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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,142 topics in this forum
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- 1 follower
- 4 replies
- 266 views
hello again... why does my deflector material deactivate other materials on the group? i have a group, the body of my character, it has a skin-material on it... then i created a group for the deflector material, containing large parts of cps of my body group... when i drag the deflectormaterial on my deflectorgroup this part turns white, its no longer skin-colored.... please help, it´s drivin me nuts....
Last reply by thefreshestever, -
- 1 follower
- 2 replies
- 288 views
i just upgraded to v15, and now i have 2 problems: i was rigging a character, done that a 100 times before... when i switch on my ik-arms setup in the action the right arm of my character stands curiously out to the right (bild14), when i turn it off and on another time the arm is in the right position, but the elbow-bones are now placed at the shoulders (bild15 & 16)!!!??? something like that never happened before... has anyone an idea whats up there? my second problem is that when i use the skin-shader it affects the white of the eyes of the character, they go hyper-white, no shadows on it at all!
Last reply by bighop, -
- 5 replies
- 348 views
OK i have an animation that ive made thats about 10 seconds long, but it starting to say itll take about 2 days just to render out all the way!!!!!!!!!!!!!!! or like 42 hours, is this going to be really that long ir will the time shortenup a lot??? because ive got to have this done in less than 24 hours. AYE KARAMBA!!! its for a friends birthday present.
Last reply by Rodney, -
- 0 replies
- 244 views
sorry for bothering you all again, i wanted to start an experiment with cloth simulations, i have a character with shorts on that should be cloth simulated. i created two materials, one cloth and one deflector... i put the cloth to a group of the pants except the belt-area, the whole body of the character except the head is the deflectorgroup... the whole pants-group is attached to the pelvis-bone. when i start the simclothsimulation in my choreography, all cps of my pants exept the beltsection and the one splinering of the clothmaterialgroup snap to one position!!! i attached some screenshots, maybe someone can figure out what did wrong... thanks agan...
Last reply by thefreshestever, -
- 6 replies
- 282 views
hey i have one big problem, i dont know how to change a .avi file taht i have for an animation to a .mov file. could someone show me how. also i got a sound recrding program called audacity that i found on these forums and i made some sound files from it but i dont know how to change the format of the sound to .wav. if anyone has any comments or suggestion that'd be great because i have no clue how to change the format.
Last reply by AMkyle, -
- 3 replies
- 421 views
In the hair system. Dose anyone know a tutorial on parting hair?
Last reply by DJBREIT, -
- 2 followers
- 12 replies
- 625 views
I'm looking to create an effect with sprites (sparks) that will swirl around an object in a vortex like shape. The effect I have in mind is along the lines of when the Beast turns back to a man in Disney's "Beauty and the Beast". Anyone have some ideas on I can do this??
Last reply by fae_alba, -
- 2 replies
- 251 views
Could anyone tell me how i could animate text?
Last reply by johnl3d, -
- 3 replies
- 428 views
Hey, this is a very "newbie" question, but does anyone know how to change the color or texture of the ground in a choreography? I've tried making grids with control points and then modeling a land scape from that but it doesnt work very well. If anyone could give me any advice or tips that would be great. Masna
Last reply by phatso, -
I was going to rotate a bone on the x-axis when i realized my bone was off axis. How do I fix this?
Last reply by phatso, -
- 4 replies
- 478 views
When I try to stitch in points into a spline they are offset or snap to existing points. Does anyone know what's going on?
Last reply by Zombie Squid, -
- 3 replies
- 288 views
Hi - where does it show who got 2nd, 3rd and 4th place or the January "Heroes" contest?
Last reply by flashawd, -
- 4 replies
- 364 views
IF any of you know very well im not quite sure how to model a cube. usually all i get is a square tunnel that has 2 sides open. Im not quite sure how to atch it and im not sure what a few of the modeling tools are and do. If any of you can help me then that'd be great, thanks.
Last reply by phatso, -
- 2 replies
- 433 views
One of the things I always enjoyed looking at, to inspire me with AM, was the old PDF file that looked like a software box, that showed AM's possibilities and feature set. Although its VERY out of date, I miss it. Is there somewhere I can re-download that? I can't seem to find it, one the revamped site. Thanks! John
Last reply by lafnjack, -
- 10 replies
- 508 views
In addition to A:M, I've also been working with the Daz/Poser programs. I would love to be able to work with both of these programs on my projects. Is there any way to export A:M models into Daz/Poser readable .obj files?
Last reply by bigH, -
- 8 replies
- 624 views
I created a character wearing a robe. I gave the character bones. I set the lower section of the robe (the hangy-cloth, skirty part) to the default settings for cloth. I then set both legs to be collision objects. As a test, I created a ten second choreography of the character lifting his left leg. When I right-click and go to Simcloth Simulate, the cloth geometry goes all wonky and I get the following message. System found to be unsolvable. Possible causes: forced intersecting geometry, very sudden movement, or other setting... I also created a character wearing a skirt. When I do the same animation, and apply SimCloth, her skirt constantly wiggles around, as t…
Last reply by Dale_The_Bold, -
- 4 replies
- 521 views
is there a tutorial that explains how to make a model, verry realistik looking? thx.
Last reply by johnl3d, -
- 1 follower
- 8 replies
- 350 views
Hi. I won a copy of Animation Master in the Renderosity Animation Contest and received my prize yesterday in the mail. The CD is version 12 which when installed won't run on my computer. It quits unexpectedly on start up. I've tried installing updates versions: 15, 14 and 13: these all start fine but none will recognize my CD to let the program continue. Any help would be greatly appreciated! -thanks, Perry
Last reply by Rodney, -
- 1 follower
- 6 replies
- 376 views
I just tried to work with the uv-editor and created a blank 800x600 tga which I imported and applied it cylindrical to a head mesh, then stared the uv-editor and expected to see the headmesh in order to be able to push the CP`s like in the Zandoria-Tut, but instead I only get red dots see picture attatched. What can I possibly be doing wrong?
Last reply by brainmuffin, -
- 11 replies
- 610 views
i´m workin on a hammy-like squirrel-character to learn more about hair. i figured out how to work with decals on hair, in this case i´ve decals for the color, the length and the density of the hair... first i had only one hair system, and it looked totally like a stuffed plush toy... then i added a second one, so that i now have a short one with a high density (375) and a long one with low density (25).. looks way better now, but i´m still not satisfied. i still get this kind of pattern, it looks not really natural... i thought about adding a third system, but i doubt my computer can take any more. the image i added took about 1 and a half hours to render (multipa…
Last reply by c-wheeler, -
- 8 replies
- 592 views
I created a tucan bird model with feathers (hair). Before I play around with it, I wanted to make sure it is possible if I have the bird flying that the feathers have a "blowing in the wind" look. I did the "Waving the flag" exercise about a year ago, so I'm going to run through that again, but wanted to make sure it would work before I put the time into it. Can anyone advise me on this or even have an animation they have done, that I could see the effect. Thanks - E
Last reply by johnl3d, -
- 5 replies
- 635 views
Hi everybody, I don't know if I have a glitch or what, but I have had this A:M software for a while and I am finally getting around to using it. I went through the first tutorial (still image of Keekat) and hit the "render to file" button, saving it as a targa file on the desktop as in the online tutorial and the final scene just renders black, no KeeKat. What did I miss? Thanks! Bob
Last reply by Scenic18, -
- 2 replies
- 321 views
I am following a tutorial on modeling Coopers face. I brought in some rotoscopes for the front and left view. The problem is that when I make the rotoscope unpickable the red cross is on the little gloved hand but the rotoscope is still movable. Makes for frustrating modeling experience. Do I need to uninstall and reinstall or can this be fixed in a faster way?
Last reply by John Bigboote, -
Landscapes
by Masna- 10 replies
- 935 views
How exactly would you go about making landscapes? Do you create a grid, manipulate that grid, and place it on top of the ground? Or can you manipulate the ground in a choreography? If anyone could give me some tips that would be great.
Last reply by Masna, -
- 1 follower
- 5 replies
- 453 views
Hello all, I need to use the horse from the 2006 CD, but I need a walk cycle. There is a run cycle, and other items. Anyone have any links, resources for creating a walk cycle for a horse? I have the CD, and the model. I need to figureout the walk. Thanks
Last reply by bighop, -
- 2 followers
- 9 replies
- 612 views
I have heard this word over and over in A:M, and I am confused about it, what does it mean? What does it do? Did I spell it right? Stuff like that....
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 506 views
I'm currently making a new character (my first one ever) and I need help assigning nulls on the bone hiararchy. Can anyone help me?
Last reply by Masna, -
- 1 follower
- 2 replies
- 315 views
another hair problem: i want to drive the color and the length of my hair system by 2 different decals, or one decal with 2 different images in it, seems to be no difference. driving the color is no problem, works fine. but when i add the second image for the length, it affects the color of the hair too!!!?? i´ve done it all like in talbots hair-tutorial-video, but it won´t work... first i thought it might be a windows-version problem (sometimes i´ve some problems with images there, won´t be displayed etc...), so i tried it in the osx-version too, but same thing. all i do is select "other" in the decal-images "type"-menue, then add a property and select l…
Last reply by HomeSlice, -
- 2 replies
- 325 views
Long time user(since Playmation) just returned to A.M., upgraded, yada, yada. I cant seem to find my beloved Isometric rendering function... Has this option for rendering been removed? If it has, what was the last version it was in? If its still in there, where is it hiding? Sorry to ask such a nobbish question but the option isnt where I remember it being. Ty in advance for any help/hints, I have a client who wants flat shaded Iso type graphics and AM was my first choice.
Last reply by MattWBradbury, -
- 2 followers
- 8 replies
- 580 views
How do i upload a video from my computor to use in A:M like the T-Rex in the demonstration video?
Last reply by jzawacki, -
- 1 follower
- 0 replies
- 313 views
I am running a PMac G5 dual 2.5 Ghz, 3G Ram, ATI Radeon 9600 video card. A:M v15a. While working thru the EX17 tutorial, the simulation freezes at frame # 2:15. I saw on another thread from August 3 2007 ( User named "someawfulbridge", post "why can't I bowl cosmically?" ) that someone else had the exact same issue. A Hash person responded that they were able to set up/do the simualtion from the top view in the Chor window and make it work. I tried that and had no luck. They also said that the tut file may be corrupted and that they would try to fix it by next release. I just updated to v15a, but still had the problem. Has anyone had this issue and found a way to ma…
Last reply by kilkennycat, -
Can anyone recommend an artist for hire that could draw a character (front & side) that could be used as a rotoscope? I have to search the internet for pics when I create a character, since my drawing skill is limited to a bad stick figure. It really limits me to what I can create. Thanks - Eric
Last reply by aen916, -
Lens flares
by Hoggy- 2 replies
- 297 views
Hi I am trying to make a star 'twinkle'. I am using a Kleig and have the intensity varying so that it goes from zero brightness to maximum brightness and back to zero over the sequence. I thought I would add lens flare beams to make it look a little more 'starry' using "Sun 1" type, but I can't see any beams after render. Lens flare is turned on. Any ideas where I may be going wrong? Thanks Hoggy
Last reply by Hoggy, -
- 4 replies
- 330 views
I am refreshing my memory with the online Ref Manuel for Hair/Fur http://www.hash.com/Technical_Reference/v110/Hair.htm They refer to "Stiffness" below - I am just not seeing that setting in the Hair System or Hair Emitters properties "Stiffness: Controls how stiff or ridged each hair strand is. The stiffer the value the less affect dynamics and forces such as gravity has on the hair. This value is a percentage to adjust all the child Hair Emitter's Stiffness values." Has it been changed or located somewhere else in v14? -E
Last reply by flashawd, -
- 2 replies
- 310 views
Hey Rodney, i was wondering where do we post our finnished book projects for all to see so we can qualify for that kewl certification. thanks mike
Last reply by themike38, -
Need some help with decals. All of the decals tutorials use photoshop pro but I have paintshop pro. I would like to use the eyes from Miki model on my model. Here is a shot of my anime face model(center). The left model was a modified face from Miki model. I remade the face so it is easier to rig. But since the eyes are spherical and not cylinders and I am missing a step or two in applying the decal I have been having problem applying the decal
Last reply by DJBREIT, -
- 3 replies
- 402 views
How do i get them to show up? i have all the files there just not there.... Please Help Thanks
Last reply by Rodney, -
- 7 replies
- 731 views
I need some textures for models i am playing around with, if someone could lead me the right way to download some that would be greatly apreciated. Thanks
Last reply by gaber64, -
- 1 reply
- 418 views
For Gabe mostly but for everyone else too! Because I know you'll want to use them with your manual! http://www.hash.com/2007web/vm.htm
Last reply by gaber64, -
- 4 replies
- 433 views
I would like to know the basics of modeling a charater How do you start modeling one? Thanks
Last reply by Rodney, -
- 1 reply
- 375 views
Need any basic models, i just want to play around with them Anything would help Thanks
Last reply by Rodney, -
- 1 follower
- 16 replies
- 1.3k views
I bought animation master from a guy off the internet. it was version 11.5. im gonna buy version 14 bt i need the activation code. The guy neve gave me the activation code for it is it somewhere on the disc?
Last reply by DJBREIT, -
- 6 replies
- 476 views
Ok i need help making a bone and making a dog move, when i say make a dog move, i need to make the model dalmation move somehow
Last reply by heyvern, -
- 4 replies
- 418 views
hello all, i searching this topic and doing all steps, but it not works - i see white box area. but if i double click in images layer it show me that picture normal. and in render mode i can see it. im on PC XP, hash v.11.0 thanks for your time
Last reply by max, -
i feel dumd asking this but i just downloaded the new am and i also got the data zip file so how do i go about adding this to my am libraries. thanks mike
Last reply by Rodney, -
- 2 followers
- 3 replies
- 369 views
Hi, I'm trying to make this model's mouth, but as you can see on the left side, it sorta dies down to a grey-er shade, I'm trying to keep it as look-alike as much as possible, is there a way to, say, start as a color and have it slowly change into another at some point? Another thing, I don't necessarily know how to use Photoshop, nor do I have any drawing talents whatsoever. Latent or potent. And rather than draw a mouth, eye, anything really that isn't 3D and make it a decal on a model, I basically just draw it with splines, render as lines and add colors to it. I've been doing this for a while and I wanna know if it's frowned upon, for lack of a better term, …
Last reply by Telvak, -
- 1 follower
- 3 replies
- 437 views
Hi - my next practice model is going to be a Tucan, and I have searched all over for pictures - and found some great ones, but can't seem to find any with their mouths open, to where I could see what the inside of their mouth looks like. Any Tucan experts out there. Does anyone happen to know if they have a short, small or long skinny tongue? Any good pic links would be appreciated. There was this link - it looks like a long skinny tongue, but not sure if it was something he was eating... Pic of Tucan w/ Mouth open Thank you - Eric
Last reply by flashawd, -
- 1 follower
- 1 reply
- 517 views
For those who want a professional looking script, ScriptMaker is a pretty good tool even if it annoyingly attempts to send you to its creator's site everytime you close it. But thats the price one pays for the free version. The storyboard tool, SLang, is also worth checking out. http://www.freefilmsoftware.co.uk/
Last reply by Moonsire, -
- 10 replies
- 880 views
When you buy the downloadable upgrade, do you receive a link instantly or is there a wait?
Last reply by WolvenSpire, -
- 5 replies
- 303 views
Hello - just wanted to wish everyone a happy new year and thank you for all your help and suggestions to my numberous questions in the forum for 2007. -Eric
Last reply by WolvenSpire,