cory Posted April 13, 2006 Posted April 13, 2006 I had to put down the mouth and eyeball creatures for a little and work on this project. It's a new creature for a possible small budget feature length movie. I still have a lot of work to do, but this is the start... http://home.alltel.net/collinsfamily04/meatbug.mov and the sketch I made... http://home.alltel.net/collinsfamily04/meatbug.jpg It's mostly based on the sketch with a few changes. Which head looks better, the one on the model in the movie file or the sketch? I like the sketch myself, what do you guys think? Should I go with the muscles as seperate entities or should I try to wrap a solid mesh in the same shape? Isn't there some sort of shrinkwrap utility I saw somewhere? Cory Quote
cuboos Posted April 13, 2006 Posted April 13, 2006 wow that thing is creepy cant wait to see how this one will turn out Quote
oakchas Posted April 13, 2006 Posted April 13, 2006 I like the render more than the sketch. I think you might leave him all white (or bone colored) to make the exoskeleton look more "skeletal," with "meaty bits" (musculature and tendons) showing at the joints. Kind of like the opposite of the cute little "mouth" puppy. Quote
MMZ_TimeLord Posted April 13, 2006 Posted April 13, 2006 *Shivers* I'll defientely keep you in mind for any creature sketches and modeling I need done... WOW! Quote
Fuchur Posted April 13, 2006 Posted April 13, 2006 You should think about its "hands"... why not turn his fingers to the inside, like a gorilla would do with his arms to run on them? You properly wanted to create a strange look, but it is after all a bit confusing... *Fuchur* Quote
steve392 Posted April 13, 2006 Posted April 13, 2006 what an evil looking thing ,very nice modeling ,I agree with the fingers ,look strange going outwards ,but maybe thats the way these things are would love to see a tut on modeling that ,hint hint Quote
oakchas Posted April 13, 2006 Posted April 13, 2006 ooooh, YES! curl them fingers in! whoa! MR. Nasty! Quote
Dhar Posted April 13, 2006 Posted April 13, 2006 Great work. Loved the pencil sketch, nice use of shading values and the vein detail is awesome. Quote
the_black_mage Posted April 15, 2006 Posted April 15, 2006 eww.....O_o....i can't say any thing...(shivers)that thing give me the creeps Quote
cory Posted April 17, 2006 Author Posted April 17, 2006 Thanks for the advice everyone, I'm re working the "hands" now, although I don't want them to curl under as he'll lose traction. I'll see what turns up... Cory Quote
Dark_Jedi Posted April 17, 2006 Posted April 17, 2006 i think its fingers should be split apart when it walks. like spinder man did Quote
cory Posted April 21, 2006 Author Posted April 21, 2006 Okay, major re working on the legs, I left the exomuscle look and went for an exoskeleton design. I'm much more satisfied with how this one looks. I'll probably start adding bones shortly... http://home.alltel.net/collinsfamily04/meatbug2.mov Cory Quote
luckbat Posted April 21, 2006 Posted April 21, 2006 I left the exomuscle look and went for an exoskeleton design. Looks awesome (he rules the dancefloor!), but now you gotta segment that tail... Quote
Hash Fellow robcat2075 Posted April 21, 2006 Hash Fellow Posted April 21, 2006 hey, that looks dangerous! Quote
Uzzbay Posted April 21, 2006 Posted April 21, 2006 That's pretty awesome looking...and I like the lighting...gives it the "Alien" look. Nice work! Quote
NancyGormezano Posted April 21, 2006 Posted April 21, 2006 wow! nice drama, very interesting lighting, for a great creepy beautiful yet suitably grotesque model. (ditto shiver) Quote
cory Posted April 25, 2006 Author Posted April 25, 2006 Thanks everyone, I'm now on the daunting task of adding bones and relationships so I can get to animating! Cory Quote
gazzamataz Posted April 25, 2006 Posted April 25, 2006 Cory That is one ugly bugger! Or should I say bug Nice work and I like the dance floor lighting. I am inclined to agree with luckbat about the tail though, it looks like it isn't finished, kinda like a bent tube. If it is meant to look like that then fine but it doesn't suit the rest of the model which is quite detailed. Looking forward to seeing you make this critter move. I remember animating a spider walk cycle years ago and it drove me mad, have fun… Quote
3DArtZ Posted April 25, 2006 Posted April 25, 2006 Okay, major re working on the legs, I left the exomuscle look and went for an exoskeleton design. I'm much more satisfied with how this one looks. I'll probably start adding bones shortly... http://home.alltel.net/collinsfamily04/meatbug2.mov Cory What a cool looking model!!! Mike Fitz www.3dartz.com Quote
cory Posted April 26, 2006 Author Posted April 26, 2006 Cory That is one ugly bugger! Or should I say bug Nice work and I like the dance floor lighting. I am inclined to agree with luckbat about the tail though, it looks like it isn't finished, kinda like a bent tube. If it is meant to look like that then fine but it doesn't suit the rest of the model which is quite detailed. Looking forward to seeing you make this critter move. I remember animating a spider walk cycle years ago and it drove me mad, have fun… Looky here... http://home.alltel.net/collinsfamily04/meatbugwalkwire.mov The jump you see in the cycle is where I used a dynamic constraint on the head. Cory Quote
oakchas Posted April 26, 2006 Posted April 26, 2006 very nice... Wow! hope I can do as well some day. Quote
gazzamataz Posted April 26, 2006 Posted April 26, 2006 Na! That's easy! Your creature has only go six legs - try doing a spider with eight! Very nice action there m8, I like it. But I would remove that dynamic constraint, it looks the keyframe on the head is different from at the start of the cycle to the one at the end hence the rapid reflex. Not sure about the animation on the tail though, don't look quite right. Apart from that very nice and how long did it take you to animate that cyce? Quote
Uzzbay Posted April 26, 2006 Posted April 26, 2006 It's people like you that both inspires us and causes so much frustration. This looks awesome, and you make it look so easy. <the inspire bit> But I bet it's not near as easy as it looks <the frustrate part> Thanks for sharing! Quote
nimblepix Posted April 26, 2006 Posted April 26, 2006 Wow! That's one exquisite creophagous beastie! Quote
Dark_Jedi Posted April 27, 2006 Posted April 27, 2006 man i love that thing! totaly visious! GREAT JOB! Quote
cory Posted April 27, 2006 Author Posted April 27, 2006 Thanks again everyone, for the kind comments. This cycle was a couple hours in the making, it was rather simple, something I have studied before. I wrote an article for 3D artist magazine years ago on the same subject. I like to stretch muscles and bones once I get the basic skeleton in place. Lets me see what needs to be added, or taken away. This .mov file was me taking the new guy for a walk. Now I see a little how it behaves, I can go back and start refining both mesh and skeleton. Then I'll make a low res proxy and really try to animate some action. As far as being easy, I suppose it is and it isn't. I draw, paint ,sculpt, create things all the time. This is an extension of the same thing. A:M kinda fits right in there with the rest. But there is still a lot of work involved. Cory P.S. I'm still working on the tail, it may have a sharp, pointy object on the end. P.S.S. As far as disco lighting, there actually is a scene in the script where the creature is in a nightclub. Go figure Quote
cory Posted April 27, 2006 Author Posted April 27, 2006 sweet this thing is for a film? Yeah, if it gets off the ground. Things are looking good though. Cory Quote
Dark_Jedi Posted April 28, 2006 Posted April 28, 2006 well i feel your doing a great job with that model. keep up the good work! Quote
cory Posted May 1, 2006 Author Posted May 1, 2006 Okay, got her rigged up and trying to make her look mean! http://home.alltel.net/collinsfamily04/meatbugjump3.avi and slo-mo http://home.alltel.net/collinsfamily04/meatbugjumpslomo.avi Cory Quote
nf1nk Posted May 1, 2006 Posted May 1, 2006 Add some slobber and it should be ready to give little kid nightmares . it looks great Quote
oakchas Posted May 1, 2006 Posted May 1, 2006 Man, that's nice... His back plate seems to deform a bit when he's lunging... It could just be the lighting. He's a wicked one, though, and I like how he moves, and the general feel of him. Quote
gazzamataz Posted May 1, 2006 Posted May 1, 2006 Cory I get no joy trying to play that flick m8, any chance of a *.mov version of it or letting me know what 3rd party codec you are using - I would love to see it. Quote
Dark_Jedi Posted May 1, 2006 Posted May 1, 2006 wow thats awsome! great job. is it going to fight anything? Quote
cory Posted May 2, 2006 Author Posted May 2, 2006 Cory I get no joy trying to play that flick m8, any chance of a *.mov version of it or letting me know what 3rd party codec you are using - I would love to see it. Okay, try http://home.alltel.net/collinsfamily04/meatbugjumpslomo.mov Cory Quote
cory Posted May 2, 2006 Author Posted May 2, 2006 Man, that's nice... His back plate seems to deform a bit when he's lunging... Yeah, the plates are more fleshy than solid. The one on it's left needs the dynamics tightened up a bit, it seems to bounce too much. I used 10.5 to render this one, and it seems there was a big differrence in the way dynamic constraints looked on the shaded render and the way it looked on the final. I thought it may be the motion blur makes it look like it's not as loose. I had to set the stiffness level back from 20% to 10% to compensate. Looks like I shoulda went with 15% maybe. Another neat little feature is I used relationships in the feet to straighten the toes as the foot is raised and to offset the shoulders as well. I may add some inward curl on the toes too. Man, that saved a lot of keyframing there, seeing as there are six feet with two, three jointed toes on each to deal with. Cory wow thats awsome! great job. is it going to fight anything? Not really "fight" but maybe a lot of eating (people) Cory Quote
Dark_Jedi Posted May 2, 2006 Posted May 2, 2006 man that will be wicked.. you going to make it gorry, or like the movies when you dont actualy see it happen Quote
Guest jandals Posted May 2, 2006 Posted May 2, 2006 Wow Great modeling and motion! I'm looking forward to seeing more! Quote
Dhar Posted May 2, 2006 Posted May 2, 2006 Fantastic work. Looks like a lice bug under a powerful microscope Quote
cory Posted May 11, 2006 Author Posted May 11, 2006 New version with maps at- http://home.alltel.net/collinsfamily04/meatbugmapped.avi Cory Quote
Paul Forwood Posted May 11, 2006 Posted May 11, 2006 Woah! That is looking fabulous! Well done, Cory! Quote
cuboos Posted May 11, 2006 Posted May 11, 2006 man i would hate it if that was the thing that went bump in the night Quote
gazzamataz Posted May 12, 2006 Posted May 12, 2006 Grrr!!! Cory what version of DivX are you using? I have downloaded the codec and it still won't play on my iMac any chance of a normal QuickTime movie for the rest of us? Quote
cory Posted May 12, 2006 Author Posted May 12, 2006 Grrr!!! Cory what version of DivX are you using? I have downloaded the codec and it still won't play on my iMac any chance of a normal QuickTime movie for the rest of us? I'm using 5.1 , I would post the quicktime, but I only have 5 megs of serverver space, the qt files are huge compared to the divx. When I can get them under 5 megs they look horrible. If some one has some server space, I could upload some quictimes. Cory Quote
oakchas Posted May 12, 2006 Posted May 12, 2006 Cory, I agree with Ken, That should show in the HASH booth! It looks great! I like the musculature/tendons showing at the joints (though they look a bit tubular rather than sinewy especially at the fingers)! Sound would be "more greater!" I'm thinking something high pitched rather than low growl... Something like fingernails on a chalkboard; a screeching (makes you shiver) kind of sound... everybody hates that noise, and it sends chills to most folks where a sinister lion's growl-like sound is overused. Man, I hope I can do as well when I start work on my monsters. good GREAT stuff, keep it up! Quote
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