Fuchur Posted August 28, 2009 Posted August 28, 2009 Just wanted to show a small short-idea of mine... Have fun with the plumpers (No offence meant... next time they will be called plompers...) (h264, mp4) *Fuchur* take_01_how_it_began.zip plompers_take_01.zip Quote
Hash Fellow robcat2075 Posted August 28, 2009 Hash Fellow Posted August 28, 2009 looks good. I guess directors say "cut!" in German too? Quote
Fuchur Posted August 28, 2009 Author Posted August 28, 2009 looks good. I guess directors say "cut!" in German too? Yep, its common in the movieindustry no matter where you go He says: "Cut, all back to the beginning / lets start again..." Thanks for the comments It is meant to become a small series with him... till now it is only Take 1 so... I just wanted to train my (close to not existing ) characteranimation-skills and wanted to have a story for that... *Fuchur* Quote
Fuchur Posted January 17, 2010 Author Posted January 17, 2010 If you thought this is it - you are wrong. Here is Take 02 of the plompers... "Gimme the Micro..." Have fun! *Fuchur* plompers_take_02.zip Quote
NancyGormezano Posted January 17, 2010 Posted January 17, 2010 again I say CUTE! again I say I like it! Fun and appealing design Quote
Jeetman Posted January 17, 2010 Posted January 17, 2010 That looks awesome!!! I like the character and the expressions and the lighting and feel is perfect!! Great work! George Quote
John Bigboote Posted January 17, 2010 Posted January 17, 2010 Dig it! You've got a sort-of 'clay-mated' look going on. Keep them coming! Quote
Hash Fellow robcat2075 Posted January 17, 2010 Hash Fellow Posted January 17, 2010 I like that! I like the expressions on the monster's face. Quote
Admin Rodney Posted January 17, 2010 Admin Posted January 17, 2010 Nice one Fuchur! He's a fun character. Hope you do a lot more shorts with him like this one. (One minor rant though... you've just got to do something with that ground plane! If nothing else view the Ground model from the side... extrude it and extend it upward so it blends in with the sky. Even if only a little.) Quote
Fuchur Posted November 23, 2010 Author Posted November 23, 2010 Hi! Another small animation with the plomper... It is really a small one, but anyway I think it is fun enough to show. See you *Fuchur* v16.mp4 Quote
NancyGormezano Posted November 23, 2010 Posted November 23, 2010 cute! I am curious: How, or what did you do to get the "striped" type reflections? Quote
Hash Fellow robcat2075 Posted November 23, 2010 Hash Fellow Posted November 23, 2010 Looks like a happy guy! I am curious: How, or what did you do to get the "striped" type reflections? Yeah, that's a neat treatment. Quote
Fuchur Posted November 24, 2010 Author Posted November 24, 2010 cute! I am curious: How, or what did you do to get the "striped" type reflections? It is a material. I used a checker-material and gave it a bump-value. Using materials to create bumps is always a good idea if you can. They are always without seams, etc. and can really easily be adjusted. For the other materialproperties I created another material and used there a silver-like color (so something like grey), a reflectionvalue in combination with the Environment-Shader and an image. The image just uses a blury white sttrip on a black bakground. Like that you get a nice reflection on the object. I tend to use a reflection fall-off and a blend-value for the reflections to limit rendertime and get a more lifelike reflection. Fist I tried a reflecting element, but I couldn't get that to work, so I didnt use that in this image. The ground does his part on this little animation too. It is blended with a transparency-map so he fades out spherically to the borders. You can see the effect when the camera is slowly moving. Then I used a light which is connected by a lightlist with the letters and shich gives me another helper. THe light is animated so that there is a great highly on the letters. and has specularity only. *Fuchur* Quote
Glob Studios Posted November 24, 2010 Posted November 24, 2010 I know I'm late to the party, but I wanted to say how much I liked this. The character has weight and personality, both of which work well. -Glob Quote
Meowx Posted November 24, 2010 Posted November 24, 2010 Neat character!! A tip for editing - sounds come on or after what you see on the screen. When you see a "hit" on the screen, rule of thumb is the sound effect comes one frame later. Most of yours were before. (For example, in "Take 1," the sound effect for his hand hitting the words is about 2 frames before the actual hit. It should be 1 frame after.) This makes the audio track feel out of sync. Keep up the good work! Quote
NancyGormezano Posted November 24, 2010 Posted November 24, 2010 It is a material. I used a checker-material and gave it a bump-value. Using materials to create bumps is always a good idea if you can. They are always without seams, etc. and can really easily be adjusted. For the other materialproperties I created another material and used there a silver-like color (so something like grey), a reflectionvalue in combination with the Environment-Shader and an image. The image just uses a blury white sttrip on a black bakground. Like that you get a nice reflection on the object. I tend to use a reflection fall-off and a blend-value for the reflections to limit rendertime and get a more lifelike reflection. Fist I tried a reflecting element, but I couldn't get that to work, so I didnt use that in this image. The ground does his part on this little animation too. It is blended with a transparency-map so he fades out spherically to the borders. You can see the effect when the camera is slowly moving. Then I used a light which is connected by a lightlist with the letters and shich gives me another helper. THe light is animated so that there is a great highly on the letters. and has specularity only. Thanks for the info. Very interesting effect! Quote
dblhelix Posted November 25, 2010 Posted November 25, 2010 awwwww! is he ticklish? he needs to be tickled for sure! the voice acting is also good, i love it when in Take 2 the director says "cchhhuuutt!" mixing in all kinds of emotion in just one breath. Quote
Fuchur Posted November 27, 2010 Author Posted November 27, 2010 Thanks guys... Just to show alittle more of what I am working on... See you *Fuchur* v16_great11.mp4 Quote
jimd Posted November 27, 2010 Posted November 27, 2010 real nice if you squeeze that guy will his eyes bulge out Quote
Fuchur Posted January 5, 2011 Author Posted January 5, 2011 real nice if you squeeze that guy will his eyes bulge out Who knows? Anyway here comes take 3 of the Plompers! If you didn't watch the first two, please do that before watching Take 3. It is a continues storyline - but you can still watch each episode separated. Link to PW3d: Work > Plompers Take 3 Have fun! *Fuchur* Quote
Fuchur Posted January 6, 2011 Author Posted January 6, 2011 real nice if you squeeze that guy will his eyes bulge out Who knows? Anyway here comes take 3 of the Plompers! If you didn't watch the first two, please do that before watching Take 3. It is a continues storyline - but you can still watch each episode separated. Link to PW3d: Work > Plompers Take 3 Have fun! *Fuchur* No comments on the third animation at all? Was it that bad? *Fuchur* Quote
John Bigboote Posted January 7, 2011 Posted January 7, 2011 Very good, Gerald! and funny! Your 'Plomper' character would be a great candidate for some 'soft body dynamics' using cloth, like I did on my 'Bull'... his big round belly could get some great 'jiggle'.... Quote
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