sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. a few more notes abour importing models to A:M scroll down to second quote
  2. particle streaks are a good bet. Don't make them too long. I think that's what was used in Boids of a Feather
  3. There is presently a community project that is a feature length film...TWO (TinWoodman of Oz). And a few more... "Telepresence" (1997) and "Miss Cast Away" (2004) were live action with CG effects movies. I've seen them both. While not GREAT movies, the effects work are good examples of what very small crews with very small budgets can do. With other software it would never have gotten done at all. There's also a full CG feature called FarStar in production, no finish date announced. But really, if you're making a feature film, the software you use isn't your main worry. The toughest part is the humungous collection of people you need to get it all done. AM can import objects from other software, but only as props or converted to the AM model file. If it is converted, you would have to do a lot of cleaning up. AM is not a polygon-based application...the packages you list are polygon-based, so it's harder to go from or to them from AM. And just to amplify that... In A:M a "prop" is an imported object that you do not intend to "rig" or otherwise edit. You can put it in A:M scenes and move it around. If you need to change it in any way, you should do that in the program it originally came from and re-import it. If you convert a polygon model to A:M splines, some cleanup will be needed as most polygon models do not have well constructed meshes. Triangle based meshes are the worst, don't bother with them except as "props". Quad meshes that came from NURBS or SUB-D modelers have more promise, but a new user would need to understand essential A:M concepts like "spline continuity" and the proper use of unique A:M things like the 5-point patch to properly edit them. These models will not generally be ready to use after simply importing them and substantial editing skills will still be needed.
  4. no, hair will stay with the model. If is isn't, something was seriously not done right. post an example if you're having trouble.
  5. You may have to show us a movie of it happening to make it clearer what you mean. Generally, once particles are emitted they are independent of the model, rather like water spurting out of a hose. Once some water has left the hose, moving the hose won't change where that water went.
  6. If he's a good dog you should give him two eyes.
  7. Spiffy looking stuff!
  8. You might try resaving the model from V14 (to your hard drive, with a different name), then try using that copy instead. may or may not change things.
  9. If I understand what you're getting at... go into bones mode in your model window and click on the background to make the "black" bone appear. you can move it to any new location in the model.
  10. That isn't what the Help says to do. That's why you didn't get a hook. Search on "Hooks" in the Help. Really, really, really... read that section about hooks.
  11. Welcome to A:M! I'm sure there are A:M users in SD area but your best bet for convenient answers is probably this forum, even if you have to go to a different computer to log on and pose a question.
  12. One thing you'll want to do is use hooks in all those spots where a spline is dead-ennding into the middle of the side of an otherwise rectangular patch. Search HOOKS in the A:M Help for info
  13. Looks quite fearsome!
  14. robcat2075

    Rose

    just the germ of an idea... if you modeled one petal you might be able to use the duplicator wizard to to scale and spin it around to make the others? I haven't figured out how to make the wizard put the spin axis in the right place. But I'm sure it could be done.
  15. hat do you mean by "flare"... a lens flare?
  16. Looks good. What's the little edge around his ankles? Is he wearing tights on his legs but not on his feet?
  17. Just brainstorming here... right-click on it and "save as Animation" and choose targa jpg as the format. then convert the targa to a JPG in some other program.
  18. Viel spass!
  19. Thanks! It's a question that comes up fairly often, i should probably do a better one that isn't specifically tied to "The door is stuck".
  20. heres' a quick tut i did for someone else about adding animation after an action. shaggyanddoormp4b.mov
  21. Wow! that looks fab. I love your stories where you beat the Maya guys. Was this the place that wouldn't let you put netrender on their network?
  22. You might try scaling the image to a lower res. You can swap the hi-res one back in later, IIRC.
  23. The more non-standard things you do, the harder it is going to be for anyone explain why they don't work. I recall the regular A:M install has an option to copy the cd material to your hard drive anyway. Do it that way.
  24. reinstalling will probably fix it sooner. If you're in Windows do Settings>control Panel>add/remove program rather than delete it.
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