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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,155 topics in this forum
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- 1 reply
- 377 views
I just loaded AM that I bought a few months ago and cannot seem to be able to sign in. I tried the s/w registration panels many times and it simply took all the info and that was it. I could not sign in to s/w. Then I registered on the AM site, got confirmation, and s/w still shows no name exists and I cannot use it. Please help.
Last reply by ssappington, -
- 2 followers
- 10 replies
- 785 views
A few years ago I attempted to model a human form in A:M by taking images of a character from Poser with the right, left, front, and back of the character as my rotoscope guides. The worst problem I had was I found myself doing a lot of tweaking of CP's to get the mesh to have the right shape in comparison to the guide images I was using. This eventually led to a really lumpy model and it even seemed to lack good looking muscle definition and was quite disappointing, but it was my first few tries at doing this. Is it worthwhile trying to use something like a Michael 3.0 Poser figure as a guide? How do I minimize the lumpiness problem when modeling? I thought I recall…
Last reply by jon, -
- 2 replies
- 339 views
I was wondering.. how can i add model to a (real) video? like that T-Rex chasing a car.. is it possible?
Last reply by thebestkiller, -
- 6 replies
- 510 views
Building my own walk... I was able to do the excercise for TAO A:M with KK... even made him moon walk... But now, trying the excercise on a modified Thom.... I get this.. and I don't understand why. I refreshing myself with the TAO A:M excercise, and using it to reference the "how to" and getting this. Frames 0, 5, 10 and 15 are all okay... copy frame 0, paste mirrored in frame 20... Mod thom almost floating in mid air... and not mirrored from frame 0. Is it because I am past the Y axis "home"?
Last reply by oakchas, -
Hi, I'm following a pretty cool tutorial on how to make a double helix, but I hit a snag. I don't think I have the same version as the author and I don't know how to twist the helix as he says, I added the link and a pic as reference. Can anyone help me on how to find exactly what he's doing? Or an (simple) alternative I could do? Any help would be greatly appreciated, thank you. http://www.digitalproducer.com/pages/creat...n_animation.htm (Under "DO THE TWIST") Pose.bmp Selecting "Percentage" opens up a link under "Relationships" which isn't what I'm looking for and On/Off just adds more link under action.
Last reply by Telvak, -
- 3 replies
- 255 views
hi i was watching a dvd called "learning 3d animatipn with jeff lew". he showed that a video could be put into animation master, example: seeing a person move and have ur model move like him, but he didnt say how he was able to put a video in the hash program :s can any one tell me how? thx
Last reply by Eric2575, -
- 1 follower
- 6 replies
- 327 views
I was trying to add a materal to the ground without any luck. 1. I dragged the materal to the ground in the object menu 2. The ground darkened, but did not change. I also noticed that when I add a materal to an object, it doesn't show until I render it. I have a Mac, with a 733 processer. Am I missing a setting or something? Thanks for any help! Andy
Last reply by phatso, -
- 6 replies
- 546 views
Not really sure how this happen since i cant recreate it. I was modeling and decided i needed to zoom in on a part and then move it a bit to center it in the screen. Then i looked down at the picture for just a moment an all of a sudden i had another window open in A;M. It was like those T.V with the picture in picture. An all it had was the area i had scrolled in on. I am not to sure if i can do anything within that window because when i clicked outside it on my main model it vanished. At the time i wasn't using my keyboard or any on screen functions. I was just using the mouse wheel. So is there a function like this in A;M i didn't know about ? IF so how do i re…
Last reply by Fuchur, -
Hi - I posted a question a few days ago about what to do when you have 6 cps at the end of and object (like a hand in that case), instead of just scaling the cp down to a very small size. I got some great responses on what to do with 6 cps, but can anyone suggest any techniques for 8 cps like the bear foot below? The scaling down of the cps would work fine, but in this case I have "hair" on the foot and it bunches up oddly when then cps are scaled in so close. Thanks again - Eric
Last reply by flashawd, -
- 9 replies
- 846 views
Hi everyone, I am from Serbia and I can't find AM here in my country to buy. That is very annoying. Never mind I' ll buy it on the net, but my question is what is the newest AM release. Is it Animation Master 2007 ? Because if I ma gonna spent 300 bucks on it, I need to know what to buy, and what is the most "fresh release" Thank you
Last reply by IvanTheKivan, -
- 6 replies
- 418 views
Hi - I did the Smart Skinning for a character I am working on for the Thigh, Calves, Pelvis and Back bones - that all came out great. So I bring the T Bear character into an action w/ the IK Leg Setup Turned "on" and I move the Hip Target down and it result in what you see on the pic - as if I didn't Smart Skin anything. Can you Smart skin a Target? What am I not getting here? Thanks - Eric
Last reply by Mechadelphia, -
- 5 replies
- 267 views
Hello - is it possible to have the forearm bone rotate backward using the 2001 rig? - or can it only go forwards? Kind of an odd question, but I am working on a Teddy Bear project, and I need him to be able to reach around his back and open a zipper? Thanks - Eric
Last reply by flashawd, -
- 6 replies
- 282 views
Hi - I am having a rigging issue again, I rigged the character using the 2001 skeleton from the library. I would use the new squetch rig, but haven't had enough time to play w/ it to be comfortable - and I need to get this project done. Anyway when I pull the model into an action if you look at the legs they are off center. If anyone knows what I have done wrong, or haven't done with the rigging please let me know. Thanks - Eric
Last reply by flashawd, -
- 7 replies
- 590 views
does anyone know where i can find some (or at least one) tutorial(s) online about how to squetch rig a model in AM: 2004?
Last reply by phatso, -
- 1 follower
- 4 replies
- 492 views
I created a model. A wedding suit. I have a question about how do I get the jacket and pants to follow the arms and the legs when the character starts walking. If I have the character walking. It jumps out of the suit. How do I avoid this from happening. I just started modeling and I would like to learn to animate. I apreciate your help.
Last reply by phatso, -
- 2 followers
- 5 replies
- 352 views
Ok, I am having a hard time with this one. I'm trying to make a cut out of a person and decal them on a plane. 1. I cut the image out in photoshop.(not sure what is the best for saving) 2. I want to put the person on a cutout that is the exact shape of the decal. (I'm using it as a prop) 3. Do I have to model the shape, which is taking forever, or can I put the decal on a plane, and get rid of the white background?
Last reply by phatso, -
- 8 replies
- 509 views
Hi, I'm currently working on an animated story based on a Hindu myth, and one of the characters is a deity named Yama. To be consistent with how Yama's traditionally portrayed in religious art, I added a second set of arms to his body, and a corresponding set of arm bones to each consisting of a Bicep, Lower Arm, and Hand. Here's the problem... When I try to animate the second set of arms, they flop all over the place. The original arms (I'm used the standard AM skeleton) move steadily, that is, they only hinge in one direction, and when I move one bone the rest move realistically with it. What exactly are the settings used to make them move like that, so I can…
Last reply by phatso, -
- 2 replies
- 323 views
Hi, I was wondering if there was a way to make the extrusion come out in a straight line and not go up like in the picture, I checked and tweaked some settings but nothing works. extrude.bmp
Last reply by Telvak, -
- 2 followers
- 5 replies
- 527 views
Hi, I'm very new to A:M and for the past week or so have been doing the tutorials. In the end I would like to add animation to an existing movie file, currently wmv. I understand I have to convert to a supported AVI format before I can proceed. If I add a supported AVI file as an image, how do I get that movie to be the plane of existance for my characters and their movement? I figured I might as well practice with something close to the final product I am looking for. Thanks. Greg
Last reply by greg, -
- 3 replies
- 363 views
Hey this is what I have so far How can I make a vest?
Last reply by Paul Forwood, -
- 1 follower
- 3 replies
- 358 views
I email this to HASH Tech support....they told me to post it here. I saw an example someone did where the whole scene was rendered to white. All the parts, walls, floor...etc. I didn't know if that was something done in the render mode, or was each piece textured to white. Thanks!
Last reply by youngman, -
- 1 follower
- 10 replies
- 1.1k views
how do i bring my 3d max model to animation master?
Last reply by KenH, -
- 10 replies
- 747 views
Okay... I've been futzin with this off and on for days... I've looked in the Tech Ref, I've looked in the TAO A:M. I've searched all over the forums and I get different answers. I think it would be beneficial to all newbies to "get" this... so I'm posting it here, hoping that an old tar like me will get an answer... I'll even do a tute on it once I get it figured out. Just as a test animation, I took Thom into the default choreography. I placed him on a figure-eight path to see him from all angles as he completes the walk along the path. I applied the resolute walk action to Thom. I want the finished render to be 3:00 long (that's 90 or 91 frames (another min…
Last reply by T-Dogg, -
- 2 followers
- 10 replies
- 697 views
ok...so i imported a .3ds model into AM: 2004. and it worked out successfully, but when i tried to build a different model from within AM: 2004 after importing the .3ds model, NONE of the modeling tools within AM worked! every time i would click on the spline tool to use it, the 'modeling' button in the tool bar at the top of the screen turns gray, and i can't even see the spline that i am creating! whats going on?!...
Last reply by KenH, -
- 1 follower
- 4 replies
- 339 views
I've been trying to render this thing but it keeps looking a cartoon. No, I'm not rendering in Toon, and the Toon lines are off in the model. Any ideas anyone?
Last reply by bighop, -
- 1 follower
- 2 replies
- 291 views
Hello again, Here is what I got(S). 1. I took a grid and decaled a picture of me on my deck. 2. I cut myself out of the picture and created a grid to match the shape, and decaled myself on it. 3. I set up a choreography with the complete backdrop (number one), the homer model in front, and my cutout in front of that. 4. I set the camera, angles, etc. 5. Lights...I cut all but the key, and made it a cone, the sun was way too much. Problem, I can't get Homer, or the background to look right, they both seemed washed out. I attached pics, any ideas would be great. I don't know if I should be adjusting the lights, or making some changes in the mod…
Last reply by bighop, -
- 9 replies
- 687 views
Hi, sorry my english. I have a plane and apply a decal image PNG with an alpha channel to it, like a coockie-cut (the image option is set to coockie-cut). Render runs fine, the plane is rendered without his alpha channel and ground cast shadows too with the "cast shadows" option on the light. But.. i want to see the plane with the decal WITHOUT IS ALPHA CHANNEL IN THE VIEW (in model and choreography). How can do it? Thanks in advance.
Last reply by leander, -
- 6 replies
- 387 views
Hi - I have run into this issue several times and not sure if it is correct or there is a better way of doing it. For example I am working on a "Teddy Bear" for a client and at the tip of his nose there are 6 CPs - in a case like this what do I do. Should I add a CP at the tip and bring the 6 into 1 or zoom way in on the 6 and scale them close so when I zoom out it isn't noticable. Would love any input on how to work with this situation. Thanks - Eric
Last reply by flashawd, -
- 11 replies
- 693 views
i can animate, but i dunno how to make models. i can't find a totorial that just teaches you how to make a model. How would i start making a model like this: Once i get the hang of that i can go onto starting cunstruction on my Warioman movie stuff.
Last reply by Paul Forwood, -
Light Type
by bighop- 2 followers
- 4 replies
- 311 views
Hello everyone, I am going nuts over this: I put some lights in, and I want to switch what type of light it is. There is no option in the properties menu to change the light type. There is Animate Mode, and Width. The Type is just not there. I am using a Mac, and I'm running 10.4, with Animation Master 2006, with the latest update. Any ideas would help!
Last reply by bighop, -
- 1 follower
- 6 replies
- 574 views
I have a problem with simcloth. Why the red model glues at the blue and the ground and how I can change that. The ground and the blue model have a deflector 16 and the red model have a cloth-material with the default value. glue.mov glue.prj
Last reply by ftu_de, -
Hello all, I recently got A:M and started through the manual. I'm looking forward to learning all of A:M and what I can with it. As I get more exp. with it. I love animation and all the possibilities it holds for the imagination. Also looking forward to picking up some technique and advise from you veterans of A:M out there. Soulasith
Last reply by robcat2075, -
- 1 reply
- 267 views
Hi! I have a question and dont know if it is possible to do that. I animated something. Now I realized, that I should use several Chereographie-Actions for my Character which will hold several different bones in them to easily blend between reuseable actions etc. So I want to transfer one "bone" (for example the Animation-Channels of the Model Bone) to another Chereo. How can I do that? I tried to drag and drop the bone to the next chereo, but that doesnt work. I would prefer not to copy pase every keyframe to the new action, so is there a different way? Thanks in advance. *Fuchur*
Last reply by KenH, -
- 4 replies
- 358 views
Hi - I created a Dope Sheet for a character and going through and spacing it appropriately, but for some reason between a couple of the words - her mouth opens. Am I supposed to key a frame or something? Not sure what I am doing wrong. Thanks- Eric
Last reply by Rodney, -
- 1 follower
- 9 replies
- 1.1k views
I am only on chapter four of disc one and I am already very pleased with Barry Zundels DVDs. I am on my way to a wedding or I would be working the dvds longer. I would encourage anyone wanting to be taught this program to invest in these dvds.
Last reply by largento, -
- 3 replies
- 365 views
Hey, kids-- I'm slogging my way through the rigging tutorial in David Rogers' book. After you rig one leg, it says to copy the pelvis-down hierarchy, select those, enter scale mode, and scale them -100% in the x-axis to flip 'em. That's no problem with CPs, but all of the scale boxes for bones stay grayed out, and I can't figure out how to get them active. I can scale those bones using the scale manipulator in the modeling window, but obviously that is imprecise, and I can't flip them on the x-axis that way. What am I doing wrong? Thanksh--
Last reply by itsjustme, -
Hello again, I took a break from animation but I'm gonna start again. Just saying hi.
Last reply by Rodney, -
- 1 follower
- 5 replies
- 529 views
I'm just kinda going hmmm? Why not? When you open a model from the libraries (or, if you don't have your libraries set up; from the data folder)... Why, when you alter the model in wireframe mode, are you not also altering (scaling/translating) the skeleton? Since you are not actually changing the basic geometry, except to make it taller, skinnier, and thicker here and there; I don't understand why the skeleton doesn't scale as well. I think I'm missing some important aha moment here... because it seems logical to me that both would scale/translate at the same time. hmmm? why not?
Last reply by zandoriastudios, -
- 4 replies
- 346 views
When I render my project, there is a shadow of my model on the ground but I want to set the shadow properly in the choreography window. I have done this before but I can't reproduce it. What are the parametersettings to do this.
Last reply by jannus850, -
- 1 reply
- 348 views
What is it and what does it do? My computer is being fixed right now so I can't test it.
Last reply by KenH, -
- 5 replies
- 547 views
Hi everyone been awhile since iv been able to do animation but anyway i was wondering if someone could direct me to where it shows hows to put a picture and an animation together thanks in advance!
Last reply by bts0, -
- 8 replies
- 474 views
Hello - this is an issue I have had before - I put a character in a scene and use the Left and Right foot Targets to make her walk forward - this leaves the Main bone back in the original spot, so it doesn't move with it - it seems to get left behind when you have a character move. That can then screw up other things when animating the char. When animating are you supposed to move this bone with it? - it makes the whole character move though - that is where I am confused. Thank you - Eric
Last reply by flashawd, -
- 2 replies
- 523 views
hello...ijust bought AM 2004 off of ebay, and i was wondering if there are any tutorials on modeling a building in animation master...thanks in advance!
Last reply by higginsdj, -
- 18 replies
- 1.4k views
I am new to animation master, my friend let me borrow his old 2003 version but when i install all the textures are not there and the example models aren't there! All there is is a few post effects. If anyone can please help me get the basic textures and models and all that stuff i would be very great full. Thanks in advance.
Last reply by higginsdj, -
- 0 replies
- 281 views
I have 10 chapters i am planning to upload (look at This Thread for more info) in the future one at a time and will be each chapter will be posted ASAP after it's completion. I was wondering whats the filesize and usual limit is allowed to upload the chapters on hash.com? I'm planning 10 minute chapters or so. Two part chapters only stress confustion and mess.
Last reply by WarioLoaf, -
- 4 replies
- 351 views
Hi - I am creating a walk cycle for a character and I have the first pose at 00:00:00 - I am trying to "copy frame" and "paste mirrored" into frame 00:20:00. For some reason it isn't pasting the "hips" and "pelvis" movement. Has anyone run into this problem - where it didn't copy the whole keyframe - that can let me know what I am doing wrong? Thanks - Eric
Last reply by robcat2075, -
- 5 replies
- 341 views
Hi - this has happened to me before... I created all the characters mouth movements for the Dope Sheet and also and "eyes close" pose slider, that after I created them origianlly I tested all of them in an action and they worked fine. Now none of them are working - has anyone had this problem or know what I am doing wrong? Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 2 replies
- 386 views
Greetings all; I am brand new to Animation Master after using Truespace and Lightwave in the past. Yep, I'm a bigtime newbie. Although my Amiga days are resurfacing. I have found myself needing to animate a horse. We purchased the Anim master program and NAB to do this. Now I'm in a time crunch, having to learn Anim Master as well as how to animate a horse in AM. Could anyone possibly point me in the direction of an action library for a horse? Thanks.
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 341 views
Hi, I guess I'm more confused than I thought. Is there any place to really learn how to work with actions in a choreography? I'm trying to do some simple stuff, I think. Like get a character to walk about 1/2 way across the screen, maybe wave and turn toward the back. Then have the character walk further across the screen. I got the whole keyframe thing down now and the first part works OK. But when I want to continue the walk I try adding a new path and constraining the character to the new path and then try to add the walk from the actions again. except the walk doesn't add with any duration. Do I need to start another action in the chor? Is there any plac…
Last reply by greg, -
- 1 follower
- 7 replies
- 585 views
Ok, I fully intended to buy the 2007 current version from the Hash website. I had tried to purchase on e-bay and lost at last second of bid time. Well unknown to me untl it was too late my wife put a bid on another copy of Animation Master 2006, which was described as "new in Box" and "This is what you would buy from Hash for 299.00" She did this for me for Fathers Day, and so she was just trying to do something for me. And I was excited to be able to get the program before I expected. Ok, now it came in the mail yesterday. The box is in great shape, their are two cds, one is Yeti character AM cd. The other is Extras CD volume one. The large box it came in had only…
Last reply by Stronghorn,