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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. That is a good point Robert I will make a change
  2. I was having issues with the eyebrows. I had made a pose and it did not look correct. I rendered it out and could not figure what was wrong. So I rendered it in 4 k. It is amazing the details you see at that high of resolution. You can see the face of the watch. After all the frustrations, the brows were not angled steep enough.
  3. I pulled PM from Cupids Sick day and started working on a basic face rig. I have put bones in the eyes, eyelids, brows, lips and jaw. I have done a quick weight run through and then added a couple of constraints. And well, I am pleased with the basics. I have a lot of relationships to build but other wise the basic face rig is installed.
  4. Would the technacrane camera do what is needed?
  5. I have been rendering the scene for a week and getting no where. Do you need a wireframe as well?
  6. Look up our hash fellow Fuchur. On his signature hit his website patch works. Here is url https://www.patchwork3d.de/html/page.php?page_id=69 He has a great tutorial
  7. Hi Simon As Robert stated, we scrubbed through your latest upload. Very nice change on the round off. The somersaults need to slow down a bit or give them traction or forward movement. But overall nice job!!
  8. Hi Simon, first off very cool! I like the dance and everything and the objects are moving to the rhythm very well. As Robert's stated the round off portion needs a little more body weight and then snap. Overall very convincing
  9. Good to see you back Jeff
  10. Hi Mack I wanted to ask something about the 1.5 rig. Is it possible to install a scale able leg? We were discussing in our skype meeting on Sunday about knee popping. I know you have incorporated some help with this, but there are times when the only way to complete the pose without causing the knee to bend backward is with a leg that can extend or decrease with a slider. Is this something you think we can add with a pose? Thanks Steve
  11. Wow Robert. This looks great. Commit it to sin later and I can attach the hands of you want. I have Loyd's rig in and placing fan bones. Not sin SVN. I hate auto correct!
  12. Discord is a very popular avenue for gamers, my son included. I will look into this
  13. Great job Mark!! Looking forward to all this.
  14. The giant story I love this video produced by Intuit. This is what I would love to have the street scene look like in Cupids Sick Day
  15. David looks great. Are you using a map to drive the hair length and density?
  16. Thanks Rodney and David. I really like George who the character in previous post, but he was to be dwarf in the other area. So I will take him back I rework him These two are Stan (the larger) and Loyd. Hopefully we will see some more of these guys
  17. It seems to have something to do with the thickness. If I increase the thickness the "carpet" look is lessen. I have been using .015 thickness and have applied ao. I will upload a pic
  18. Before I put in a bug report, I wanted to check to see if others are having issues with hair and ao and version 19. Any hair settings I make to the hair results in a carpet like tender when AO is used.
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