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Showing content with the highest reputation since 03/11/2019 in all areas

  1. 5 points
    If you ever wondered why "likes" disappeared from the forum... it was my fault. I figured they reduced actual commenting and thought that getting rid of the "like" button might encourage more responses to posts. I still figure that is true but since removing the option to "like" things didn't increase the commenting, we might as well have them back. Thanks to Rodney for trying my experiment and for undoing it as well! I wonder if anyone will like this post...
  2. 5 points
    Update of flame simulation i did long ago, but I can't find the old long ago thread!
  3. 3 points
    Hi Guys, Was working on something for work last week and thought it would be fun to make the basic shapes in A:M even though it was eventually going to be worked on in zbrush/3dsmax. Been getting a kick out of spline modeling again so of course any excuse to play with A:M. my concept sketch and model
  4. 3 points
    Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed Back Windows AVX only version removed Fixed All 6981 upon loading v19.0g and higher get an error on Enhance:AM .atx and .trb files Fixed All 6982 Click in PWS causes crash Fixed All 6985 crash after undoing Lathe Fixed All 6987 Moving CPs with cursor does not "dirty' PRJ Fixed All 6990 Infinite Loop error message after deleting material Fixed All 6993 Crash on simcloth retry Fixed All 6994 Simcloth works in v18 but not in v19 Fixed All 6999 "Exception thrown" on Revert Fixed All 7000 Crash on cloth simulation Fixed All 7001 AM Backup can't backup Fixed All 7002 SSE4 not installing? Fixed All 7003 Netrender can't access Slaves.dat Fixed All 7005 Rename renames wrong name
  5. 3 points
    The last three weeks has placed me in a funk that has been difficult to get out. WE are bombarded every day with bad news after bad news. In the last week I have decided that I will break out of this funk. One thing I have always done when I am down is to create something. Weather it is art work, models, model railroad, wood working items or even something with AM, it allows me to focus on what every I am doing and get away from all the news. We received some good news this week as our tests came back negative. Even though we have been sick the news lifted our spirits. I decided to create a character that has a "Jay Leno Chin". I wanted the character to be one that was once in good shape but has let himself go a little. One whose upper body was bigger than the larger for design style and the face is happy but that has some features that will allow for "large" facial expressions. I really wanted to concentrate on the shoulder area as I have always had issues on deformation. I decided to model the character with the arms extended down in the first position to see to rotation. Most of the character design wishes I had in my head are coming out. I still have a few things to tweak, but I am happy so far with the results. Anyway here is the New Guy
  6. 3 points
    Hi guys! Here's our new minishort clip. Corona related GREETINGS, stay safe. FYI: Everything was completely one in A:M, except for compositing (AE) and sound etiting (Samplitude).
  7. 3 points
    The library printed my Sphinx j model. Here are a few pictures. As you see, it still did not print perfectly, but I am happy with the result. Thanks again to everyone who helped. Your ideas, illustrations, and video clips really taught me a lot.
  8. 2 points
    Let's start at the end of the train with the caboose. They went out of style in the 1980's but I still think they're the "right" away to finish off a line of railroad cars.
  9. 2 points
    Some more items was working on this past week, like the Dolphin Rider.. for modeling to be exported.
  10. 2 points
    Hi everybody.. since we are in the situation we are in I wanted to share with you a project of mine which I created with my 3d printer and Animation:Master. It is about a breathing mask which is reusable and is easy to clean while being comfortable. If you want to read more about the whole story or want to print your own, have a look at my blog article about it: https://www.patchwork3d.de/blog-5-en/breathing-mask-from-the-3d-printer-1034 Best regards, stay healthy and hope you are fine *Fuchur*
  11. 2 points
    This is toon shading on some spheres.
  12. 2 points
    That easily makes the top 10 list of TaoA:M 'The Door's Stuck' exercises. Nicely done Elm!
  13. 2 points
    Found this wav file and asked Thom if he would like to dance or something like that thomamplitudedance.avi Vacation.wav thomdance.prj
  14. 2 points
    Some of my pigs from Donark are going to Venice to share donuts and recipes. I made a model where my pigs and the Venetians can interact. Unfortunately, it won't be a happy visit. I have attached a picture of my model. It's still in progress, and there will be some additions and tweaking. Among the changes will be creation of a population of Venetians and the arrival of a ship of Donark pigs. The pigs will have an adventure like they've never had before. (I also should note that this model is really Venice-y. It's not really a totally accurate depiction.)
  15. 2 points
    Thanks for the explanation and the example of a sky dome. I have always taken the sky pretty much for granted. I'll have to reconsider the many more possibilities available. The render below has the sky dome.
  16. 2 points
    Here is a render with AO--No Fog.
  17. 2 points
    and the job is done...at least for now!
  18. 2 points
    Having computer issues thanks to 10 updates so was cleaning up drives and found a DAZ character I had looked at awhile ago ...decided to covert him to AM and did a simple animated gif kid.mdl
  19. 2 points
    I've been messing with cloth settings to try to get a decent material for a shirt. Here's a test of what I think might work...still have to try it on a tank top. Cloth_Test_01_23_2019.mp4
  20. 1 point
    That's a good deal on the licensing. Not sure if there is any path from AM to FBX, there might be some 3rd party utilities you may have to hop through. I stopped way back when they changed over to Maya for content creation.
  21. 1 point
    Trying out an idea of a simple ghost ghost_mpeg1video.mpg test.prj mp4 version: ghost_mpeg1video.mp4
  22. 1 point
    I've been spending my lock-down time giving my steam locomotive something to pull. I'll use this topic to display all of my railroad cars as they're rolled out of the factory. Since showcasing my renders on a personal web site is so 20th century I've decided to make the plunge to Instagram. But the phone-size 1080x608 limit is a bit small for my taste so I'll be putting up the hi-res versions here.
  23. 1 point
    I'll amend that to note that textures that have been baked into bitmaps may not need replacement. However there are some textures that can not be reproduced by bitmaps.
  24. 1 point
    That's good-looking critter hair!
  25. 1 point
    Found this model while cleaning up hard drive anyone remember him ?? George.mdl
  26. 1 point
    Note the filename from days gone by...
  27. 1 point
    Here it is 10 days later and work has been full blown. In fact, I just stopped working about 1 hour ago. So i thought it was time to back with the new guy. Here is a shot of the render front and side. I have done some polishing of the mesh. and started rigging just a few minutes ago.
  28. 1 point
    thought I should do something for grandkids ..twisted Thoms arm and he agreed to help ebunny.prj
  29. 1 point
  30. 1 point
    Just extremly well done! And as always not only the animation, lightening and so on is just extremly fun to watch but the whole pacing and style is amazing too. Thank you very much for sharing! Best regards *Fuchur* PS: And guys... #staytheFreakhome !
  31. 1 point
    Absolutely effing fantastic!
  32. 1 point
    That looks fabulous, Elm! I love the lighting, i love the animation, everything about it looks top-notch and on-target.
  33. 1 point
    May all your leaps be long!
  34. 1 point
  35. 1 point
    very nice... How would it look if it was animated? like rolling clouds... Tom
  36. 1 point
    I took the famous Nefertiti OBJ with 2 million polygons, put a gradient on it to render a displacement map and put that map on a flat card in A:M. Overhangs like behind the cheekbones and at the side of the nose are impossible to project off a flat card but overall I'm impressed at how the OpenEXR displacement map captures all the tiny details of the original OBJ. full screen to see detail... NeferTurnH_3K.mp4 The displacement map looks like this...
  37. 1 point
    Existential Threats
  38. 1 point
    I love the sparseness of the scene. The use of 1/3 screen of the the placement of the character is fabulous. The lighting is spot on. I did like the more orange shot you showed Tuesday. Great work
  39. 1 point
    this topic remember me this effect that I created a long time ago butterfly.mov
  40. 1 point
    I gave up trying to restart the previous render. I implemented a few things that made the reneder a greata deal shorter and fixed a couple of other things.Here is what I ended up with. I'm quite happy with it. I'll show the full video when I get the project completed. Since quicktime is no longer ther preferred video format, what is the preferred format on the forum now? The Singing Butterfly0.wmv
  41. 1 point
    You look tired probably from digging the hole Nicely done
  42. 1 point
    Hi guys and gals. I finished a couple of videos. I wish I had more time. Could easily spend hours on a few frames to get smoother animation. Other things I would like to do is change is my rig to one of the pre made AM ones. My rig feels to stiff. If I had more time I would learn more about AM particles and also add alot more texturing. I can fully understand why it takes hundreds of people to make animated movies. I want to make more of these videos when I have time and would appreciate any comments and suggestions to improve. Thanks
  43. 1 point
    now that's pretty realistic looking nice one Rob
  44. 1 point
    I don't know either way, I had only just gotten Newton dynamics figured out then... POOF... out with Newton in with Bullet! I don't know enough about Bullet to know if the parameters are behaving like they should or if a bug report is due for something. I'm hoping someone will investigate Bullet more thoroughly than I have had a chance to do and report to us. Maybe that person can be you!
  45. 1 point
  46. 1 point
    too lazy to do woody woodpecker so...
  47. 1 point
    Wait till you see the animatronics that are coming next!
  48. 1 point
  49. 1 point
    well it's taken a bit, but this project is ready for paint. Some stats: Papa Bear stands 4.15 inches tall. The base is 5.5 inches long. There are 5 separate prints done; Papa Bear, his fishing pole, the base, and the fins of the fish. All were modeled in A:M, exported at 64 subd. Printed under a normal setting with 100% infill (the fishing rod and fish fins) to 20% infill (papa bear and the base). The fish in the base is a perfect example of being able to print merged models. The fish is a separate model which I placed in a chor with the base, scaled down, then simply set inside the base and posed. The slicing software (CURA) had no problem with it. The fins I had to model and print separately since they were simply too fine and at a bad position for 3d printing. Once printed it took some cleanup. Heavy sanding to get the support ridges smoothed out, then I hit Papa Bear with two coats of model filler to hide much of the layering. Sanded, then painted with a car body primer filler spray paint. Now I will paint with some Testors Model Paint, then a clear coat. Then Papa Bear will take his place on the shelf of glory in my office!
  50. 1 point
    Playing with Rob's prj and adding stuff...FUN!

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