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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Look up our hash fellow Fuchur. On his signature hit his website patch works. Here is url https://www.patchwork3d.de/html/page.php?page_id=69 He has a great tutorial
  2. Hi Simon As Robert stated, we scrubbed through your latest upload. Very nice change on the round off. The somersaults need to slow down a bit or give them traction or forward movement. But overall nice job!!
  3. Hi Myron!
  4. Hi Simon, first off very cool! I like the dance and everything and the objects are moving to the rhythm very well. As Robert's stated the round off portion needs a little more body weight and then snap. Overall very convincing
  5. Very cool start!
  6. Good to see you back Jeff
  7. Mack and Roger It's well worth it!
  8. Mack and Roger It's well worth it!
  9. Hi Mack I wanted to ask something about the 1.5 rig. Is it possible to install a scale able leg? We were discussing in our skype meeting on Sunday about knee popping. I know you have incorporated some help with this, but there are times when the only way to complete the pose without causing the knee to bend backward is with a leg that can extend or decrease with a slider. Is this something you think we can add with a pose? Thanks Steve
  10. Wow Robert. This looks great. Commit it to sin later and I can attach the hands of you want. I have Loyd's rig in and placing fan bones. Not sin SVN. I hate auto correct!
  11. Discord is a very popular avenue for gamers, my son included. I will look into this
  12. Great job Mark!! Looking forward to all this.
  13. Very cool
  14. The giant story I love this video produced by Intuit. This is what I would love to have the street scene look like in Cupids Sick Day
  15. David looks great. Are you using a map to drive the hair length and density?
  16. Thanks Rodney and David. I really like George who the character in previous post, but he was to be dwarf in the other area. So I will take him back I rework him These two are Stan (the larger) and Loyd. Hopefully we will see some more of these guys
  17. Change of direction
  18. It seems to have something to do with the thickness. If I increase the thickness the "carpet" look is lessen. I have been using .015 thickness and have applied ao. I will upload a pic
  19. Before I put in a bug report, I wanted to check to see if others are having issues with hair and ao and version 19. Any hair settings I make to the hair results in a carpet like tender when AO is used.
  20. Very cool. I love the chin
  21. You made me think I might want to try something like that for next year. Great job
  22. Ok it looks like the path is still set up for AM 18. Make sure you have a backup of your installation key. Change the path of render slave to the folder of version 17, and it will pick your slave for 17. You do that with in render message. I am away from my machine this evening. I will look tomorrow.
  23. Net render is a wonderful addition to the program. But it can be tricky setting up. I have had up 50 cores rendering at one time. It can fun to watch them turnout the frames, but it can be frustrating at the same time. Start simple and build on it. Make sure the server is running without crashing and you have all the parameters set before you introduce the slaves to the server. Launch one slave and make sure it is rendering. I just thought of something else. Itunes maybe capturing the port that AM requires. It seems to me I had to change the port the renderserver uses. http://osxdaily.com/2014/05/20/port-scanner-mac-network-utility/ something like this might help you to see what ports are being used by your mac. That way you make any adjustments to AM
  24. Simon As a test, open up render server first and set up your render project there. Then open up render messenger one core at a time. Bypass the script for now. I had issues with this as well. Drag one render slave into the pool and see if it will render with one slave. I have had a alot of trial and error issues with net render over the years. I would make sure it will work with one slave before adding more.
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