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Showing content with the highest reputation since 09/18/2019 in Posts

  1. 5 points
    If you ever wondered why "likes" disappeared from the forum... it was my fault. I figured they reduced actual commenting and thought that getting rid of the "like" button might encourage more responses to posts. I still figure that is true but since removing the option to "like" things didn't increase the commenting, we might as well have them back. Thanks to Rodney for trying my experiment and for undoing it as well! I wonder if anyone will like this post...
  2. 4 points
    Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed All Particlesystem Streak and Blobbie there is a new Boolproperty "Color change over lifetime" , this controls how the color is changed as default the color is changed over the lifetime from each particle, if it set to "Off" the color change is done for all particles equal Fixed All 7011 Particle systems should only display modifyable properties Fixed All import plugins if peaktolerance is set to 0 , all cp's are peaked ,usefull for importing mechanical models if peaktolerance is set to 360 , all cp's are smooth New All obj import plugin dialog changed added option for displaying the info messagebox (default the messagebox is displayed)added option for open a frontview for the imported model after the plugin has finished Fixed All 7010 Selecting a spline by "Spline select" with Mirror Mode on and hiding everything else results in a different selection Fixed All 7012 Crash , when loading a obj file created from blender Fixed All 6827 Changing Decal parameter turns all light off Fixed All 7008 Crash when activation pose slide (on/off) in Action Fixed All 7006 Editing Toon Gradient causes freeze Fixed All 7009 Crash when rotation STL-Prop in Chor Internal Dumpfile for unhandled exceptions has now a new naming scheme "ApplicationName_DayMonthYear_HourMinuteSecond.dmp" Dumpfiles deleted , when the Master / Master_64 starts Dumpfiles now enabled in release builds and netrender Posteffect Frameburn changed added PercentProperty "Opacity" -> control the text opacity Default : 75% (as before) Min Value : 1% Max Value : 100% added BoolProperty "Display name" -> display the filename Default : True (as before) if it set to False, only the framenumber is burned the default font is now "MS Sans Serif" Windows only added BoolProperty "With shadows" -> display the text with shadows Default : True (as before) if it set to False, only a white text is displayed (better readable in my opinion) Changed All Stampview , "Plugin properties" not longer displayed , makes no sense in this context (if You have one let me know and I revert this change) Changed All for groups in a choreography fixed a crash , when a object in a named group was deleted from the chor removed properties, which makes no sense in this context added the possibility to add other objects to the named chor group(select the chor group -> than Shift + LMB Selection objects can be deleted with a Dialog (RMB -> "Remove From Groups...") popup menu only displayed menu items , which make sense for this type of group
  3. 3 points
    After reading the latest Martin's Minutes about "Charlie Brown Books" I remembered that I modeled a Snoopy vs Red Baron a few years back using Lightwave and was curious to try the Lightwave importer with A:M. After re examining the model I decided to model him from scratch in A:M. I just get a kick out of the elegance of spline patches vs subdivision modeling it seems like you can say more with less. Here is some progress of the model so far... still working on the hands and feet and will be modeling a scarf next.
  4. 3 points
    Hi Guys, Been experimenting with rendering some gem and glass like objects in A:M and decided to try my hand at rendering some quartz crystals. Have a few more things I'd like to add and experiment with in the scene so figure I'll keep adding here as a WIP when I get around to it. ( have to get back to my Snoopy post as well ) A few post tweaks were added in Photoshop like exposure and blurring.
  5. 3 points
    The first type of boxcar I built was the older style where the handbrake wheel is mounted horizontally above the roof line. In order to maximize the number of boxcars, I decided to cheat and put a different railroad line and specs on each side of a single car. This scheme only breaks down when looking at the end of a single car where you see the two different numbers. However once the two cars are connected together and their ends are somewhat obscured I now have two boxcars for the price of one model.
  6. 3 points
    Great comments on the rigging. Will have to go back and study it in more detail... ...but in the meantime here is what Rob taught me yesterday. I used 4 frame holds on the incremental increases in opacity to approximate the jerkiness of time lapse videos. timelapse.mp4
  7. 3 points
    Before I move on to the next railcar I beg your indulgence while I brag about getting a believable "look" to the rear running lights. The rear facing lenses are tinted red with the other three are tinted green. The light from the internal bulb is quasi collimated i.e. the lamps appear illuminated only if viewed close to on-axis with the lenses. I wheeled the caboose back into the dark factory to get a better view.
  8. 3 points
    Hi Guys, Was working on something for work last week and thought it would be fun to make the basic shapes in A:M even though it was eventually going to be worked on in zbrush/3dsmax. Been getting a kick out of spline modeling again so of course any excuse to play with A:M. my concept sketch and model
  9. 3 points
    Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed Back Windows AVX only version removed Fixed All 6981 upon loading v19.0g and higher get an error on Enhance:AM .atx and .trb files Fixed All 6982 Click in PWS causes crash Fixed All 6985 crash after undoing Lathe Fixed All 6987 Moving CPs with cursor does not "dirty' PRJ Fixed All 6990 Infinite Loop error message after deleting material Fixed All 6993 Crash on simcloth retry Fixed All 6994 Simcloth works in v18 but not in v19 Fixed All 6999 "Exception thrown" on Revert Fixed All 7000 Crash on cloth simulation Fixed All 7001 AM Backup can't backup Fixed All 7002 SSE4 not installing? Fixed All 7003 Netrender can't access Slaves.dat Fixed All 7005 Rename renames wrong name
  10. 3 points
    The last three weeks has placed me in a funk that has been difficult to get out. WE are bombarded every day with bad news after bad news. In the last week I have decided that I will break out of this funk. One thing I have always done when I am down is to create something. Weather it is art work, models, model railroad, wood working items or even something with AM, it allows me to focus on what every I am doing and get away from all the news. We received some good news this week as our tests came back negative. Even though we have been sick the news lifted our spirits. I decided to create a character that has a "Jay Leno Chin". I wanted the character to be one that was once in good shape but has let himself go a little. One whose upper body was bigger than the larger for design style and the face is happy but that has some features that will allow for "large" facial expressions. I really wanted to concentrate on the shoulder area as I have always had issues on deformation. I decided to model the character with the arms extended down in the first position to see to rotation. Most of the character design wishes I had in my head are coming out. I still have a few things to tweak, but I am happy so far with the results. Anyway here is the New Guy
  11. 3 points
    Hi guys! Here's our new minishort clip. Corona related GREETINGS, stay safe. FYI: Everything was completely one in A:M, except for compositing (AE) and sound etiting (Samplitude).
  12. 2 points
    Hi everybody, since we are more or less all wearing some kind of mask or faceshield nowadays, it sometimes is a little bit harder to see the expressions on peoples faces who are wearing masks. On the other hand faceshields are little bit less effective concerning filtering moisture out of the air. So recently I thought of a little concept to combine those two tools together with the help of Animation:Master and my Makerbot Replicator 2. Hope you like it :). More can be seen on my blog article here: https://www.patchwork3d.de/blog-5-en/mask-with-integrated-face-shield-or-how-to-show-mouth-expression-despite-corona-and-the-obligation-t-1080 Best regards *Fuchur*
  13. 2 points
    Thanks! That was the first thing I did on my computer after posting It
  14. 2 points
    It may not exactly be "rolling stock" but it runs on rails so I'm rolling it out of the factory. The PCC (President's Conference Committee) style of street car was the type used all over North America during the 1940's, 50's and 60's, This was an attempt to design a standard, modern street car that would keep cities from paving over their street car rails. And we all know how that turned out. I remember travelling as a kid to Toronto where these types of street cars were kept running long past their design lifetimes. I liked their shape then and I still do.
  15. 2 points
    Ok think I'm finished now.. couldn't sleep cause I wasn't completely happy with the fur. Also wanted to add some translucency to the fur which gave it more edge lighting.
  16. 2 points
    Snoopy night flying. Thanks again Robert for your examples files... used your SpriteClouds for the clouds.
  17. 2 points
    I've been updating some of my old models including this wooden desk chair. The large image is from today, the small inset image was rendered on Dec. 20, 1997. If nothing else my colour sense seems to have improved.
  18. 2 points
    Was working on a man-eating type prop for a project and decided to take it a little further... rendered with some volumetric lights and radiosity.
  19. 2 points
    Although I've said one's interest in any flat car is proportional to the loads it's carrying, even an empty drop-centre flat car with its curved side beams is inherently more striking. Since such a flat car is designed to haul over-sized cargo it's important to load it with something more than just a very large crate. Something like this steam hammer that may still be functional but has seen better days.
  20. 2 points
    This is turning out to be quite fun so far. For an upcoming scene , I need to make three police officer models. If any of you happen to have one handy, it would save quite a bit of time. Oh yes, in case you didn't recognize the old Arnie Head model, there it is Dinosaur.mp4 Stipid dinosaur.mp4
  21. 2 points
    Hi guys, I am currently spending (too much) time in VRChat (a software that is more like a multiplayer-game but meant to be used as a socialising platform to talk with other people and do stuff in a virtual world together with or without a VR headset). VRChat gives the possibility to upload own characters and worlds to the experience and so I had a look how that is done and brought my Animation:Master Plomper-Character as a fully functional avatar to that world. I might do a full blown video tutorial on it in future, but for now I just wrote a new blog article on the process. If you are interested, you can find it here: PW3d: VRChat – What is VRChat and how did I import my plumper model as a character? Hope you find it interesting and fun :). Best regards *Fuchur* PS: If you are wondering: That is a mirror infront of me in one of the worlds in which I am using my Mixed Reality Headset:
  22. 2 points
    AMD stock went up 8% to a new high today on the announcement of new chips https://www.theverge.com/circuitbreaker/2020/7/21/21331824/amd-7nm-ryzen-4000-desktop-chips-apu-processor-prebuilt-systems-intel https://www.fool.com/investing/2020/07/22/amd-targets-oem-market-with-new-ryzen-chips.aspx Not available for DIYers yet but I presume their previous top-of-the-line desktop will be reduced in price soon. An 8-core chip that runs up to 4.3GHz yet only produces 35 watts of heat? I remember going to a show where someone was demonstrating a PC that ran at ... 200MHz! The fan sounded like a vacuum cleaner running and the exhaust felt like a hair dryer set on "high".
  23. 2 points
    The next boxcar is the more modern style with the brake wheel mounted vertically to the end wall. Once again I used the same model but put different signage on other side. CPR with NYC, N&W with PRR. I got carried away with detailing when I found a good reference image of a vintage NYC waybill. I reproduced it in PSPro and filled in the blanks with Lorem Ipsum words.
  24. 2 points
    Found a project while moving to new computer not sure I posted it before my_spring.prj
  25. 2 points
    UPDATE: PROBLEM RESOLVED. Jason, Thanks for finally getting back to me. Replaced the lic file and everything seems to be working just fine.
  26. 2 points
    Here's a Shaded render version of the streaks project. A Final render has some transparency trouble I've sent in as a bug report.
  27. 2 points
    Cards go boom. Admittedly over-sized cards but they do uniformly go boom. Edit: I just realised that you wanted the individual particles in the shape of a heart/club etc and not the shape of a playing card. Sorry, ignore me, carry on. House of cards0.mp4
  28. 2 points
    Next up, a flat car. I've always felt one's interest in passing flat cars is proportional to the loads they're carrying, making an endless line of container cars extremely boring. Having said that, large steel pipes are pretty plain as well (but low in patch count). So I went a bit overboard on the material textures for the rusty steel and woven tie down straps.
  29. 2 points
  30. 2 points
    "Bacall to Arms" (1946) Taken out of context, this pose looks very odd. In context... it's still very odd.
  31. 2 points
    Update for anyone who might be interested (Nobody, I'm sure but I have nobody else to talk to about it). I bit the bullet and made the separate Windows 7 partition to see if the dedicated graphics chip was detected or if the drivers would install aaaaaaand...It wasn't. So it's either broken or simply isn't in there (I'm not taking the laptop apart to check). I'm leaning towards it never being there to start with and the laptop being mislabeled by the guy who refurbished it. It's listed as a TM2t-2200 which has an i3 and ATI/Intel HD switchable graphics. But I've found a model called a tm2-2057sb (small business) that just has the i3 and Intel HD graphics. This adds up as well as from what I've read the HDMI port doesn't work without dedicated graphics in windows 10 but it works fine on mine Ah well, now I know and
  32. 2 points
    Let's start at the end of the train with the caboose. They went out of style in the 1980's but I still think they're the "right" away to finish off a line of railroad cars.
  33. 2 points
    Some more items was working on this past week, like the Dolphin Rider.. for modeling to be exported.
  34. 2 points
    Hi everybody.. since we are in the situation we are in I wanted to share with you a project of mine which I created with my 3d printer and Animation:Master. It is about a breathing mask which is reusable and is easy to clean while being comfortable. If you want to read more about the whole story or want to print your own, have a look at my blog article about it: https://www.patchwork3d.de/blog-5-en/breathing-mask-from-the-3d-printer-1034 Best regards, stay healthy and hope you are fine *Fuchur*
  35. 2 points
    This is toon shading on some spheres.
  36. 2 points
    That easily makes the top 10 list of TaoA:M 'The Door's Stuck' exercises. Nicely done Elm!
  37. 2 points
    Found this wav file and asked Thom if he would like to dance or something like that thomamplitudedance.avi Vacation.wav thomdance.prj
  38. 1 point
    I've been spending my lock-down time giving my steam locomotive something to pull. I'll use this topic to display all of my railroad cars as they're rolled out of the factory. Since showcasing my renders on a personal web site is so 20th century I've decided to make the plunge to Instagram. But the phone-size 1080x608 limit is a bit small for my taste so I'll be putting up the hi-res versions here.
  39. 1 point
    Looks like some damage to the Sopwith Camel. I hope Snoopy doesn't go down behind enemy lines!
  40. 1 point
  41. 1 point
    Hi Roger, Here's how the decal pose slider can work... DecalPoseDemo004.zip clip4944DecalPose1200.mp4
  42. 1 point
    LT WT (light weight) is the weight of the empty car. As you've guessed, LD LMT (load limit) is the builder's recommendation for a maximum safe load while CAPY (capacity) is the absolute maximum load the wheel bearings can withstand.
  43. 1 point
    This is the first few seconds of a scene Chris @mouseman is animating. Character modeled by Steve @Shelton. The cloth simulation takes up to 6400 sub-steps per frame but it does survive the motion now. Hail000.mov
  44. 1 point
    A hint in the right direction but I am sure Robert will talk about it in the Live-Session: Gradient-Material (Transparent to Color) with a animated transform setting of the gradient.
  45. 1 point
  46. 1 point
    In general you should use true or false with booleans to make clear they are booleans instead of 0 and 1. In most situations that is not that important, but sometimes it really is and you need to be clear about what you are dealing with there. And of cause not everything is parsed "right" in programming languages. For instance PHP does it like this: A string can be parsed to a boolean if it is "0" or "1" but if it is something like "0abc" in there, it might parse it to true , since a string which is not only consisting of "numbers" are always defined as 1 => true. Just make sure you use it really as a true/false value holder if you can at start, especially but not only if you are dealing with strict programming languages like C/C++/C#. Best regards *Fuchur*
  47. 1 point
    When boning a long tail or neck it seems intuitive to match the bone joint to the spline ring. However, you'll probably get a more natural deformation if the spline ring is in the middle of the bone. PRJ you can play with... TailTest01.prj The top is spline-ring-at-the-joint. The bottom is spline-ring-at-the-middle... Tail Bones800.mp4
  48. 1 point
    The way 2020 is going, maybe we skip this year. haha
  49. 1 point
    thought I should do something for grandkids ..twisted Thoms arm and he agreed to help ebunny.prj
  50. 1 point
    very nice... How would it look if it was animated? like rolling clouds... Tom

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