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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,157 topics in this forum
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- 1 reply
- 342 views
Hello! I'm trying to import some 3ds files. The result is very bumpy models. Why is that? I'm I doing something wrong when importing?
Last reply by Tralfaz, -
- 1 reply
- 329 views
I know I post a new topic at least once a day.. just wanted to say thankyou! to everyone that has answered- I am learning so fast, mostly because I get quick and accurate responses from everyone So my newest questions: 1. I need to know how to restrain my bones on my character from going past (ex.: elbow overextending, head turning all the way around) I think once I can get that done, my model will really be animatable. 2. in what window (model, action, etc.) can I add constraints in, so that every time I import my model into an action or choreography, I don't have to add them in again? Thanks!! EDIT 3. I just applied materials to my model for …
Last reply by itsjustme, -
- 2 replies
- 266 views
This is a visual tutorial Red ball with simple black and white decal Key color not set both colors show. Key color set to black, black portion does not show Key Color set to white, white color does not show This was done in v14a keycolor.mov
Last reply by phatso, -
- 1 follower
- 6 replies
- 271 views
Can anyone link me too any good materials tutorials? - I am trying to figure out the basics of creating them. Here is a link to a really good one, but a little advanced for me at this point. http://www.colins-loft.net/free/mats/Demon_Skin_Material.htm Thankyou - Eric
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 337 views
how do you make it so that anywhere you look at an image, it always faces you?
Last reply by Dhar, -
In choreography and action whenever I move a bodypart and then pause and move another body part and press play the body parts move simoltaneously. Does anyone know how to fix this?
Last reply by Masna, -
- 11 replies
- 639 views
practically every time i try to import a texture into my project, it says: "Exception #019 in the "Jpeg" image to open." and about after half a dozen of these most of my current textures are gone. on top of that, the program quits very easily if i'm not careful, or even careful at times. it will easily freeze, in which i would need to forcefully quit, here is the data that the system gives me when i send the error report: szAppName : Master.exe szAppVer : 12.0.0.0 szModName : hungapp szModVer : 0.0.0.0 offset : 00000000 and i can't even render anything anymore.... i always get an exception #010, what a pain. this issue occurs in EV…
Last reply by Ravager, -
- 3 replies
- 329 views
anyone know where I can find a simple full-body rigging tutorial, not just how to put an already made skeleton into something? If not, can someone tell me which constraint I should use to make feet not go through the ground? thanks !
Last reply by itsjustme, -
- 5 replies
- 548 views
First off, thanks to Robcat for giving me the link to answer my last question. As usual in the learning process, it answered the Q, but brought many more. My most pressing, currently, is that above: Any links for this one? I am REAAAAAly close to getting this one...I may even have it but it's just too late to try it again tonight, and I wouldn't mind finding out that there is a tutorial that addresses this one, as well. Thanks, in advance. Mr. Bill
Last reply by robcat2075, -
- 5 replies
- 644 views
Hello all: I am animating a character with a stem and a wheel at the end of it...no legs. I am making 'walk' cycles for him and am having to do all but the arms in every keyframe. In other words, it won't let me make any significant moves of the stem body, and the hips (other than up and down, of course) if I want to mirrorcopy to another keyframe. What happens is: My character becomes a lump on the floor with a head and a wheel. My character has been specially modeled and so has its own rig. So, is there any way at all to use mirror copy with a character like this?
Last reply by robcat2075, -
- 4 replies
- 420 views
Hello again... now i try do simple physcis practice.. i try shaggy throw ball on frying pan..... but ball come through pan.. first i have problem to shaggy keep hold on pan. now its move his arm with. any idea how i can make that. and what i do wrong now... or link where is tutorial or viedo.. Physics_test.prj
Last reply by yoda64, -
- 5 replies
- 339 views
so my problem now is I'm applying a smartskin in a model window, but when I open up a new action or choreography, my smartskins don't seem to be working. any ideas? thanks!
Last reply by breakthelocke, -
Chessboard
by Hodari- 1 follower
- 4 replies
- 353 views
Hello. Here my Chessboard model. not good but start anway. mayby some day i can make shaggy and rabbit play the game and move chess pawn. (sorry my english language is not good) (dont know is this right place put file in share....) All comment where i do wrong is welcome... Chessboard.mdl
Last reply by Luuk Steitner, -
- 1 follower
- 2 replies
- 447 views
So I want to have a force blow some hair on a model, but I also have some smoke particles in the same choreography I DO NOT want to have that force effect. is this possible... and how? Thanks for any help that can be offered...
Last reply by Moonsire, -
- 2 replies
- 416 views
Im having trouble with bones. The bones worked fine in choreography until suddenly i pressed the bone button but all I can do is adjust the bone size. Can anyone help me? Did i press a wrong button or something? Please help me if you can.
Last reply by Masna, -
- 5 replies
- 345 views
how do i make it so a particle is rotated the way i want it to be??? like if the particle is vertical, and i want it to be horizontal, you know... something like that. thx
Last reply by johnl3d, -
- 3 replies
- 321 views
I cannot figure out how to put a still image or AVI in the background of my character animation. I want to do my digital sets in LightWave 9.3 and then bring them into a Hash scene for compositing.
Last reply by GUERIN, -
- 2 replies
- 400 views
I'm trying to render a camera view with a solid white background and for some reason it's not working. All I can render is a black background no matter what I set the camera background to. I've also changed the codec to none to check if the problem is compression. It still renders black. I'm thinking there's another setting that I need to set. Can anyone tell me how to make this work? Thanks, George
Last reply by Jeetman, -
- 1 follower
- 1 reply
- 350 views
ok my question is how to add details like a brush tool so i can make details on clothes and things like that.
Last reply by zandoriastudios, -
- 1 follower
- 2 replies
- 473 views
Well guys, here he is. The first model since stupid Windows murdered Sparky. Yes, he is pretty cool, but I can't think of a name for him. Any sugestions guys?
Last reply by phatso, -
- 11 replies
- 478 views
I have AM version 12.0w and I did the particles tutorial to create fire. When I look at the realtime preview it looks great, but once I render anything the emitter can be seen. I attached a picture to show what I'm talking about. I searched the forums and did a lot tinkering trying to fix this problem, but I'm really lost on how to fix this. The book blatantly states that emitters should be transparent, but that isn't the case here. Any ideas?
Last reply by ronjeno, -
- 1 follower
- 6 replies
- 470 views
Hello, I am attempting to import Ai files into animation master via the plugin wizard. However for some reason it will not import the files. With recent Ai file formats it will exit the wizard, but not import anything. With older files, the software shuts down. I can't figure it out. Has anyone else had this problem? I'm using Windows xp pro. service pack 2. Any idea's/thoughts? Thanks. MC Also are there any plugins that allow the import of an .eps?
Last reply by mclemster, -
- 1 reply
- 344 views
Hello People! I just received my A:M in the SnailMail box today and I'm totally new to all this : ) 1. Do I always have to insert the CD when I'm launching the A:M program? It tells me to do that every time. 2 Is 13.0 the latest edition of the program? I thought I got the A:M 2007 but the program says A:M 2006. I'm so exited learning how to use it!! So far everything seems to work fine I've tried it for one hour now. : )
Last reply by johnl3d, -
- 5 replies
- 613 views
hello all i used the dup wiz to make a length of rope,this worked fine. but i've hit a wall i need to make a circular length for a knot and i can't seem to figure it out.any help would be appreciated.
Last reply by Rodney, -
- 1 reply
- 321 views
I'm working on a project and need to get a 3d model of a pith helmet - anyone know where I can find one?
Last reply by johnl3d, -
- 1 follower
- 9 replies
- 738 views
downloaded animation masters 2005 version 11.1 succefully but when i try to open it an error messag come up that says "This application has failed to start because KSAPI32.DLL was not found. Re-installing the application may fix this problem." but i reinstalled it like 3 times and it still is not working so i looked here and i found an older thread that said that i need to download the ksapI32.DLL but the link was inactive. im hoping someone can help.
Last reply by tommycs, -
- 5 replies
- 589 views
My name is Hayden Mitchell and I live in Spokane Washington. I currently am a Senior University High. I am required to do a Senior project and after seeing someone learn the program two years ago, I became very interested. I am hoping to be able to make a few short videos by May 08' Any help I can get would be greatly appreciated
Last reply by the_black_mage, -
- 1 follower
- 15 replies
- 1.2k views
Hi Everyone. I am a newbie and eventually I would like to make a 15 or 30 second TV Commercial. Is this possible? How do get the studio's to air it? Has anyone doen this before? Thanks, Bob
Last reply by Jentham2000, -
- 1 follower
- 3 replies
- 378 views
Hi Everyone, I just recieved my software today. I installed it on my c:/ drive. The problem is that each time I start the program, it asks the disk to be loaded. I thought I saw this earlier, but I can't seem to find it when I searched. Thanks for your help... Regards, Bob
Last reply by Jentham2000, -
- 1 reply
- 345 views
Hi. Just need help with eyes in general-- not necessarily realistic, and mostly with rigging, i can't seem to find any tut's about it. Thanks!
Last reply by itsjustme, -
- 8 replies
- 697 views
Sorry to those who may know the obvious answer because I am not sure how to go about searching for this certain question. So I will try to ask as best I can. I notice on some of the rendering in the W.I.P the background is a whitish color while the model comes out in a light gray look that looks very real. How do I go about setting it up so my preview renders look the same way?
Last reply by Rodney, -
- 14 replies
- 2.2k views
Hiya. As an old newbie (ie, I started with AM '98, '99, ...then recently upgraded to '07), over the last 8 or so years I've been a poly-modeler. I can model in poly's quickly, smoothly, and have a fun time doing it. Now, back to give AM another spin around the block, I find myself fighting the spline-mindset. I attempted to model in AM as if each spline was the part of an edge loop, and I was planing on using the bias handles to get my desired cuveature. This didn't work out quite so well as I had envisioned. So, anyone have any good links to free or pay tutorials on AM modeling? Something that covers hard and soft surfaces (cars, buildings, etc. and…
Last reply by the_black_mage, -
- 3 replies
- 349 views
Hi - I have a light set as a klieg and I want it to be an obvious spotlight where you can see the light rays coming down and only the light - almost so the character would have to stick his hand in to see him in the surrounding darkness - is there a setting for that, I have been turning everything off and on in the lights setting, but no luck. If there isn't a setting - any ideas to get this effect would be great. Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 384 views
Hi... just wanted to ask a newbee-question... When I use hair on a group, the hair gets often the surface-attribute "transparency" of the group underneath it... If I set the group for the hair 100% transparency, the hair gets that too... even when I set the hair-property for it to 0%. I couldnt find how to overwrite that... Any ideas? *Fuchur*
Last reply by the_black_mage, -
- 1 follower
- 12 replies
- 987 views
Yo guys, long time no post. I'll save the catch-ups for another thread, but I have a question that's been bugging me lately and I figured it seemed a little newb-ish, so I thought this would be the place to put it. The topic description pretty much says it all; I've been reading alot of 3D tutorials about edgeloops and I'd like to know exactly how they make facial expressions easier to work with. Maybe I'm just missing something cause I haven't really done much outside of blinking and some fairly simplistic expression work, but I feel like I'm kinda missing something here. Thanks in advance and I hope you hear from you guys soon.
Last reply by ypoissant, -
- 3 replies
- 340 views
I read that you can select one control point and edit>inverse selection will select just that spline ring... anyways, I can't get it to work... is it supposed to? thanks.
Last reply by Fuchur, -
- 3 replies
- 514 views
Hey everyone, Been working on a model of Kisuke Urahara from Bleach for the past couple weeks and so far, I'm liking what I've got. However now I'm on the task of dressing the man and it dawned on me that the more robe-style attire of his 'wannabe kimono top' is a little more complicated to work with than I anticipated. So I wanted to know if anyone had any good suggestions on modelling that sort of thing. I went ahead and attached my reference image if anyone needs an idea of what I'm working on. Thanks in advance, I look forward to hearing from you guys soon.
Last reply by rusty, -
- 6 replies
- 440 views
So far nothing has stumped me as much as this one--- I would like my particle emitter (smoke) to begin on <x> frame. How can I do that? Every time I try something, it just keeps blowing out smoke starting on frame one and ending on the last. For example, how would you get someone to have a cloud of green smoke come out of their mouth when they open it, and stop when they close it? muc appreciated.
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 306 views
Hi Everyone, I just ordered my software and I have not recieved it yet. In the meantime, I noticed there are a bunch of GREAT Tutorials on line and in Zip format. Is there a place where I can download all of them? Thanks, Bob
Last reply by Jentham2000, -
decals
by Stronghorn- 1 follower
- 1 reply
- 288 views
when applying a decal to a object like a vase, how do you get it cover uniformly? Thanks for your help.
Last reply by zandoriastudios, -
- 1 follower
- 4 replies
- 442 views
Hi - to get some more modelling experience, I am working on my first "real" character who actually has a mouth that isn't against a flat face. ;-) The rat is a request from my 3 year old - All well as modelling experience I am trying to get more experience with hair. I like it so far, but I would like to add longer scattered light brown colored hairs that match his feet and hands throughout his entire body to give me a scruffy look. I currently have the following set up for the body hair Do I set up another hair system or another hair emitter under this one - or a new material? Or is it even possible to do? Any help would be appreciated - also and s…
Last reply by flashawd, -
- 4 replies
- 423 views
I recently got a new computer and downloaded v14 from the Hash site - for some reason my library folders are empty - all the folders are there, but nothing in them. I opened up v13 and not having the problem in there. I went to the site and re-downloaded, but did not fix the problem.. any ideas? Thanks
Last reply by flashawd, -
- 1 follower
- 4 replies
- 485 views
Hi Everyone, I just ordered my Software and while surfing on the web I found these 3D characters for sale. Can I use them in A:M for Animation? http://www.daz3d.com/i.x/shop/itemdetails/...3&spmeta=ab Thanks, Bob
Last reply by Jentham2000, -
Hello there, has anyone have ready walking action for animals I have a project have to do it very fast. Thank's Edo.
Last reply by Edo, -
- 13 replies
- 809 views
I'm working on a short film using AM and I'm interested to know how people organize their projects and chors. My short, like most, has a number of shots that need to be animated using a fairly consistent group of objects (characters, props, scenery, lights etc). I've started by making each shot a chor in one single project: if I was to have 12 shots, I would have 12 chors in that project. I am rethinking this since I've noticed that each chor seems to get stuffed into memory whether I'm working on it or not. So my question is, how do you take your scenes and shots and organize them into projects and chors? Thanks, Alan
Last reply by alano, -
Hello, I am trying to use some of actions with animals model, but it dont work. sorry I am new to this software. is it possible to do that? Thank's Edo.
Last reply by KenH, -
- 4 replies
- 464 views
Allrighty--I've attached the project with the walk cycle-in-progress, and here is the really screwy thing that messes everything up. If you move one of the foot controls down in the y axis, even just one click, the whole foot control goes flying out and away--but this only happens on frame 20! Unhiding the knee controls, it looks like they're misbehaving--but just sometimes. I am able to do a clumsy and still unreliable workaround by hitting frames 19 and 21 and then keyframing the resulting interpolation on frame 20, but that shouldn't be necessary. Also, rendering the test choreography of him walking along a path doesn't render right. He walks correctly onc…
Last reply by someawfulbridge, -
- 1 reply
- 282 views
i was trying to experiment with some facial expressions i thought i could copy and paste the pose set on one side of the characters face to the other side of the face in the second pose but i couldnt get it to work properly
Last reply by KenH, -
- 4 replies
- 464 views
I am in the Technical Reference manual studying the section "Hair Material with Multiple Attributes" page 39. I understand how hair works and how to set up a hair system, but for the character I am working on now I want to step it up a notch. The sample has a hair system with a CellTurb combiner with 2 different colors to give it a great 2 tone more realistic look. I added the Hair system w/ 2 emitters (one grey) and added the cellTurb with 2 attributes - similiar to what they did - orange and brown. The image I have below look nothing like the realistic fur ball in the book... what am I not getting here? Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 366 views
normally when i apply a decal to something it shows up in the modelling window but this time around when i apply a decal it doesnt showup in the viewport, but it renders out ok whats the deal???
Last reply by eptigo,