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Showing content with the highest reputation since 04/01/2019 in Posts

  1. 5 points
    If you ever wondered why "likes" disappeared from the forum... it was my fault. I figured they reduced actual commenting and thought that getting rid of the "like" button might encourage more responses to posts. I still figure that is true but since removing the option to "like" things didn't increase the commenting, we might as well have them back. Thanks to Rodney for trying my experiment and for undoing it as well! I wonder if anyone will like this post...
  2. 5 points
    Update of flame simulation i did long ago, but I can't find the old long ago thread!
  3. 3 points
    Hi guys! Here's our new minishort clip. Corona related GREETINGS, stay safe. FYI: Everything was completely one in A:M, except for compositing (AE) and sound etiting (Samplitude).
  4. 3 points
    Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed Back Windows AVX only version removed Fixed All 6981 upon loading v19.0g and higher get an error on Enhance:AM .atx and .trb files Fixed All 6982 Click in PWS causes crash Fixed All 6985 crash after undoing Lathe Fixed All 6987 Moving CPs with cursor does not "dirty' PRJ Fixed All 6990 Infinite Loop error message after deleting material Fixed All 6993 Crash on simcloth retry Fixed All 6994 Simcloth works in v18 but not in v19 Fixed All 6999 "Exception thrown" on Revert Fixed All 7000 Crash on cloth simulation Fixed All 7001 AM Backup can't backup Fixed All 7002 SSE4 not installing? Fixed All 7003 Netrender can't access Slaves.dat Fixed All 7005 Rename renames wrong name
  5. 2 points
    This is toon shading on some spheres.
  6. 2 points
    That easily makes the top 10 list of TaoA:M 'The Door's Stuck' exercises. Nicely done Elm!
  7. 2 points
    Found this wav file and asked Thom if he would like to dance or something like that thomamplitudedance.avi Vacation.wav thomdance.prj
  8. 2 points
    Thanks for the explanation and the example of a sky dome. I have always taken the sky pretty much for granted. I'll have to reconsider the many more possibilities available. The render below has the sky dome.
  9. 1 point
    Yikes. Scary stuff Robert. Since we are feature requesting.... Maybe a ball of hairy particles on his back? Virus.prj
  10. 1 point
    Posted elsewhere... Free for a limited time (as a response to the current Corona virus scare): https://creatureartteacher.com/product/fundamentals-of-animation/ Contents: In this comprehensive course, master animator Aaron Blaise (“The Lion King”, “Brother Bear”, “Mulan”) takes you through the key principles of animation. This course covers the “12 Principles of Animation” as originally pioneered by the original “9 Old Men” who worked directly under Walt Disney. This course includes 13 HD Video Tutorials covering: Squash & Stretch Timing Solid Drawing Anticipation Follow Through + Overlapping Action Arcs “Slow Ins” & “Slow Outs” Straight Ahead Animation Pose to Pose Animation Secondary Action Staging Exaggeration Appeal PLUS A full lesson on Biped (Two Legged) Walk cycle animation PLUS A full tutorial on Bipedal Run animation For anyone involved in animation there shouldn't be any surprises here BUT... if everyone has a copy of these lessons it will make a nice common reference.
  11. 1 point
    Just extremly well done! And as always not only the animation, lightening and so on is just extremly fun to watch but the whole pacing and style is amazing too. Thank you very much for sharing! Best regards *Fuchur* PS: And guys... #staytheFreakhome !
  12. 1 point
    @ all: Thanks so much guys. You know what? This was my first 'only A:M' project in a while. In quite a while. Whenever I come back to A:M, it's an eye-opener again and again in the 'jungle' of CG programs and applications. This was really a fun project! Greetz, Elm.
  13. 1 point
  14. 1 point
    The digital download approach would be really nice. Hopefully Jason can make that happen. **Yes, notice how I volunteered Jason!
  15. 1 point
  16. 1 point
    That looks fabulous, Elm! I love the lighting, i love the animation, everything about it looks top-notch and on-target.
  17. 1 point
    Solved the problem! It has everything to do with the files names! I shortened all the files names and it worked fine! I don't know why the longer files names work on other PCs. All of my machines are Windows 10. Thanks for all your help in trying to sort this out Robert! CB
  18. 1 point
    Thanks, guys! The ones that are primarily a material effect have have the most potential i think... (full screen it) Cirrus7d_h2000.mov PRJ: StratusCloud007d.prj (set your Options>Rendering to "Use settings from the Camera")
  19. 1 point
    Amazing results.... Did you try animate it ?
  20. 1 point
    May all your leaps be long!
  21. 1 point
    One of these days we need to have a contest to come up with a set of high quality icons that fit a series of themes... created in Animation:Master of course. Fun Factoid: Each like (or other response) given to a post increases the original posters 'reputation points' by one point. Currently there are no icons/responses that give negative points.
  22. 1 point
    Update... you can now do Likes, Yays, and Ecstatic clapping. Thank you, Rodney!
  23. 1 point
    I guess, "likes" are not quite back. We have "Thanks" and "Ha-ha" but no simple "like" yet. I guess we'll have to express our likes in written form! For your consideration, these emoticons continue to be available (you have to scroll way down the emoticon menu)...
  24. 1 point
    An Onion Skin toolbar has been added to A:M so that you don't have to return to the Options>Onion Skin panel whenever you need to change the most commonly used settings. To enable the Onion Skin Toolbar go to Tools>Customize>Toolbars and check "Onion Skin" The Toolbar has five controls Onion Skin Mode ON/OFF (default keyboard shortcut: SHIFT+5) Keyframe Mode ON/OFF. ON shows only onion skins at the time of keyframes of the currently selected object*&^. OFF shows onion skins in normal time increments (every frame if Step is set to 1) (a keyboard shortcut for this can be defined in Tools>Customize>Keyboard "Onion Toggle Mode") increase/decrease onion skins drawn Before current time. increase/decrease onion skins drawn After current time increase/decrease Step. Step is an increment between drawn onion skins. Larger numbers skip more frames before drawing another onion skin Like all toolbars, Onion Skin can be dragged to any convenient location. In this view, with Keyframe Mode ON, A:M draws one keyframed pose of the character before the current time and two keyframed poses after. (The model with the white wireframe lines is at the current time) With Keyframe Mode OFF Onion Skin draws in regular frame increments, observing the specified limits of one before and two after... In this view, Step has been increased to 4. A:M draws onion skins in 4-frame increments... Note that keyframe filters have an effect on what A:M regards as a keyframe for this purpose. If you had only the "Key Rotation" filter enabled while Onion skin was ON and in Keyframe Mode, it would only consider keyframes that contained Rotation keys for drawing onion skins and ignore any that had only Translation or Scaling keys.
  25. 1 point
  26. 1 point
    very nice... How would it look if it was animated? like rolling clouds... Tom
  27. 1 point
    I took the famous Nefertiti OBJ with 2 million polygons, put a gradient on it to render a displacement map and put that map on a flat card in A:M. Overhangs like behind the cheekbones and at the side of the nose are impossible to project off a flat card but overall I'm impressed at how the OpenEXR displacement map captures all the tiny details of the original OBJ. full screen to see detail... NeferTurnH_3K.mp4 The displacement map looks like this...
  28. 1 point
    Existential Threats
  29. 1 point
    I love the sparseness of the scene. The use of 1/3 screen of the the placement of the character is fabulous. The lighting is spot on. I did like the more orange shot you showed Tuesday. Great work
  30. 1 point
    this topic remember me this effect that I created a long time ago butterfly.mov
  31. 1 point
    I gave up trying to restart the previous render. I implemented a few things that made the reneder a greata deal shorter and fixed a couple of other things.Here is what I ended up with. I'm quite happy with it. I'll show the full video when I get the project completed. Since quicktime is no longer ther preferred video format, what is the preferred format on the forum now? The Singing Butterfly0.wmv
  32. 1 point
    You look tired probably from digging the hole Nicely done
  33. 1 point
    To adjust where he pauses on the path go into the path constraint and click on "Ease" then a line with key frame placement will appear on the time line. Then you can select the point in the timeline where you want him to stop and select what ease percentage you want (0% is right at the beginning of the path and 100% is all the way at the other end). Then for example if you were at 2 seconds and set the ease to 40% You could go further along to say 2.5 seconds and set the ease to 40% as well and he should stay put until because you've told him to be at the same place along the path. I hope that makes sense. As for his direction. You should be able to adjust the rotate offsets in the path constraint settings at key points along the timeline to make sure he's facing where you want, when you want.
  34. 1 point
    I'm not sure I ever showed this before. This is test of cigarette smoke done with streak particles. You'll probably have to full screen it to see the smoke clearly.
  35. 1 point
    Hello Forum- have not been here in awhile! Busy! A client recently inquired if I could perhaps make a SnapChat lens... he may as well of asked if I could have made diced clabberboards, because I had no idea what Snapchat... or a snapchat lens even WAS! My research taught me SnapChat has been around since 2011 and is a popular (amongst the young-uns) social media chat and photo-sharing software, much like Facebook. After downloading it to my phone and playing with it i realized it was resonsible for much of what I have seen on Facebook as far as kids with bear-noses and fuzzy ears, face- paint and sparkles that track with them of distort their face and voice for the length of a very short movie. I downloaded Lens Studio, a free software from Snapchat.com and discovered the wealth of possibilities I had unearthed, as far as 3D and Augmented reality... my client was thinking of using it in a somewhat commercial way- and light-bulbs kept flashing in my head... IDEAS...POSSIBILITIES! Within the week I have been learning Lens Studio they have now released V2 which goes even deeper into the realm of gameplay. My first inclination was... can I get my A:M content into this thing, and seeing that it only allows .FBX file format (A:M needs to add this FEATURE REQUEST!) I embarked on Gerald's (A:M user Fuchur) 'FBX Pipeline to Unity' tutorial - https://www.patchwork3d.de/html/page.php?page_id=64 and discovered that thru A:M's robust .X exporters and purchase of Ultimate Unwrap ($50) I am indeed able to pipe my 3D animations (keep 'em simple) into Lens Studio- and the process is NOT as painful as I pre-judged it to be. The debate is open as to whether Snapchat has seen it's better days- or needs to become part of Facebook or Twitter, or perhaps there is something better out there. I am wondering what the forum knows of this... is anyone else making Snapchat Lens's... does anyone even bother with Snapchat at all? Thoughts.
  36. 1 point
    now that's pretty realistic looking nice one Rob
  37. 1 point
    I don't know either way, I had only just gotten Newton dynamics figured out then... POOF... out with Newton in with Bullet! I don't know enough about Bullet to know if the parameters are behaving like they should or if a bug report is due for something. I'm hoping someone will investigate Bullet more thoroughly than I have had a chance to do and report to us. Maybe that person can be you!
  38. 1 point
  39. 1 point
    Here's a rough demo of what I mean, John. I ended up decaling the water with a royalty-free seamless water texture I found online. I've attached the texture and it's normal map to this post. Adding transparency and a bit of reflectivity gives it a more natural look, lets you see what's below the surface and gives you that mirror-like quality of water. Also bitmap plus is a material that lets you cover a big area in a texture without needing to tile it yourself. I've added a screen grab of how to get to it.
  40. 1 point
    too lazy to do woody woodpecker so...
  41. 1 point
    Here is a render with AO--No Fog.
  42. 1 point
    This what I got so far lo falling.3gp falling.mp4
  43. 1 point
    Playing with Rob's prj and adding stuff...FUN!
  44. 0 points
  45. 0 points
    I looked on the web and found that other people have had this very same error situation and they decided it was a fault in "Intelli-sense" which is the VS tool which tries to pre-check your code for you. You can turn Intelli-sense off somehow, but it won't stop you from trying to compile a program if you want to anyway. If your errors are real errors, the compiler will tell you. 😀 I got my Do-While and For program running. I will see you all tonight!
  46. 0 points
    Is'nt there a 'like' button here? Anyways... like!

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