New Users
Get started and learn the ropes!
A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
-
- 1 follower
- 0 replies
- 426 views
To all those that helped me with my other question, THANKS~~~~~~ here is what I got to work. First I took my video and converted it in QT to TGA sequence Image Sequence format: TGA FPS: 30 Then opened AM New Project New Choreography Went to Images Images Import Animation/Image Sequence find files ( just saved from QT ) Click the first Image in the sequence ( it will import all the rest ) Open Then 'Short cut to Camera 1' right click New Rotoscope Select Image At this point the video should appear in the chor. window Go to the…
Last reply by Walter Baker, -
- 0 replies
- 367 views
i made this a long time ago and thought it would be nice to share. i used the AM model, not sure if its bush jr or senior. anyways its a fun adventure. it was the beginning of a long love of AM.
Last reply by sir fen the usa, -
- 6 replies
- 847 views
Another question but is there a way to paint your colors for a more realistic looks. It seem like softwares like cinema 4D can paint. but is there a way to do this in A:M.
Last reply by animation man hi, -
- 1 reply
- 583 views
ok against m better jugment i strayed away form robots and such and actualy tryed a organic characer , and i must say , i did...... ok , qustion is i being notto good in this area made the characters hair using tubes and such , it looks ok but is there any way to (A) make the tubes fill with hair or something that looks like hair or ( find a way to appliy a hiar texture to the tubes in a way that doesnt look patched
Last reply by MasterFunk, -
- 4 replies
- 640 views
Does anyone know if there is a way to do motion capturing in v13.
Last reply by animation man hi, -
- 1 follower
- 12 replies
- 916 views
Hey, Im new to Animation Master and the forums, so I'm working off version 12 (cant afford the updated ones ).. but I seem to be having a problem rendering.. I've been doing the Chorus Line tutorial from the book, and when i go to render, I cant click on any of the settings (like Final, Toon etc).. I can name the file but it wont let me click ok any ideas? thanks in advance!
Last reply by Caroline, -
- 1 follower
- 4 replies
- 499 views
What exactly does "Subscription" do? I see it for sale but what does it provide? It really does not explain anything.
Last reply by TheSpleen, -
- 1 follower
- 12 replies
- 1k views
I have some objects in my choreography. I select them and make them a named group. I try to pivot the group. The group pivots on the screen, but no keyframes are created. I put them in position 1 at point A on the timeline and position 2 at point B on the timeline. There are no keyframes in the timeline. When I preview the choreo there is no rotation. What am I missing?
Last reply by Jeetman, -
- 2 replies
- 442 views
Ok so ive ran TSM2 plugin, and got a skeleton, inserted it into my character, and everything works just fine, except when i placed the bones in the hand i had 3 control bones, then when i run the Rigger plugin, now i only have 1 bone per finger, and i cant open and close the hands naturally. So is this an option i missed in my skeleton setup? Do i have to re-rig from scratch or can this be fixed?
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 546 views
Hello - my little boy broke my manuel into 2 halfes, then that turned into 3 - and the part missing is chapter 12 the pic of the 9 lip poses. Is there anywhere online of a pic of that page that shows an illustration of the poses. I see the video manual, but it doesn't show that page? Thanks - Eric
Last reply by flashawd, -
- 12 replies
- 964 views
I am planning on buying this Animation Master and all the extras very soon. I have watched all the tutorials and the films made by users as well and am very impressed! So I am already sold on it, But my question is Spline modeling. I was a professional Cartoonist for 30 years and have some (little) experience in 3d modeling. I am generally very good at anything I put my hands on and am wondering how high the learning curve is with modeling in this program. I am recently disabled and and this program is what I will be spending most of my time on. LOL Just wondering how fast or slow getting good at modeling was for everyone. Thanks! The Spleen
Last reply by Gerry, -
- 15 replies
- 1.1k views
Hi there, I have some difficultie in labeling a bottle. I modeld the bottle with a doubleside-wall and put the fake glas mat on it. But then the label disapears. (See bottle in middle) I tried different versions with a liquid inside (Left) and no transpereny at all (right), doesnt look good. Also I tried the flatten command in applying the label. Is cyulindrucal here the better method? Any hints to get better results? I enclose the proj done in AM13.0 t Thank you Jake BottlelabelTest.zip
Last reply by jakerupert, -
- 4 replies
- 711 views
Hi, I want to model a couple of aircraft, I can get the plans as DWG files. What I am looking for is some software that can read these files and if push comes to shove I could then do screen capture to convert to jpg files - although it would be nice if the software could do it for me Any ideas anyone - says he hopefully Oliver
Last reply by LensOnLife, -
- 3 replies
- 573 views
Hello everyone, Does anybody know the music playing in the original Animation Master Demo video when the guy is creating the vase? Please help
Last reply by TRN, -
- 1 follower
- 11 replies
- 936 views
ok this is a multi part qustion so hear goes 1 is there a way to have part of a texture show and part not , such as glowing letters or the such 2 dose the texture require any special modifications
Last reply by Caroline, -
- 1 follower
- 12 replies
- 956 views
Sorry to bother you guys again, but.... do you know if there is a way to move a group of keyframes in the choreography (possibly by using the timeline) to a different time in the choreography? kind of like Flash? And... if that isn't possible... could you make that possible in a future upgrade of A:M?
Last reply by robcat2075, -
- 2 replies
- 506 views
I need a chrome matirial . I think I have asked this before but the thread died down. Anyway I download dark tree but there is no chrome matrial I need help.
Last reply by animation man hi, -
- 1 follower
- 4 replies
- 575 views
Ok, I did the tutorial on Yves' web site (very helpful by the way) for wood grain. http://www.ypoart.com/ I've been trying to make railroad ties. ( Rodger Reynolds has been a great help by the way). Anyway, I made the material and it looks fine, how ever in the final render the grain seems to go away. I notice if I angle the model or camera this happens. Is this a normal look for a material? I thought you would be able to make out the grain no matter what angle it's at. Any advice would be great. Andy
Last reply by bighop, -
- 1 follower
- 7 replies
- 750 views
When I render anything I get an additional file with ".sinfo" on the end. What are these files, what do you open them with and do you need to keep them?
Last reply by bighop, -
- 2 replies
- 495 views
Hi - I did a search and didn't really see anything about this question. I had a client to put it nicely "didn't really work out" so the new guy uses Lightwave and I was able to export the model as an .obj and that worked great. I created a number of pose sliders as face expressions of the character - is there a way to export these so this poor new guy's life will be a little easier.
Last reply by flashawd, -
- 1 follower
- 5 replies
- 606 views
Ok, I'm trying to make a stone road bed, but I'm having trouble with this. I used a picture as a displacement map, and the same photo to add color. But no matter what color stones I use, it just looks bad. Is there something I need to do to the displacement map prior to applying it? ***The displacement map is first and the color map is next**
Last reply by bighop, -
- 2 replies
- 497 views
Hi - Awhile back I posted asking if anyone knew a really good artist that could create a rotoscope drawing for a character - a couple people nicely responded and had some pretty good drawings they had done. I live out in California in the valley and happen to be up at Universal Studios and noticed they have an area set up with caricature artists, so I decided to have him do one and see how it came out. He is a very talented guy and it came out great. I am using it now to create a character, and it is working pretty well - I probably should have had him do a profile drawing as well. Anyway, I thought I would post his email and website portfolio if anyone is in ne…
Last reply by flashawd, -
- 2 followers
- 4 replies
- 819 views
Hi All, Newbies and experts, I am using subscription v15.0c on a iMac G4 and would love to place my character into my Granddaughters home video. The video is 320x240 and a QuickTime movie. (very small) about 9 seconds long. I have had some advice and found very few tutorial helps on the net yet, none of them seem to get the video to play or even appear as a Rotoscope in the choreography window. I also have searched through the online manual and not found anything to help. Does anyone have a step by step tutorial on how to get me started. Any and ALL help would be deeply appreciated. Your friend in 3D
Last reply by Walter Baker, -
game modding
by Akai- 12 replies
- 956 views
Hi, I'm new here and just picked up A:M about a week ago; as such still going through the tutorial guide. When I was in school a couple of years back, I had a small team working on a total conversion mod (demo) for UT2004. Back then we were using 3DS MAX... It was on all the lab PCs. I'm looking to start working on it again, soon. Any pointers on workflow, stuff that A:M does well for UT modding or not, cautions and pitfalls are appreciated. Thanks guys!
Last reply by Akai, -
- 1 follower
- 8 replies
- 859 views
I'm wondering if there is a way to import camera data from another program. We're using, primarily, Vue to create a landscape and I would like to be able to insert Animation:Master elements as well. We can export a camera that would work for After Effects, Maya, and perhaps others. I'm not exactly sure how much we can convert the data, so please give as many options as possible for import and we'll hopefully find a medium that will work. Thanks!
Last reply by Luuk Steitner, -
- 1 follower
- 3 replies
- 581 views
Hi I am trying to apply a decal to my model, but every time I bring it in, it appears it appears very pixellated (large pixels). The original photoshop psd file is 7670kb and is very clear and sharp. I have tried saving it as as jpg, bmp and tga files of different sizes and reducing/enlarging them, and varyious resolutions but it always seems to come in to AM the same. I have searched the AM forums for an answer to no avail. I'm sure someone out there knows what I am doing wrong or will know the resolution! Thanks in anticipation Hoggy
Last reply by NancyGormezano, -
- 4 replies
- 693 views
Yeah... that's the fat & skinny of my topic. Do .OBJ work in A:M? If not, are there models I can purchase from TurboSquid? Thanks.
Last reply by John Bigboote, -
- 2 replies
- 450 views
Hello - I created several pose slider - the one for example is "mouth open" - it goes from 0 to 100%. To start the animation I set it at 30% slightly open about 3 seconds later I set it to 50% which is where it stays for about 45 seconds then at 45 seconds I set it to 50% again and then set it to close at around 50 seconds. What I don't understand, and I have noticed this with other pose sliders it doesn't maintain an exact 50% from where I have it set at 3 seconds and then 45 seconds - that time inbetween both setting of 50% it goes to 51% then 53%, etc. It is very frustrating - is this something I am doing wrong?? Thanks for any help.
Last reply by flashawd, -
- 1 follower
- 9 replies
- 850 views
So I was animating today and the movement looked not natural so I was wondering how to make it look like the way we move.
Last reply by animation man hi, -
- 1 follower
- 3 replies
- 553 views
Hi all, I have the subscription program and in my textures folder there are .atx files and am unable to open them, so do I need to get a special plugin for them or what? the error message says invalid file type or plugin missing. Where can I get the plugin needed? Thanks
Last reply by agep, -
- 3 replies
- 451 views
Hello - odd problem. When I drop a new object/model into my chor the "cast shadow" from the main light disappears. When I turn the object active "on" the cast shadow disappears - then on the next frame that I make the object active "off" the shadow comes back. The object is far away from the light, so that isn't an issue - has anyone run into this problem? Thanks, Eric
Last reply by flashawd, -
- 4 replies
- 389 views
Hi - I created a blobbies material/emitter with one attribute w/ a diffuse color of white - for some reason I am getting small black specs that I don't want in there. It is supposed to be teeth shaving from a dental drill. I want them to be white/lite grey. I also have a 90% transparency set. First time I have played around w/ blobbies, so I don't really know what I am doing... but that really isn't anything new. Thanks Eric
Last reply by flashawd, -
- 16 replies
- 1.4k views
Hi all Once again I dived in the deep end and decided to take another crack at character modeling. This time, partially for an overly ambitious idea for advertising my webcomic on youtube, I started playing with one of my newer characters a cute, perky and petite goth punk from Devonshire: P. Blossom Hannaford. anyway as per usual i whipped up a rotoscope and got to work. So far it's coming along nicely so far. For what it's worth, I think it's much more successful than my previous attempts Mainly because this time I worked a lot smaller so the computer isn't choking on it yet and since this is a cartoon figure I went in with the Kiss principle in mind which give…
Last reply by robcat2075, -
- 8 replies
- 663 views
in the new laptop i just bought, my libaries pannel is empty. please could someone give me the link so that i can download the missing items. thz
Last reply by jakerupert, -
- 1 follower
- 18 replies
- 1.5k views
So many tutorials and so much advice throughout the forum involves the use of photoshop. I was thinking about trying to pick up a used copy of the software on e-bay. I probably wouldn't need the whole CS3 suite, so I was wondering; what would be the least elaborate version of photoshop would I need to do the stuff for layering, texturing, IBL,etc. My experience at image manipulation & CG stuff is less than minimal. I already have Corel, but the learning curve on it seems, to me at least, steep. The learning curve in PS is probably steep as well but I think I could follow the step by step instructions that people give in their posts. I would rather spend…
Last reply by Rodney, -
- 2 replies
- 459 views
Hi, Set up a project with all 13 actors, a new action for each of them and then dropped a shot audio to each. Then made up a dope sheet seperately for each one adn noticed that only a few generated 'user properties' to move the lips. Surprisingly two that didn't generate teh lipsync were Sir Nigel and teh Skeleton (and I haev used both of these previously with lip-sync). I guess the first question is whether or not the basic set of actors that come with AM can be used with LipSync/DopeSheets - should I haev been able to get lip movement from all the 13 actors within their respective actions? Is there any way of examining an actor's properties (either in t…
Last reply by LensOnLife, -
- 2 followers
- 13 replies
- 991 views
Hi all, I have a question related to setting up a project. I'm building a set that will be used for three or more animations in different parts of the set.(different camera set ups) What I want to know is would I be better off to copy this choreography several times and set up my cameras for the different animations or just keep building off one timeline? I was debating because copying the three choreography's would add to the project size, but so would adding to one time line. I was also thinking that if I used 3 sets, I could eliminate (or hide) different parts of the set that were not visible to help decrease the render time. Just wondering what the "P…
Last reply by bighop, -
- 4 replies
- 448 views
Hello - I have a decal on an object (tooth) the tooth has a gradient decal image I created applied to it. I created a pose slider that I want to be able to have at 0 with the decal percentage set at 0 and then at 100 have the decal percentage at 100. So it would fade the decal in and out when moving back and forth. What it is doing is making the whole tooth transparent when you slide it to 0 - but it is the "decal" image that I am appying the percentage to - does anyone know what I am doing wrong and what it doing it to the whole tooth and not just the decal? Thanks for any help - Eric
Last reply by flashawd, -
- 8 replies
- 778 views
this is a bit elimentary. But can any one xplain how i can render a 5 point spline so that the patches can be seen
Last reply by Gerry, -
- 2 replies
- 376 views
I first bought AM in 1999. Upgaded in 2002 (v9 ?). Ran on various PCs. Took a break for a few years but ready to start again. Bought subscription for v15 and installed on a Vaio VGC-RA830G. running great and getting reaquainted. Now for a few questions: 1. I have a Mac notebook. I tried to install v9 using my CD but it won't install. Since I originally installed it on a PC is that license only good on PC's? 2. Assuming I need to buy another subscription, how will the performance be. It is a MacBook (not pro) 2.2 ghz Intel Core 2 duo processor. 2GB memory with 4 MB L2 cache. Is this adequate or is performance going to be agonizing? Thanx, looking for…
Last reply by planecrazy, -
- 34 replies
- 4k views
Is there an established technique for smoothing the surface of a model without each tweak of a CP affecting all the others that are linked through splines? I've made a helmet which could do with being perfectly smooth, but has ridges as a result of modelling the nosepiece and eye-holes.
Last reply by Gorf, -
- 2 replies
- 386 views
ok i made a try with making hair and have wound up with what looks like a decent head made out of tubes with points at the end , my question is what would be the best way to texture the modle to look like hair , preferably a red head deal
Last reply by Master chief, -
- 1 reply
- 613 views
Quick question... I am having trouble finding an answer to. I am saving an animation as an image sequence. Those images are .bmp's, although the same problem occurres with .png and .tga When I then import these images into A:M as a layer, they are like 90% transparent. What am doing wrong when I save as image sequence???
Last reply by Ganthofer, -
- 5 replies
- 521 views
Hi all, Can anyone tell me what determines the start of a path? I'm working on a SO shot and I have a crow constrained to a path that I had to modify by adding a few splines and now It's starting at the end of the path. I know I could use ease to make it work but I just want to understand how it works. So what controls where the start of a path for a model is. I need to get the crow on the other end of the path spline. George
Last reply by Jeetman, -
- 7 replies
- 701 views
I have a question about this splines whether or not it will work, and if there will be any issue during an animatiion. CHEERS!
Last reply by StormedFX, -
- 2 replies
- 491 views
Hi, I have used the standard Eddie character, set up an action for him, added some voice and then added a dope sheet. Adjusted the widths to sync lips with voice, everything worked fine but the lip movement is far too large for what I want - in fact it looks totally unrealistic. I went in and adjusted the percentage for each phoneme at each change in the timeline, so that action looks OK, but it will be very cumbersome if I have to do this every time I do lip syncing and I am sure there must a cleaner way around this problem. Maybe I was dreaming, but I seem to remember a slider that could be used to change the range for an action - as I said maybe I was dream…
Last reply by LensOnLife, -
- 2 followers
- 7 replies
- 546 views
I'm new to AM and really have no desire to design or model, I primarilly do this as a hobby, my interest is animation using existing models and characters. I started out using Daz and found its animation tools were limited, switched to Poser and again found it also had its limitations and frustrations. My goal was to create a DVD intro for my home theater hobby. I wish to create short animations that would describe the genre of the movie that would be playing i,e. adventure, horror, sci fi etc. Since I've collected many different theme models and scene's made by Daz, poser and 3dmax, I'm now wondering if these models can be inported into AM for animation. After many …
Last reply by sumthinwong, -
- 13 replies
- 808 views
Whenever I render something it turns out fuzzy. In the quick render is is crystal clear, but the actual render is pixelated. Any ideas as to why this is happening?
Last reply by MasterFunk, -
- 2 replies
- 376 views
ok i have a model ripped from a game and unfortunatly its in poly mode and as most of you have told me just rebuold it from scratch , so this s what im going to do , one thing i would like is to be able to take the polygon model and lock it in place so i can see it but cant click on it or select it , any one know how to do this as im sure its going to bea real easy but i cant find out how to do it right know
Last reply by Master chief, -
- 14 replies
- 1.3k views
Hello AM'ers.... been away for awhile, now I'm back. I've been having a problem for some time and haven't seen a forum that addresses this, there are so many to look through. When I'm posing a model periodically the figure will appear to stop moving (except a small area) and I have to click off the figure to regain control of the mouse, meanwhile the figure will have moved. It's difficult to control the posing when you can't see where you're moving something to. I've tried posing in wireframe, shaded, both and the problem still happens. It comes and goes as I'm moving bones about. Any suggestions would be most appreciated. Kevin
Last reply by playerktw,