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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Very cool. I will reread your lighting setup. Very nice.
  2. Nancy, Chris came up with nested action to turn off and on models. However, a bug report was placed in the system as the nested models would render fine on one machine but not on netrender. the link is here https://www.hash.com/forums/index.php?showtopic=46318 Steve
  3. I am trying to get a pose slider to work and having issues I have grouped a set of models and named it one I then created a percentage pose of the one model I edited the settings and made the poser slider 0-9 as there are nine models I then edited the pose at 0 on the pose slider, one of the models is visible the rest are to be hidden at 1 on the slider the, the first model is now hidden with the rest of the models and the second model is visible and so on and so on through level nine of the pose. I can get the first model to show but that is it. when I hide the rest of the models they remain hidden throughout the pose. Not sure what I am doing wrong Steve
  4. Finished with Kate rig in the dress and work outfits and completed the change for Laurie as well.
  5. Awesome Robert. When i was posing the model, I found the first two renderings did not look like the reference. Only until I shifted the body bone over the top of the right leg.
  6. Kate was loosely modeled after a real model I found on the internet. Here is the last one of Kate and the reference
  7. After many hours wasted on the rendering issues of the set, I finally got a rendering completed, and with AO. What ever happened I do not know, but happy I can get somethings done again after being down for several days. here is a rigged Kate. Alot of cleanup is required but I am very happy of how quick this model came together.
  8. Robert Not sure as i have not rendered anything of the set since i built the last building with 18 a or so. But reloaded with m and it did the same thing
  9. I reset AM and seems to help on regular rendering. But one of our set items will any of the set items will not render no matter the settings. Very strange. Just last week I rendered without an issue. Not sure what has happened since then. Steve Edit: I can render now one objects or a group of characters with AO but if I try to render in AO with a set piece AM freezes or takes a huge amount of time to get to 15% and will not go past this. If I render with the regular renderer, AM is very slow but will finish. Something that used to take minutes will now take hours. Nothing has changed on the set that I know of.
  10. Tried eliminating items, AO seems to be the issue. I will keep trying but for now it renders without AO, but will not go past 7% on a frame with AO turned on
  11. When I try to render anything it will not past the first frame. I started a render this evening before dinner and 2 hours later it was still at 7%. It is a small animation and resolution is very small as well. I know Tore had an issue but thought that was fixed 18n is the version,
  12. Thanks Rodney, and Matt I have background stuff but just wanted to see her with the bling. I d/l the bus stop assests recently and there is some great pieces there. I will upload Kate tonight with the rig installed.
  13. Could not sleep last night so at about 2 decided to add some bling to Kate. Added a watch and necklace
  14. Will do. Some of the 20 characters rigged with the saucy rig do not show this. Others do. Anyway i will send it tonight
  15. Mack I sent you a short video email as well
  16. Kevin Glad you are safe and did not have to go through what David did
  17. Mack I checked to see which version I used and it is 1.c I check three other characters and the last three have this issue. Steve
  18. Hey Mack When I run the install rig portion in the action, i seem to have movement in the bones after I save the model. When I reopen the model in an action or chor the leg bones move on the z axis. Any thoughts? Notice the rig around the top of the leg in after has shifted when I open the action file Steve
  19. Happy to say Chris has finished blocking scene one and is starting on scene two. I am beginning scene six the final scene. I am working on weighting, face rigs for the characters, and anything that needs touching. Chris is cutting up some more voice over and has been a steady rock through this process. Really glad to see this moving. And we are very thankful for our "animation consultant", Robert Holmen
  20. There have been delays after delays, but it looks like they have got it worked out. Looking forward as well.
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