sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

New Users

Get started and learn the ropes!


A:M Forum Rules

GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.

DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.

DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.

If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.


User Led Forum Considerations

Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.

Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.

Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.

This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.

Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.

Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.

Thanks for making the A:M Forum a great community.


4,155 topics in this forum

    • 4 replies
    • 414 views
    cronos
  1. Render Times

    • 12 replies
    • 951 views
    danf
  2. Fuchur
  3. Render Queue?

    • 1 reply
    • 299 views
    • 2 replies
    • 277 views
    Gerry
  4. Makeing a warp core

    • 6 replies
    • 368 views
    • 0 replies
    • 218 views
    • 2 replies
    • 339 views
    Soltek
  5. Normal vs Bump

    • 2 replies
    • 380 views
    J90
  6. Sphere

    • 2 replies
    • 382 views
    Gerry
  7. Huge render Time

    • 4 replies
    • 509 views
  8. Diagnose THIS!

    • 9 replies
    • 767 views
    Gerry
  9. Desert sun

    • 12 replies
    • 466 views
    • 4 replies
    • 328 views
  10. Non-accesible to A.M.

    • 4 replies
    • 343 views
    AMkyle
  11. Gerry
  12. terrian tool

    • 8 replies
    • 423 views
    Rodney
    • 9 replies
    • 638 views
  13. Gas Pump Model

    • 11 replies
    • 1.9k views
  14. Render Issues

    • 6 replies
    • 575 views
    danf
    • 2 replies
    • 368 views
    danf
    • 2 replies
    • 335 views
    • 4 replies
    • 615 views
    Masna
  15. Creating an Environment

  16. Digital Clock Readout

    • 16 replies
    • 1.1k views
  17. One action to the next

    • 4 replies
    • 422 views
  18. Fuchur
    • 7 replies
    • 584 views
    heyvern
  19. treez plugin

    • 21 replies
    • 1.1k views
    Rodney
  20. Real Photo Environment

    • 0 replies
    • 318 views
    danf
  21. modeling

    Caroline
  22. leaving a ghost

    • 2 replies
    • 417 views
    • 2 replies
    • 397 views
    Julian
    • 2 replies
    • 348 views
    danf
    • 8 replies
    • 643 views
    • 2 replies
    • 391 views
    • 1 reply
    • 317 views
    • 3 replies
    • 452 views
    Rodney
  23. material sections

    • 1 reply
    • 254 views
    • 2 replies
    • 382 views
    tjk_17
    • 2 replies
    • 390 views
    digman
  24. Epic save times!

    • 5 replies
    • 388 views
  25. export with texture

    • 3 replies
    • 386 views
    Fuchur
  26. Need help with mouth

    • 2 replies
    • 292 views
    joseph
    • 2 replies
    • 296 views
    Fuchur
    • 2 replies
    • 390 views
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