noah brewer Posted April 8, 2005 Posted April 8, 2005 Nothing ground-breaking, but I thought I'd post it on my website since its going on my DVD anyway: http://www.noah3d.com/making_spider.html I can't wait to start some new shots with this bad-a$$! -Noah Quote
starwarsguy Posted April 8, 2005 Posted April 8, 2005 How are you so amazing with A:M!?!?!?! HAHA! Great work! Quote
starwarsguy Posted April 8, 2005 Posted April 8, 2005 Tell us when the DVD is done, I'll buy it. Quote
3DArtZ Posted April 8, 2005 Posted April 8, 2005 that was friggin cool! Mike Fitz www.3dartz.com Quote
jamagica Posted April 8, 2005 Posted April 8, 2005 Dude...I wish I know how to rig with constraints... Quote
noah brewer Posted April 8, 2005 Author Posted April 8, 2005 Thanks for taking a look, everybody! I just needed a break from animation for a few hours. I can't wait to burn-out on this project! BTW, I'm not selling a DVD; it will just be for my demo reel. However, I will post higher-rez versions of these files as I get closer to completion. -Noah Quote
pixelmech Posted April 8, 2005 Posted April 8, 2005 Let me just say....AWESOME! That thing moves perfectly. Quote
Admin Rodney Posted April 8, 2005 Admin Posted April 8, 2005 Noah, That is one awesome mini-tutorial. Great stuff. For anyone interested in about 1 minute Noah gives us some great information on setting up a scene and demonstrates the power of a well designed rig. Thanks for giving us these insights into your projects Noah! Quote
Mr. Jaqe Posted April 9, 2005 Posted April 9, 2005 My golly gosh! I was sure that thing was about to spin a metally web around me and drag me into the screen! And the rig! Talk about sexy boneing! Quote
jfirestine Posted April 9, 2005 Posted April 9, 2005 Great stuff! Can you show us more on making the camera shake as the foot hits the ground? Quote
noah brewer Posted April 10, 2005 Author Posted April 10, 2005 Can you show us more on making the camera shake as the foot hits the ground? This is really easy. I just go the frames where the spider's legs come down, and keyframe the camera moving up and down quickly. This is even easier if you just add points to the camera's Y-Translate curve, that way it doesn't make key frames in other channels that you don't want. BTW, I should have a new spider clip posted tonight or tomorrow. I'll post a link, soon. -Noah Quote
selahpoetic Posted April 11, 2005 Posted April 11, 2005 hey I checked out your rough animation and you did all that with animation master? Can you make a "making of" video of that project when you're done? that would be so tight!!! Quote
Mr. Jaqe Posted April 11, 2005 Posted April 11, 2005 BTW, I should have a new spider clip posted tonight or tomorrow. I'll post a link, soon. Oh boy! Oh boy! Oh boy! I can't WAIT!! Quote
noah brewer Posted April 12, 2005 Author Posted April 12, 2005 Can you make a "making of" video of that project when you're done? Yes, I plan on making atleast 3 more "making of" short videos, but it will be a couple weeks until I get to the next one. Here is a little more animation: http://www.noah3d.com/m148.html However, I'm even more excited about starting the shots that lead up to this scene (the transition from the highway chase to the spider fight). I'll post some more as soon as I can you did all that with animation master? absolutely -Noah Quote
KenH Posted April 12, 2005 Posted April 12, 2005 Wheyhay! I see the makings of a new game genre! This must surely get noticed outside the AM community. Great work! Quote
mediaho Posted April 12, 2005 Posted April 12, 2005 Awesome stuff! That highway chase scene blew me away. i can't wait to see this when you've finished. Quote
JTalbotski Posted April 12, 2005 Posted April 12, 2005 Noah, Not only can you model wonderful, beautiful women, but you can animate, too! Wow! Are you doing all this by yourself? Impressive! Jim Quote
camzilla Posted April 12, 2005 Posted April 12, 2005 Noah, I noticed in your chase scene that you mention the cars and how you rigged them. I am working on a toon car and need to rig it. I love the way the cars are set up in the scene. I can't find any help for that and wonder if you have some tips or maybe a tutorial?Thanks Quote
noah brewer Posted April 12, 2005 Author Posted April 12, 2005 I see the makings of a new game genre! I think it could be a really cool video game, if done right. you can animate, too! Wow! Are you doing all this by yourself? Thanks! Now that I've quite my graphic design job, I've had a lot more time to focus on this project. However, as we all know, animation is tough, so I'm trying my best on this. cars are set up and wonder if you have some tips or maybe a tutorial? I will do a more detailed tutorial sometime, but for now, I can briefly explain how I did it. First, parent four nulls under a Master bone. At the same level as these nulls (under the Master bone), I have a parent bone for the wheels, and a parent bone for the frame of the car. The parent bone for the frame will basically do exactly what the parent bone for the wheels does, only I add an "orient like" constraint with a short lag, so that the car frame follows the motion of the wheels with a slight delay. I aim the parent bone for the wheels at ALL four wheel nulls, so its rotation is the exact average of where each null is positioned. Now, as the car moves, you use the model bone, or the Master bone, but you can also move the wheel nulls around to control the subtle rotations of the car wheels and frame. The one downside to this is that you still have to check to make sure that the geometry of your wheels aren't penetrating your road. However, I still find this method extremely effecient. -Noah Quote
Admin Rodney Posted April 12, 2005 Admin Posted April 12, 2005 Thanks! Now that I've quit my graphic design job... Sigh... I wish I had a graphic design job to quit. Quote
Mr. Jaqe Posted April 12, 2005 Posted April 12, 2005 Thanks! Now that I've quite my graphic design job... With that talent of yours, I doubt you'll be unemployed for long, unless you've decided to. Quote
Flog Posted April 15, 2005 Posted April 15, 2005 Dude that rig was awesome!!! I love the way that Spider is rigged and how easily it looks to animate the bugger. Nothing beats a great rig like that. Your talent is the bomb. Although it is a shame you are working on someone elses property. I can only imagine what your own personal characters and story would look like and the potential you have for greatness especially in making your own stories such. Great, great work!! Quote
noah brewer Posted April 16, 2005 Author Posted April 16, 2005 Thanks! I was just greedy, and wanted to take a crack at doing the BGC, before someone else tries to make a 3D and/or live-action version of it. As for originality, my 3D animated thesis project that I did in college had me in over my head in terms of personnal content, so now I'm happy dealing more or less with eye-candy. In a few more years from now, I will hopefully come back to my original concepts and try to make more sense out of them. BTW, here's a tunnel render that I did recently: http://www.noah3d.com/tunnel.html I should have the animations of this up in a couple more days... Quote
Mr. Jaqe Posted April 16, 2005 Posted April 16, 2005 ... ... ... ... *drool* How come you're so good? Could I buy your power? Quote
Admin Rodney Posted April 17, 2005 Admin Posted April 17, 2005 Noah, Inspiration is a strange thing... Unlike many people, when I see the talent that you bring to such projects I want to pack my bags and go back to doodling. Hey... doodling is safe! I won't mind you... I'm having entirely too much fun to stop now. It's a joy to see talent such as yours on display. Keep on inspiring! Congrats on your assist with Shaoguee's "Haruwo" as well! That one is a winner too! Quote
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