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Showing content with the highest reputation since 01/06/2019 in all areas

  1. 5 points
    If you ever wondered why "likes" disappeared from the forum... it was my fault. I figured they reduced actual commenting and thought that getting rid of the "like" button might encourage more responses to posts. I still figure that is true but since removing the option to "like" things didn't increase the commenting, we might as well have them back. Thanks to Rodney for trying my experiment and for undoing it as well! I wonder if anyone will like this post...
  2. 5 points
    Update of flame simulation i did long ago, but I can't find the old long ago thread!
  3. 5 points
    Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Fixed All: 0006942 Audio in Chor doesn't play Fixed All: 0006941 Crash on Decal scaling New All: for chor new entry in the menu -> "Bake and Remove Bullet Constraints" bake simulation data and remove than the Bullet Constraints from the models If the Shift key is hold while clicking this entry, a simulation run is first done for all Bullet Constraints New All: for objects new entry in the menu -> "Reset Main Bone", set the main model bone back to the default values (helpfull for simulation with bullet constraint, if the main bone not at default , unexpected behavior can occur) Fixed All: 0006934 Bullet "Bounce" parameter has no effect Fixed All: 0006938 Bullet simulates with strange results Fixed All: 0006820 Specular highlights not working on transparent surface. Fixed All: 0006931 Magnet Mode distance handles disappear Fixed All: 0006935 Rotoscope disappears if resized Fixed All: 0006933 32 bit version crashes Fixed All: 0006928 AI-Wizard crashes A:M Fixed All: 0006932 Explode/Rebuild doesn't work Fixed All: 0006937 Crash on adding Null Fixed All: 0006936 Crash on Save Fixed All: 0006895 Depth of field doesn't work Fixed All: 006894 Scale keys lost after save Fixed All: 0006914 NetRender: Corrupted surface on first frames Fixed All: 0006927 Final render darker than previous versions Fixed All: 0006926 Decal Image name lost after adding non-loca material. Fixed All: 006921 Crash on dragging Groups in PWS Fixed All: 0006919 Crash after selecting CPs Fixed All: 0006912 Netrender: Can't expand "Time" Column Fixed All: 0006913 NetRender: Disabled slave Prgress precent freezes Fixed All: 0006925 endless loop for complex undoing operations Fixed All: 0006920 Pose slider made by Push_CPs doesn't work Fixed All: 0006855 Soft shadows not soft Fixed All: 0006917 Reordering Groups after making keyframes in Chor causes crash 11 Fixed All: 0006922 Substeps for frame render is always 0:0... Fixed All: 0006811 incorrect real-time and progressive renders on particle image sequences New All It's now possible to show in which group a cp is in.For existing installations the button needs to be add manually. Add the button Tools->Customize->Commands->Manipulator -> "Show Groups, where the CP is included" to the toolbar, or "Reset Toolbars" For new installations it's default in the manipulator toolbar. Works only for single selected cp's. OSX latest supported version is OSX 10.13.6, because my mac can't be updated to a newer OSX version
  4. 4 points
    I've been messing with cloth settings to try to get a decent material for a shirt. Here's a test of what I think might work...still have to try it on a tank top. Cloth_Test_01_23_2019.mp4
  5. 3 points
    Hi Guys, Was working on something for work last week and thought it would be fun to make the basic shapes in A:M even though it was eventually going to be worked on in zbrush/3dsmax. Been getting a kick out of spline modeling again so of course any excuse to play with A:M. my concept sketch and model
  6. 3 points
    Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed Back Windows AVX only version removed Fixed All 6981 upon loading v19.0g and higher get an error on Enhance:AM .atx and .trb files Fixed All 6982 Click in PWS causes crash Fixed All 6985 crash after undoing Lathe Fixed All 6987 Moving CPs with cursor does not "dirty' PRJ Fixed All 6990 Infinite Loop error message after deleting material Fixed All 6993 Crash on simcloth retry Fixed All 6994 Simcloth works in v18 but not in v19 Fixed All 6999 "Exception thrown" on Revert Fixed All 7000 Crash on cloth simulation Fixed All 7001 AM Backup can't backup Fixed All 7002 SSE4 not installing? Fixed All 7003 Netrender can't access Slaves.dat Fixed All 7005 Rename renames wrong name
  7. 3 points
    The last three weeks has placed me in a funk that has been difficult to get out. WE are bombarded every day with bad news after bad news. In the last week I have decided that I will break out of this funk. One thing I have always done when I am down is to create something. Weather it is art work, models, model railroad, wood working items or even something with AM, it allows me to focus on what every I am doing and get away from all the news. We received some good news this week as our tests came back negative. Even though we have been sick the news lifted our spirits. I decided to create a character that has a "Jay Leno Chin". I wanted the character to be one that was once in good shape but has let himself go a little. One whose upper body was bigger than the larger for design style and the face is happy but that has some features that will allow for "large" facial expressions. I really wanted to concentrate on the shoulder area as I have always had issues on deformation. I decided to model the character with the arms extended down in the first position to see to rotation. Most of the character design wishes I had in my head are coming out. I still have a few things to tweak, but I am happy so far with the results. Anyway here is the New Guy
  8. 3 points
    Hi guys! Here's our new minishort clip. Corona related GREETINGS, stay safe. FYI: Everything was completely one in A:M, except for compositing (AE) and sound etiting (Samplitude).
  9. 3 points
    The library printed my Sphinx j model. Here are a few pictures. As you see, it still did not print perfectly, but I am happy with the result. Thanks again to everyone who helped. Your ideas, illustrations, and video clips really taught me a lot.
  10. 3 points
    I oft times get sucked down the rabbit hole when it comes to A:M. Someone shouts "squirrel!" and I'm off on a tangent faster than you can animate a blink. Last month I bought some new filament for my 3D printer. It was advertised to print looking like wood. So I ask myself, just what can I print to test out that claim? My mind went to a pirate cannon. Of course it did. So I go straight to my favorite 3D modeling software (A:M) and model up a pirate canon, and send it off to my 3D printer. Needless to say the first time through wasn't all that great, but lessons were learned. Below are some images to show how this little worked out. I'm forcing myself to move on to another project, since if I allowed myself I'm sure I would be modeling a whole pirate ship! The A:M model looks a bit like this Of course I had to animate it: canon_fire.avi and the final 3D printed looks like this: The A:M model had to be broken up 18 separate models
  11. 3 points
    This came out of a discussion with Simon Edmondson and David Simmons at Live Answer time...
  12. 3 points
    Even squirrels bent on world domination require help every now and then. Here are Dick and Mongo waiting for their new job interview. Produce_0.mp4
  13. 2 points
    Let's start at the end of the train with the caboose. They went out of style in the 1980's but I still think they're the "right" away to finish off a line of railroad cars.
  14. 2 points
    Some more items was working on this past week, like the Dolphin Rider.. for modeling to be exported.
  15. 2 points
    Hi everybody.. since we are in the situation we are in I wanted to share with you a project of mine which I created with my 3d printer and Animation:Master. It is about a breathing mask which is reusable and is easy to clean while being comfortable. If you want to read more about the whole story or want to print your own, have a look at my blog article about it: https://www.patchwork3d.de/blog-5-en/breathing-mask-from-the-3d-printer-1034 Best regards, stay healthy and hope you are fine *Fuchur*
  16. 2 points
    This is toon shading on some spheres.
  17. 2 points
    That easily makes the top 10 list of TaoA:M 'The Door's Stuck' exercises. Nicely done Elm!
  18. 2 points
    Found this wav file and asked Thom if he would like to dance or something like that thomamplitudedance.avi Vacation.wav thomdance.prj
  19. 2 points
    Some of my pigs from Donark are going to Venice to share donuts and recipes. I made a model where my pigs and the Venetians can interact. Unfortunately, it won't be a happy visit. I have attached a picture of my model. It's still in progress, and there will be some additions and tweaking. Among the changes will be creation of a population of Venetians and the arrival of a ship of Donark pigs. The pigs will have an adventure like they've never had before. (I also should note that this model is really Venice-y. It's not really a totally accurate depiction.)
  20. 2 points
    It's been sitting there for a year now but I've never tried Bullet Soft Body Dynamics. It works very well! Here is the PRJ if you want to try. RubberDonuts05 unsimmed.prj in the Chor and Choose simulate Bullet DonutDropAO1500.mp4
  21. 2 points
    Thanks for the explanation and the example of a sky dome. I have always taken the sky pretty much for granted. I'll have to reconsider the many more possibilities available. The render below has the sky dome.
  22. 2 points
    Here is a render with AO--No Fog.
  23. 2 points
    and the job is done...at least for now!
  24. 2 points
    Having computer issues thanks to 10 updates so was cleaning up drives and found a DAZ character I had looked at awhile ago ...decided to covert him to AM and did a simple animated gif kid.mdl
  25. 2 points
  26. 2 points
    Rob your the best!!! I'll check these out. Rusty An ad for my scifi books I made in AM. ExplorerTwoAd.mp4
  27. 2 points
    Playing with fishy idea 1st "draft"
  28. 2 points
    Hi Robcat, You have always been very helpful. It's too late for the contest, but it just so happens that my project involves a model of a plane.
  29. 2 points
    I decided to hold off on the laptop, but have been working to install Windows on my Mac via Boot Camp today. A much easier process than the one I remember from the olden days (which involved burning an install disc and lots of hoops to jump through.) Everything seems to be fine, so far. I've set up a Dropbox folder that I can use to share files with my Mac and I think it'll be good for my productivity to have a kind of distraction free workspace when I'm working in A:M.
  30. 2 points
    This what I got so far lo falling.3gp falling.mp4
  31. 1 point
    That's a good deal on the licensing. Not sure if there is any path from AM to FBX, there might be some 3rd party utilities you may have to hop through. I stopped way back when they changed over to Maya for content creation.
  32. 1 point
    heard this and decided to play with it in AM sun2_x264.mp4 sun3.prj sun2.wav
  33. 1 point
    Hi Guys, Recently upgraded to A:M v19 from V13 so was excited to try out some of the new features. (well... features I didn't have access to till now) Some SSS and Radiosity applied to an old model. Mike
  34. 1 point
    A core challenge for using any alternate renderer is that you will need to replace every A:M texture with something made in that alternate renderer. I'm currently learning C++ with an eye to knowing more about game engines but I have nothing to report as yet. Gerald Zum Gahr AKA Fuchur has some utilities in his signature for exporting A:M to game engines.
  35. 1 point
    Did I do it? DO I have the All time fastest record? AMD 3970x 32 core 64 threads 256GB DDR4 3200mhz ram ASROCK TRX40 Creator motherboard 2x Gygabyte Radeon 5700xt GPUs
  36. 1 point
    Found this model while cleaning up hard drive anyone remember him ?? George.mdl
  37. 1 point
    In the Choreography window, change the mode to Muscle Mode and move the CPs(groups) to fit the Rotoscope image.
  38. 1 point
    Models / Action with A:M, Render / Composite / Edit with Blender Manok_LoveMask4all_d_0000-0048.mp4
  39. 1 point
    That looks fabulous, Elm! I love the lighting, i love the animation, everything about it looks top-notch and on-target.
  40. 1 point
  41. 1 point
    now that's pretty realistic looking nice one Rob
  42. 1 point
    In between other projects and work, I sometimes get a free moment to continue with A:M. Of course my latest obsession is my 3D printer. I decided to push the limits and create a print of Papa Bear fishing. Below is an A:M chor image of my model. The base with fish, Papa Bear, and the fishing pole all will be printed separately and glued together once cleaned up. As a first test run I printed them at a small scale (Papa Bear is only 2 inches for the test) with a "normal resolution". Papa Bear I printed standing up, with full supports to try and reduce the amount of surface contact and clean up. This is what he looks like coming off of the printer... Cleaned up (roughly since I'm only interested in deciphering what may need to be adjusted ) the entire model looks like this: Already I can see the hands need to be opened up a bit so the rod can be fitted better, and re positioned a tad. Also Papa Bear looks a little off in his pose so that needs some addressing. But overall, I'm happy with how the first pass looks. Next we print larger with a higher resolution.
  43. 1 point
    Thanks! I feel like I really learned a lot by doing the project, and I appreciate the help all of you gave during the process. I hope that reading this thread will also help others who might want to try 3-D printing.
  44. 1 point
  45. 1 point
    well it's taken a bit, but this project is ready for paint. Some stats: Papa Bear stands 4.15 inches tall. The base is 5.5 inches long. There are 5 separate prints done; Papa Bear, his fishing pole, the base, and the fins of the fish. All were modeled in A:M, exported at 64 subd. Printed under a normal setting with 100% infill (the fishing rod and fish fins) to 20% infill (papa bear and the base). The fish in the base is a perfect example of being able to print merged models. The fish is a separate model which I placed in a chor with the base, scaled down, then simply set inside the base and posed. The slicing software (CURA) had no problem with it. The fins I had to model and print separately since they were simply too fine and at a bad position for 3d printing. Once printed it took some cleanup. Heavy sanding to get the support ridges smoothed out, then I hit Papa Bear with two coats of model filler to hide much of the layering. Sanded, then painted with a car body primer filler spray paint. Now I will paint with some Testors Model Paint, then a clear coat. Then Papa Bear will take his place on the shelf of glory in my office!
  46. 1 point
    Ah, that explains it :). SLS/powderbased printers are really very expensive... even the one developed by Form Labs at the moment is pretty much out of my league... and that one is very inexpensive in comparision. Just to have said it again: The quality of the molten medal is pretty amazing :). Thanks for the hard work on that it really shines happily on a prominent spot here :). Best regards *Fuchur*
  47. 1 point
    Here is a first look at the "Summer Memories" medals, cast by Ken Citron (AKA pixelplucker)... 3D print in resin... Clay mold... Pewter casts...
  48. 1 point
    https://zandoriastudios.com/tutorials/uv-tutorial/
  49. 1 point
    More experimenting, shaded low-res render... no baked hair, so the hair calculates at render time(fast)- with the force pose ON and the mesh ON too- but shaded transparent so the hair recognizes it but the renderer does not. EDIT- updated rendered gif. I guess I still recommend baking the hair- it really helps for CD.
  50. 1 point
    Work-around Explained Problem: A Microsoft update for Windows versions 8.1 and earlier (KB3086255, released in September 2015) disables the secdrv.sys file that enabled copy protection like that used by CDROM-keyed versions of A:M (v14 and earlier). With the file disabled, the CDROM verification gets stuck and A:M is never run. Microsoft felt the file had become a security flaw. The copy protection software that uses that file was not written by Hash, Inc. Hash only licensed the software and won't have access to the code to update it or fix the security flaw. Solution: The best solution is to update to the current version of A:M that doesn't use the CDROM copy protection. Current versions of A:M are much faster, more stable and incorporate new features. However, in rare cases, it may be necessary to revisit old projects in the version they were authored in. If you need to run one of those past versions of A:M in Windows 8.1 or earlier, it is possible to re-enable the secdrv.sys file and permit a CD ROM version of A:M to run in Windows 8.1 and earlier. This Microsoft Bulletin explains DOS-Style commands that can typed in to enable and disable the secdrv.sys file as needed. I was not able to get them to work on my computer, possibly because of "path" confusion. The bulletin also explains a registry modification that performs the same enabling/disabling. That procedure does work on my PC. Microsoft warns that enabling this file is unwise and Hash, Inc. is not recommending you do this. I am not recommending it either. To minimize your risk, enable it only before starting A:M and disable it when done with A:M and disconnect your PC from your internet/network for the duration of that session. On my PC, a restart is required before the registry enabling takes effect and another restart for disabling to take effect. What about Windows 10? There is no published solution from Microsoft for Windows 10. If anyone finds one, let us know. Another version of the How-to-Geek article hints at using a virtual machine of an older Win under Windows 10. I have not tried this. Run as Administrator? Another problem mentioned above was that the CD ROM versions of A:M would fail to start and give an error message that they must be run by an administrator even if the user was logged into their PC as an administrator. Individual programs can be set to automatically run as if by an administrator. on the program's icon, choose Properties, select the Compatibility tab and under "Privilege Level" check "Run this program as an administrator".

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