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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 1 follower
- 2 replies
- 518 views
I'm doing a composition with some models which are meshes built around prelit images. In other words, I want the exact pixel values for the colors, without any adjustment based on lighting. I'm looking for an option, but I see nothing. I deleted all the lights, and of course that just gives black. I want no shadows, no reflections, just the decals' original colors. Thanks!
Last reply by zandoriastudios, -
- 3 replies
- 501 views
Is it possible to make bone movements during an action - for example a 5 second walk cycle is it possible half way through to manually have the character's head turn to the left or right? (not a part of the actual action) I tried to key the neck bone and rotate it, but it wont turn until after the 5 second walk where I created a new chor action. Thanks - Eric
Last reply by flashawd, -
- 4 replies
- 674 views
Hello again. I wonder why i dont make some easy thing's... well my questions is this time can i make wheel spin and that way only "car" or somethin else move forfard by self. or need allways path to move. i have make video on that. second question is can i use rigid body or somethin else to move thing. video explain a lot. meaning if i make only first (engine) to move ( hope whitout path) and rest follov it. or last and that push others... now my broblem is i cant make wheel spin. try lood training video but that old. diffren version. i have now ver 13. thinkin to by ver 15 but i even dont know how. i download it and install but yell activate code.…
Last reply by Hodari, -
- 1 reply
- 444 views
i made an anime head this time (still working on a more real looking face; only want semi-realistic though). i like it okay except for some creases and the mouth looks defective to me. Also thinking about changing the hair a little bit; i think i should've made the bangs spiky. Any suggestions?
Last reply by robcat2075, -
Hi guys, I was reading the manual and it says on page 128 "click the right-mouse button while the left mouse button is still down" to create a hook, now when I do that I get this error.......can someone in form me what am doing wrong....... thanks.
Last reply by DarkLimit, -
- 1 follower
- 0 replies
- 836 views
Hi, Would anyone have a cape model they would like to share? Not looking for anything fancy, I just want to integrate it with another model. I'll either do a sim-cloth on it when I get it to a chor or else I'll just add a couple of bones for simple movement maybe instead. Thanks in advance!
Last reply by TurboGorilla, -
- 7 replies
- 587 views
Hello, I need to create an animation of a Winkie raking grass. What's the best way to constrain a long handle (the rake) to both of the characters hands? If I constrain the handle bone to only one of the hand bones, It works fine for that hand. Which means the other hand has to be manually placed. This causes me to have to line up and create a lot of keys to make the other hand appear to be holding on to the rake. If I try to constrain the other hand (to hold the handle) to the same bone or a child bone of the rake, I get a drifted attachment to both hand bones making it impossible to work with. I think it's because the contraints of each hand are compensating for ea…
Last reply by heyvern, -
- 2 replies
- 488 views
In some of the 'given' rigs I notice there is often a 'switch' or pose to change between forward and Inverse Kinematic linkage on a model ? i'm using my own setup ( too basic to call it a rig ) just simple bones with points assigned. The default seems to be that it becomes an IK system ? Is there a way to have the joints of the torso on forward while retaining the IK on the legs and arms. Or to be able to switch between one and the other? regards simon
Last reply by Simon Edmondson, -
I have my doggle on one vlan and my computers on another. Thus does not work unless someone can give me a work around. I can't put them all on the same vlan for they are at different campuses. Help. Thanks Andy
Last reply by Andyjoh, -
- 2 followers
- 9 replies
- 1.1k views
Hello long time.. Now because my brick wall was too heavy for each brick... now i try done images and my skill it's not good. i have try read forums and now my eyes bleeding blod and i dont get anythin in brain more information.... (except my screen work well in solarium).. Is here good tutorial? there links but some not work. First what is right way make wall window hole? becouse how i make then image dont go right. (dont look well) i am start thinkin i go and by miljon gigabyte menory computer and make old way... sniif... simple thing take lot of work. ( i think)... and sorry. God not give me more wisdom...
Last reply by robcat2075, -
- 4 replies
- 454 views
I created the walk cycle and it looks great and no slipping when it is viewed from that action. When I attach the character to a path and have him walk using the created walk action there is a slight slipping of one foot - I have set the "has stride length" correctly and even adjusted that several times to try to fix the slip, but not having any luck. Is there something else I might not be setting correctly to get rid of the slip? Thanks again for all the help with this whole walking thing. ;-) Eric
Last reply by flashawd, -
- 8 replies
- 718 views
Hello - I have never really created actions before and used them in animations and I am running into a problem. I created a character and a walking action. I then created a new chor dropped in the character - created a path and put the character on it - and dropped the walk cycle on the character. All that works great, the character walks for 10 seconds and ends at the end of the path. When I go to move the character's bones around from the final walk pose to a standing position it screws up different parts the 10 second walk - depending on what bone I adjusted after the walk. When I set it to "hold last frame "0ff" on the walking cycle, it shoots from the final wal…
Last reply by flashawd, -
- 1 follower
- 3 replies
- 747 views
I'm an oldie-newbie. I was an AM user up to v.13 and I'm wanting to dust off some of my old v.11-13 projects with v.15. Are there any issues/procedures I should become aware of ta do dis ting, right? I searched the archive but found no clear answer. MAC G4 Quicksilver, Leopard Thanks, Mike Hart
Last reply by Rodney, -
smo
by Master chief- 1 follower
- 8 replies
- 824 views
i have managed to extrach a model file in the form of a smo any on eno how to add this to AM
Last reply by zandoriastudios, -
- 1 follower
- 1 reply
- 428 views
Did you miss the announcement earlier today? Martin Hash officially announced "Scarecrow of Oz" as the next film project. My advice? Get involved! Read the script, see the film's progress thus far and thoroughly explore the world of animation and filmmaking with A:M as you only can by being involved in a feature length film!
Last reply by Caroline, -
- 4 replies
- 601 views
Hi im Yarkool and I have Animation Master 2004 (I know its old). What i want to do is wrap a video game skin image around a video game model? Can anybody tell me how to do that or if i can? Thanks!
Last reply by yarkool, -
- 2 followers
- 7 replies
- 551 views
I have a client that I am making a character for and she wants the eyes to be able to change from white to black when angry. The problem is I have a decal applied to the eye that has a white background when I make an action to make the eyes black you can see the white background of the decal. Is it possible to apply a decal w/ a transparent background? Or does anyone have any ideas how I can make this work? Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 357 views
ok, what happened was that there were constraints for the feet to make feet targets and i removed them (because i wanted to use the simpler IK system instead), now, i followed the steps for a basic IK system for them, but the problem is, i try to move the feet in a choreography and it wont let me, any ideas?
Last reply by Ravager, -
- 1 follower
- 4 replies
- 413 views
how can i correct errors like this correcz.mov
Last reply by Caroline, -
- 1 follower
- 6 replies
- 483 views
i m making a pose for the eye lid. in my character, the eye lid it not attached to the model as a continuos spline. but i just fixed it to the model and attached it witH the bone as a floating patch. After making the pose it worked as in the relationship window that is eye lid open and close, but it didnot work in the action window, what can i do to correct the malfunnction.
Last reply by petokosun, -
- 1 reply
- 401 views
This is odd... I have been using the "copy keyframe" and "paste mirrored" creating a walk cycle for a chacter and it has been working fine - then for some reason it will not "paste mirrored". It doesn't paste anything. I have shut down AM and restarted it, and also rebooted the computer and still have the problem. Has anyone ever had this problem?
Last reply by flashawd, -
- 4 replies
- 685 views
As a guitar instructor, I sometimes forget to remember that the knowledge of some basic things that I take for granted, they have yet to learn. I've had no experience with animation of any kind, but the concepts of posing and lines of motion & force, along with exaggeration and how to make an animated character behave like a real actor are understandable to me. I'm about to approach ToaA:M exercises again. There are a few things I don't quite understand: Scene & Background: sky & ground, how to change & manipulate Lighting: Tutorials? Cameras: Tutorials Editing: The steps for turning the animations I make into "film" form …
Last reply by MJL, -
- 1 reply
- 397 views
are there any tutorials on particals. I know there is one in the TAOAM but I mean more cutom stuff.
Last reply by HomeSlice, -
- 2 replies
- 351 views
Alright - I am simply trying to create a walk cycle and having problems.... when you move one of the foot targets forward to step forward, you obviously have to move the hips bone to line up above it - that moves the whole character forward. Throughout the whole walk cycle do you move the "root" bone to keep it centered the whole time? Also, when you "copy keyframe" and "paste mirrored" it doesn't seem to paste the root bone? Can someone fill me in on what I am missing. Thanks - Eric
Last reply by flashawd, -
- 6 replies
- 557 views
Simple question I'm sure but one that seems to be eluding me...: I am extremely impressed with this software but am having an issue with decal setting onto a model. If I position the decal it sets and looks great. If i save the model for later use, the decals are gone when I re-open the model and I can't figure out why. The file name of the decal still shows in the decals folder, but the image no longer appears on the model. To use the decal in the choreography, I have to first open the model, then open a new choreography, then re-apply the decals individually and then choreograph the production. Not impossible for some simple projects, but mind numbing for the dec…
Last reply by Glider, -
i rigged a character and the finger bones are invisble in the action window what can i do to make them visible. In the pws and prop window i made it visible. i m using v13 thz
Last reply by MasterFunk, -
- 5 replies
- 619 views
Hi - another walking question. I referenced exercise 5 "Take a walk" - and created the 4 poses at 00:00:00, 00:00:05, 00:00:10 & 00:00:15 then I copied the frame and mirror pasted. The walk cycle looks good. When I bring the character into a chor and apply the walk action and have it repeat lets say 10 times. Each time it repeats there is a 'jerk" motion when it starts over, so there isn't a smooth transition between the last frame 00:00:15 - going back to 00:00:00. Is there something I am doing wrong... some setting I didn't set or something? Thanks again - Eric
Last reply by flashawd, -
- 1 follower
- 15 replies
- 916 views
was wondering if any one had any idea about making crystals and crystal formations
Last reply by Eric2575, -
- 2 replies
- 323 views
Hello - I have never played around w/ putting a character on a path - so I thought I would try it out. I have the character placed in a chor and created a circle path to have the character walk around in a circle. I constrained the character to the path and it all works fine. I also had created a walk cycle for the character as an action from 00:00:00 - 00:01:05 that I dropped on him in the chor. When I play it, it takes a long time to go around the circle - my question is how do you adjust the 'speed' of the walk on the path? Thanks - Eric
Last reply by flashawd, -
- 4 replies
- 689 views
I am doing some final renderings in A:M v15, and after reading these boards I decided the best way to go was to do them in layers and then composite said layers together. That way I can use post effects to blus my background and foreground objects. Except when I render a model that has particle streaks, A:M is putting their transparencies into the Alpha channel even if there is a visible object behind them. (so if I have streaks in front of a wall, and both the streak emitter and wall are to be rendered, the wall should be sorta visible though the transparent streaks. Instead, it is just transparent all the way through. Shouldn't A:M only be applying transparencie…
Last reply by Ganthofer, -
- 6 replies
- 546 views
Hi - I think I had this problem before, but did a couple of searches and can not find it... so maybe not. When I click on my character in the project workspace the "main" bone I guess it would be is huge and seems to get selected on accident because it is so large - can I shrink this down w/o shrinking down the character? It isn't the "root" bone - because when I click on that it is a normal size. Thanks - Eric
Last reply by flashawd, -
- 12 replies
- 1.2k views
i was wondering if AM has the ability to save a small animation as a animated gif or a item of the same relevance
Last reply by Masna, -
- 0 replies
- 372 views
I created a landscape using the terrain wizard and wanted to populate it with flowers. I decided to use the crowd flock and tested it with 16patch spheres 1st from the primitives library. I did a quick test render and sure enough there were the spheres floating just above my landscape. I then used the "flock to surface constraint" to constrain the spheres to the landscape surface. Sure enough, after scrolling through the frames a bit, the spheres moved onto the surface in my choreography window. When I did a test render, much to my confusion, some horrible great big black shadow things had appeared on the landscape, as though some massive thing was casting a shadow. I…
Last reply by cookey, -
- 10 replies
- 1k views
Hello All. Really newbie question here. I've modeled a fish and am supposed to animate it useing deformers. I've done a serach on the TechRef. PDF and can't find anything that'll show me how to use deformers. I've searched this site and have only found people talking about them but not how to use 'em. Any toots out there? If you need more info let me know. Thanks. SMC
Last reply by robcat2075, -
- 16 replies
- 1.1k views
i m using v13. i rigged a charater and when i turn ik arm ON the result is displayed below , how can i correct this.
Last reply by MJL, -
- 2 replies
- 458 views
So I have this guy So is their a tutorial on how to add bone cause I need an easy one.
Last reply by DJBREIT, -
- 1 follower
- 9 replies
- 933 views
Hi! I want to animate a little logo - i.e. spice up a fly-by type of scene that holds just one model that was done using the font wizard. Here's my problem however: I'd like to have the text object change it's appearance over time as the camera moves past it. I do see two options for this. 1.: Use a material effect and aminate it as desired. Problema: The effect just doesn't "look right". This may be a bug or the font wizard object I can't tell but the material just "dissolves" and not the way it's intended... Also the effect just ends with the effect object. So there is no way I can have the object "all 100% effected" at the beginning and gradually move to…
Last reply by robcat2075, -
- 2 replies
- 575 views
So I added a Blur post effects to my main camera and saved my animation as a sequence of .png files. When the images render in A:M's window the blur effect is added, but when I open the same images in a photo editing program the picture has no blur to it. Can someone help me understand what I did wrong??
Last reply by Rampage0007, -
- 3 replies
- 416 views
Hi, this is Joe, I just purchased an AM subscription for my Mac, running OSX 10.4.11. It downloaded fine. I tried launching it; I get an AM box that says "System clock has been set back (-40)." It gives me only an option of "OK," which, when I press, the whole AM application shuts itself down. I have checked the computer's clock and everything is fine there. What is going on? Why won't it launch? Very frustrated, Joe
Last reply by KenH, -
- 18 replies
- 1.5k views
I'm working on an entry for the 11 Second Club, which has three Squetchy Sam characters in it, plus a couple of stationary props. My problem is that the choreography is playing back so slowly that I can't get any sense of the motion or the timing without rendering out a quicktime every half hour or so. I've got relatively big iron hardware (3.0ghz P4 HT, 2GB RAM, 80gb HD running WinXP and AM14), and I usually I can get 30fps with an older rig, like the Knight or Shaggy. I know that the squetchy rig is more complex, but does it really slow things down that much? I've got version 15 on my dual core Mac, but I can't even run this choreography at all on that machine …
Last reply by robcat2075, -
- 2 replies
- 496 views
Hi, I would like to take my A:M with me for an overseas visit and continue with my learning there, using another (my Dad's) PC. Will A;M allow me to install it and re register on another computer? Thanks
Last reply by Yossi, -
- 1 reply
- 463 views
What exactly are the capabilities for this. Can also do and movements and stuff or only mouth.
Last reply by Luuk Steitner, -
- 4 replies
- 734 views
My students and I are doing an alien invasion of our school. Question: we want to compose things in After Effects so what we want to do is render out only the aliens and ships in Animation Master. How do we get the front projection maps not to render out but keep the models that pass behind them blocked? For instance, when a ship passes behind our school building, how do we get the render to not show the portion of the ship passing behind the school (our front projection map) without rendering the projection map or it's objects? I've been through these tutorials, Ed explains multiplane rendering but not this particular issue. http://www.hash.com/users/ed/…
Last reply by robcat2075, -
- 2 replies
- 424 views
Hello all! I've just downloaded A:M and [im a beginner]. So I started doing some of the exercises from the video turorial. The problem is: when I try to mark something, It makes this random black box that covers up whatever I'm selecting. So I can't tell what I'm selecting! Someone please help me with this! (Just in case you need to know, I run windows vista SP1 and my video card is not one of the greatest ones.)
Last reply by Grrumpff, -
- 7 replies
- 809 views
Hello Group. First point here and first time using this software. I am trying to close the Points on a tail for a Fish that I modeled (see photo) but can't. Not sure if 5 points applies to this or not. Thx in advance for the assistance. Sal
Last reply by El-manchego, -
- 8 replies
- 846 views
I am making a face and made part of the right side of the face and wanted to copy flip and paste it to see what it looked like and I'm not sure why but when I do it makes a copy of partial face in front of it and attaches the tips of the nose... I checked my views and yes I'm in frontal view when modeling the front of the face so I don't know what's happening. I'm very new to AM so if you answer my question, please be as detailed as possible. original face my problem... Thank you guys.
Last reply by Jaff, -
- 3 replies
- 462 views
ok i have made a model for a tank with a bottom and top and have attached the bones only problem is that its not rotating right when on an angle, i know that there is a way to make it only rotate 360 degrees on only one axis but i for the life of me cant find out how. also the needed setting to do this would be nice
Last reply by Master chief, -
- 1 follower
- 7 replies
- 650 views
Hey anyone... I am new to A:M and was performing one of the tutorials and it asked me to insert a photo via Rotoscope (or something to those lines). I picked the image they wanted me to insert, but once it loaded to the program, there was no photo, only a white square/rectangle. I have no idea what that means or how to fix it. Please give me some advice or tell how to fix that. Thank you, Dango
Last reply by heyvern, -
- 3 replies
- 633 views
Does Animation Master Work With Windows Vista? Pretty Soon I'm Ganna Be Buying A Windows Vista Pc. I own Animation Master v12.0
Last reply by Alejandro Munoz, -
Rougue model
by cvp- 1 follower
- 2 replies
- 590 views
Hi all. I'm trying to sort out two probs really. Background: I've built a cartoon ship and have created its eyes via this fantastic tutorial: http://www.hash.com/amtutes/Bootcamp/EyeTut.html. within the same Model window. Issue: When I proceed to an Action window, my model has sprouted another inactive top eyelid. It disappears and reappears with the legitimate 'Topeyelid' when toggling the 'Hide' button. It seems to be a replica of the original eyelid shape pre the extrustion. Frustrated I've deleted the complete eye model, but it stays there until I also delete it from the GROUPS folder under the Project Workspace. It seems like a set…
Last reply by cvp,