement after 35 years of work I will have more time for the things I love. I built this character 11 years ago. A lot has happened in those 11 years. I was never happy with the geometry of the PM's face. So this past weekend I completely re did the head, shoulders bicep, and stomach areas. Here is a quick rendering of the PM2. I have included a new wire frame as well. The old PM was rigged with the 2008 rig by Mark. I am
    2 points
  24. here is my 15 minute rough draft missthom.mdl
    2 points
  25. As you can see, it's all based on my favorite Enhance_AM combiner; AM_Dirt. My only problem with it is the way the blend percentages work. I had assumed that if you wanted an equal distribution of six evenly distributed grey levels (0, 51, 102, 153, 204, 255) then the blends should be five bands with the same limiting percentages. A look at a histogram of the resulting material showed this wasn't true. So after some trial and error I found the blends shown that produced a reasonably even histogram and I use these consistently with colour choices that are subtly different so they combine well t
    2 points
  26. Hi Guys, Started working on something new and thought I'd to try something different. Instead of posting still images of my modeling progress I did some video screen capture. Sped up around 20x hope it isn't too jarring.
    2 points
  27. It looks like the iframe did not work. Here's a link: -Vance
    2 points
  28. Don't miss out on the new A:M Forum Image Contest! You may have already started... Prizes: Every entrant gets a Texas Lottery Card for The Big Scratch-Off! Fourth thru tenth place finishers will receive a Top Ten certificate so suitable for framing you get a dollar to buy a frame. The prestigious Image Contest Medal is awarded to the top three finishers. Hash Store Gift Credits. $150, $100 and $75 for the top three finishers, two $25 credits randomly awarded among a $25 gift credit for each of the 4th -10th place finishers and two $25 rand
    2 points
  29. Thanks David! Here are a couple of the still renders from the video, going to start assembling my shot with what I've all modeled so far.
    2 points
  30. Hi everybody, as I said before I wanted to show what I was working on but did not get it into the voting because it just recently was finished... But I promised to show it anyway, so here it is... Hope you like it . See you *Fuchur*
    2 points
  31. Come and get it, Ladies!
    2 points
  32. 2 points
  33. A test of a webbed appendage. @createo @CodyP24 You had previously wondered about CP weighting... in this example, the splines in the middle are weighted 50/50 to the bones on each side to create the behavior of a stretchy, flexible membrane. FinTesth800.mp4
    2 points
  34. Robert mentions the book on Villains by Thomas and Johnston (and their 'Illusion of LIfe' of course is well known to animators) but their other book 'Too Funny For Words: Disney's Greatest Sight Gags' provides good insight into how to 'write' animated sequences without words. The concept of 'the gag' has largely fallen out of favor but the underlying idea of entertainment and humor is still just as popular. Something I find interesting is how Disney got the entire staff involved in coming up with good storytelling visuals and some even made some extra income by submitting gag
    2 points
  35. This is an edited compilation of A:M's incremental release notes so that they may be found in one place. This includes new features and enhancements but excludes bug fix and SDK reports. I will endeavor to organize this and add links to relevant documentation and explanations as I find them. If you see something here that already has existing documentation, PM me and I will add it. v19 New features and enhancements Top Five Hot v19 Features... Bullet Physics includes soft body simulations SVG importer enables design of lathe and extrusion outlines in low-cost vect
    2 points
  36. Now have to bone him and get him moving
    2 points
  37. Here a PRJ waterfall025_CrustyLavaStartedy.prj The materials are keyframed to move horizontally through the model. Because the "waterfall" is inclined (a section of a parabola, really) the texture appears to move down as it move through it. A Pose alters the splines so that the lava appears to drag at the sides of the channel.
    2 points
  38. Hello everyone ... Thought I would share something from my Facebook with you guys (Robert suggested that I should also post it here). Just a little backstory, the guy in his underwear was originally created for my website about 20 years ago and he has been with me ever since. He doesn't have a name other than I know him as "Wedgeeguy" (if he turned around then you would know why I call him that). Anywho, just thought I would share my latest creation with all of you. Hope that you enjoy and I hope that 2021 behaves itself. Happy New Year!
    2 points
  39. Hello Everybody :). I would like to wish you all a merry christmas (or whatever you are celebrating these days ). Most in the US are going to celebrate christmas tomorrow, but here in Germany the 24th is most often even more important than the 25th. Best wishes, best luck, stay healthy and have great holidays with your close family everybody :).
    2 points
  40. Hi everybody as in each year there is a new advent calendar for 2020 again which has been created with the help of Animation:Master again. Not everybody might know what a advent calendar is: The calendar runs from the 1st of December to the 24th and each day there is a small little door which can be opened to receive a little gift. Most of them are chocolate in general, but there are many more from toys (not only for children sometimes) to anythin else. As I am working in an advertising agency in this calendar we show you a new funny, thoughtful or just well done commercial
    2 points
  41. Blocked in some more shapes, will work on refining some of the shapes and poses of the hands/fingers. .
    2 points
  42. This is a combination car. It's name comes from its dual application. The first third of the car has enough seats to carry twenty passengers while the remainder is used as a mail car. Since it's a modified passenger car it uses Pullman trucks which were designed for a smoother ride.
    2 points
  43. Animated rotation of the Kryptonite. After Effects and Premiere were used for some compositing and glow. The Vimeo link plays at better quality https://vimeo.com/470864159
    2 points
  44. It's been a long time since my last post here, but I hope to have more things soon-ish. I've been updating the Squetch Rig, Squetchy Sam and rigging Bertram. I'm also planning to rig Donna and make an installation tutorial for the updated rig. While I was updating Sam's rig, I decided to tweak his looks a little and it gave me an image I can post. I'm still debating putting a head of hair on him.
    2 points
  45. Hi everybody, since we are more or less all wearing some kind of mask or faceshield nowadays, it sometimes is a little bit harder to see the expressions on peoples faces who are wearing masks. On the other hand faceshields are little bit less effective concerning filtering moisture out of the air. So recently I thought of a little concept to combine those two tools together with the help of Animation:Master and my Makerbot Replicator 2. Hope you like it :). More can be seen on my blog article here: https://www.patchwork3d.de/blog-5-en/mask-with-integrated-face-shield-or-how-
    2 points
  46. It may not exactly be "rolling stock" but it runs on rails so I'm rolling it out of the factory. The PCC (President's Conference Committee) style of street car was the type used all over North America during the 1940's, 50's and 60's, This was an attempt to design a standard, modern street car that would keep cities from paving over their street car rails. And we all know how that turned out. I remember travelling as a kid to Toronto where these types of street cars were kept running long past their design lifetimes. I liked their shape then and I still do.
    2 points
  47. Snoopy night flying. Thanks again Robert for your examples files... used your SpriteClouds for the clouds.
    2 points
  48. Although I've said one's interest in any flat car is proportional to the loads it's carrying, even an empty drop-centre flat car with its curved side beams is inherently more striking. Since such a flat car is designed to haul over-sized cargo it's important to load it with something more than just a very large crate. Something like this steam hammer that may still be functional but has seen better days.
    2 points

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