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- African grey?
- By Fuchur,
917 topics in this forum
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- 6 replies
- 3.6k views
Here is a sumi tutorial for anyone interested. Sumi Tutorial.doc
Last reply by Tom, -
- 1 follower
- 8 replies
- 4k views
Hi all, I'm trying to add decals with transparent backgrounds, as I've done many times before without problems. I create my decal in Photoshop CC and save as either TGA or PNG. PNGs come out with a black background; TGAs with white. I've tried all options in save options, but no change. I admit to being rusty, but I'm sure I'm doing this the way I always did. Any suggestions gratefully received!
Last reply by robcat2075, -
- 5 replies
- 4.2k views
Hi everybody, since we are more or less all wearing some kind of mask or faceshield nowadays, it sometimes is a little bit harder to see the expressions on peoples faces who are wearing masks. On the other hand faceshields are little bit less effective concerning filtering moisture out of the air. So recently I thought of a little concept to combine those two tools together with the help of Animation:Master and my Makerbot Replicator 2. Hope you like it :). More can be seen on my blog article here: https://www.patchwork3d.de/blog-5-en/mask-with-integrated-face-shield-or-how-to-show-mouth-expression-despite-corona-and-the-obligation-t-1080 Best rega…
Last reply by Fuchur, -
- 2 replies
- 3.9k views
Many times over the years I have added some constraints in a Pose, closed the Pose window and then... they were gone! Now i have found a repeatable set of steps that makes this happen and a work-around to avoid the loss. First try this SimpleArmIKTest005.prj Open SimpleArmIKTest005.prj (Thanks to Forum member Tom for contributing this test case) In the Project Workspace>Objects>Arm> >New>Pose>On/Off to start a new Pose (aka "Relationship") In the Project Workspace>Objects>Arm>Bones, drag "handIK" to the top of the hierarchy by dragging it onto the Bones folder In the Relationship window> on the …
Last reply by robcat2075, -
- 10 replies
- 4.3k views
Hello All- Trying and experiment and not sure if it is possible. I have a cube with another smaller cube making a Boolean cut inside the large cube. I also have a blue cylinder sticking out of the cube (like a pipe sticking out of a wall). I would like the blue cylinder to be unaffected by the Boolean cut.... but as you can see by the picture, the Boolean cut effects everything (notice hollow area on blue cylinder). The question is, ....is there a way to make a Boolean cut selective to only one object in a scene, while ignoring other objects inside the "cut area"? (I tried playing around with different bone hierarchies but, no luck yet.) Thanks for a…
Last reply by robcat2075, -
- 5 replies
- 3.9k views
Thanks to Rob for another tutorial! BTW- I decided to compare the older "Rigid Body" and the "Bullet Rigid Body " using identical setups and there is quite a difference. I'm not sure why that is but it is something to play with. Tom Comparisons.mp4
Last reply by robcat2075, -
- 4 replies
- 3.9k views
Hello Hashers- I created a simple project of some flat pieces of paper blowing away..... however in the first few frames, the entire group of paper bounces in the air. I can't figure out where the setting is that might cause those papers to bounce.. Any ideas? Many thanks, Tom bounce.mp4 BounceTest.prj
Last reply by Tom, -
- 1 follower
- 4 replies
- 3.9k views
I was experimenting with saving an image series as an uncompressed AVI and I noticed that the brightness and contrast in the avi was different than the original frames. So I cooked up a grayscale test pattern, gray scale frame.tga. I made 30 sequentially numbered copies and saved them as an uncompressed avi (gray_scale_01.avi attached). Then I did a screen grab of the video on VLC. That screen grab is shown in the lower half of the attached comparison image...obviously something has changed. This is consistent with what I've been seeing in other, more typical images. After submitting a bug report to Steffen, I started looking around for other programs to stitch image se…
Last reply by robcat2075, -
- 3 replies
- 3.9k views
For no apparently good reason... I've always thought the audio file from TaoA:M needed a longer pause before the 'punchline' delivery. Today I added it (and some noise) to keep the pause from sounding out of place. (wav file attached below) The whole idea of the timing of dialogue delivery is a fascinating one. This bit of dialogue follows the basic pattern of such things as joke telling that is storytelling in simple form; three acts... for four if you are counting the spaces inbetween the keys. What is Keekat's secret? What can't anyone seem to keep it? Tune in next episode for more thrilling adventure! …
Last reply by Rodney, -
- 4 replies
- 4k views
I was looking something and found the source code for mirrorsplines. After one of the last updates I haven't been able to use it. I'm not good at coding so i was hoping someone that does could recompile it so we can use it with the current version. src_MirrorSplinesFree_E.zip
Last reply by robcat2075, -
- 5 replies
- 3.9k views
Here are the use-of-expressions tuts I mentioned at LAT today. @Tom @KingVidiot @johnl3d @Roger
Last reply by johnl3d, -
- 4 replies
- 3.7k views
Another question which is unrelated to our discussion yesterday......but it has me stumped so I thought I would put it out there. I'm trying to create a pose slider to turn on a street lamp. Sounds fairly simple...I want the slider to make the outer" lens" of the lamp become about 35% transparent and I want the inner bulb to start glowing...all just by sliding the pose slider. The problem is the Glow feature seems to only have parameters that become visible WHEN you are rendering in the choreography.....so how do you set up a pose slider when the parameters you want to tweak only appear when rendering? many thanks for any insights... Tom Glow…
Last reply by robcat2075, -
- 0 replies
- 3.6k views
trying to flower to randomly grow with random function have done it before but can not get to work now...want to make a field of flowers randomly growing once I get this working NEWTEST.prj
Last reply by johnl3d, -
- 1 follower
- 0 replies
- 3.8k views
Attached are the pictures of six different discs I have acquired over the years. I did not know if anyone wanted them for posterity, if nothing else. Each is kind of a snapshot-in-time and a walk-down-memory-lane, depending on how long you have been around. I am not asking much, if anything beyond shipping. They should not be above $7 to ship if you are in the U.S. If there is any interest, email me at fdputhuff@gmail.com Thumper
Last reply by thumperness, -
- 1 reply
- 3.7k views
I have uploaded a very simple project which might present an area of discussion on Saturday Live. I am familiar with setting poses for "percentages" but I am less knowledgeable about Poses that are "On/Off". I am wondering if the topic for discussion can be adding an On/Off pose to this simplistic arm with one Pose being IK and the other Pose being FK..? PoseTest.prj
Last reply by robcat2075, -
- 14 replies
- 3.6k views
I have been trying to figure out how to replicate a character flicking paint off a paint brush onto a canvas. Think, Jackson Pollock onto a vertical canvas. I can sort of figure out the flicking of blobs but I don't know if it is possible to make those blobs stick onto something... Anyway, I hope to be there tomorrow. Tom
Last reply by robcat2075, -
- 1 reply
- 2.2k views
I just tried v19l Netrender and it doesn't seem to find the paths to all the various components; forcing me to lead it to every model in the chor. I tried consolidating the project into a new folder but it stopped after loading the project, not asking to select a chor. Would someone please confirm this in case I'm doing something wrong? Thanks.
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 2.7k views
Hello- I know that the particles listed as "Blobbies, Hair, Sprites,and Fluids" all have a "Cast Shadows" selection in their properties menu. I believe "Streaks" are able to cast shadows IF certain things are done. I believe it must be a Klieg light with ray traced shadows. There are also other steps one can take but the correct order escapes me at the moment. Does anyone know how to make Streaks "Cast Shadows"? Thanks! Tom
Last reply by Tom, -
- 4 replies
- 2.5k views
Hi guys, I am currently spending (too much) time in VRChat (a software that is more like a multiplayer-game but meant to be used as a socialising platform to talk with other people and do stuff in a virtual world together with or without a VR headset). VRChat gives the possibility to upload own characters and worlds to the experience and so I had a look how that is done and brought my Animation:Master Plomper-Character as a fully functional avatar to that world. I might do a full blown video tutorial on it in future, but for now I just wrote a new blog article on the process. If you are interested, you can find it here: PW3d: VRChat – What is VRChat and how did …
Last reply by Fuchur, -
- 24 replies
- 1.8k views
Hello- Was studying this older project that someone posted and enjoyed the leaf and force interaction. I tried deconstructing the Project but was unable to determine how the many leaves were placed in the Choreography. I'm assuming it wasn't done manually but can't figure out how it was done. Does anyone know? Many thanks for any insights. Tom LeafSwirl.mp4 LeafZip.zip
Last reply by robcat2075, -
- 12 replies
- 1.7k views
Here is a turn-around of flat grids with displacement maps on them. I modeled some hemispheres and pyramid shapes, put a gray gradient on them and shot them from overhead with an orthogonal camera. The render that produced is on the top card. The bottom card has the image blurred and re-saved in Photoshop. The shading results are fairly consistent in the first half revolution when the patch normals are facing us, but get odd when they are facing away. BumpTurnH1500.mov
Last reply by robcat2075, -
- 3 replies
- 522 views
Simple question. Is the Community Tab in A:M still used? I've created a login for it, but it never works. Says I login doesn't exist, even though I just created it. So, I was wondering if it's still in use? Is that still supported? And is it separate from the forum community? And on that note, is there a Discord community, or anything like that?
Last reply by Fuchur, -
- 2 replies
- 529 views
Hello. Me again. Was looking through the wiki area for the Tinman movie and was a bit bummed out to find that many of the links which seem like they should link to background info about them, instead just drop me off in the forums. Is this information stored elsewhere, or has it been lost or orphaned over time? For example, Nimmie Amee's entry looks like there should be some great "making of" type material, but none of those links lead to that content. Very interesting looking character, too. Would be great to see this content. At least for me, such content is very educational, as you're seeing concepts and techniques used in a practical, real world applicatio…
Last reply by robcat2075, -
- 4 replies
- 685 views
Hello Have a question that I ask of any art software, and that is if there are any known projects that actively use A:M whose creators don't post about them here on the forums necessarily? I'm often surprised to see what hidden gems there are out there that you wouldn't necessarily know are using a given software or suite of tools.
Last reply by WolfsongCG, -
- 4 replies
- 641 views
Hi I'm doing some customization on my interface, just dragging tabs into more comfortable spots, disabling unused ones, etc. I'm curious what the Property Info tab is for? Nothing displays in there while I'm working on anything. So, I'm not sure what its function is? Thanks
Last reply by fae_alba, -
- 2 replies
- 520 views
Hello Hashers- I had an idea of leaves being emitted as sprites and I wanted those leaves to swirl in a curlicue past the camera. I created a curlicue model as a guide for the sprites to follow and made it 80% transparent so I could see if it was working, and if it did work, I would make the guide 100% transparent for the final render. I made the sprites react to collisions and thought I set everything properly. I even had an animated force fanning the sprites inside the tunnel. The force moved one leaf but the others stayed behind. Unfortunately all the leaves glommed up at the beginning of the "wind tunnel guide" as you can see from the video. I won…
Last reply by Tom, -
- 1 follower
- 8 replies
- 997 views
In this model the green shape is a Boolean "cutter" and should conceal everything inside it. Can anyone detect an obvious reason that it is not completely hiding the portion of the gray S that is inside it? There don't seem to be any internal patches and all the normals are outward-facing. S-BooleanTest.prj
Last reply by KingVidiot, -
- 1 follower
- 10 replies
- 993 views
Hello All, This is probably easy for most, but I haven't done this on the Mac version for a while. It's always consistent on the PC version How do I import a DXF, 3DS, or OBJ in the modeling window in v19? I need to make MDL files. I've already decimated them with MeshMixer to make them less dense. On the PC it's always the same way - r-click in the modeling window, choose plugins -> import -> and the model type ...easy as pie On the Mac version there is no plugin choice in the r-click menu of a model or the choreography. All I get is the standard import sub-menu. In the old days it was a 3rd party plugin that you had to download and pla…
Last reply by largento, -
- 9 replies
- 994 views
At the last Live Answer Time I had trouble getting a satisfactory bouncy ball with Bullet soft body dynamics Here is a more successful attempt with a quadish-topology ball with more patches and the patches of uniform size. From left to right the balls have "stiffness" of 0.01, 0.1 and 1 All4Ball005b weight comparison.prj StiffCompareB000.mp4
Last reply by Tom, -
- 1 follower
- 2 replies
- 769 views
Is there another person taking care of customer support other than/in addition to Jason? I know that I'm supposed to contact Jason for this, and I have. He sent me an e-mail back, I sent him the required information. And, then.. nothing. Sent a few follow-ups that were never responded to. A month ago, I received a "wrong host for licence" message. I've lost ONE month of a 12 month subscription waiting for some help. I'm an old user, I go back to version 9. I would have logged in with my old account, but ran into a problem with that as well. Contacted support. Heard nothing back. I've never had a problem before, and I'm not not trying to cause a…
Last reply by J. S. Potter, -
- 24 replies
- 2k views
Hello- I noticed this effect in the fantastic animated clip entitled "The Tale of the Three Brothers" from a Harry Potter's film. Her dress shatters as the character dies and if you notice, her dress shatters as small rectangles. My question is, is there a way to have a model shatter but customize the shapes of the exploding pieces? Let's say that you want the dress to explode like the different suits of a card deck (attached)...is that possible? Is there some way to pre-cut the exploding parts (with a cookie cutter map or...?) (Maybe a Live Saturday chat topic?) Thanks for any help! Tom Shatter.mp4
Last reply by Tom, -
- 21 replies
- 5.6k views
Hello Hashers- I am trying to simulate a time lapse building being constructed and it occurred to me that it might be useful to have a pose slider controlling the vertical axis transparency of the object so that the building appears to grow from the ground up...according to the sliders position. The only trouble is I can't figure out how to set a slider to do that. Does anyone have suggestions? Many thanks, Tom
Last reply by Tom, -
- 10 replies
- 1.4k views
I put in a trial request, sent off my host id etc, a few days ago but haven't heard back. I've bought a Windows tablet with a Wacom Digitizer for drawing and working on when I'm not at my main computer. Photoshop works great on it and I've seen a video of somebody using Z-Brush on it but I know A:M doesn't always play nice with Intel onboard graphics and want to test it before I get a license. I'm gonna be on a plane for 7 hours this coming Saturday so was hoping to tool around on A:M during the flight.
Last reply by Wildsided, -
- 29 replies
- 2.3k views
One last question....completely unrelated to the decal mapping question. I am trying to create a plume of smoke like the kind that happens when a rocket is about to launch. (see the "red line" in the picture below) I am struggling to understand how the sprites can react to the force AND gravity and create that cool looking plume that rolls in on itself. In the zipped Project I attached I create an invisible channel to help shape the plume ........but my smoke is a dud. The project file is zipped (but it is in V. 18) so if any adjustments are made, please do them in V. 18...thank you, Any suggestions are welcome... Tom …
Last reply by Madfox, -
- 1 reply
- 535 views
Hi Does anyone know a simple way to repeat 11 frames of an automated decal back and forth for 20 seconds? Please show me
Last reply by robcat2075, -
- 5 replies
- 964 views
Hi everybody.. since we are in the situation we are in I wanted to share with you a project of mine which I created with my 3d printer and Animation:Master. It is about a breathing mask which is reusable and is easy to clean while being comfortable. If you want to read more about the whole story or want to print your own, have a look at my blog article about it: https://www.patchwork3d.de/blog-5-en/breathing-mask-from-the-3d-printer-1034 Best regards, stay healthy and hope you are fine *Fuchur*
Last reply by Fuchur, -
- 9 replies
- 989 views
Hello. I have mainly moved over to trying to use drawn and stop frame processes for projects. However, wanted to use volumetrics for a particular shot and returned to the fold for that. Unfortunately I'm having a lot of bother getting a consistent result. The shot was set up and tested using quick renders to check progress. All seemed well until I tried to render it out as a QT file. This is a screenshot of what was supposed to happen and this is the QT file. Clearly very different. When rendered as a single frame jpg it refuses to save the file, as apng it does not parse the file into readable form, this is a tga converted in PS. …
Last reply by robcat2075, -
- 5 followers
- 54 replies
- 9.4k views
for test hato3dc_win64_beta1.zip hato3dc_beta32.zip
Last reply by KingVidiot, -
Extras DVD
by Elm- 6 replies
- 1.4k views
Hi! Can the extras DVD be found for download somewhere (if it's freeware)? Or is there some kind of A:M model library online somewhere? Greetings, Elm.
Last reply by Rodney, -
- 21 replies
- 1.6k views
[Solution: shorten filename] Has anyone else ever had an error dropping in a wave file into a project? I have several PC's I work on and everything is great when importing an audio file, but on one machine I get "trouble opening mci device error: 304" on this Windows 10 machine. The wave file imports, but there is no audio playback. I so I assume it's that machine and look to make sure all drivers are current and can't replicate the problem in any other app other than A:M. I can import an MP3 and that has playback no problem. Unfortunately I am noticing sync problems and it does not display a waveform in the timeline. Probably because MP3 is not fully support…
Last reply by robcat2075, -
Can some kind person remind me how to get to the weighting window please cheers Steve
Last reply by steve392, -
- 4 replies
- 711 views
If you ever wondered why "likes" disappeared from the forum... it was my fault. I figured they reduced actual commenting and thought that getting rid of the "like" button might encourage more responses to posts. I still figure that is true but since removing the option to "like" things didn't increase the commenting, we might as well have them back. Thanks to Rodney for trying my experiment and for undoing it as well! I wonder if anyone will like this post...
Last reply by Shelton, -
Hash Store problem [solved]
by Guest tom- 1 reply
- 500 views
HELP - please check the support emails ! PLEASE ! Several items - need to be corrected - First - I have a PERM Lic for v18 - but lost the activation when my PC crashed and rebuild - need to get that re-activated ! Second - purchased V19 for my new PC (after the crash - now win10) Purchased several Add On Render Nodes BUT - the Render Node web page gets SQL Error Activate your rendernodes SQL-Error: Table 'hashcom_store.zen_orders' doesn't existArray ( [0] => Array ( [file] => /home/hashcom/public_html/www/html/preset_includes/include_add_rendernodes.php [line] => 212 [function] => sql_error [args] => Array ( )…
Last reply by Jason Simonds, -
- 1 follower
- 13 replies
- 1.8k views
I have had AM on the edge of my radar for a while, but could someone please tell me how the licenses used to originally work back in the day before activation ? Occasionally original AM versions pop up on Ebay and I was wondering how many versions since AM has required online activation ? I may sign up and subscribe now, but would still like a legacy version fully offline and internet independent which could just be swapped around as I change my machines. Could anyone please tell me which version was the last of the old school versions that worked in this way please ? Also, I read somewhere that AM is something of a closed ecosystem because of the specific way…
Last reply by robcat2075, -
How to enter serial number when installing app windows 10
by Guest Waldobasics- 1 reply
- 576 views
Hey, there's nobody in the hash office until tomorrow. I have the worst luck. How do I install the app on my PC running windows 10 using the serial number. As is, the app installs without it and then doesn't work. The box that pops up says... The code execution cannot proceed because of mfc140.dll was not found. Reinstalling the program may fix this problem. please help
Last reply by robcat2075, -
- 7 replies
- 2.4k views
The Prehistoric! Image Contest poll is closed. The votes have been cast! There is a winner! Keep your peels eyed on this spot for the results announcement coming soon! Soon-ish! Not like next week or anything but I'll get to it! This gallery will be updated with artist names after the results video is released. Click any image to see it larger! Competition entry: "Amber Waves" wireframe: Competition Entry: "Time Traveling" wireframe: Competition entry: "Homo Cellphonius" wireframe: Exhibition image: "Travelin' Trilobite Trails" wire…
Last reply by robcat2075, -
- 4 replies
- 773 views
I ran the A:M three teapots benchmark on my Core 2 Quad Q6600 machine. At the stock speed of 2.4GHz it takes about 5:10 per frame I have a utility to overclock the CPU. At 2.8GHz it takes about 4:14 per frame, which is about 20% improvement for only a 16% increase in speed. But at 3.0GHz the time goes up to 4:40 per frame. So what goes wrong at that higher speed?
Last reply by robcat2075, -
- 13 replies
- 1.5k views
Hi! I know or think it’s possible to do a particle rocket flame in AM. Are there any tutorials or guides you can point me to? Thanks! Rusty
Last reply by Jason Simonds, -
- 9 replies
- 857 views
Happy Holidays to all of you!
Last reply by robcat2075, -
- 6 replies
- 770 views
Hello everybody, many already know that little tradition of us and I did not want to forget to post it here. In Germany it is tradition to have a small christmas / advent calendar were you can open one small door every day and get for instance some sweets or a small gift every day till christmas in December. 3We (the company I work for) has one too – we show on funny, thoughtful or just nice commercial from all over the world every day in that. Another day and another door will be available :). And as always all the art work has been created with Animation:Master: 3We Adventskalender 2019 Hope you like it and let me know what you think :). Bes…
Last reply by Fuchur,