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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. http://www.innovateenterprises.com/AM/
  2. Vern is right. Just select the whole thing and manually move it to where you want it to be. Snap doesn't do what you are trying to do.
  3. you better show a screen capture. I have no idea what you are trying to do.
  4. Euler Limits allows you to set min and max rotation movement for the X, Y and Z axi. Set Y and Z to 0 and the bone will move only on X.
  5. Most of them will be very poor candidates for import. Small items that you do not need to rig can be imported as "props" Character models are generally unusable since they will need extensive and skilled editing to fix their meshes. Unless, of course, the item says it was specifically made in and for A:M.
  6. I particularly like the boolean with beveled edge.
  7. turn off toonrender in the render options. And if that isn't the 2D you mean, post a render jpg.
  8. I think to make the paper burn more realistically you will need to get the fire coming from the edges of the paper you intend to be burning, rather than just from the motorcycle. Is it possible to use an animated image map to control where particles are coming from? I'd look into that. The hand gestures don't seem to be very "George Bush". Look at some news conference footage and see what he does.
  9. Great! Do the relationship folders still get the weird "Error loading String" tag on the end of their names? I tried looking at the strings in a hex editor and I coudln't see any difference between the ones that were ok and the ones that weren't.
  10. Has anyone tried TSM2 in V15 yet?
  11. That looks promising! Bevels are good. I'd wish the images were somewhat better lit so i could more clearly see what's going on.
  12. Not much to go on. Remake the constraint or reload the last version you saved.
  13. That looks nice. It's reminiscent of the the opening scene in Snow White. Why did you have to render the trees separately?
  14. I think you have the editorializing roach market cornered.
  15. Ya know, whoever is running that 11 second club sure hasn't gotten the knack of selecting good clips yet. There just isn't much to grab onto there. Well, I'd find some way to suggest their attitude with their posture, rightnow they are very static and straight up posed. Like maybe they are in a bar and he's got a drink in one hand and he's slapping the guy next to him on the shoulder... Wish I had better ideas.
  16. I've recompressed it with MP4 since the ensharpen thing isn't working for you. But it isn't conveniently sized anymore... MakinBonesStayInPlaceMP4.mov
  17. That's an interesting topology problem. Looks good!
  18. http://www.hash.com/forums/index.php?s=&am...st&p=203890
  19. short answer... key needs to be keyd once at the beginning of when he's standing still, again at the end of when he's standing still, and then you can animate him jumping. Someone made a tut on key framing around here.
  20. I suppose the work flow would be -animate the girl's motions -put the birds on her shoulder with Paul's dynamic constraint idea. - bake that constraint result -then animate the gestures of the birds still tough though
  21. That looks promising! If she's actually going to be walking, the mechanics of those birds perched on her shoulders is going to be... really hard.
  22. That's cute. I remember you were wondering how to do the feathers. What did you end up using?
  23. That's a topic so big there isn't a word to describe how huge and diverse it is. Much depends on what you are trying to make.
  24. I only have small knowledge of Rush so I don't know if they are that reserved in their actual stage performance, but I can imagine putting a lot more "body language" into the playing motions.
  25. BTW, the Help>Help topics file does cover booleans. search on boolean will get you "Specified Booleans" and that has some images and explanation.
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