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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,141 topics in this forum
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- 1 follower
- 2 replies
- 399 views
Hi I don't know if anyone else is having this problem as well as me. I'm trying to log into the community from ver 12u and keep on getting an error message that reads: Exception #23.Socket error in stream. And in ver13 beta 1 i am getting the following message:Cube Map (Cross) In both instances the program completely hang's and does nothing. Can anyone help or shed any light on this for me? Many thanks Jason
Last reply by youngman, -
- 6 replies
- 662 views
Hello. I'm an indipendent cg filmaker-artist, recently graduated. To produce my (3d) shorts I used till now 3ds max (character studio let even a single person be able to produce a nice animation, taking much less time to configure rigging, and animation itself of several characters at the same time). Since my budget isn't big,and i'm not a student anymore, I was considering switching to something like a:m..... the animation I've seen are really cool, comunity seems very friendly and responsive... but... well... It is there out any tool like character studio that will make my life easier? even a script, or something like that with a footsteep editor, some levels etc?…
Last reply by luckbat, -
- 7 replies
- 736 views
i made a movie but it takes really long to render is there anyway to speed rendering up?
Last reply by LazyDude, -
- 1 reply
- 381 views
I tried doing this one from the manual but hte flag pole was moving with the flag, so I used the video tut. waving_the_flag.mov
Last reply by Leo73, -
- 3 replies
- 457 views
ok rodney here are all of the stuff i have done [attachmentid=16383][attachmentid=16379][attachmentid=16380][attachmentid=16381][attachmentid=16384] and here are some links http://www.hash.com/forums/index.php?showtopic=12894&st=90 http://www.hash.com/forums/index.php?showtopic=12895&st=120 http://www.hash.com/forums/index.php?showtopic=12893&st=90 that should be all the ones that are missing
Last reply by Rodney, -
- 1 follower
- 13 replies
- 752 views
What has to be activated for Spherical Limits is show up in the Properties?
Last reply by Kelley, -
- 0 replies
- 314 views
at the end of the animation some of the pins go through the bottom of the lane. I tried to move them back but without any succes I'm afraid. Bowling_Project.mov
Last reply by roger harradine, -
- 6 replies
- 720 views
Hi all, I'm starting up yet again with exercise 6 after being away for quite a while, and I'm running into the same problem that stumped me before. I hope I can explain it properly. I want to have Shaggy walk up to the door before he tries to open it, so Ive made a path, dropped Shaggy onto it and then dropped a "resolute walk" action onto him. The walk cycle lasts for 7 seconds. When he reaches the end of the walk cycle, I want to bring him to a standing stop with his feet together and his hands at his side, but the walk cycle goes about 3 or 4 frames too far in terms of the hand and feet positions. Can I stop him before the end of the path/walk cycle and make …
Last reply by Gary, -
- 0 replies
- 322 views
This is my effort at fire, I must say it's a complicated way to make a fire. smoke.mov
Last reply by roger harradine, -
- 6 replies
- 431 views
Surely this is a stupid question, but what am I missing? About 2/3 of the posted animations--if not more--won't play properly on my computer using Quicktime, RealPlayer, or Windows Media Player. They'll play sound, but the picture is nonexistent--just a white field. I've even tried downloading the linked files and playing them off my desktop, to no avail. What obvious step am I skipping? Thanks for your patience!
Last reply by someawfulbridge, -
- 1 follower
- 13 replies
- 735 views
OK... i'm seriously considering buying this product based on reviews, demos. But, the hefty $300 price tag is a killer. However, I did find a 2005 version of A:M for cheap. It says its version 11.1b ?? Is it possible to buy that and then upgrade to version 2006 for $100. Saving $150? Or is it better just to buy the 2006 outright? Thanks for any help. Steven
Last reply by Chad_Hunt, -
- 0 replies
- 330 views
I coudn't get the knight to work properly, his knees pointed backwards. I tried the link from the daily news topics to download the new knight, but the page would not display, so I used the rabbit instead. I hope this is acceptable. dust_2.mov
Last reply by roger harradine, -
- 6 replies
- 684 views
Hi, I was wondering if it's possible to animate a photo of a car like this: http://www.fordvehicles.com/cars/mustang/launch/ What steps would have to be done? (ie, import a photo of a car into animation master, animate the tire spin, somehow create the dust)?
Last reply by Rodney, -
- 2 replies
- 389 views
I use a G5 Power Mac with an Apple "Mighty Mouse" which has a roller ball for scrolling horizontally and vertically, plus it provides "right click" cabpabilities similar to a PC mouse with two buttons and a scroll wheel. The problem seems to be that when using this mouse in A:M (Macintosh OS X 10.4.6 & A:M Version 2005 12.0u) the scroll function of my mouse is not recognized. If I switch to a third pary two-button mouse with a scroll wheel like Logitech's Optical Notebook mouse, I can scroll (up/down) within frames/windows that have scroll bars and within windows that use the zoom feature, the scroll wheel acts as a zoom tool that allows zooming in/out quickly. …
Last reply by BWCHAPIN, -
- 4 replies
- 423 views
I have looked through every reference I can on the documentation for adding lights to a scene but I have not found how to do it. Everything I have found describes properties, luminence, etc but not how to add. Anyone here point me in the right direction? I know three lights are added to a new scene but I want to add more. Thanks a million! MrM
Last reply by MrMylesG, -
- 1 reply
- 338 views
A lot more simple than that giraffe. marble.mov
Last reply by Leo73, -
- 2 replies
- 432 views
I had a bit of fun with this one, when I tried to move his left arm it swiveled around all over the place. After studying it for a while I realized I was assigning bones with the left elbow open. I switched that off and re assigned the arm bones and it was o.k. boneless_thom.mov
Last reply by Leo73, -
- 2 replies
- 409 views
U guys know the calender hash has on the website? (On main page click on FREE Models-then there is "Come see us at a 'Trade Show Near You' to pick up a free copy!" click on 'Trade Show Near You' and it comes up with a calender.) What are all those events? cuz on november 9 (my b-day) they have something in dallas texas and i'm wondering what are all those things. I think they are conventions or something....Thx!
Last reply by FlyingMonkieBoy, -
- 1 reply
- 413 views
I am a new AM user and am haveing problems. In exersize 6 of the instruction manual" The Door Is Stuck", I can't seem to make the charactors feet stay up against the door for any length of time. The automaticaly come down no matter what frame I animate them to come down. Can any body help me?
Last reply by Stuart Rogers, -
- 1 follower
- 0 replies
- 382 views
Oops posted in the wrong area
Last reply by howboring, -
- 0 replies
- 252 views
Oops. Wrong Spot
Last reply by thumperness, -
- 5 replies
- 332 views
Deciding to take a break from the Bird/Flock problem, I set out to build a dino-type beast. But of late, my smooth splines are coming out with kinks. How to stop this from happening? Thinking that it was a Bias problem, and that setting the In Magnitude & Out Magnitude would smooth out the splines, I selected all CP's and set the value from 100% to 0%. Big mistake. So...[1] How to stop splines from kinking? and [2] can this model be saved? I tried Selecting All CP's and re-entering 100% in both boxes. No go. [attachmentid=16243]
Last reply by Rodney, -
- 16 replies
- 1.1k views
I'm at a bit of a loss understanding why I'm getting the results I am with the index of refraction. I know all the theoretical aspects of it (that is, learned from college physics). What I don't understand is the rather profound deepening of color I see with applying even the smallest index of refraction (1.01). [attachmentid=16239] The two objects in the image have the same color and 95% transparency. The item to the right has 1.01 index of refraction a it gained a deeper-blue color. In another model I made, a small bit of transparency and a bit of refraction produced a profoundly deep-colored plastic that I liked. However, this time around I want to keep …
Last reply by ArgleBargle, -
- 5 replies
- 543 views
Lately I've had splines leap away from a CP and go as far as A:M can see. [ I'm using A:M v.11] I've zoomed out as far as A:M can go, and no end in sight. Sometimes it's happened as I've connected two points with another spline. The ones in this pic happened when I extruded a ring of eight CPS. Is this a problem? They can't be selected or deleted. But when I rotate the model, they disappear in most of the views. [attachmentid=16238]
Last reply by Kelley, -
- 2 replies
- 394 views
Well, I'm calling this done. I found this one very hard, I'm just waiting for those nice young men in there clean white coats to come and take me away ha ha. giraffe.mov giraffe.mov
Last reply by c-wheeler, -
- 0 replies
- 302 views
I attempted my first bird flock yesterday. Ten birds flew right to left for four seconds. All was well. After that, things went steadily down hill. I have a few questions: [1] The Area of Influence. I can shrink the yellow circle, but the birds stay where they originally appeared. [2] Is is possible to string the birds out in more of a line, instead of a sphere? [3] I re-opened the original doc. that performed well, and added birds [for a total of 30] and extended the time to 18 sec. The birds performed normally for the first four sec. and then flapped wildly like sparrows. [They are seagull types]. I struggled for the rest of the evening trying to find a sett…
Last reply by Kelley, -
- 3 replies
- 430 views
I am very new to animation master . I did install the jeti 12 version 2006 yesterday. Today i got a message about a new version of the program and installed version 13 beta. Now i want to start for the very first time with the program, so i tried to launch help topics in the help menu of version 13 What do i get : Failed to launch help When i do a search in the v13 directory there is not even a help.chm file there ? What to do now ???
Last reply by ssappington, -
- 5 replies
- 570 views
Lately, I've been having a problem with in the Choreography. If I have, let's say, four key frames on the Timeline, and I hit the 'Play' button, the action will go the second, or third, key frame, and then cycle back to the beginning. If I step through the action [not to be confused with an .act file-type action] it will go all the way to the end. But what's causing it to fetch up?
Last reply by Kelley, -
- 3 replies
- 376 views
Quick question regarding something I am not understanding. If I have a Choreography with two actors in it, and then create two paths. Say I constrain Actor 1 to path A with a Chor range of 4 seconds, and then I contrain Actor 2 to Path B with a Chor range 15 seconds, somehow Actor 1's contraint to Path A will automatically change the Chor range to 15 seconds as well. My question is how do I keep actor 1 going long Path A for just 4 seconds?? Is there a way to edit the keyframes or something else I am missing?? ANy help would be greatly appriciated... EDIT: or I could just go watch the video tutorial on this. Sorry, I didnt see it earlier.
Last reply by markeh, -
just wanted to say hi to everyone! im brand new to all of this!! i was amazed when i foun A:M! i couldnt help my self and ordered it the day after i discovered it. i had to take the 330$ out of my segway savings to get it... im really excited to have it arrive on monday! i just have a few questions for you all... 1. im 15...so how well do you think i will do using it? 2. you can create your own people...cant you? 3. what is the maximum length you can create movies? 4. how long does it generally take to get the hang of A:M? thank you very much and i look forward to my animation journeys ahead! cyrus
Last reply by aibocyrus, -
- 2 replies
- 316 views
Someone please help explain this to me. WHat options besides Fog: ON have to be accounted for when using Fog. I have it ON, I set the Start and End to where I want them, however, I never am able to get any fog to show up when I render my image. What am I missing?? Any help would be greatly appriciated!! Thanks!
Last reply by Rampage0007, -
- 1 follower
- 1 reply
- 218 views
I am trying to do Exercise 8 and I have an issue. I do not see an expansion icon next to rubber in the workspace. Is there a problem with my model? I am using the 2006 CD thanks
Last reply by tysono_71, -
- 2 replies
- 458 views
can some one please tell me how you put a movie that you made on the forum And i mean hi on the tittle sorry
Last reply by LazyDude, -
cd library
by dreuie- 1 reply
- 378 views
does any body have a link where i can download such file
Last reply by JoakimL, -
- 2 replies
- 272 views
I've installed a simple 'One bone in the body-two bones in each wing' and assigned CP's to each bone. When I try to flap the wings, the bird swings around and parts fly off. What am I missing here? [attachmentid=16190]
Last reply by ddustin, -
- 1 reply
- 308 views
here's my version of the plane. i had some trouble getting the decals on, but I think they look ok. I will have to animate the prop and make it fly sometime.[attachmentid=16187] plane2.mov
Last reply by Leo73, -
- 2 replies
- 391 views
reminds me of the 60s with the flower power and all that. had fun making it though. flower_power.prj.zip
Last reply by roger harradine, -
- 1 reply
- 336 views
here's my effort at the sedan, I had a lot of trouble getting the coluor on the wheels for some reason. sedan2.mov
Last reply by Leo73, -
- 2 replies
- 347 views
don't know if this is the right place to post this but for my war of the worlds short i need some sound effects what i need at the moment is a good sounding heat ray sound effect i wont one that sounds like a real one i don't want any of the old sounding ones from like the 80s or like the 1953 war of the worlds (hope i'm not asking to much on that one) and a foot stomping sound that sounds like a gigantic metallic object is stomping on the ground thats about it hope i'm not asking for to much there
Last reply by Leo73, -
- 1 follower
- 4 replies
- 452 views
I am a newbie but I have been doing pretty good with the tutorials. I have been trying them first out of the book and then watching them online to pick up some extra tips, etc. However I can't seem to find an online version of Exercise 11, Giraffe. Does anyone know where I can find one? I am having some trouble following the book and could really use a visual tutorial. Thanks, Robbin
Last reply by robbin, -
- 2 replies
- 444 views
I purchased Animation Master a long time ago but I'm trying to get back into it. I purchased David Roger's Animation Master 2002 Handbook to learn the features of Animation Master but I noticed he is publishing a new edition in May. I was wondering if anyone knows how this edition will be different than the previous edition. I was very impressed with the previous edition and wish to add this book to my collection. Thank you.
Last reply by Leo73, -
- 1 reply
- 353 views
I'm very sorry if this issue was discussed. I have the edition of Animation Master with the Gorilla on the CD. How is this edition different than the new Yeti edition. I plan to upgrade but I just want to know the new features and changes to the program. Thank you.
Last reply by luckbat, -
Rodney When I render in Quicktime, I get a black background. It renders sky color in AVI or JPG. What's up with that? Can that be fixed? Or, what am I doing wrong? Johnnyb
Last reply by JohnnyB, -
- 1 follower
- 2 replies
- 393 views
When I click on add mode to draw my outline when ever i want to place a certain point it wont do it unless its on a corner of the grid. I want to be able to place it any where on the grid not just the corners. I figure its just a setting and I cant seem to find where to turn it off.
Last reply by KenH, -
- 3 replies
- 467 views
Yep, it's time to update my OSx version ... been cutting my teeth off 10.5/11.0 ... what exactly do I need to do, who do I need to contact? My USB dongle will need to be updated also. Any and all help appreciated. TIA!
Last reply by vf124, -
- 2 followers
- 1 reply
- 389 views
Well this is my version of "can you say that", I think the first part, the eyes moving from side to side, is a bit to fast, but I don't know if there is any way of adding frames to the begining of the animation so that I can move the key frames to slow it down a little. a_secret_2.zip
Last reply by howboring, -
- 0 replies
- 471 views
Hello again, I have extracted some models and textures out of one of my favorite video games. They were in .tri format. I converted them to .3ds, .lwa or .obj. The textures to them when theyre converted dont stick as they are supposed to (my fault on programming). So they end up as .dds (direct draw image) All the UV map coordinates are in that dds file and should just lay right on but some how they dont in 3ds max. Now for .obj When i attach textures to the model then convert it to .obj, it leaves a .mtl file with it. It contains all the texture information and material stuff and jazz like that. Now for my question, is .dds or .obj supported in A:M. If …
Last reply by SirSpectre, -
- 1 follower
- 1 reply
- 412 views
While working through this exercise I have found that when the animation is played the door starts slowly opening from frame one until the end of the sequence even though I have not animated it until the middle of the sequence. How would I make it so that the door does not move until the middle of the sequence? Thank you for your help.
Last reply by luckbat, -
- 4 replies
- 377 views
Completed exercise1 I hope there is no time restrictions on completing exercises for certificate as I am only home at weekends as work gets in the way
Last reply by Leo73, -
- 4 replies
- 548 views
What's going on? There's no libraries. When I open the library file from the disk I get the message that there is an "invalid library file". I've only had AM for a week. What do I do?
Last reply by LazyDude,