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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 7 replies
- 661 views
It seemed like a simple thing to do. I needed a set of army men for a small bit in an upcoming project. I decided to cobble together a primary model using a couple of existing models off of the Extra's CD, make copies in different poses for 6 different army men I took parts of the costume from "Russian Batman" and put them on Dex. In order to keep the patch count down I deleted the parts of Dex's mesh that was now under clothes, but kept his "Rig". So far so good I assigned the new mesh to the bones. I began to make a pose but when I moved the right foot target null, everything moved the way it was supposed to, but there were a couple of CP's…
Last reply by Paul Forwood, -
- 2 replies
- 430 views
I was looking into getting another computer and I was debating whether or not it should be a Mac or a PC. I created all of my A:M models (.mdl) using a Windows XP computer. If I wanted to buy a Mac, and transfer my .mdl files to it, would they still be compatible? Would they be able to open on the Mac? Thanx, -Hisako
Last reply by largento, -
- 1 follower
- 7 replies
- 1.2k views
My new computer has Microsoft VISTA. When I open the giraffe file, I either get the giraffe without the graph stage or just a white box without the giraffe. How can this be fixed?
Last reply by mikeydee, -
- 1 follower
- 4 replies
- 681 views
I really like the look and feel of an AO render and have no problem doing an AO render on a white background (see example below). I would like to be able to carry that look and feel to my final renders. Is it possible to do an AO style render when the model has been textured and it is in a scene with other elements without doing it as a white render? Thanks... Al
Last reply by Paul Forwood, -
- 39 replies
- 2.4k views
Hash website doesn't have product information. How do I learn what it has to offer?
Last reply by higginsdj, -
- 3 replies
- 550 views
Hello, I've been experimenting with Ambient Occlusion and notice that it takes a lot of time at higher sample rates. I'd like to render AO at a lower rate (15%-20%) and then use the "denoise" post-effect to smooth out the dithered look. I've attempted to find the definitive way to do this in the forums, but have only gotten spotty information. Can anyone lead me to a tutorial that shows how to render and SAVE images that have been processed by the "denoise" (or other) post effects? Thanks a lot! Tim
Last reply by HomeSlice, -
- 11 replies
- 1.2k views
Hi, I've been looking around the forums for answers to my problem with the "Trouble Loading HDR" error, when I try to import an HDR as an image in v15.g. I saw a post in which Yves Poissant said that it is not an "HDR file format" one imports, but a "High Dynamic Range Data" image. Can anyone elaborate on this? Essentially, I want to import High Dynamic Range pictures like the "Galileo" and "Uffizi Gallery" images from the "Debevic" site to work with creating lighting environments for my models. Any help would be appreciated. Tim R.
Last reply by Laconic, -
- 1 follower
- 20 replies
- 2.1k views
This where i came until today on my model adaptation from LW.To be honest I m a bit disappointed about how things came.Splines modeling need serious preparation and planning to have honorable result.I m not a good modeler, but spline are the most difficult because you need to control a lot of parameters bias,magnitude?alphas,Gammas, tension !! what s this !! i ve posted the Wip for everybody have a look.If any one (the pros ! Rob,Fuchur,Eric Largento;, ect) have an idea to optimize it or to give us a " DECREASE the CREASE" Technique, we will be happy ! Regards patch_apple_opti.mdl
Last reply by robcat2075, -
- 2 followers
- 13 replies
- 1.2k views
I've been working with Gene, the Spleenage, on his problem with putting the head of the "Myron" model on the body of the Santa Lion model from the Extra's DVD. File info says the model was made by Hash Inc, and Last Modified by Steve Sappington. Though I've seen his name about, and have admired his work, I don't recall having noticed his presence on the forum since I've been here (June 08). The Santa Lion Model has a glow about the whole model when rendered. Both in the model window with progressive render and in a final render to file. In the Materials folder in the PWS there is a rimlight listed as a material. I've gone through this model step by step deleting …
Last reply by TheSpleen, -
- 4 replies
- 574 views
Hi everybody. I just installed A:M to one of my PC's at home and now I realize that was not the best place to install it. How do I transfer the program to another PC? Do I uninstall on the old and just install on the new with the existing password? Of do I have to get Hash to deactivate the old password and get a new one? Thanks for your help. Cheers! Calvin
Last reply by CD Mah, -
- 7 replies
- 677 views
OK pretty simple , a buddy of mine was looking through all the vehicles i have been drawing and noted that while i have a good supply of craft and such i don't have a single trooper or infantry men. to that end i searched for my old AM cd but failed to find it and did a quick search of the hash site but was unable to find something of the sort . all I'm looking for is a male and female model that is anatomically correct ( ie looks actually human not deformed in any way ) that i may use as a template for redrawing.
Last reply by higginsdj, -
- 5 replies
- 578 views
I made a model of a simple power switch. I created a pose slider for the switch that involved rotating the handle 90 degrees. I works just fine except that as the slider, and the handle that it controls, moves, the scale of the handle shrinks by about 50% at about 50% then scales back to normal at 100%. Th only thing I did when creating the pose slider was rotate the handle. I'm using 15G but I ran into this problem some months ago when working on the "Boogie Meter" for Gene's Two Trains video, so I don't think it has anything to do with the new release. Probably something stupid I'm doing or not doing, but here's a few picks and the model. thanks. Power_Switc…
Last reply by John Bigboote, -
- 2 followers
- 3 replies
- 412 views
How do you create a questionnaire?
Last reply by Rodney, -
- 1 follower
- 21 replies
- 1.7k views
Why the jitter? Is the jitter from the BVH? FCP_jump.mov
Last reply by mtpeak2, -
- 2 followers
- 6 replies
- 543 views
I am stuck on stage 3 of this tutorial http://zandoria.wordpress.com/tutorials/am...ial/#comment-35 1. He says to create a pose from an action. When I right click in the action window I do NOT get the New pose relationship option. So how do you achieve this? 2. Its kind of hard to tell which filters he has selected is it just the first 4? 3. Does anyone know how to get a bvh file that is in the Standard "T" model pose. I need that pose to constrain my bones the the BVH otherwise the offsets are OFF by too much. Any suggestions would be much appreciated.
Last reply by jason1025, -
- 1 reply
- 373 views
I want my characters eyes to move together with a target but i dont know how to do this. I think it has something to do with Nulls but im not sure. If someone can help me out that would be great. My ant is uploaded if anyone wants to look at it. Ant.mdl
Last reply by higginsdj, -
- 1 reply
- 385 views
Hello Princes and Princess 1:how can i had some plugins as a shortkey ? 2_When i want to load a model, i can t see it in the preview windows ! any idea ? Mad
Last reply by Eric2575, -
- 0 replies
- 366 views
OK thanks to all for your help yesterday with applying texture as i have been getting some good results from that. my next questions is hopefully simple i have 2 textures ones is of sand the other soil ( light tan and dark brown) i would like to find a way to have them blend at different amounts so i could create a beach of sorts with stretches of both soils and sand at different rates
Last reply by Master chief, -
- 6 replies
- 754 views
I'm not really active on the forums too much... but check out this pimp ass model i did! Just for a reference for drawing i doubt it will animate very well... over 3k patches... oops too much details... Oh and i stole the arms and legs off another model i did im going to make them fit in better with textures... or maybe not depends on how lazy i am
Last reply by Paintstrippin, -
- 1 follower
- 1 reply
- 370 views
I have a light in a pose shining at an model. The Pose is turned on The light is set to active it has plenty of intensity. But it does not work? Did the bulb blow out? If I do the same thing in an action it works fine. What is the deal? I should note that I can see the effects of the light in the relationship aka Pose but not when the model is in the chore. And please dont say just do it in an action. That will not work for this.
Last reply by jason1025, -
- 9 replies
- 666 views
Hello Fellows, i m trying to render 1 frame in wireframe, i have activated it in the camera option and render options with cp s on ect..i ve tried in all mode model action choregraphie, did i missed something ? Regards
Last reply by maddle, -
- 1 follower
- 4 replies
- 1k views
Hi Folks I am having trouble Limiting the rotation for a bone with a Dynamic constraint. Basically I want I have a hinge that should only move on one axis. I have limited the bone to that axis via the manipulator options. Now I want to make that bone dynamic so that it swings up and down along that axis as the rest of the model moves. Unfortunately the Dynamics constraint does not seem to adhere to the limit manipulator option. Any Ideas? Is this something I should request as a feature in AM? Is this something I am doing wrong? The video illustrates my problem. Dynamics_question.mov
Last reply by jason1025, -
- 9 replies
- 874 views
ok trying textures for a bit to reduce rendering times and have run into a problem here is a pic of the rendered image , you can see a belt of circut like textures surounded by a distortion of the rest . when in normal mode it looks like its fully covered by the circut texture part2.bmp here is a copy of the model i used Model9.mdl
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 841 views
At first glance it appears to because the circles are around the cp's but when you rotate a bone you find out it does not seem to have mirrored them. So what is the final explanation on this? Does it if used correctly? Is there an alterantive way to mirror cp weights?
Last reply by jason1025, -
- 1 follower
- 14 replies
- 1.1k views
I folks I could sure use your help. I am using carolines tutorial on the tsm 2 rig. Its great. But I am stumped at the mirror bones part. I have read the documentation by sgross and carolines info but its just not working right. Any thoughts. Could some one do a quick tut.
Last reply by jason1025, -
- 3 replies
- 626 views
I'm trying to line up two different components in a model very precisely, one row of "parts" to a panel that's at a bizarre angle. I can do my trigonometry, so I've never had trouble matching angles on one or two planes, but since this panel is rotated on all three planes it's proving surprisingly hard to match up--I've been doing inverse tangents 'til my eyes bleed, and it's just not working. A cursory look at some other forum posts had someone mentioning lining things up in an action, and that kinda worked--I made a bone for the panel, a bone for the parts, and in an action window used orient like/translate to constraints and the "parts" and panel were right where…
Last reply by Gerry, -
- 1 follower
- 3 replies
- 583 views
Ok, I'm building my house in AM, and needless the say the file size is growing and growing. As I build walls, I put the molding, light switches, vents etc, on that wall model. Now I'm wondering if I should put every model separate so when I render I can turn off the unneeded models. So....does AM only render what is is the camera view? Will I save render times if I turn off other models? If this is so, I'm going to have to do some rebuilding.....bummer.
Last reply by jimd, -
- 1 follower
- 31 replies
- 2.2k views
Hello A:Msters, Here is a my question, how canI avoid creases i have on my model, the flow seems ok but i still have some pinches.Does thes disappear after texturing, or do i have to adjust bias, or there is a function to smooth the splines ! any helps, tutos, advicse are welcome ! thank you.
Last reply by maddle, -
- 8 replies
- 574 views
pretty simple i need a material that makes the same effect you see on a circut board and was wondering if any one has seen anything like that .
Last reply by MJL, -
Fluid Plugin
by am27- 1 reply
- 492 views
Hello, is there a Fluid Plugin ? Because my last version are AM 2005 v.12 ?
Last reply by Fuchur, -
- 4 replies
- 746 views
Hello , I m wondering if a knife tool exist (i ve tried J. Gross cutplane but i can t make it work ).Also i would like to know wich are the modelings tools and plugins to model in a good et efficient work flow. It is possible to extrude and move in the normal direction ? is it possible to create a spline and copy paste and outline or offset it ? or to solidify an object ? Any suggestions are welcome. ps : how can i create a short key to a plugins ? like Zevel o, key "Z"
Last reply by Fuchur, -
- 1 reply
- 427 views
OK bad puns aside i do have a question . i have a model setup to unfold in about 5 different movements and though that i could get the pose option to preform this . i attached bones to all the models parts and tired to set up a pose to do it but its not working . there is an option on the bottom that looks like the time line for the choreography but it does not seam to work . am i using this correctly or is this not how the poses option work
Last reply by Fuchur, -
- 3 replies
- 596 views
THe midi plugins seems for me a great addition to A:M , music is a important factor in story telling , rythm and mood . I m wondering if it could be possible to have more info about how to use midi control plug efficiently...!
Last reply by HomeSlice, -
So , i got it , for one year at least !! I m so happy to be a part of this incredible intelligent piece of code !! it s going to be a hard way to go ! but animation is the art of..life. i want to share everything i m going to learn, to every one here at the AM community , and i m already proud .... So let s have funny situaation ! Majid
Last reply by maddle, -
- 5 replies
- 626 views
Why is A:M forcing me to have the install CD in the drive to run the program after I've installed it?
Last reply by Jumbotuna, -
- 3 replies
- 473 views
In Lesson 5, "Take a Walk", my action length is 4:10 where it should be 1:10 according to the manual. How do I change the length of the action? (NOT the cycle length). Does this have to be done before the action is saved, or can you change the length after it's saved?
Last reply by Jumbotuna, -
- 7 replies
- 781 views
ok heres the story . im trying to make some better looking equipments for my models and one of those parts are there gun barrels . i want to use the standard effect used by most barrel makers with holes in the end ( not the main one the bullet comes out). what i need to know is how can i warp said holes around the tube with out them warping into junk. heres a link to what im taking about Gun barrel
Last reply by robcat2075, -
- 5 replies
- 492 views
hI, I cant copy and paste keys ! i can create them but the copy and paste function do not work ! what are the case when things goes like that ? ,is it about mirroring or stuff ? how can i resolved this ? Thank you Fixed...
Last reply by robcat2075, -
- 1 reply
- 357 views
Hi, here is my problem, when i create an action (i m using the 2001 rig) the pose sliders do not appear ! ? did i missed something ? Thank ! Problem solved , i had to drag the relationships folder in my object. Thx
Last reply by Fuchur, -
- 1 follower
- 4 replies
- 614 views
I started building my house in AM so I could see what a wood floor would be like throughout my little place. A friend of mine saw the attached picture and asked if the cold air return was real or a decal. I told him I really modeled it. He suggested that a decal would be better because when rendering, the light will have to be calculated for each fin (There are 68 fins, and a decal or map would be better. (This is based on a 3D program he uses) Does that apply to AM? Am I really going to tank my render times for adding too much detail?
Last reply by bighop, -
Greetings Gentlemens, I have a Quick question : how can i double side a surface ?
Last reply by robcat2075, -
- 5 replies
- 545 views
I worked my way through the dust tutorial a couple of times and am having a problem with the constraint. When I select the "translate" to and select either toe bone the dust object does not move to the toe as it does in the video. It says it's attached in the project workspace but in the window workspace it is not near the toes. Is this a Vista thing or did I miss something? Do I need to just drag it to the toe bone?
Last reply by robcat2075, -
- 6 replies
- 629 views
Newbie here. want to say hello, I'm New A:M user since yesterday.. thats my Homepage: http://www.td3d.com/2DGallery.html thanks everyone
Last reply by Fuchur, -
- 7 replies
- 627 views
"Hello humans" I m tring to snap Cp every 1 cm, changing it inside the grid option but the grid remain the same ? Ideas ? By the way i m asking everybody (Mr gross in particular) if it could be possible to get the Midicontroler Plug for V 11 ? Kind Regards
Last reply by maddle, -
2 questions
by Malo- 1 follower
- 14 replies
- 1.2k views
Hi, Is it a way to view all Falloff's bones, in mode bones? Is it a keyboard button to move a patch along the normal as there is one for X (1), Y (2), Z (3) axis? thank you in advance
Last reply by Malo, -
- 11 replies
- 896 views
Hey Everyone, I have my render settings with Multipass at 25 passes and I also have Motion Blur ON at 20%... Should I avoid having motion blur on at all since I'm using Multipass??? William
Last reply by robcat2075, -
- 7 replies
- 733 views
Me again, i don t know how to fill a hole, i selecte one cp then while olding the mouse button i go to another then right click to connect and i got this result ! ?
Last reply by itsjustme, -
- 12 replies
- 913 views
"Hello World !", when i click on the magnet mode icon then on any cp the influence handle doesn t appear, any suggestion ? THX
Last reply by maddle, -
- 5 replies
- 580 views
I've been making custom colors for various images. Is there a way to save the pop up color palette specific to a particular project or model? (Saving a Model's custom colors specific to that model?) I suspect not, but A:M continually surprises me. Thanks.
Last reply by Paul Forwood, -
- 1 reply
- 358 views
A couple of times now, I've tried to use copy/flip/attach and it does what it implies but it does it on the y axis instead of the x axis. Is there a way of controlling which axis the CFA follows ?
Last reply by MJL,