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  1. 5 likes
    Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Fixed All: 0006942 Audio in Chor doesn't play Fixed All: 0006941 Crash on Decal scaling New All: for chor new entry in the menu -> "Bake and Remove Bullet Constraints" bake simulation data and remove than the Bullet Constraints from the models If the Shift key is hold while clicking this entry, a simulation run is first done for all Bullet Constraints New All: for objects new entry in the menu -> "Reset Main Bone", set the main model bone back to the default values (helpfull for simulation with bullet constraint, if the main bone not at default , unexpected behavior can occur) Fixed All: 0006934 Bullet "Bounce" parameter has no effect Fixed All: 0006938 Bullet simulates with strange results Fixed All: 0006820 Specular highlights not working on transparent surface. Fixed All: 0006931 Magnet Mode distance handles disappear Fixed All: 0006935 Rotoscope disappears if resized Fixed All: 0006933 32 bit version crashes Fixed All: 0006928 AI-Wizard crashes A:M Fixed All: 0006932 Explode/Rebuild doesn't work Fixed All: 0006937 Crash on adding Null Fixed All: 0006936 Crash on Save Fixed All: 0006895 Depth of field doesn't work Fixed All: 006894 Scale keys lost after save Fixed All: 0006914 NetRender: Corrupted surface on first frames Fixed All: 0006927 Final render darker than previous versions Fixed All: 0006926 Decal Image name lost after adding non-loca material. Fixed All: 006921 Crash on dragging Groups in PWS Fixed All: 0006919 Crash after selecting CPs Fixed All: 0006912 Netrender: Can't expand "Time" Column Fixed All: 0006913 NetRender: Disabled slave Prgress precent freezes Fixed All: 0006925 endless loop for complex undoing operations Fixed All: 0006920 Pose slider made by Push_CPs doesn't work Fixed All: 0006855 Soft shadows not soft Fixed All: 0006917 Reordering Groups after making keyframes in Chor causes crash 11 Fixed All: 0006922 Substeps for frame render is always 0:0... Fixed All: 0006811 incorrect real-time and progressive renders on particle image sequences New All It's now possible to show in which group a cp is in.For existing installations the button needs to be add manually. Add the button Tools->Customize->Commands->Manipulator -> "Show Groups, where the CP is included" to the toolbar, or "Reset Toolbars" For new installations it's default in the manipulator toolbar. Works only for single selected cp's. OSX latest supported version is OSX 10.13.6, because my mac can't be updated to a newer OSX version
  2. 3 likes
    The library printed my Sphinx j model. Here are a few pictures. As you see, it still did not print perfectly, but I am happy with the result. Thanks again to everyone who helped. Your ideas, illustrations, and video clips really taught me a lot.
  3. 2 likes
    Rob your the best!!! I'll check these out. Rusty An ad for my scifi books I made in AM. ExplorerTwoAd.mp4
  4. 2 likes
    Hi Robcat, You have always been very helpful. It's too late for the contest, but it just so happens that my project involves a model of a plane.
  5. 2 likes
    I decided to hold off on the laptop, but have been working to install Windows on my Mac via Boot Camp today. A much easier process than the one I remember from the olden days (which involved burning an install disc and lots of hoops to jump through.) Everything seems to be fine, so far. I've set up a Dropbox folder that I can use to share files with my Mac and I think it'll be good for my productivity to have a kind of distraction free workspace when I'm working in A:M.
  6. 1 like
    Hello Forum- have not been here in awhile! Busy! A client recently inquired if I could perhaps make a SnapChat lens... he may as well of asked if I could have made diced clabberboards, because I had no idea what Snapchat... or a snapchat lens even WAS! My research taught me SnapChat has been around since 2011 and is a popular (amongst the young-uns) social media chat and photo-sharing software, much like Facebook. After downloading it to my phone and playing with it i realized it was resonsible for much of what I have seen on Facebook as far as kids with bear-noses and fuzzy ears, face- paint and sparkles that track with them of distort their face and voice for the length of a very short movie. I downloaded Lens Studio, a free software from Snapchat.com and discovered the wealth of possibilities I had unearthed, as far as 3D and Augmented reality... my client was thinking of using it in a somewhat commercial way- and light-bulbs kept flashing in my head... IDEAS...POSSIBILITIES! Within the week I have been learning Lens Studio they have now released V2 which goes even deeper into the realm of gameplay. My first inclination was... can I get my A:M content into this thing, and seeing that it only allows .FBX file format (A:M needs to add this FEATURE REQUEST!) I embarked on Gerald's (A:M user Fuchur) 'FBX Pipeline to Unity' tutorial - https://www.patchwork3d.de/html/page.php?page_id=64 and discovered that thru A:M's robust .X exporters and purchase of Ultimate Unwrap ($50) I am indeed able to pipe my 3D animations (keep 'em simple) into Lens Studio- and the process is NOT as painful as I pre-judged it to be. The debate is open as to whether Snapchat has seen it's better days- or needs to become part of Facebook or Twitter, or perhaps there is something better out there. I am wondering what the forum knows of this... is anyone else making Snapchat Lens's... does anyone even bother with Snapchat at all? Thoughts.
  7. 1 like
    too lazy to do woody woodpecker so...
  8. 1 like
    I can provide insight/guidance with c++ and development in general. Used to do a lot of web based apps in Microsoft visual studio and c++ before I started turning tricks for my current employer. If you've ever played in java then c++ will prove easy.
  9. 1 like

    © © webfeet media 2019

  10. 1 like
    I might be interested. It has been years since I've done any programming, but if it applies to computer graphics I'd be interested. I've actually been thinking about learning Python but C++ might be more relevant.
  11. 1 like
    Color me intrigued. I'm very interested in learning C++. This not just from the standpoint of plugins but also standalone programs/utilities. If I had a 'plugin' to champion creating for A:M it might be some form of integration with FFMPEG so that various additional output formats could be generated. Not sure if that really fits the plugin category but... that's what immediately comes to mind.
  12. 1 like
    Solution: Ok to everyone that helped with this problem. I got it fixed. I opened my MacKeeper/Default Apps/searched 'hxt'/ assigned AM to default app to open....BINGO! Checked it in every version ALL WORKING. So thank you to all of you for the help.
  13. 1 like
    Thanks! I feel like I really learned a lot by doing the project, and I appreciate the help all of you gave during the process. I hope that reading this thread will also help others who might want to try 3-D printing.
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    Ah, that explains it :). SLS/powderbased printers are really very expensive... even the one developed by Form Labs at the moment is pretty much out of my league... and that one is very inexpensive in comparision. Just to have said it again: The quality of the molten medal is pretty amazing :). Thanks for the hard work on that it really shines happily on a prominent spot here :). Best regards *Fuchur*
  16. 1 like
    Dual extruders are nice (my replicator 2x is one) but as interesting as dissolvable supports are, they only have advantages if you are not able to reach the supports (for instance they are inside of an object or they are very small. The problem with supports for FDM is, that both are melting and get mixed a little. And like that they are not totally separated and will leave small marks too. I would have to try it out again because the last time I did that is years ago (some software updates could make a difference here) but my first tries can be seen here: https://www.patchwork3d.de/blog-5-en/abs-u-pva-print-on-my-makerbot-replicator-2x-514 I tried to make my replicator 2x a all-rounder-machine (it is in general meant to print ABS, not like my replicator 2 PLA) and ABS has a lot of problems with shrinking. But for PLA (which has close to no shrinking problems) you need different cooling mechanisms. For that I have build additional cooling fans next to my nossle and stuff like that but I never got it perfectly to run till now (have to admit that I did not try it extensively...) so I use my replicator 2 for most prints just because it is very, very dependable. I can shut it off for half a year, come back to it then and it will print as if it was half an hour later... I really like it. The moment I activate my replicator 2x and print something else then ABS with it, I have to invest a lot of time. That is, why I tend to just model stuff the way I need it to avoid overhangs... like these minions for a wedding cake: https://www.patchwork3d.de/blog-5-en/minion-mariage-or-what-you-should-put-on-a-cake-part-1-731 https://www.patchwork3d.de/blog-5-en/minion-mariage-or-what-you-should-put-on-a-cake-part-2-732 (when I printed them I was in the middle of reassembling my printer with a new nozzle/print head so the quality suffered a bit because it was not really done till then, but it had to be done very fast because the wedding was close and it was still fun to do and they liked it a lot ) In the images attached you can see how I've split up the male minion model for printing it and then I just glued those together afterwards and painted them (and yes, I am really not talented with painting models as you may see ) Best regards *Fuchur*
  17. 1 like
    i printed it out again with supports enabled and a size of about 7 cm x 3.5 cm x 6.5 cm. It already looks promising. printed with 300 micron layerheight in black pla on my replicator 2. not perfekt but pretty ok already. As you can see we have supports at the front at the nose and the mask. i'll break them away and see how it behaves. best regards *Fuchur*
  18. 1 like
    An alternative to the standard chor paths... We can also use any spline from any model in the chor as your path. Create a new (empty) model and drag/drop that into the chor. Draw a spline and edit that path as desired in the Chor. A reason I prefer modeled paths is that they can be considerably more complex than standard Chor paths. Under the hood Chor paths are just specialized models with limited parameters.
  19. 1 like
    Hit the "A" key and then draw your path. Hope that helps, Rusty. path_tool_example.mp4
  20. 1 like
    Here is an example I did long ago that uses the path constraint to place bones along a spline. Then you just animate the points of the spline. TentacleSplineRingPath04.zip TentaclePathB.mp4
  21. 1 like
    Great solution, Robert!
  22. 1 like
    Here is a test implementation of David Simmons' suggestion of a spine switch. It's fussier to create than using a premade rig but once it works it does make for a better controlled spine... tubeFlip000.mp4
  23. 1 like
    I got the TSM2 spine that i was trying yesterday at LAT to behave. Basically this is animation of a pelvis bone and a torso bone to get the flips going, The interpolation of the IK spine isn't as smooth as I hoped so i will look into other solutions. ButterFlip_12.mp4
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  25. 1 like
    Well, I'd hold off on that. It's possible there are some problems with the store since Jason did some stuff n teh server.
  26. 1 like
  27. 1 like
    I just went to the store and selected Hash, Inc. Software (3). The center choice is the one I've always purchased.
  28. 1 like
    All it needed was the rotate offsets to be set to "0" on the BicepLeft bone's "Orient Like Control Bicept Hint Left" . Just turn off "Compensate Mode" when you apply that constraint. Hope that helps. Rig_update.prj
  29. 1 like
    I'm wondering if there will be a new one. I'm constantly finding myself making or looking for new scenery, especially buildings. I for one, would be happy to contribute some models. Is there enough interest in the community?
  30. 1 like
    There's a lunar eclipse going on now. Go out and look at the eclipse but remember to wear your moonglasses. https://www.timeanddate.com/eclipse/in/usa/dallas
  31. 1 like
    I am a bit rusty at splining but it all comes back. I don't want any compensation, AM community has been really good to me and it is a way I can try to return the favor. There is still a good amount of content that has been contributed already, anything there feel free to toss in the dvd. I don't know if other contributors feel the same but might be worth reaching out. It is a healthy start. For distribution, why not an iso on the company store?
  32. 1 like
    Hello, everyone the store is in it's new home. https://www.hash.com/store we really https://store.hash.com
  33. 1 like
    I think this one would be pretty much perfect for A:M: https://www.newegg.com/Product/Product.aspx?Item=N82E16834850877 But it costs $499. This is pretty good too and costs $389.99: https://www.newegg.com/Product/Product.aspx?Item=9SIAA0S7XB3555 Refurbished once like this one are pretty nice too (but this is not the most modern technique... I own a similar HP Elite Book 745 and it is pretty good too): https://www.newegg.com/Product/Product.aspx?Item=N82E16834269117R It costs $271.99. Still I do not really like buying refurbished stuff and it just is an older technique. I would not recommend going below those prices... everything that comes below that is just not meant to be used for graphic software. All of the above a AMD based. If you really want to go with Intel (especially for the Ryzen once there is no good reason for that if you ask me), you might consider one of those: https://www.newegg.com/Product/Product.aspx?Item=9SIAEYA8M52010&ignorebbr=1 (costs $569.99) In general look for a laptop which includes an AMD A10-APU (or better), AMD Ryzen (close to anything will do here) or an Intel-Chip (i5, i7) but WITH a dedicated graphic card from Nvidia or AMD. The included graphics of Intel are really worse than anything else. Go with a SSD (not really important which one) and 8 GB of RAM (or more). Best regards *Fuchur*
  34. 1 like
    This question came up in Live Answer Time today and I thought I would post the official word from Hash (link is to store page): Can A:M use multiple cores? A:M is currently not fully multi-core-optimized. However A:M is able through Netrender (included for free in v16.0 and up) to use multiple cores for rendering.  OpenMP is used to utilize multiple cores for several operations. More operations are altered to use multiple cores in each update.  Since A:M is a rendering application, it is recommended to use a CPU as fast as possible to decrease rendering time. So if you have an 8 core system, base AM may not make full use of all 8 cores however if you pick up an additional 4 or 10 netrender nodes for the nominal cost of $10 or $15, you can utilize the other cores as background render nodes. So those of you contemplating Threadripper/Ryzen/Ryzen 3000 updates may find this useful info. *EDIT: I should add, most programs are not fully massively-threaded aware yet. I expect that to change over time, but for right now Netrender is the best way to make use of those extra cores.
  35. 1 like
    A fine New Year to you all...
  36. 1 like
    https://zandoriastudios.com/tutorials/uv-tutorial/
  37. 1 like
    I've just finished updating my website, focusing my freelance niche towards digital character modeling for animation, games, VR and for 3D printing statues, figurines and miniatures. http://www.zandoriastudios.com Feedback/critique welcome--I'm not a web designer, but I hope this looks a little more professional...
  38. 1 like
    Work-around Explained Problem: A Microsoft update for Windows versions 8.1 and earlier (KB3086255, released in September 2015) disables the secdrv.sys file that enabled copy protection like that used by CDROM-keyed versions of A:M (v14 and earlier). With the file disabled, the CDROM verification gets stuck and A:M is never run. Microsoft felt the file had become a security flaw. The copy protection software that uses that file was not written by Hash, Inc. Hash only licensed the software and won't have access to the code to update it or fix the security flaw. Solution: The best solution is to update to the current version of A:M that doesn't use the CDROM copy protection. Current versions of A:M are much faster, more stable and incorporate new features. However, in rare cases, it may be necessary to revisit old projects in the version they were authored in. If you need to run one of those past versions of A:M in Windows 8.1 or earlier, it is possible to re-enable the secdrv.sys file and permit a CD ROM version of A:M to run in Windows 8.1 and earlier. This Microsoft Bulletin explains DOS-Style commands that can typed in to enable and disable the secdrv.sys file as needed. I was not able to get them to work on my computer, possibly because of "path" confusion. The bulletin also explains a registry modification that performs the same enabling/disabling. That procedure does work on my PC. Microsoft warns that enabling this file is unwise and Hash, Inc. is not recommending you do this. I am not recommending it either. To minimize your risk, enable it only before starting A:M and disable it when done with A:M and disconnect your PC from your internet/network for the duration of that session. On my PC, a restart is required before the registry enabling takes effect and another restart for disabling to take effect. What about Windows 10? There is no published solution from Microsoft for Windows 10. If anyone finds one, let us know. Another version of the How-to-Geek article hints at using a virtual machine of an older Win under Windows 10. I have not tried this. Run as Administrator? Another problem mentioned above was that the CD ROM versions of A:M would fail to start and give an error message that they must be run by an administrator even if the user was logged into their PC as an administrator. Individual programs can be set to automatically run as if by an administrator. on the program's icon, choose Properties, select the Compatibility tab and under "Privilege Level" check "Run this program as an administrator".

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