Jump to content
Hash, Inc. Forums

Leaderboard

Popular Content

Showing content with the highest reputation since 07/03/2014 in Posts

  1. If you ever wondered why "likes" disappeared from the forum... it was my fault. I figured they reduced actual commenting and thought that getting rid of the "like" button might encourage more responses to posts. I still figure that is true but since removing the option to "like" things didn't increase the commenting, we might as well have them back. Thanks to Rodney for trying my experiment and for undoing it as well! I wonder if anyone will like this post...
    5 points
  2. Update of flame simulation i did long ago, but I can't find the old long ago thread!
    5 points
  3. Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Fixed All: 0006942 Audio in Chor doesn't play Fixed All: 0006941 Crash on Decal scaling New All: for chor new entry in the menu -> "Bake and Remove Bullet Constraints" bake simulation data and remove than the Bullet Constraints from the models If the Shift key is hold while clicking this entry, a simulation run is first done for all Bullet Constraints New All: for objects new entry in the menu -> "Reset Main Bone", set
    5 points
  4. Robcat spotted this movie on my YouTube channel and suggested I post it to the Forum. The movie is composited from two clips made in A:M. First clip (the color pattern): Years ago I made light boxes using Xmas lights on posts that supported cylinders with cutout patterns; the tops of the cylinders were vaned so heat rising from the lights drove the rotation of the cylinders. The light patterns were projected onto a sheet of translucent plastic. Recently I got to thinking about light boxes and wondered if I could simulate the mechanism in A:M. After some trial and error — that bei
    4 points
  5. Hi Guys, Been experimenting with rendering some gem and glass like objects in A:M and decided to try my hand at rendering some quartz crystals. Have a few more things I'd like to add and experiment with in the scene so figure I'll keep adding here as a WIP when I get around to it. ( have to get back to my Snoopy post as well ) A few post tweaks were added in Photoshop like exposure and blurring.
    4 points
  6. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed All Particlesystem Streak and Blobbie there is a new Boolproperty "Color change over lifetime" , this controls how the color is changed as default the color is changed over the lifetime from each particle, if it set to "Off" the color change is done for all particles equal Fixed All 7011 Particle systems should only display modifyable pro
    4 points
  7. I've been messing with cloth settings to try to get a decent material for a shirt. Here's a test of what I think might work...still have to try it on a tank top. Cloth_Test_01_23_2019.mp4
    4 points
  8. Thanks Robert. I've made a picture to demo the work flow. Essentially I'll be using a choreography and the models I've already made, plus stand-ins for the ones I haven't (Like basic blocks to represent furniture or a body to represent characters I haven't modelled). That will allow me to get the correct perspectives on the images and then I'll use photoshop to finish the pictures. I've uploaded another example of Bernie waking up in the morning. In the story he's wearing his pajamas, but I don't have a model, or the time to model and texture a different outfit for him. So I used the model I h
    3 points
  9. https://youtu.be/1WSxujQAmxM Hey folks all the CG was done in AM about 5 years ago. I used BVH mobcap for the Animation which worked great with AM. Im actually going to start selling the tubes shortly because of the corona virus. I still have 30,000 tubes in my basement. 004.mov 003.mov 001.mov 002.mov
    3 points
  10. Typically most of my renders are exteriors shot under direct sunlight. Since I have this factory in the background I thought I'd take a crack at an interior with sun and sky light streaming through the windows. Ultimately the desk will be pushed against a nearby wall so I don't have to ask any awkward questions about where the lamp and phone cords go. The ceiling has a few hanging incandescent lamps, the hand car under repair is under one of them.
    3 points
  11. Here are a couple of characters that I have been working on. The dad from Family Dog and another character I made yesterday. There are issues with models but I'll upload them if I can clean them up.
    3 points
  12. Here is a small view of the character in game. 😊
    3 points
  13. I've been working on one of Bernie's classmates over the last few days and decided to give her a cable knit sweater. I haven't done the sleeves yet but figured I'd post a work in progress.
    3 points
  14. After reading the latest Martin's Minutes about "Charlie Brown Books" I remembered that I modeled a Snoopy vs Red Baron a few years back using Lightwave and was curious to try the Lightwave importer with A:M. After re examining the model I decided to model him from scratch in A:M. I just get a kick out of the elegance of spline patches vs subdivision modeling it seems like you can say more with less. Here is some progress of the model so far... still working on the hands and feet and will be modeling a scarf next.
    3 points
  15. My brother-in-law got Covid-19'd out of his job in HR management and is considering starting up his own firm. So I made him an animated logo. Animated Logo.mp4
    3 points
  16. The first type of boxcar I built was the older style where the handbrake wheel is mounted horizontally above the roof line. In order to maximize the number of boxcars, I decided to cheat and put a different railroad line and specs on each side of a single car. This scheme only breaks down when looking at the end of a single car where you see the two different numbers. However once the two cars are connected together and their ends are somewhat obscured I now have two boxcars for the price of one model.
    3 points
  17. Great comments on the rigging. Will have to go back and study it in more detail... ...but in the meantime here is what Rob taught me yesterday. I used 4 frame holds on the incremental increases in opacity to approximate the jerkiness of time lapse videos. timelapse.mp4
    3 points
  18. Before I move on to the next railcar I beg your indulgence while I brag about getting a believable "look" to the rear running lights. The rear facing lenses are tinted red with the other three are tinted green. The light from the internal bulb is quasi collimated i.e. the lamps appear illuminated only if viewed close to on-axis with the lenses. I wheeled the caboose back into the dark factory to get a better view.
    3 points
  19. Hi Guys, Was working on something for work last week and thought it would be fun to make the basic shapes in A:M even though it was eventually going to be worked on in zbrush/3dsmax. Been getting a kick out of spline modeling again so of course any excuse to play with A:M. my concept sketch and model
    3 points
  20. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed Back Windows AVX only version removed Fixed All 6981 upon loading v19.0g and higher get an error on Enhance:AM .atx and .trb files Fixed All 6982 Click in PWS causes crash Fixed All 6985 crash after undoing Lathe Fixed All 6987 Moving CPs with cursor does not "dirty' PRJ Fixed All 6990 Infinite Loop error message after d
    3 points
  21. The last three weeks has placed me in a funk that has been difficult to get out. WE are bombarded every day with bad news after bad news. In the last week I have decided that I will break out of this funk. One thing I have always done when I am down is to create something. Weather it is art work, models, model railroad, wood working items or even something with AM, it allows me to focus on what every I am doing and get away from all the news. We received some good news this week as our tests came back negative. Even though we have been sick the news lifted our spirits.
    3 points
  22. Hi guys! Here's our new minishort clip. Corona related GREETINGS, stay safe. FYI: Everything was completely one in A:M, except for compositing (AE) and sound etiting (Samplitude).
    3 points
  23. The library printed my Sphinx j model. Here are a few pictures. As you see, it still did not print perfectly, but I am happy with the result. Thanks again to everyone who helped. Your ideas, illustrations, and video clips really taught me a lot.
    3 points
  24. I oft times get sucked down the rabbit hole when it comes to A:M. Someone shouts "squirrel!" and I'm off on a tangent faster than you can animate a blink. Last month I bought some new filament for my 3D printer. It was advertised to print looking like wood. So I ask myself, just what can I print to test out that claim? My mind went to a pirate cannon. Of course it did. So I go straight to my favorite 3D modeling software (A:M) and model up a pirate canon, and send it off to my 3D printer. Needless to say the first time through wasn't all that great, but lessons were learned. Below a
    3 points
  25. This came out of a discussion with Simon Edmondson and David Simmons at Live Answer time...
    3 points
  26. Even squirrels bent on world domination require help every now and then. Here are Dick and Mongo waiting for their new job interview. Produce_0.mp4
    3 points
  27. Cool Robert. I have found one too and just told Steffen about it in the bug report you've put in. That might help to find the problem even better :).
    2 points
  28. This was composited in After Effects which is better suited for this than Photoshop.
    2 points
  29. This is a combination car. It's name comes from its dual application. The first third of the car has enough seats to carry twenty passengers while the remainder is used as a mail car. Since it's a modified passenger car it uses Pullman trucks which were designed for a smoother ride.
    2 points
  30. Animated rotation of the Kryptonite. After Effects and Premiere were used for some compositing and glow. The Vimeo link plays at better quality https://vimeo.com/470864159
    2 points
  31. My material layout if anyone is interested
    2 points
  32. Thanks! That was the first thing I did on my computer after posting It
    2 points
  33. It may not exactly be "rolling stock" but it runs on rails so I'm rolling it out of the factory. The PCC (President's Conference Committee) style of street car was the type used all over North America during the 1940's, 50's and 60's, This was an attempt to design a standard, modern street car that would keep cities from paving over their street car rails. And we all know how that turned out. I remember travelling as a kid to Toronto where these types of street cars were kept running long past their design lifetimes. I liked their shape then and I still do.
    2 points
  34. I've been updating some of my old models including this wooden desk chair. The large image is from today, the small inset image was rendered on Dec. 20, 1997. If nothing else my colour sense seems to have improved.
    2 points
  35. AMD stock went up 8% to a new high today on the announcement of new chips https://www.theverge.com/circuitbreaker/2020/7/21/21331824/amd-7nm-ryzen-4000-desktop-chips-apu-processor-prebuilt-systems-intel https://www.fool.com/investing/2020/07/22/amd-targets-oem-market-with-new-ryzen-chips.aspx Not available for DIYers yet but I presume their previous top-of-the-line desktop will be reduced in price soon. An 8-core chip that runs up to 4.3GHz yet only produces 35 watts of heat? I remember going to a show where someone was demonstrating a PC that ran at ...
    2 points
  36. Cards go boom. Admittedly over-sized cards but they do uniformly go boom. Edit: I just realised that you wanted the individual particles in the shape of a heart/club etc and not the shape of a playing card. Sorry, ignore me, carry on. House of cards0.mp4
    2 points
  37. Next up, a flat car. I've always felt one's interest in passing flat cars is proportional to the loads they're carrying, making an endless line of container cars extremely boring. Having said that, large steel pipes are pretty plain as well (but low in patch count). So I went a bit overboard on the material textures for the rusty steel and woven tie down straps.
    2 points
  38. Update for anyone who might be interested (Nobody, I'm sure but I have nobody else to talk to about it). I bit the bullet and made the separate Windows 7 partition to see if the dedicated graphics chip was detected or if the drivers would install aaaaaaand...It wasn't. So it's either broken or simply isn't in there (I'm not taking the laptop apart to check). I'm leaning towards it never being there to start with and the laptop being mislabeled by the guy who refurbished it. It's listed as a TM2t-2200 which has an i3 and ATI/Intel HD switchable graphics. But I've found a model called a tm2
    2 points
  39. Some more items was working on this past week, like the Dolphin Rider.. for modeling to be exported.
    2 points
  40. Hi everybody.. since we are in the situation we are in I wanted to share with you a project of mine which I created with my 3d printer and Animation:Master. It is about a breathing mask which is reusable and is easy to clean while being comfortable. If you want to read more about the whole story or want to print your own, have a look at my blog article about it: https://www.patchwork3d.de/blog-5-en/breathing-mask-from-the-3d-printer-1034 Best regards, stay healthy and hope you are fine *Fuchur*
    2 points
  41. It's been sitting there for a year now but I've never tried Bullet Soft Body Dynamics. It works very well! Here is the PRJ if you want to try. RubberDonuts05 unsimmed.prj in the Chor and Choose simulate Bullet DonutDropAO1500.mp4
    2 points
  42. Thanks for the explanation and the example of a sky dome. I have always taken the sky pretty much for granted. I'll have to reconsider the many more possibilities available. The render below has the sky dome.
    2 points
  43. Here is a render with AO--No Fog.
    2 points
  44. and the job is done...at least for now!
    2 points
  45. This what I got so far lo falling.3gp falling.mp4
    2 points
  46. Ok, I've printed this with PLA filament , on a "fine" setting, at two different sizes. The small one is 1 in high, the other is 2.5 inches. I also did a quick test with white ABS filament, but since I don't have my printer tented it didn't fair so well. But, the PLA prints look pretty good. They would need some cleanup, a bit of sanding then hit with a primer/filler spray paint. If you want them, send me a message with your snail mail address and i will send them along to you.
    2 points
  47. Hey everybody, I just wanted to wish you all a very Merry Christmas with a small little card created in A:M :). Best regards, have a nice celebration and keep on splining *Fuchur*
    2 points

Announcements

×
×
  • Create New...